- Were you looking for Custom Night, the night available from a few installments of the series?
The contents of this page are from a non-canon source, and thus, have no bearing on the official lore of the series.
|“||Welcome to the ultimate FNAF mashup, featuring 50 selectable characters and custom difficulties!!||”|
— Ultimate Custom Night's description on Steam.
Ultimate Custom Night is a standalone game, as requested by the community and described by Scott as an “Ultimate Custom Night”, featuring fifty eight characters in total, making this the biggest variation of the mode in any game yet. It was released on June 27, 2018 on Steam.
As a first in the series, Ultimate Custom Night seems to include a variety of animatronics from all preceding games, from the first to sixth installment. All characters are known to have customizable AI, while newer characters (DeeDee from FNaF World, Shadow Bonnie, Plushtrap, Nightmare Chica, Bonnet, Lolbit, Minireena, and Fredbear) are introduced.
Scott Cawthon had offered some information about the characters' behavior as he slowly added each member of the roster into the game. He had completed all of the characters, and had released a demo of the game for a few YouTubers to play, along with voice acting auditions for nearly every character present on the roster. He had also announced that Custom Night will be released as a standalone game instead of an update for Freddy Fazbear's Pizzeria Simulator for the sake of launching and playing more easily. It is also confirmed by Scott on a recent Steam Post that this would currently be his last Five Nights at Freddy's game.
Besides introducing over 50 animatronic characters, the Ultimate Custom Night includes special features, such as the challenge menu with 16 themed challenges, voice acting, unlockable office skins, and unlockable cutscenes.
Welcome to the ultimate FNAF mashup, where you will once again be trapped alone in an office fending off killer animatronics! Featuring 50 selectable animatronic characters spanning seven Five Nights at Freddy's games, the options for customization are nearly endless. Mix and match any assortment of characters that you like, set their difficulty from 0-20, then jump right into the action! From your office desk, you will need to manage two side doors, two vents, as well as two air hoses, all of which lead directly into your office.
This time you will have to master other tools as well if you want to complete the ultimate challenges, tools such as the heater, A/C, a global music box, a power generator, and more. As if all of that weren't enough, you'll also need to set up laser traps in the vents, collect Faz-Coins, purchase items from the prize counter, and as always, keep a close eye on not one, but two, Pirate Cove curtains!
- On April 1st, Scott added three characters, Nightmare Freddy, Foxy, and Phone Guy, however their mechanics were jokingly based off of debunked theories. They were removed the following day. Their mechanics were:
- Nightmare Freddy: He appears suddenly in your office holding an alarm clock. You have only a moment to press the button and activate the alarm. If you press the button in time, you will awaken in your bed for ten seconds before falling back asleep and continuing the night.
- Foxy: He will run into your office when things are looking dire and offer to help you. You can choose one of three ways for him to assist: He can block one door, clear the vents, or add 1% more power to your meter.
- Foxy's joke mechanic would later be reused for Rockstar Foxy, albeit in a modified form.
- Phone Guy: He will call into your office at random, creating a lot of noise and momentarily increasing the aggressiveness of the animatronics. He cannot call, however, if Springtrap is in the vents, because he can’t be in two places at the same time.
- Like Foxy's, Phone Guy's joke mechanic also does appear in-game, just in a different form.
- While the game has a plethora of characters and their iterations from across the series, there are many that did not make it in. The most notable absences would be:
- Golden Freddy
- During the beginning updates for the first teaser, Endo-01's FNaF World counterpart was originally intended to appear in Ultimate Custom Night but was completely removed later in the next updates. As a result, there is absolutely no sign of Endo-01 anywhere in-game.
- FNaF 2
- Withered Freddy
- Withered Foxy
- Shadow Freddy
- FNaF 3
- Phantom Chica (Seen in the FNaF 3 version of Office)
- Phantom Foxy
- Phantom Puppet
- FNaF 4
- Nightmare Foxy
- FNaF: Sister Location
- Funtime Freddy (Head seen on the wall in the Sisters Locations Office)
- Bidybab (Appear in the Sister Location version of The Office)
- Bon-Bon (Seen in the FNaF: Sister Location's Office)
- Freddy Fazbear's Pizzeria Simulator
- Candy Cadet
- Candy Cadet was added to the roster, but he got removed, just like Adventure Endo 01.
