Five Nights at Freddy's Wiki
Five Nights at Freddy's Wiki
Advertisement

Head over to the Ticket Booth to test out our E-ticket attractions, such as Captain Foxy’s Cowboy Adventure!
Steam Sypnosis, Five Nights at Freddy's: Help Wanted 2

Ticket Booth is the fifth selectable game mode in Five Nights at Freddy's: Help Wanted 2. It consists of 2 normal levels and 1 hard mode level.

Regular Levels[]

Carousel[]

CarouselHW2

Enjoy a ride on the classic Fazbear antique carousel. May require technical support.
Menu Synopsis, Help Wanted 2

The player is tasked with repairing the carousel while watching out for Moon. There are three rows of seats, with each float recreating the classic and toy animatronics. Moon starts at the back row and will slowly move towards the player, and will jumpscare them if he isn't repelled with the flashlight. When each step of the repairs are completed, one row of the carousel will move. This causes Moon to rotate as well, forcing the player to spin and keep the flashlight on him.

The steps to repair the carousel are as follows:

  1. Discard old broken fuses and replace them with new ones.
  2. Discard old broken dials and replace them with new ones, then turn them to move the electricity in the right direction.
  3. Discard the old broken circuit and replace it with a new one. Grab blue and yellow wires to match the wire placement on the circuit. Use the soldering gun to secure the wires in place.
  4. Survive for 60 seconds until the system resets.

During the final survival phase, fire slowly spreads to the carousel as circus music plays. The music stops and fire disappears when the timer hits zero.

Capt. Foxy's Log Ride[]

LogRide

Set sail for adventure with Capt. Foxy! Pillage and plunder a town of wild west landlubbers!
Menu Synopsis, Help Wanted 2

Captain Foxy's Log Ride is a sequel to the Pirate Ride from Curse of Dreadbear. The player is armed with a handheld cannon and must shoot targets in each gallery themed around Foxy as a cowboy, traveling the wild west and fighting bandits. Different colored targets net different points with Red at 25, Yellow at 50, Cyan at 75, and Purple at 100.

The following table details each set with their possible scores:

Set Name Image Number of Targets Target Distribution Max Score for Set
Ride Start CowboyRideStart 4 1 Red
1 Yellow
1 Cyan
1 Purple
0
Set Sail CowboyRideShip 9 9 Red 225
Desert CowboyRideDesert 11 7 Red
4 Yellow
375
Brightstone CowboyRideBrightstone 9 7 Red
2 Yellow
275
Train Station CowboyRideTrainStation 12 8 Red
4 Yellow
400
Robbery CowboyRideRobbery 7 7 Red 175
Mines CowboyRideMines 30 14 Red
14 Yellow
2 Cyan
1200
Carts CowboyRideHelpy3 6 6 Red 150
Town Square CowboyRideTownSquare 30 20 Red
8 Yellow
2 Cyan
1050

Cutouts of Helpy appear throughout the ride, and can be shot to take alternate paths. Jack-O-Moon resides in all these paths and must be blocked off from attacking the player.

Set Name Image Enter From Helpy Image Number of Targets Max Score for Set Exit To
Street CowboyRideStreet Brightstone CowboyRideBrightstone 23
(8 Cyan, 15 Purple)
2100 Train Station
Doorways CowboyRideDoorways Robbery CowboyRideHelpy2 24 Purple 2400 Mines
Setpieces CowboyRideSetpieces Carts CowboyRideHelpy3 23 Purple 2300 Town Square
  • Street - The player will travel through a street of buildings. While most of them will have purple targets that can be shot through the windows, one will have Jack-O-Moon lurking within. A yellow panel above the window must be shot in order to close it and avoid a jumpscare.
  • Doorways - The player will be stopped two times. The first time, there will be a doorway in front of them, and Jack-O-Moon will slowly move towards the player. The second time, there will be two doorways on the player's left and right. The doors can be shut by shooting a yellow panel to avoid a jumpscare.
  • Setpieces - The player travels through a behind the scenes area with various staged environments. Jack-O-Moon will dance as the player's log raft moves toward him. A yellow panel can be shot to activate some lights, blinding Jack-O-Moon and send him away.

Hard Mode Levels[]

Cinder Carousel[]

CarouselHW22

Experiencing technical difficulties.
Menu Synopsis, Help Wanted 2

Aesthetically, the carousel remains on fire for the whole round. Jack-O-Moon replaces regular Moon. While he is also repelled by the flashlight, he can also dodge out of the way before he can be fully stunned, moving to the next row of seats. Rather than jumpscaring the player right away, Jack-O-Moon will briefly appear in front of the player, giving them a brief window of time to stun him with the flashlight before attacking.

The steps to fix the carousel remain the same, albeit with added challenges. The wiring of the fuses need to be fixed with the soldering gun, there's an extra dial that needs to be turned and a second circuit that needs to be replaced. The final phase of surviving for 60 seconds remains the same.

Collectibles[]

Puzzle Pieces[]

A puzzle piece can be found to the player's left behind the clipboard in Cinder Carousel.

Memories[]

Foxy's memory plushy can be found in the Captain Foxy's Log Ride level by shooting four blue stars throughout the attraction (one star resides in all three secret paths and the fourth star is on the prop birthday cake at the end of the ride).

Prizes[]

The following prizes are given whenever the level is beaten for the first time.

  • Carousel - Carousel Toy
  • Captain Foxy's Log Ride - Log Ride Shooter
  • Cinder Carousel - Jack-O-Moon gallery model

Gallery[]

Trivia[]

  • The carousel featured in both carousel levels has a similar design to a carousel that appeared in the Tales from the Pizzaplex story "Cleithrophobia".
  • In the PAX West demo, the dials were going to be fixed first instead of second.
    • The carousel also never caught on fire.
  • Captain Foxy's Log Ride features props which are seen in RUIN, which are stated to be for a Foxy-themed log ride that was never opened to the public, only ever being ridden by Cassie. The minigame log ride seems to be a recreation of what the log ride would've been if it was fully finished.
    • The secret paths has purple lighting and purple particles, like the lighting in Ruin's AR world.
Core Five Nights at Freddy's Series Levels
Five Nights at Freddy's
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 2
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 3
Night 1Night 2Night 3Night 4Night 5Nightmare
Five Nights at Freddy's 4
Night 1Night 2Night 3Night 4Night 5Night 6Nightmare20/20/20/20
Five Nights at Freddy's: Sister Location
Night 1Night 2Night 3Night 4Night 5Custom Night
Freddy Fazbear's Pizzeria Simulator
MondayTuesdayWednesdayThursdayFridaySaturday
Five Nights at Freddy's: Help Wanted
FNAF 1FNAF 2FNAF 3Dark RoomsParts and ServiceVent RepairNight Terrors

(Curse of Dreadbear: Afraid of the DarkSpooky MansionDanger! Keep Out!

Five Nights at Freddy's: Security Breach
11PM12AM1AM2AM3AM4AM5AM6AM

(Ruin: Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9)

Five Nights at Freddy's: Help Wanted 2
BackstageFazcadeStaff OnlyFood PrepTicket BoothSister Location
Advertisement