This is a history sub-page related to William Afton.
While William does not physically appear in the game, he is indirectly referred on the newspapers.
William first physically appears in several minigames that occasionally occur after the player gets killed by one of the animatronics, including "Foxy Go! Go! Go!", "Take Cake to the Children", and "SAVETHEM" where his many killing sprees are revealed.
His murders were revealed in both "Take Cake to the Children" and "Foxy Go! Go! Go!", where he killed the crying assigned child outside of the restaurant and five children respectively. In the "SAVETHEM" minigame, William sometimes appears in one room upon entering and will suddenly rush towards Withered Freddy (whom the player plays as) to end the minigame, resulting in a game crash along with a text reading "you can't". There is no way to avoid him upon seeing him.
William appears in the third game as a reanimated corpse permanently trapped within a heavily damaged Spring Bonnie suit (likely used in the murders), and became Springtrap.
Springtrap can enter every room and vent, and therefore, can be seen by every camera unless he is in the Office, the hallway, or outside the Office's doorway. He has two positions per camera, excluding the Vent Cams and CAM 01. There is no known fixed location where he starts, but he generally begins his path from CAM 07, CAM 08, and CAM 09.
Springtrap acts in a very human-like manner, usually going to more secluded areas of a camera's field of view to attempt to hide from the player. However, he will stare straight into CAM 01, CAM 09, and CAM 13. When around the Office, Springtrap will lurk around and even stare at the player through the window. On occasions when he is about to attack, he will peek in from behind the door, simply staring dead ahead at the player. He will also briefly appear from the right, only to slink away from the player's peripheral vision. Occasionally, Springtrap may run across the screen when the camera monitor is being used, meaning he will briefly be seen.
As mentioned in the Night 2 phone call, Springtrap is susceptible to audio distractions and will constantly follow the source of the noise the player creates, possibly due to him mistaking the noise for the sound of actual children. He will only follow the sound when it is played in a location close to where he is. He is also susceptible to the vents being sealed, as he commonly uses them as means of getting to the player. Springtrap may also be attracted to the sound of the Office's alarm blaring (when the light flashes red in the Office), and after the ventilation system is left with errors for too long, after which the player starts hallucinating and seeing multiple Springtraps in the cameras, and will soon be jumpscared by the actual Springtrap. Unlike the robotic movements of all of the previous animatronics, Springtrap moves in a fluid manner, slinking into the Office in an almost human-like fashion (hinting at the fact that he is a human who's stuck in a suit).
Before the starting events of the third game, William appears in the end-of-night minigames within the abandoned Freddy Fazbear's Pizza where his fate of becoming Springtrap is revealed. In the first four end-of-night minigames, William will dismantle the four original animatronics when they attempt to go to the Safe Room, one by one on each night. Upon attempting to enter the room while following Shadow Freddy, the "ERR" message will be displayed. If the animatronic doesn't enter the room for a little while, William will dismantle them regardless.
On Night 5, however, five spirits appear and enter the Safe Room along with a panicked William. After one of the spirits taunts him, he seemingly hides in the Spring Bonnie suit. He is then crushed to death in the suit due to the malfunctioning springlocks. Years later, his soul bonds to the suit and is reborn as Springtrap.
While William Afton himself does not appear as an antagonist in Five Nights at Freddy's 4, he does makes a cameo in Fredbear's Family Diner at the end of Night 3, where, if the player goes back to the Dining Room when the man in the Fredbear suit is first seen, William appears to be helping one of his employees into a Spring Bonnie suit.
Plushtrap, an enemy in the fourth game, has a similar name and design to Springtrap, but both were actually never related, as he is a nightmarish version of a Spring Bonnie plush instead of the actual Spring Bonnie or Springtrap.
While William does not appear anywhere in Five Nights at Freddy's: Sister Location, his presence is very strong. His voice can be heard during the opening intro, where he describes Circus Baby's design and purpose. At the end of the game, his son, Michael (the main protagonist of the game), speaks to him. He informs him that he found something William was looking for, and that "they" (likely the animatronics of Sister Location) had mistaken Michael for being William.
His Springtrap form also returns, but only appears briefly at the end cutscene that takes place in the burnt Fazbear's Fright (after the events of the third game) when the player beats all of the Custom Night presets, meaning that he survived the burning of the attraction. After Michael Afton finishes speaking, Springtrap will appear from the right side of the screen before the cutscene abruptly ends.
