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VRTapeRoom

The tape room with all tapes.

Hello. You don’t know me. I'd created a series of logs for you documenting the troubled development of this VR game that you’re now testing in hopes that you, whoever you are, and whatever team you are with, will abandon development.
Tape Girl's 15th tape, Five Nights at Freddy's: Help Wanted

The Tapes are series of audio cassette tapes and collectibles found in the main campaign of Five Nights at Freddy's: Help Wanted. All the tapes are recorded specifically by the Tape Girl, the developer behind The Freddy Fazbear Virtual Experience.

There are 16 tapes in total, and collecting all the tapes will give the player the access to the Merge Ending where they must confront Glitchtrap.

Description[]

Tape Girl made the recordings to give any other game development team members the awareness of the VR game's virus. These tapes describe the events behind the development team who worked on the VR game, while exposing Fazbear Entertainment for hiring the indie developer to cover up the events in all the Freddy Fazbear's location chains.

Locations[]

Freddy Fazbear Virtual Experience[]

Intro Sequence[]

VRTape01

The tape is found at the end of the ride, down on the rail on the left.

Prize Counter[]

Three tapes are found in the Prize Counter:

  • The tape player is located up on the shelf next to the Chica plushies. It must be hit with a thrown object in order to collect it, which is done automatically. Once knocked off the shelf, the player will be granted access to the Tape Room.
  • The second tape is found under the Disappointment Chips inside the counter.
  • The third tape is found inside the left gumball machine to the right of the counter.

Gallery[]

VRTape16

In the Gallery, the tape is found in the cabinet on the player's right.

Level Modes[]

FNAF 1[]

VRTape04

At the start of this level mode, the tape is found on the desk to the right of the player.

FNAF 3[]

VRTape05

The tape is found behind the Maintenance Panel.

Dark Rooms[]

Two tapes are found in the Dark Rooms level mode.

  • The first tape is found on the right of the player in PlushBaby's level.
  • The second tape is found on the left wall of Funtime Foxy's level where the Private Room should be.

Parts and Service[]

Three tapes are found in the Parts & Service level mode:

  • In Chica's level, the tape is found on the trash can.
  • In Freddy Fazbear's level, the tape is found under Freddy's right thigh.
  • In Foxy's level, the tape is found to the left of Foxy on the floor.

Vent Repair[]

Two tapes are found in the Vent Repair mode:

  • In Mangle's level, the tape is found under the pipes on the floor to the right of the player.
  • In Ennard's Blacklight level, while traveling from the beginning of the level to the first set of puzzles, a tape can be found in Nightmare Fredbear's mouth in the middle panel of the elevator.

Night Terrors[]

Three tapes are found in the Night Terrors level:

  • In Circus Baby's level, the tape is found on the shelf behind the player.
  • In Nightmare Fredbear's level, the tape is found in the front of the closet on the floor.
  • In the Pizza Party level, the tape is found next by the cake at the end of the level.

Trivia[]

  • FNAF 2 (VR) is the only game mode without a Tape.
    • In earlier versions of the game, a Tape would sit on the floor next to the box to the right of the player.

Audio[]

Tape 1[]

Hello? Can you hear me? Don't exit this room, OK? This isn't a mistake. This room isn't a mistake. I had to hide these logs away from the core gameplay files in a place that only a beta tester would look...and in a place where the files could be protected. I just really really hope that the next development team finds this before the game is released to the public. This game has some kind of malicious code in it that we haven't been able to fully contain...or even understand for that matter. We're over budget and out of time. But that's not the reason that we're shutting down. Listen... I have to keep this short so the [file size] will be small enough to fly under the radar. There are more, they may not be in order.
Tape Girl,

Tape 2[]

I saw it for the first time today. There was a character- I couldn't make out who it was, standing at the end of the hall. I thought it was just bugged out so I made a note of it and kept playing. But then it was looking in the window, and not like Chica or Bonnie would. It was like it was actually looking in the window seeing what I was doing.
Tape Girl,

Tape 3[]

I heard a pretty heated conversation this morning between Dale, our manager, and someone else on the line. It really feels like this project is in trouble, in no small part because of the lawsuit I'm sure. There has to be a lawsuit. There's no way there isn't. It happened in this building just a few doors down from me. I think it's made worse by the fact that Jeremy tried to tell us something was wrong. But, as a dev team, we all just saw it as a challenge to find what the problem was and fix it. Who could have known that? I have to go...
Tape Girl,

Tape 4[]

Have you ever heard of a guillotine paper slicer? It sounds made up but it's an actual piece of office equipment. I didn't even know we had one in the supply room. I guess they're more common at businesses that do a lot of graphic design work. I remember seeing one when I was still in school, and even then, I knew how dangerous it looked. I was always afraid of losing a finger. That seems so silly now... Jeremy used to do design work. I guess that's how he knew it was there.
Tape Girl,

Tape 5[]

The drawers have been emptied out. Someone was here. I don't think it was spring cleaning, either. No, there was plastic on the floor. Someone was definitely here during the night. It had to have been the client. I mean, they sent us that stuff in the first place with no explanation...told us to scan it, said it would expedite the process so we wouldn't need to program any pathfinding ourselves. It was a budget thing, I guess. It was just junk- circuit boards and things like that. Looked pretty old. Somehow, though, there was useable code on some of it. It seemed to take hold by itself. Things started changing. But then, he started appearing. At least, that's what Jeremy said.
Tape Girl,