- He also makes apperance in the standard version of The Office.
- Security Puppet
- It appears as decoration in the Sister Location-Pizzeria Simulator themed office.
- Pan Stan
- Mr. Hugs
- While not a direct threat to the player, Mr. Hugs does appear on CAM 02 and is also featured in Toy Freddy's game.
- Egg Baby (Data Archive) (Seen in the FNaF: Sister Location's Office)
- Security Puppet (Seen in the FNaF: Sister Location's Office)
- Paper Pals (Seen in the Right Hall)
- Candy Cadet
- FNaF (Novel)
- The Twisted Ones
- Twisted Wolf (Seen on a poster in the first game's Office theme, the left hall and in Toy Chica: The High School Years)
- The Fourth Closet
- Greyscale Funtime Freddy (Seen in the FNaF: Sister Location's Office)
- The Twisted Ones
- On the day the Ultimate Custom Night demo was supposed to "release", the "demo" was put on GameJolt and looked normal. However, once the player would start the "night", it would instead play a badly drawn game featuring a dinosaur creature with Freddy's head and featured BB, Toy Freddy, Circus Baby, Happy Frog, etc., as enemies.
- The game itself is actually a reskin of Scott's very first game, Doofas the Dinosaur, released in 1989.
- This is the first game to have a trailer featuring commentary, especially from Youtubers.
- Scott almost uploaded the game early on June 22, however he decided against it as he "promised someone that [he] wouldn't release the game before the 27th".
- This is likely a reference to Youtuber Dawko who was on vacation on the date in question and would not return until June 27th. It is relevant because Scott Cawthon had made a bet with Dawko in which Scott agreed to be interviewed on Dawko's "The FNAF Show" should he be able to beat 50/20 mode. However, should Dawko forfeit the mode, should it be proven beatable, Dawko must make a fangame praising Scott.
- It is entirely possible this is just a troll by Scott as well, seeing as within the coming days, the "unplanned" threats of Nightmare Chica, Plushtrap, Bonnet, Minireena, and Lolbit were added to the game quickly.
- Rhemery was the first player proven to beat 50/20 mode on 7/8/2018 (around 11:37:27 on the video), using every power up except a DD Repel, thus proving that the mode was, in fact, possible to beat.
- It has since been proven that the mode is also possible to beat without the use of Power-Ups. However, the same strategy of using the Death Coin on Funtime Foxy and holding the camera on CAM 02 is still used.
- Scott posted an update on Steam stating that Ultimate Custom Night would be his final game in the series. It was removed after some time.
- Out of all of the games in the series, Five Nights at Freddy's 3 is the only one in which which none of the animatronics from that game have any new voice acting.
As the game is set up in a more arcade-like style, progress is tracked through a High Score system. Every character can be set to a difficulty from 0 to 20. For each point of difficulty per character, the possible score goes up by 10 points, giving a maximum starting score of 10,000 points. Score can fluctuate while playing the night should Dee Dee summon or buff a character, increasing the score accordingly.
The ultimate challenge of Ultimate Custom Night is considered to be 50/20 mode where all 50 animatronics are set to level 20. This is further complicated by XOR always making an appearance this night, bringing the true challenge to 56 characters by 2 AM. As game creator Scott Cawthon considers this mode impossible, a Best Time value is shown on the Character Select Screen.
The night starts out with the player in their office. They have two doors on the left and right side, a vent on the wall infront of them, a vent next to the right door, a Monitor, and a Freddy Fazbear Head returning from Five Nights at Freddy's 2. On the monitor, the pizzeria the player is in has a similar layout to the Freddy Fazbear's Pizza from the first game. Like most Five Nights at Freddy's games, the player's primary goal is to survive until 6 am. The entire night is 4 minutes and 30 seconds with each hour lasting 45 seconds.
On the bottom left, there is a power gauge and a new noise meter for the player to be aware of for noise sensitive animatronics. On the bottom right, there is a heat meter for them to be aware of heat-sensitive animatronics. The temperature starts at 60 degrees and goes up to 120 degrees. Unlike in the previous game, keeping the temperature value hot will not make you pass out.
