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Core Five Nights at Freddy's Series |
- Not what you were looking for? See Vent (disambiguation).
Vents are means of transportation included in Five Nights at Freddy's: Sister Location.
Gameplay
There are at least four vents - one long one is located between the Elevator and the Primary Control Module, and the second long one between Primary Control Module and the Circus Control room. There are two other maintenance vents leading to Ballora Gallery and Funtime Auditorium. Using maintenance vents will almost immediately transport the player to the opposite side of where they entered from.
Additionally, there is another vent in the Private Room that, as with the doors, is capable of keeping Ennard from attacking the player. Ennard enters this vent in two positions; one far away from the camera vent, and one close to it. In the non-canonical Custom Night mode, Bidybab starts in this vent, where she gradually crawls through the vent towards the player, and will attack if they do not close the vent.
Trivia
- Five Nights at Freddy's: Sister Location became the first game in which the player can go through the air vents.
- In the Extra menu showing the Primary Control Module, the air vents are blocked by metal bars. This was likely scrapped during development.
- The vent in the Private Room in the fake ending looks a lot different from the vent in the Custom Night.
- This is likely due to the change of lights.
- On Night 1, if the player stays in a vent after leaving Circus Gallery for long enough, they will hear other noises, as if someone else was in the vent. The player will not get jumpscared, as these noises were added for suspense purposes.
Gallery
The following section is rather large and has been truncated for ease of page viewing. To view it, click the [show] tag. |
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GameplayMiscellaneousBon-Bon and Bidybab inside the air vent as seen on the first Custom Night teaser. |