Tape 6[]

I came in early that morning, no one else was there. At least, that's what I thought. The supply room was lit. I didn't even notice Jeremy standing in the testing room as I walked past. The supply room was so bright- glowing from all the way down the hall.
Tape Girl,

Tape 7[]

Jeremy complained of nightmares when he came in this morning. He wasn't talking about it like someone telling a friend about his dreams though. He was pale...looked like he hadn't eaten in days. He spent an hour talking in Dale's office but it didn't look like he was given much sympathy. When he came out he went directly back to the testing room. He doesn't even jump anymore, nothing scares him. He just stands there like he's talking to someone. Sometimes he [just] rocks from side to side. We were told to leave him alone. I knew I was in line to do the testing next. They'd been prepping me for it. I guess they knew that Jeremy would need to be replaced soon.
Tape Girl,

Tape 8[]

You can always tell when a company is getting ready to fire someone. They start giving out written warnings for silly things, making sure to build a paper trail and make a case for a firing. Things that normally no one would care about suddenly become grave offenses...all worthy of being written and documented. I guess it works two ways because it also encourages a person to quit rather than be scrutinized so heavily. I think Jeremy was too far gone to consider that option though. The thing about it is that I don't think they were going to fire him because of anything he was doing wrong. They just knew he'd seen something. They needed to discredit him.
Tape Girl,

Tape 9[]

There was something that looked like a Halloween mask laying on the floor. I didn't understand. Ink must have spilled. It was only then that I heard a shuffle from the testing room and realized Jeremy must be there. I went back and peered in the window. I couldn't see his face, he had the visor covering his head. He had ink spilled on himself as well. The front of his shirt looked black in the dark room. He turned his head in my direction, but I don't think he knew I was there.
Tape Girl,

Tape 10[]

I was told I had three days to finish Jeremy's work but I know it's just passing the time. They don't really expect me to do anything. It's just to keep up appearances until the buyout is complete. We have to look like we have things under control. There's another potential development studio that wants to pick up from here. But who knows what kind of lies they're being fed to convince them to do it. Against my better judgement, I'm going to do my best to see what's here...make notes of it and try to isolate where this thing is hiding. At least then the next person that tests this will have a chance of getting rid of it.
Tape Girl,

Tape 11[]

Today was my last day of beta testing and the anomaly that I've been seeing is nowhere to be found. But after inspecting some of the files it seems that it's attached itself to these logs...my logs... That can't be an accident. So now I have to make a choice. Do I leave these logs here for you to find or do I try to purge this thing myself by destroying the logs? I've chosen the latter.
Tape Girl,

Tape 12[]

I can't delete them. By creating a protected area to store these logs apart from the game...I effectively gave this thing a safe place to hide itself. It's in here now... I may not be able to delete it. But I might be able to do something else now that it's attached itself. I have an idea...
Tape Girl,

Tape 13[]

They lied to us. They lied to all of us. They told us that the whole point of this VR game was to undo the bad PR done by a rogue indie game developer...who supposedly made up a bunch of crazy stories that tarnished the brand. But that’s not true at all. In their haste to develop this VR game and "clear their name"...they sent us some things I don’t think they intended us to see...such as a hard drive containing emails between Fazbear Entertainment and a certain indie developer. Fazbear Entertainment hired the game developer. Those indie games were designed to conceal and make light of what happened. This isn’t just an attempt to rebrand, it’s an elaborate coverup- A campaign to discredit everything.
Tape Girl,

Tape 14[]

I ran a fragmentation program on the area of memory that was storing these logs for you. I effectively broke the files into pieces...and broke the anomaly along with it. That means that you won’t have my warnings to guide you. But, hopefully, it also means that this anomaly... This virus... or whatever it is...will remain broken and unable to do more damage.
Tape Girl,

Tape 15[]

Hello. You don’t know me. I had created a series of logs for you documenting the troubled development of this VR game that you’re now testing...in hopes that you, whoever you are...and whatever team you are with, will abandon development. Now I fear that those logs are being used as a Trojan Horse. If you are unable to abandon development, hide all traces of these logs that I’ve created. I fear that finding them and reassembling them...will also reassemble the very thing I’ve tried so desperately to destroy.
Tape Girl,

Tape 16[]

There is a way to kill it. It wants to escape...to escape through someone...someone plugged into this game. That's you now. You have to let it begin the process of leaving through you. Then use the disconnect switch that I've embedded by the main stage. Let it approach you. Let it begin to merge with you. Play the music and flip the switch. That will cause a hard restart of the game and flush the memory, effectively killing it... I hope... I don't know when it will come for you...
Tape Girl,

Core Five Nights at Freddy's Series Items
Equipment
Faz-WatchFaz CameraFazerblasterFlash BeaconFlashlightFreddy Fazbear HeadMasksControlled ShockerSecurity MaskRoxy-TalkyFaz-Wrench
Collectibles
Plushies & ToysFood & DrinksPrize BoxesDufflebagsCatalog ItemsRetro CDsSponsorsTapes
Loots
Power-UpsFizzy FazCPULuresMODPlush SuitRemnantFaz-TokensParts
Other Items
Death CoinExotic ButtersInventory Items (RUIN) • Security Badges
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