Warning signs by the monitor button that will indicate that the player must reset the ventilation by pressing the Reset Ventilation button on the bottom right of the monitor screen. The screen will continuously fade to black until the button is pressed. However, the ventilation can be reset even with a completely black screen.
In the kitchen, it is audio only, like the first game. It has the music box that contains The Puppet (if he is selected for the night) and it also has a change music button for Chica. Scattered throughout the resturaunt on the monitor, there are Faz-Coins. These are for the prize corner where the player can buy either a Bonnie doll (used to keep away Nightmare Bonnie), a Funtime Foxy doll (used to keep away Nightmare Mangle), a Circus Baby doll (used to keep away Baby), and a Death Coin, which can be used to remove a specific animatronic for the rest of the night like Toy Freddy and The Puppet. However, it can only be bought once, so the player needs to choose wisely on who they don't want. The Death Coin costs 10 Faz-coins whereas the plushies start at a cost of 10 Faz-coins and increase according to the difficulty of the corresponding animatronic.
There is a vent cam and a duct cam to check on animatronics that go throught the vent on the wall like Mangle, Springtrap etc. The vent cam includes three nodes that are able to set vent snare to keep some animatronics out, but it won't work on all of them. The duct system has an audio lure to keep some duct animatronics at bay, but it won't work on all of them. There are two ways out of the duct, but only one can be closed at a time. A closed duct doesn't work on some duct animatronics.
On the number keys on the player's keyboard 1-6 or on the monitor next to the cam options, they are able to choose what effect they want throughout the night. The first is the power generator which helps the player conserve power, a silent ventilation button, a heater used to increase the temperature in the office and to keep certain animatronics back, a power A.C. to decrease the office temperature to keep away heat-sensitive animatronics like Jack-O-Chica and Lefty, and a global music box that automatically winds up the music box and can keep animatronics like Lefty at bay, but this drains the player's power fast.
There is a rare chance that Dee Dee will show up and summon either an animatronic that is not selected or not in the selection menu at all. Those who are not in the menu will only attack once. There is no other way to prevent Dee Dee from showing up other than using a DD Repel. If it is on 50/20 mode, Dee Dee will change into X.O.R, a darker and creepier version of Dee Dee and will summon multiple characters. Unlike Dee Dee, X.O.R cannot be stopped by a DD Repel, and will summon characters regardless of whether a DD Repel is active or not.
If the player passes through a night, whether or not they complete it, there is a chance that they will receive an power-up as a reward. The items the player is able to recieve are Frigid that starts the Office at 50 degrees instead of 60, 3 Coins where the player starts the night with three Faz-Coins, Battery which starts their night with 102% power instead of 100%, and DD Repel which prevents Dee Dee, but not XOR, from showing up.
Every difficulty point per customizable animatronic is worth 10 points. Therefore, one animatronic set to 20 difficulty will contribute a score of 200 points. Over 50 animatornics, this gives a maximum starting score of 10,000 points. That said, the threats summoned by Dee Dee will also contribute an extra 100 points, giving a maximum score of 10,600. Certain thresholds garner a rating that increases every 2000 points, as follows:
|Great Job!||0 points|
Completing certain milestones will unlock intermission cutscenes. No matter how high their score is, however, the player will always start with the first part of the cutscene.
There are two different intermissions that involve into thirteen cutscenes overall, "The Bear and The Fox", and "Toy Chica: The High School Years".
A fourteenth and final cutscene is unlocked when the player has watched all previous cutscenes and has a 9800 score. This cutscene plays an animation of Golden Freddy (in his Yellow Bear incarnation) twitching in a void.
Ultimate Custom Night has sixteen Challenges, similar to the presets of Five Nights at Freddy's 2, Five Nights at Freddy's 4, and Sister Location's Custom Night. These challenges also have preset levels for each animatronic character instead of a choice of difficulty. Any completed challenge is marked with a star. Challenges are listed below under the Spoiler tag.
|The following information contains spoilers. To view them, click the [show] tag.|
Bears Attack 1
Bears Attack 2
Bears Attack 3
Pay Attention 1
Pay Attention 2
Ladies Night 1
Ladies Night 2
Ladies Night 3
Creepy Crawlies 1
Creepy Crawlies 2
- Many animatronics cannot attack the player unless they flip the monitor up. Closing the doors and vents before viewing cameras is suggested for this reason.
