"You may not recognize me at first - but I assure you it's still me!"

Tape Girl has not been given an official name; as such, this name is purely conjectural. However, it will be used until an official name is released.

"Oh, birthday boy! Get ready for a surpriiiise!"

Remain mindful that the page may contain massive details considered as spoilers! If you are completely new to anything, like if you have not played the game or read the book yet, please read at your own risk!

Tape Girl is an unseen character who was a developer for The Freddy Fazbear Virtual Experience. However, given the unknown malicious code in the game, she left secret logs in the game in hopes it would be dealt with at a later time.


Tape Girl is only heard through recordings left in the Tape Room that must be found throughout the Virtual Experience. She is precautionary and left the recordings away from the core game files in a place only a beta tester would find them. She did this as a way to tell later development teams about a malicious code in the game in hopes that it would be removed before being released to the public.

Tape Room

Game Modes
Standard Modes
FNAF 1FNAF 2FNAF 3Dark RoomsParts and ServiceVent RepairNight Terrors
Halloween Modes
Curse of DreadbearAfraid of the DarkSpooky MansionDanger! Keep Out!
Other Modes
The Freddy Fazbear Virtual ExperiencePrize CounterTape Room

The Tape Room with all Tapes

The Tape Room can be unlocked by hitting the tape placed on a shelf in Prize Counter with any droppable item. Once unlocked, it can be accessed through the tape player placed above the smaller monitor in the level select room in Blacklight Mode.

The Tape Room is mostly just darkness, with a desk in the center. One that desk, there is a shelf in front of the player where the tapes collected are stored. The player can listen to them with the tape player right beside the shelf. One the right, there is a button to return to the main room.


The following section is rather large and has been truncated for ease of page viewing. To view it, click the [show] tag.

Tape 1

The following information contains spoilers. To view them, click the [show] tag.

Hello? Can you hear me? Don't exit this room, ok? This isn't a mistake. This room isn't a mistake. I had to hide these logs away from the core gameplay files in a place that only a beta tester would look and in a place where the files could be protected. I just really, really hope that the next development team finds this before the game is released to the public.

This game has some kind of malicious code in it that we haven't been able to fully contain or even understand for that matter. We're over-budget and out of time. But that's not the reason that we're shutting down. Listen, I have to keep this short so the file size will be small enough to fly under the radar. There are more. They may not be in order.


Tape 2

The following information contains spoilers. To view them, click the [show] tag.

I saw it for the first time today. There was a character, I couldn't make out who it was, standing at the end of the hall. I thought it was just bugged out, so I made a note of it and kept playing. But then it was looking in the window. And not like Chica or Bonnie would. It was like it was actually looking in the window, seeing what I was doing.


Tape 3

The following information contains spoilers. To view them, click the [show] tag.

I heard a pretty heated conversation this morning between Dale - our manager - and someone else on the line. It really feels like this project is in trouble, in no small part because of the lawsuit I'm sure. There has to be a lawsuit. There's no way there isn't. It happened in this building just a few doors down from me. I think it's made worse by the fact that Jeremy tried to tell us something was wrong. But as a dev team, we all just saw it as a challenge to find what the problem was and fix it. Who could have known that- I have to go.


Tape 4

The following information contains spoilers. To view them, click the [show] tag.

Have you ever heard of a guillotine paper slicer? It sounds made up, but it's an actual piece of office equipment. I didn't even know we had one in the supply room. I guess they're more common at businesses that do a lot of graphic design work. I remember seeing one when I was still in school, and even then I knew how dangerous it looked. I was always afraid of losing a finger. That seems so silly now. Jeremy used to do design work. I guess that's how he knew it was there.


Tape 5

The following information contains spoilers. To view them, click the [show] tag.

The drawers have been emptied out. Someone was here. I don't think it was spring cleaning either. No, there was plastic on the floor. Someone was definitely here during the night. It had to have been the client. I mean, they sent us that stuff in the first place with no explanation. Told us to scan it. Said it would expedite the process so we wouldn't need to program any path finding ourselves. It was a budget things, I guess. It was just junk- circuit boards and things like that. Looked pretty old. Somehow, though, there was usable code on some of it. It seemed to take hold by itself. Things started changing. But then, he started appearing. At least, that's what Jeremy said.


Tape 6

The following information contains spoilers. To view them, click the [show] tag.

I came in early that morning. No one else was there. At least, that's what I thought. The supply room was lit. I didn't even notice Jeremy standing in the testing room as I walked past. The supply room was so bright - glowing from all the way down the hall.


