"William Afton" from FFPS redirects here.
Not what you were looking for? See Bonnie (disambiguation).
Or were you looking for William prior to becoming Springtrap?
You may not recognise me at first - but I assure you its still me!
— William Afton

Springtrap is the main and only antagonist in Five Nights at Freddy's 3. He is a massively-damaged rabbit animatronic. It is revealed by the end of Five Nights at Freddy's 3 that Springtrap is William Afton, the main antagonist of the series, who died in the Spring Bonnie suit due to springlock malfunctions.


FIVE NIGHTS AT FREDDY'S Graphic designed animatronic bipedal green rabbit, Springtrap, with only partial right ear, and holes throughout body exposing wiring.
— Scott Cawthon's page,
"Intellectual Property Rights (IPR)"[1]

Springtrap is an early model of a Bonnie suit, as he is referred to as Spring Bonnie by the Phone Guy on Night 5[2] and by the boy in the Night 3 minigame of Five Nights at Freddy's 4.[3]

He is a heavily damaged rabbit animatronic/springlock suit of a drab olive color with darker colors on his stomach and insides of his ears. A great portion of his right ear is missing with wires sticking out of the stump left behind. Springtrap's entire body is torn and tattered with gaping holes exposing caging and wires throughout, thus making Springtrap appear much more macabre-looking than any of the other animatronics from any previous installments in the series. His brown/green nose has an irregular squarish shape due to deterioration. While both hands and feet are attached and generally intact, his legs are entirely stripped from the mid-shin down, fully exposing endoskeleton metal and wiring. Several finger joints from each hand are missing their suit overlays. The middle and pinky fingers of his right hand are notably missing their fingertips. A single black button can be seen on the middle of his chest. If one looks closely at the large hole from his chest which is located under his button, there are multiple red lines.

His endoskeleton feet appear wedge-shaped with each sporting five toes. As of 8/8/16, pictures of an early Springtrap model show his visible endoskeleton torso in a shape of an upside-down triangle. It has six "ribs" that almost act like real ones. It also has several "blood-veins" drooping on each side.

Both of Springtrap's eyes are properly set inside his head and appear to be pale gray in color. Oddly enough, the eyes themselves are larger, matching to those from an animatronic than a human, as the corpse contained inside Springtrap is that of an animatronic endoskeleton (with the mummified skull, innards, and blood-veins his only remains). However, the eyes are also deteriorated and printed with nearly visible blood vessels, causing them to look rather eerily human-like. Each iris is black and grayish-green in color with glowing white pupils.

Springtrap has a permanent, wide grin as the material surrounding his teeth has deteriorated. In paranormal-like matter, his jaw can be seen moving (while the mouth from his trapped, soulless body cannot move) in occasions, such as during his second jumpscare, on CAM 15, his first rare boot, Scott Cawthon's "Thank You!" image, etc.

Close examination of Springtrap and the rare boot images depicting him show that there appear to be human remains of William within the suit. When viewing the torso and other exposed sections of the endoskeleton, there are chunks of dark pink material that resemble human innards. His neck is covered with lines resembling blood vessels. In the boot images, Springtrap has his jaw open and is pulling the suit's head up, revealing a mummified-looking human head. It is reddish-pink in color with its eye-sockets larger than the eyeballs. Its mouth always remained open with crooked teeth and what appears to be few long strings. The jaw and teeth of the head can be briefly seen during his second jumpscare, and can also be seen when he's on CAM 15. The corpse's head can also be seen more clearly from Springtrap's early model screenshot. It is revealed in the end-of-night minigame (after completing Night 5) that these are the remains of William Afton after he was killed by the springlocks within the suit. Strangely enough, from Springtrap's render modelling screenshot, William Afton's corpse doesn't have any ears at all, though the ears may have rotted away over the years.


Springtrap enters every room and vent, and therefore, can be seen by every camera unless he is in The office, the hallway, or outside The Office's doorway. He has two positions per camera, excluding the Vent Cams and CAM 01. There is no known fixed location where he starts, but he generally begins his path from CAM 07, CAM 08, and CAM 09.



Springtrap attacking from the left side of The Office (click to animate).


Springtrap attacking from the right side of The Office (click to animate).

Springtrap acts in a very human-like manner, usually going to more secluded areas of a camera's field of view to attempt to hide from the player. However, he will stare straight into CAM 01, CAM 09, and CAM 13. When around The Office, Springtrap will lurk around and even stare at the player through the window. On occasions when he is about to attack, he will peek in from behind the door, simply staring dead ahead at the player. He will also briefly appear from the right, only to slink away from the peripheral vision.