- Animationics that can be "Office Stalled" include: Freddy Fazbear, Mangle, BB, JJ, Withered Chica, Springtrap,Nightmare Balloon Boy, Molten Freddy, Ennard, Nightmare Fredbear, Nightmare (Animatronic), Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, and Orville Elephant. Meaning that without flipping up the monitor, they cannot attack.
- Nightmarionne can be a hassle at higher difficulties. To avoid unnecessary mouse movement, using keyboard commands is highly recommended.
- Lefty can be camera stalled while on CAM 03.
- The "plushie animatronics" (Baby, Nightmare Bonnie, and Nightmare Mangle) generally must be dealt with by buying their respective plushie from the Prize Corner. However, they can all be held at bay by leaving the Monitor to CAM 02. This effectively makes the Monitor useless outside of resetting the Ventilation. However, most other animatronics can be avoided by rapid door management, sound cues, or luck.
- If the player is using this trick, Foxy, Funtime Foxy, and Toy Freddy cannot be properly held back. The most common strategy is to Death Coin Funtime Foxy who can 100% kill whenever his time is missed. Surviving Toy Freddy comes down to luck assuming he's set up at the beginning of the night. Foxy, however, can still be slightly manipulated. Foxy has multiple phases he goes through before attacking. Whenever the Foxy figure is on the desk, the player has a few seconds to go check on him in Pirate's Cove before he advances to his next phase. However, if the player flips up the Monitor after Foxy will have advanced, the figure will change back to Bonnie. Maximizing the amount of time Bonnie is on the desk and minimizing Foxy's time is the key to dealing with Foxy.
- Rockstar Chica can also be stalled using this strategy, as long as the "WET FLOOR" sign in on the left side of the office.
- The Mediocre Melodies animatronics (Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, and Orville the Elephant) roam the ducts. While Happy Frog, Mr. Hippo, and Pigpatch can be easily dispatched by the audio lure. High level players will place the lure on the intersection on the middle-left intersection of the ducts (as the duct on the right starts closed). From there, the two main threats will be Nedd and Orville. However, whenever the Heater is turned on for a couple of seconds, all duct animatronics will reset their positions. Therefore, if a player regularly uses the Heater, no duct animatronics should enter the Office (With the exception of Happy Frog, as she is immune to the heater).
- When blacking out from a Ventilation malfunction, once the screen goes completely black, the game-ending jumpscare is triggered by the game silently flipping the Monitor up and back down. With that in mind, failing the Old Man Consequences prompt can be used to extend the night by as much as 10 seconds before being jumpscared should the player being blacking out when he appears and flipping up the Monitor would be deadly anyway.
- There are multiple sound bugs in the game. A lot of times, certain sounds will cancel out other sounds from playing. For instance, if a player loses power just as the night ends, the lost power noise can interrupt the high score music from playing.
- When an animatronic jumpscares the player and shakes the screen, Candy Cadet doesn't shake along with the office, staying at the same place in an unnatural way. This is likely due to the fact that the office is a static rendering that is overlayed with things like animatronics. Candy Cadet is one such overlay given that it has animation. So whereas most overlays disappear during a jumpscare, Candy Cadet does not and is not programmed to shake with the rest of the office render.
CharactersA set of sixty-one characters from across the entire franchise have been included in Ultimate Custom Night as threats to the player.
- Freddy Fazbear: He approaches from the left hall, emerging from the darkness and progressing in stages toward the door. Keep track of him on the monitor and shut the door when he is standing in the doorway to turn him away. He moves faster as the building gets warmer, so the player needs to keep him at a cool 60 degrees whenever possible.