Upon observing his appearance, Springtrap appears much the same as his original design from the third game, although he seems to be missing a few animatronic parts (such as the pelvis and hip which exposes his endoskeleton pelvis and complete lack of veins and arteries), and an extra few rips and tears, making his appearance fall into further disrepair a little bit. From his half-torn right ear, the red wire appears to be cut off. His back from the lowest part of his torso is chopped off. Blood "vessel-tubes" at the front of his neck are missing as well. His pupils, however, are not glowing white, unlike from the third game, though this could just be the angle and lighting. He is most likely damaged from the fire. The rest of Springtrap's features, however, are difficult to locate clearly due to being covered partly by darkness. This burned version of Springtrap was called Dark Springtrap by Funko POP!.
William Afton makes his return in Freddy Fazbear's Pizzeria Simulator as his second, drastically different designed incarnation: Scraptrap. He is also one of the four salvageable animatronics.
The player may choose to throw this animatronic away or try to salvage him for parts. Salvaging this animatronic will net the player a base profit of $1000.
Unlike previous games in the franchise, the animatronics of Freddy Fazbear's Pizzeria Simulator share the same behavior: all four are attracted to sound. During the management portion of the day, the player must do tasks such as ordering supplies, printing flyers, and doing maintenance. Each of these (as well as the computer itself and the fan) makes noise that draws in the animatronics. However, they can be misled using an audio system (similar to that of Five Nights at Freddy's 3) to lure them around the vents, and the player can also reduce their presence by shutting down the computer and the fan. Should an animatronic be ready to attack in the vent, the Player can shine their flashlight into the vent to force them away.
During the Completion Ending, he burns with the rest of the animatronics. During the monologue, Henry Emily refers to him as an "old friend", hinting that they used to work together before William was revealed to be a murderer. Henry tells him that the darkest pit of hell has opened for him and to not keep the devil waiting; he then burns with rest of the animatronics.
While not directly appearing, footprints that are very similar to Springtrap's can be found behind the house in Midnight Motorist's secret minigame, presumably luring away the child of the abusive father in the game. It is unclear what happened to the boy, or when this even took place.
Seen when completing the Fruity Maze game, standing next to a girl named Susie from the right is William Afton wearing the Spring Bonnie suit that he eventually was trapped in and became Springtrap; he then seemingly murders Susie.
William Afton returned in Ultimate Custom Night as individually both Springtrap and Scraptrap.
Springtrap climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of the player. They must track him by watching the vent monitor. He moves silently, so listening for him is not necessary. When he is poised to attack, his face will be visible from the vent. The player should then shut the vent door on him to send him away. If successful, he will return to the start of the air vent, and his behavior repeats.
The challenges in which Springtrap is present are as follows:
- Creepy Crawlies 1 (10)
- Creepy Crawlies 2 (20)
- Springtrapped (20)
- Old Friends (20)
Scraptrap will only attack once per night, and there will be no way of knowing in advance when this attack will happen, or if it will happen at all. He will always attack from the vent on the right wall, and when he does, there will be a violent clamoring sound in the vent and the lights will flicker. When this happens, the player will have only a fraction of a second to close the vent door or the run will end with Scraptrap screaming in their face.
The challenges in which Scraptrap is present are as follows:
- Pay Attention 1 (5)
- Pay Attention 2 (20)
- Creepy Crawlies 2 (1)
- Springtrapped (20)
- Chaos 1 (5)
- Chaos 2 (20)
William Afton returns in Five Nights at Freddy’s: Help Wanted as the main antagonist. He appears in his new form as the digital entity Glitchtrap, according to small pieces of information scattered throughout Help Wanted as well as the various tapes that can be found within the game, Glitchtrap began to materialize after the game's beta testing began in full. It is believed that William may have come into the game through the scanning of old circuit boards. One of which may have belonged to the old Spring Bonnie suit that William was trapped inside of for decades and later burned to death in. That same circuit board may have contained William's ghost, which burrowed into the video game code to become a complex and malicious sentient code and allowed William to be reborn again. Glitchtrap was known to have created a strange and supernatural entity that deeply disturbed the beta testers who encountered it.
Glitchtrap first appears in the doorway out of the player's reach, watching from there. As the player progresses by collecting more tapes found in the main games, he gets closer and closer, eventually looming directly behind the player.
According to Tape Girl, the malicious code attached itself to her log tapes, which she was keeping in a separate, protected part of the game's code. Once this happened, she could not delete it and had to fragment it among her sixteen logs. This explains why it materializes more as more tapes are collected. Once all sixteen logs are reassembled, Glitchtrap fully materializes and will attempt to take over the player's body to leave the game.