Tape 7

The following information contains spoilers. To view them, click the [show] tag.

Jeremy complained of nightmares when he came in this morning. He wasn't talking about it like someone telling a friend about his dreams, though. He was pale. Looked like he hadn't eaten in days. He spent an hour talking in Dale's office. But it didn't look like he was given much sympathy. When he came out, he went directly back to the testing room. He doesn't even jump anymore. Nothing scares him. He just stands there like he's talking to someone. Sometimes he rocks from side to side. We were told to leave him alone. I knew I was in line to do the testing next. They'd been prepping me for it. I guess they knew that Jeremy would need to be replaced soon.


Tape 8

The following information contains spoilers. To view them, click the [show] tag.

You can always tell when a company is getting ready to fire someone. They start giving out written warnings for silly things, making sure to make a paper trail and make a case for a firing. Things that normally no one would care about suddenly become grave offenses, all worthy of being written and documented. I guess it works two ways, because it also encourages a person to quit rather than be scrutinized so heavily. I think Jeremy was too far gone to consider that option though. The thing about it is, that I don't think they were going to fire him because of anything he was doing wrong. They just knew he'd seen something. They needed to discredit him.


Tape 9

The following information contains spoilers. To view them, click the [show] tag.

There was something that looked like a Halloween mask laying on the floor. I didn't understand. Ink must have spilled. It was only then that I heard a shuffle from the testing room and realized Jeremy must be there. I went back and peered in the window. I couldn't see his face. He had the visor covering his head. He had ink spilled on himself as well. The front of his shirt looked black in the dark room. He turned his head in my direction, but I don't think he knew I was there.


Tape 10

The following information contains spoilers. To view them, click the [show] tag.

I was told I had three days to finish Jeremy's work, but I know it's just passing the time. They don't really expect me to do anything. It's just to keep up appearances until the buyout is complete. We have to look like we have things under control. There's another potential development studio that wants to pick up from here. But who knows what kind of lies they're being fed to convince them to do it. Against my better judgement, I'm going to do my best to see what's here, make notes of it, and try to isolate where this thing is hiding. At least then, the next person that tests this will have a chance of getting rid of it.


Tape 11

The following information contains spoilers. To view them, click the [show] tag.

Today was my last day of beta testing and the anomaly that I've been seeing is nowhere to be found. But after inspecting some of the files, it seems that it's attached itself to these logs. My logs. That can't be an accident. So now I have to make a choice. Do I leave these logs here for you to find or do I try to purge this thing myself by destroying the logs. I've chosen the latter.


Tape 12

The following information contains spoilers. To view them, click the [show] tag.

I can't delete them. By creating a protected area to store these logs apart from the game, I effectively gave this thing a safe place to hide itself. It's in here now. I may not be able to delete it. But I might be able to do something else now that it's attached itself. I have an idea.


Tape 13

The following information contains spoilers. To view them, click the [show] tag.

They lied to us. They lied to all of us. They told us that the whole point of this VR game was to undo the bad PR done by a rogue indie game developer, who supposedly made up a bunch of crazy stories that tarnished the brand. But that’s not true at all! In their haste to develop this VR game and clear their name, they sent us some things I don’t think they intended us to see. Such as a hard drive containing e-mails between Fazbear Entertainment and a certain indie developer. Fazbear Entertainment hired the game developer. Those indie games were designed to conceal and make light of what happened. This isn’t just an attempt to rebrand. It’s an elaborate cover-up. A campaign to discredit everything.


Tape 14

The following information contains spoilers. To view them, click the [show] tag.

I ran a fragmentation program on the area of memory that was storing these logs for you. I effectively broke the files into pieces, and broke the anomaly along with it. That means that you won’t have my warnings to guide you. But hopefully, it also means that this anomaly, this virus, or whatever it is, will remain broken and unable to do more damage.


Tape 15

The following information contains spoilers. To view them, click the [show] tag.

Hello. You don’t know me. I'd created a series of logs for you documenting the troubled development of this VR game that you’re now testing in hopes that you, whoever you are, and whatever team you are with, will abandon development. Now I fear that those logs are being used as a Trojan horse. If you're unable to abandon development, hide all traces of these logs that I’ve created. I fear that finding them and reassembling them will also reassemble the very thing I’ve tried so desperately to destroy.


Tape 16

The following information contains spoilers. To view them, click the [show] tag.

There is a way to kill it. It wants to escape. To escape through someone. Someone plugged into this game. That' know... You have to let it begin the process of leaving through you, then use the disconnect switch that I've embedded by the main stage. Let it approach you. Let it begin to merge with you. Play the music and flip the switch. That will cause a hard restart of the game and flush the memory, effectively killing it, I hope. I don't know when it will come for you.