- Bonnie: Poor Bonnie has been forced to share a cramped stage with another animatronic, Foxy, and he's pretty upset about it. These two will take turns looking out from the curtain, but whereas Foxy will hide himself when viewed on camera, Bonnie will do the opposite, and become more agitated. If Bonnie is looking out from the curtain when the player views Pirate's Cove, he will take the opportunity to flash his blinding eyes and scramble the cameras, all of them, for a significant amount of time. Needless to say, losing the ability to use the cameras for this long will most likely be a death sentence. The only way to tell who is actively looking out from Pirate's Cove is to observe a tiny figurine on your desk. This figurine will change from Foxy to Bonnie depending on who is active in Pirate's Cove. Not paying attention to this detail and thereby looking (or not looking) at Pirate's Cove at the wrong time can cost the player's run.
- Chica: She hangs out in the kitchen, being generally clumsy and knocking over lots of pots and pans. In Custom Night, the kitchen is also where the music box happens to be, and while Chica doesn't care if the music box is wound up or not, she can grow tired of the music selection playing. As long as the player hears the pots and pans, Chica is content. If she stops making noise, however, then she has grown tired of the song, and the player only has a short amount of time to change it. Don't get too eager to change music selections, though, because if the music gets changed while Chica is happy, then she will leave the kitchen to come get the player. Once she leaves the kitchen, there is no way to make her go back. She is also soothed by the Global Music Box.
- Foxy: He inhabits Pirate's Cove along with Bonnie, and while the player shouldn't view Pirate's Cove when Bonnie is active, it's a necessity when Foxy is. Foxy will gradually make his exit if the player doesn't check on him regularly, and once he's out, there's no way to make him go back. He also has a new trick up his sleeve to get into the office: he gets in piece by piece. He will find any vulnerability in the office and slip in chunks of himself (arms, legs, head, torso) through any open vent or open door, until all of his fragments are inside. Once there, he will wait for the player to pull up the monitor before putting himself back together and jumpscaring the player.
- Toy Freddy: Relax, Toy Freddy is retired. He sits in the Parts and Service room playing video games on his big-screen TV. What game is he playing? Five Nights With Mr. Hugs, of course. The problem is that Toy Freddy has never been very good at video games, and if he loses his game, he will probably blame the player for it. Check the Parts and Service cam to see how he's doing. In Five Nights With Mr. Hugs, there are three ways into the office and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If the player checks on Toy Freddy and sees GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to jumpscare the player. Once Toy Freddy has been jumpscared, there will be no way to calm him down, and the player has no way of saving themselves.
- Toy Bonnie: He sneaks in through a trapdoor to the player's right. There is no way to prevent him from entering the player's office. The only defense against him is to put on the Freddy Fazbear Head to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.
- Toy Chica: She sneaks in through a trapdoor to the player's left, and just like Toy Bonnie, there is no way to prevent her from getting into the room. The player's only defense is to put on the Freddy Fazbear head to fool her. Toy Chica is faster than Toy Bonnie and will invade the office more often; however, she is easier to fool with the mask, especially when looking directly at her.
- Mangle: Mangle makes his way through the vent system, but unlike the other animatronics in the vents, once he reaches the vent to the player's office, he will never leave, and will enter the player's office the moment the vent door opens. The only way to stop her is to use the vent snare, which can only be active in one place at a time, forcing the player to keep track of Mangle's location in the vents to ensure that the correct vent snare is active. Once in the player's office, Mangle will hang from the ceiling, creating audio disturbances, before eventually dropping down to jumpscare the player.
- BB: He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If BB slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves.
- JJ: She will also try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating she is gone. If JJ slips in, she will disable all door controls until she leaves.
- Withered Chica: She is the last of the five vent-crawlers. Withered Chica can be blocked by the vent snare as well as the vent door. Unlike Ennard and the others, she gives no audio cue when she is at the door, meaning the player needs to track her position using the vent radar. If she reaches the vent door, she will become stuck in it, preventing the player from closing it for the rest of the night. While her girth prevents Ennard, Molten Freddy, and Springtrap from passing, Mangle can still get through. While this may seem like a strategic advantage, keep in mind that Withered Chica may eventually wiggle free and jumpscare the player.
- Withered Bonnie: He slips in through the trapdoor while the player is viewing the monitor. The audio and visual distortions he causes will alert the player to his presence. The player only has a short amount of time to put on the mask to ward him off, or Withered Bonnie will jumpscare them.