As mentioned in the Night 2 phone call, Springtrap is susceptible to audio distractions and will constantly follow the source of the noise the player creates, possibly due to him mistaking the noise for the sound of actual children. He will only follow the sound when it is played in a location close to where he is. He is also susceptible to the vents being sealed, as he commonly uses them as means of getting to the player. Springtrap may also be attracted to the sound of The Office's alarm blaring (when the light flashes red in The Office), and after the ventilation system is left with errors for too long, in which the player starts hallucinating and seeing multiple Springtrap's in the cameras, and will soon be jumpscared by the actual Springtrap. Unlike the robotic movements of all of the previous animatronics, Springtrap moves in a fluid manner, slinking into The Office in an almost human-like fashion.


Most other animatronics have endoskeletons and support structures that make it nearly impossible for them to be worn like a suit (without causing serious injury or death). Two special suits (one being Springtrap, and the other presumably being Fredbear), however, were created to be a hybrid between an animatronic and a wearable mascot costume.

According to Phone Guy's various calls throughout the week, the mechanical parts inside of Springtrap were designed to be tightly compressed against the outside of the suit, using springlocks to hold them in place to allow someone to enter and wear the suit. However, anyone in the suit would need to be very cautious, because in the event that the springlocks malfunctioned, all of the compressed animatronic parts would quickly snap back into place, severely injuring (and likely killing) whoever was inside the suit.

Springtrap's spring mechanisms were faulty to the point that breathing on them lubricated them and made them malfunction, thus making it extremely dangerous to wear and leading to Springtrap being put away in an emergency/storage room in which all customers and most employees were not allowed to enter. This is most likely how Springtrap earned his name, trapping the user inside of itself because of faulty springs. The entrances to the aforementioned rooms were later covered up with pseudo walls, thus making these rooms nonexistent to unsuspecting customers and employees.

Purple Guy Death Gif 3

Springtrap's sprite when sitting down in the Night 5 Minigame (click to animate).

When William Afton returned to the restaurant to dismantle the animatronics, he awoke the ghosts of the five children he murdered. Terrified by the spirits, William ran into the safe room where Springtrap was placed for storage. He wore the suit to hide from the ghosts, and the trick appeared to have worked at first, causing him to stand up suddenly and laugh at the ghosts while inside Springtrap.

However, the previously mentioned faulty mechanisms within Springtrap malfunctioned, causing Afton to be crushed and sliced by the endoskeleton and gears, thus killing him. Phone Guy's tapes also foreshadow this, as he explains that the person wearing the costumes must not get moisture on the springlocks or make sudden movements to decrease the chance of injury. Afton broke these rules; he made a sudden movement by jumping into the suit, and failed to notice the rainwater seeping into the building and onto the spring locks. On top of that, he was laughing at the spirits, thinking his plan had succeeded. This resulted in the locks becoming loose by moisture and his brutal death.

30 years later, Fazbears Fright: The Horror Attraction was opened as an homage to The Missing Children Incident and other incidents that made Freddy Fazbears Pizza infamous for being haunted. Employees found Springtrap in one of the safe rooms and reused him for the attraction. However, at night, he roams the halls, possessed by William's spirit.

It was initially unknown what happened to Springtrap when Fazbears Fright burned down, though it was mentioned that anything that survived the fire was auctioned off and sold. After the completion of Nightmare mode, if one brightens the newspaper regarding the burning of Fazbears Fright, an image of Springtrap's head can be seen from the Freddy figurine photo at the right side.

Springtrap was revealed to have survived the burning, as seen from the final cutscene in Sister Location, though it was still unknown what ultimately became of him. His ultimate fate was finally revealed in Freddy Fazbear's Pizzeria Simulator. Through unknown means, he left the remains of Fazbears Fright and eventually ended up in the Back Alley outside the franchise pizzeria, where he was salvaged and ultimately destroyed in the burning of the pizzeria as part of Cassette Man's ultimate plan.