The "Pizza Party" Minigame on Night Terror's Hard/Nightmare Mode appears to be Glitchtrap’s reenactment of one his previous murders as William Afton. Upon entering the backstage, Glitchtrap will come out from the curtain, giving the player a signal to follow him. Upon following him, the player will appear on the stage holding a microphone - inferred to have been stuffed into Freddy Fazbear. In the background, Glitchtrap is seen dancing near the prize corner.
16 Tapes Ending
Once all the tapes have been collected, Glitchtrap will attempt to merge with the player and escape the game in their body. When this happens, Glitchtrap appears on the main stage.
If the instructions from Tape 16 are not followed, the player's vision will slowly fade into a glitchy, purple screen. Once it clears, the player will be standing on the stage as Glitchtrap. The game will then fade to black and the player arrives in the game-over room with the option to return to the menu.
If the instructions from Tape 16 are followed, the player appears before a metal door with a sliding lock. When opened, Glitchtrap will look through the hole in the door, and then subsequently step back into the darkness. When the player appears back in the main area, a Glitchtrap plushie will be on the floor to their right.
This quest is only accessible in the mobile version. The player is tasked with exploring a castle, and will encounter versions of Glitchtrap, who are hostile. Upon entering the room at the end of act 1, the player meets Glitchtrap, who is heavily disfigured. A code briefly appears at the bottom of the screen, which was deciphered to saying "I always come back." William Afton’s infamous quote, before subsequently crashing the game.
FNAF 3 Mode
A digital copy of William appears as Springtrap in the FNAF 3 section as the main antagonist. His mechanic is essentially the same as in Five Nights at Freddy's 3. He becomes active on Night 2, and will make his way from CAM 07, CAM 08, or CAM 09. The player can use the audio lure on the cameras to distract him. He can also make his way through the vents. If he is seen in the vent camera, the player must seal the vent to block his way.
Springtrap also appears in the Blacklight version of Ennard's Vent Repair level (named Virtualtrap in the game's files), in one of the sections of the breaker room. In this case, the player must repair the vent as fast as they can before Springtrap reaches them, as once he does, he will jumpscare them, forcing them to start over.
In addition to these, Springtrap appears in the Pizza Party level of Night Terrors, peeking into a room resembling the FNAF3 Office. If the player takes too long to leave the room, he will eventually enter, jumpscaring them.
Springtrap returns in Five Nights at Freddy's AR: Special Delivery as one of the animatronics Fazbear Entertainment sends out. However, while his personality traits are seemingly the same as in the other games, it has been confirmed that this isn't the actual William Afton (despite the fact that, as shown in the image at right, the mouth of the corpse inside the suit can clearly be seen during his jumpscare).
To defeat him, the player must listen for him and watch his movements, and, after he decloaks, give him a controlled shock. Springtrap's mechanics are different from the others. When haywiring, the results depend on his eye colors. If the eyes glow white, the player must stare at him until he disappears or until his eyes turn red.
It is also possible to obtain a Springtrap plush suit which can be placed on an endoskeleton and said endoskeleton can then be sent to salvage for parts or attack other players.
- At this point, Springtrap has four skins:
|Toxic Springtrap||Introduced for the Wasteland Event since June 18, 2020.|
|Flaming Springtrap||Introduced for the Sizzling Summer Event since August 13, 2020.|
|Clown Springtrap||Introduced for the Dark Circus Event since September 17, 2020.|
|The Curse||Introduced for the Ancient Equinox Event since March 5, 2021.|
Burntrap is seen only in the Burntrap Ending route of the game, and can be found after fully upgrading Glamrock Freddy. His lair can be accessed via the old elevator below the establishment locked by the gate using Glamrock Chica's voice box. Once the player finally reaches the old office down below, they receive a cutscene featuring Burntrap waking up from a Recharge Station, using his new powers to corrupt Glamrock Freddy via monitor. He will never attack the player directly and will instead use Glamrock Freddy to attack for him.
During the game, the player must prevent Burntrap from corrupting Glamrock Freddy by setting him on fire through the monitors remotely. If the player fails to prevent him from doing so, he will take control of Glamrock Freddy to target the player in the office and attack them. Burntrap will also send in the shattered forms of Glamrock Chica, Montgomery Gator and Roxanne Wolf to attack the player, with the Blob's tendrils proceeding.
Upon defeating him, the player will receive an ending cutscene of Burntrap attempting to escape the fire of the building he is trapped inside, albeit with a gradual walk, only for the Blob to unexpectedly descend down from the ceiling behind him and use its mechanical tentacles to pull Burntrap up into the ceiling with it.