- Marionette: If you neglect its music box then it will break free of its prison. Once out, it can't be put back inside, and your ventilation system will drain much faster than it did before, causing blackouts and eventually a game over.
- Golden Freddy: When he appears after lowering your tablet, pull it back up quickly or put on your freddy mask to get rid of him! Staring at him for too long will end your run with an unpleasant surprise!
- Springtrap: He climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of the player. Track him by watching the vent monitor. He moves silently, so don't bother listening for him. When he is poised to attack, you will see his face looking back at you from the vent. Close the vent door on him to send him away.
- Phantom Mangle: Will appear at random in the player's viewing monitor. Close the monitor or switch viewing modes to make it disappear. If left onscreen for too long, Phantom Mangle will invade the player's office temporarily, causing audio distractions and increasing the player's noise meter, which can trigger the sound-sensitive animatronics.
- Phantom Freddy: He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily. If any office-stalled animatronics are attack-ready when this happens, they will end your night.
- Phantom BB: He will appear on the player's viewing monitor at random. Quickly change cameras or close the monitor to avoid his jumpscare. Getting jumpscared by Phantom BB will cause the player to black-out temporarily.Like Phantom Freddy, Phantom BB will cause anyone waiting outside the doors to end your run.
- Nightmare Freddy: While the player isn't looking, mini-Freddies (Freddles) will accumulate on the player's desk and around the office. Shine the flashlight to scare them away. If the player lets too many of them gather together, then Nightmare Freddy will be summoned, ending the run with a jumpscare.
- Nightmare Bonnie, Nightmare Mangle, and Circus Baby: They will all approach from the right hall, but each of them will only attack once per night, and they change their order of attack each night so that the player won't know who to expect first. There are two ways to defend against them. One is to shut the right door and leave it shut for the duration of the night (which is obviously impractical as it will drain power). The other is to purchase their plush toy from the Prize Corner. The Prize Corner has only three plush toys available to buy: Bonnie, Mangle, and Baby, and the player's funds will be very limited, so it's important to buy the characters in the order that they appear in the hall. The player must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan the mouse cursor over them to collect them. Increasing the difficulty of these characters will increase the price of their plush toys. However, all 3 of them can be CAM stalled if the monitor is kept on CAM 02.
- Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!
- Jack-O-Chica: She appears at both the player's left and right doors at the same time when the office is above 100 degrees (Although she can rarely appear when at 99). Closing either door by itself will have no effect on her. Cool down the office, and once it is bellow 100 degrees, close both doors simultaneously to cause her to disappear. Keeping the office cool will prevent her from appearing.
- Nightmarionne: His presence moves randomly to different locations in your office as you play, and begins to reappear when your mouse cursor moves over him. Be quick to avoid the area of the office that he occupies, or your run will end with a jumpscare!
- Nightmare Balloon Boy: He sits in the player's office throughout the night, usually slouched over. When slouched, be careful not to shine light on him. If he is standing, however, shine light to return him to his sitting position, otherwise he will attack when the player puts up his monitor.
- Old Man Consequences: "Better catch a fish." His mechanic was later revealed in the game trailer. (Press C to catch the fish right on the cross. Or else he will disable your monitor temporarily)
- Ballora: She will approach from either the left or right hall, disabling all of the camera feeds as she approaches. The player will have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches the player. Close the door in time and she will retreat into the darkness.
- Funtime Foxy: He hides behind his curtain, waiting for the show to begin. Check his stage and read the sign to see when the showtime is; it will always be on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "showtime" is the exact moment that the player gets jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. If the player is watching him on camera when showtime arrives, then the show will be delayed by several hours (and the sign will change as well). Each hour in-game lasts exactly 45 seconds, and there is a timer visible while playing; use this to calculate exactly when the player needs to be viewing Funtime Foxy's curtain to ensure that showtime never happens.
- Ennard: He also climbs in the vent system, but unlike the other animatronics in the vents, he is difficult to track, appearing only briefly here and there when moving. He can't be seen in the vent opening, but gives himself away by making a squeaking metal sound before attacking. Close the vent door on him to send him away.