Tape Locations

The following information contains spoilers. To view them, click the [show] tag.

Tape Player

The Tape Player is located up on the shelf next to the Chica plushies. It must be hit with a thrown object in order to collect it, which is done automatically. Once knocked off the shelf, the player will be granted access to the Tape Room.

Intro Sequence

  • Near the end of the ride, down on the rail on the left.

Prize Counter

  • Under the Disappointment Chips inside the counter.
  • Inside the left gumball machine to the right of the counter.


  • On the desk to the right of the player.


Dark Rooms

Parts and Service

  • In the trash can in Chica's level.
  • Under Freddy's right thigh.
  • To the left of Foxy on the floor.

Vent Repair

  • In Mangle's level, under the pipes on the floor to the right of the player.
  • In Ennard's Blacklight level, while traveling from the beginning of the level to the first set of puzzles, a tape can be found in Nightmare Fredbear's mouth in the middle panel of the elevator.

Night Terrors

  • On the shelf behind the player in Circus Baby's level.
  • In front of the closet on the floor in Nightmare Fredbear’s level.
  • At the end of the Pizza Party level by the cake.


  • In the cabinet on the player's right


  • FNAF 2 (VR) is the only game mode without a Tape.
    • In earlier versions of the game, a tape would sit on the floor next to the box to the right of the player.
  • Based on Tape 13, the Five Nights at Freddy's Game Series exists in the Five Nights at Freddy's Universe, and an unknown indie developer was hired by Fazbear Entertainment to make light of the events such as murders that took place at Freddy Fazbear's Pizza Locations.
    • It is unknown if these are literally the same games created by Scott Cawthon, or mere parallels.
      • Scott Cawthon has since clarified that he himself is not canon to the FNAF Universe, though that still leaves his games in question.
  • VRGlitchtrapTapeRoom

    Glitchtrap inside the Tape Room

    Very rarely, Glitchtrap can appear behind the player in the Tape Room, either waving or keeping his arms at his sides.
  • The tape player used to listen to the tapes is labeled as a Tony Runner, which is a parody of the popular Sony Walkman tape player.
  • Tape Girl is the only source in-game to give Glitchtrap any sort of name, referring to him frequently as "the anomaly".
  • Tape Girl has mentions "Jeremy" multiple times in different Tapes. This could refer to the night guard Jeremy Fitzgerald, though some dialogue suggests otherwise
Standard Animatronics
Originals: Bonnie (ClassicWithered)Chica (ClassicWithered)El ChipFoxy (ClassicWithered)Freddy Fazbear (ClassicWithered)Happy FrogMr. HippoNedd BearOrville ElephantPigpatch

Toys: Balloon BoyDee DeeJJMangleToy BonnieToy ChicaToy FreddyThe Puppet
Funtimes: BalloraBidybabBonnetBaby (CircusScrap)ElectrobabFuntime ChicaFuntime Freddy / Bon-BonFuntime FoxyLolbitMinireena
Rockstars: LeftyRockstar BonnieRockstar ChicaRockstar FoxyRockstar Freddy
Springlock Hybrids: FredbearSpring Bonnie
Endoskeletons: Endo-01EnnardMolten FreddyYenndoOther Endoskeletons
Others: Music ManWilliam Afton (SpringtrapScraptrap)

Supernatural Animatronics

Phantoms: Phantom BBPhantom ChicaPhantom FoxyPhantom FreddyPhantom ManglePhantom Puppet
Nightmares: NightmareNightmare Balloon BoyNightmare BonnieNightmare ChicaNightmare FoxyNightmare FredbearNightmare FreddyNightmare MangleNightmarionnePlushtrap
Shadows: RWQFSFASXCShadow Freddy
Halloween-Themed: DreadbearGrim FoxyJack-O-BonnieJack-O-Chica
Others: Golden Freddy

About Pages
Animatronics (Minor AnimatronicsFNAF AR)Springlock Suits
Security Guards
Fritz SmithJeremy FitzgeraldMichael AftonMike SchmidtSecurity Guard (FNaF3)
Audio Recorders
Cassette ManPhone DudePhone GuyTape Girl
Other People
Child Protagonist(s) (FNaF4)William AftonTechniciansReluctant Follower
AI Voices
Female Computer VoiceHandUnitTutorial Unit
Candy CadetEgg BabySecurity Puppet
GlitchtrapHelpyOld Man ConsequencesPlushBabyTrash and the Gang

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