- Trash and the Gang: Trash and the Gang pulls double duty. First, No. 1 Crate will appear at the bottom of the player's screen while looking at the Office. He will call to the player in a whisper, saying things like he wants to tell them a secret. After some time, he will jumpscare the player, occasionally joined by Bucket Bob. Other than distracting the player, this has no bearing on anything else. Second, Mr. Can-Do will occasionally appear on a camera's view, blocking roughly 80% of the screen. (This also includes CAM 04 which has no camera feed.) It should also be noted that Mr. Hugs is present on every night on CAM 02 and will not move from that spot or affect gameplay in any way. Pan Stan makes no appearance in the game.
- Helpy: He will appear on your desk at random when closing your tablet. Get rid of him quick by clicking on him or he'll get up-close and personal with an airhorn! If ignored for long enough, he can airhorn you out of the cameras.
- Happy Frog: She climbs around in the overhead duct system, making her way toward the hoses that drop into the player's office. Use the audio lure to hold her in place. She is fooled 100% of the time by the audio lure, but is immune to the effects of the heater.
- Mr. Hippo: He climbs around in the overhead duct system, making his way toward the hoses that drop into the player's office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Happy Frog.
- Pigpatch: He climbs around in the overhead duct system, making his way toward the hoses that drop into the player's office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Mr. Hippo.
- Nedd Bear: He climbs around in the overhead duct system, making his way toward the hoses that drop into the player's office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 50% of the time by the audio lure. He is slightly faster than Pigpatch.
- Orville Elephant: He climbs around in the overhead duct system, making his way toward the hoses that drop into the player's office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 10% of the time by the audio lure. He is slightly faster than Nedd Bear.
- Rockstar Freddy: He will stand in the office the entire night, and on occasion will activate, demanding a payment of five Faz-Coins. If the player pays him, he will return to sleep-mode. Fail to pay him in a timely fashion, however, and the player's run will end with an angry Rockstar Freddy in the player's face. The problem is that Faz-Coins might be scarce, especially if the player has other Faz-Coin demanding animatronics in the halls. Thankfully, there is another option at the player's disposal. If the player is running short on Faz-Coins, or just would prefer not to spend them here, just crank up the heat for a few seconds. This will cause Rockstar Freddy to malfunction and eventually think that payment has been made. The amount of time required to cause Rockstar Freddy to malfunction is random, however.
- Rockstar Bonnie: He will occasionally appear in the office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and the player will lower their monitor only to be greeted with a jumpscare. This guitar always appears on CAM 01, CAM 02, CAM 06 or CAM 08 in the lower left corners.
- Rockstar Chica: She stands outside the office, waiting for her chance to jumpscare the player (she can approach from either side). Closing the doors will not cause her to leave. To make her leave, the player must double-click the "wet floor" sign to place it in front of the door that she is standing at. This will discourage her from entering (she will be afraid of slipping), and make her go away.
- Rockstar Foxy: His parrot will occasionally fly through the office, and if the player is able to click on it before it gets away, then Rockstar Foxy will appear in the office. While the other Foxy counterparts are here only to torment the player, Rockstar Foxy isn't quite as hostile. In fact, he will probably offer a few interesting boosts to help the player get through the night, such as increasing the power meter, restoring the temperature to a cool 60 degrees, or soundproofing the office for five seconds. However, choosing to summon Rockstar Foxy isn't without risk. If the player catches him in a bad mood, he may just greet the player with a jumpscare and end the night preemptively. The parrot has the largest chance to show up at Lvl.0, while there's still a small chance to get jumpscared by Lvl.0 Rockstar Foxy. As the level become higher, the player has less chance to meet the parrot, and more chance to get jumpscared after summoning Rockstar Foxy.
- Music Man: He is behind the player, always, and he is sound activated. If the player continues to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending the player's run with a startling face-to-face jumpscare.
- El Chip: El Chip is just a cameo mascot when he appears at Freddy Fazbear's Pizza. His real passion lies in authentic Mexican cuisine. He isn't here to jumpscare the player, but he may interrupt the night with some jarringly colorful advertisements for El Chip's Fiesta Buffet. Click "Skip" or press ENTER to get rid of the invasive advertisements before the player loses control of what's going on in the office!
- Funtime Chica: She isn't here to ruin the player's day, she just wants her moment in the spotlight. She will occasionally appear on screen as though posing for the red carpet, accompanied by camera flashes which may cause some disorientation. The player will need to learn to maneuver around the office despite these disorienting effects, otherwise someone else may take advantage of the player's confusion and crash the party.
- Molten Freddy: He also climbs in the vent system, but is much faster than the other animatronics when it comes to maneuvering his way toward the player. The player can track him on the vent monitor, and can hear his laugh when he is poised to attack. Close the vent door on him to send him away.
- Scrap Baby: Once per night, she will appear on the other side of the player's desk, slouched over and appearing to be decommissioned. There will be a shock panel sitting next to her. The player can shock her at any time by clicking on this button, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. The player must refrain from pushing the button until the player notices that she has moved. Shocking her at this stage will cause her to leave the office and not return. If the player fails to notice that she has moved and bring up the monitor again, the player will have nothing but a jumpscare to look forward to.
- William Afton (AKA Scraptrap): Afton has the distinction of having the simplest mechanic in the game, but also possibly the scariest. He will only attack once per night, and there will be no way of knowing in advance when this attack will happen, or if it will happen at all. He will always attack from the vent on the right wall, and when he does, there will be a violent clamoring sound in the vent and the lights will flicker. When this happens, the player will have only a fraction of a second to close the vent door or the run will end with Afton screaming in the player's face.
- Lefty: He sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot. This state of agitation increases slowly, and will eventually end with Lefty jumpscaring the player. Lowering the noise won't reverse the effects, nor will reducing the temperature, and doors won't prevent Lefty from getting to the player. The only way to ease his temperament is to switch on the Global Music Box (which soothes all music box animatronics at the expense of extra power being drained).
- Phone Guy: He will call at random into the office, and the player will only have a brief amount of time to mute his call. If the call is not muted in time, the player will be forced to listen to the whole phone call, which will aggravate any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations.
- Dee Dee: Dee Dee can appear at random and either increase the difficulty of a character or add a new character to the night, set to an unknown difficulty, including any of the ones listed below that are not already on the character select screen. When playing in 50/20 mode, instead of Dee Dee, a new animatronic called XOR will appear regardless of whether or not Dee Dee Repel is active. She is black and white, eyeless, and glitching around the office accompanied with garbled audio playing before calling her entire roster one after another in the order of Shadow Bonnie, Plushtrap, Nightmare Chica, Bonnet, Minireenas and Lolbit. She also can very rarely appear in normal play. The following threats can only be added to the night by Dee Dee:
- Shadow Bonnie: Once activated, he will make the office go black for about twenty seconds. You will not be able to see the doors, meaning you will have to keep track of what is open and closed through other means. This can only happen once per night.
- Plushtrap: He will appear on CAM06 and sit in his chair. Get rid of him by simply staring at CAM 06, and he will disappear after a couple of seconds, never coming back. If the player doesn't scare him out of his chair fast enough, he will jumpscare the player.
- Nightmare Chica: Jaws will begin to close on the player's screen. If the player does not promptly turn on the power A/C before the jaws close, she will jumpscare the player. The further down the jaws are, the longer they take to disappear.
- Bonnet: Like in the previous game, she will walk across the office and must be stopped by clicking on her nose.
- Minireena: When summoned, several Minireenas will appear and block the player's view. Unlike in the previous game, the effect is temporary and the Minireenas will leave after a short time, usually about an in-game hour (45 seconds).
- Lolbit: When summoned, Lolbit's face will appear on the screen with the words "PLEASE STAND BY", blocking the player's view, preventing them from using the cameras or doors, and adding about 3 bars to the noise meter. The player must type L-O-L on their keyboard to make it disappear.
- Fredbear: Should a player set the night to only have Golden Freddy at 1 difficulty, then upon using the Death Coin on Golden Freddy, Fredbear will jumpscare the player and end the night. This cannot occur, however, if Dee Dee appears during the night.