  • It is unknown how William Afton haunts Springtrap - with many speculating that his consciousness is somehow inhabiting the suit.
    • An alternative theory is that his corpse was reanimated after dying - which would explain how his suit in FFPS is different as he may have switched it after the third game.
    • Another theory is that William actually haunts the endoskeleton which can be removed from the suit (explaining how William has a different suit in FFPS and also explaining how the animatronic parts move.)
  • On the announcement of the successful beta-test on the Steam Greenlight page, Springtrap's name is first revealed by several letters which are doubled throughout the text. These letters, when compiled together, spell "My Name is Springtrap".[4]
  • As of version 1.031, Springtrap now makes footsteps and moaning noises when he moves.
    • Some people have assumed that the moaning noise is William Afton inside of Springtrap trying to talk.
    • The sound had been roughly and/or vaguely deciphered where it can be assumed Springtrap is saying "Help me". As to whether this is intentional or not is unknown.
      • This is Bonnie's first counterpart to speak. The second being Bon-Bon while the third is Bonnet.
  • He is named after the trap device of the same name which is used for catching animals during hunting and how he is a springlock suit. This is how he "trapped" William Afton inside.
  • Occasionally, when the game starts up, one of three images of Springtrap revealing William Afton's corpse inside of him may appear, similarly to the eyeless Bonnie screen from the first game and the eyeless screens from the second game.
    • Upon analyzing the three images that can rarely appear when starting a night, it can be seen that Springtrap had no animatronic eyes, but instead has human eyes, though they could be Springtrap's eyes and were simply jammed into William Afton's skull when the spring locks failed. This can be supported by the fact that Springtrap's eyes glow, a trait obviously not found in human eyes. It's possible that Springtrap's eyes are actually inside Afton's, making his eyeballs glow. It's also possible Springtrap's eyes are glowing because of a paranormal reason.
    • Part of William Afton's lower jaw, including his lower teeth, can also briefly be seen in Springtrap's right-side jumpscare, and while Springtrap is in sight on CAM 15.
    • If looked at carefully, Springtrap's animatronic eyes have holes in them since the suit used to be worn by staff rather than just an endoskeleton. Inside these eyes appear to be William Afton's eyes, and it is possible Afton's eyes are inside the animatronic eyes.
    • The image of Springtrap ripping his head off is eerily similar to an hallucination in the first game, where a poster shows Freddy ripping his head off in an almost identical manner. However, this may just be a coincidence on Scott's part.
  • If the player is not careful enough to avoid the phantom animatronics, they may get jumpscared by one of them, and be caught immediately after by Springtrap.
  • Springtrap's positions on the cameras may be very difficult to spot on certain occasions, and sometimes require careful observation. This may be because of the overlying static on the camera, or due to the fact that Springtrap tends to lurk in dark areas.
  • Springtrap has five fingers on each hand, as opposed to the cartoonish four-fingered hands of the other animatronics. This is most likely because Springtrap was designed to fit a human inside, albeit rather poorly.
  • Being the only animatronic who actually attacks the player directly, Springtrap has two jumpscares.
  • Springtrap, Bonnie (first and second game), Mangle, The Puppet, Chica and Foxy in the second game, and BB are the only animatronics from the entire series to lack eyebrows.
  • IT BURNS Brightened

    Springtrap's face as seen in the brightened "IT BURNS!" newspaper.

    Despite being in the horror attraction while it burned to the ground, Springtrap survived. Upon brightening the newspaper shown after completing Night 6, Springtrap's face can be seen next to the Freddy figurine. It is true as shown by the final cutscene from Sister Location after beating 10/20 mode on the Custom Night.
  • Springtrap is commonly theorized to be the original Bonnie model, as they both share a rabbit-like appearance, and Phone Guy refers to Springtrap as "Spring Bonnie" in the Night 5 phone call.
  • Springtrap is also believed to be one of the first two animatronics in the business along with Fredbear, the possible second hybrid (wearable costume and animatronic). Phone Guy states there were two wearable animatronics in the training tape on Night 2.
    • Strangely, however, the Golden Freddy suit has four fingers in the first two games, unlike Springtrap, who possesses five. If this is a case, then Golden Freddy is just a ghost/hallucination and what exactly happened to the real Fredbear springlock suit is unknown.
      • However, it is possible that one of Golden Freddy's four fingers could hold two fingers, or the company modified the suit to fit the four-fingered endoskeletons or to avoid any association with the incident that occured at Fredbear's Family Diner in the fourth game.
  • If the player is close to 6 AM and Springtrap is at the doorway or window, it's recommended for the player to sit there and wait, for any movement of looking at the Monitor or Maintenance Panel will likely result in death.
  • Before having his name confirmed, the most common name for this animatronic coined by fans was "Salvage".
    • Another popular fan name was "Golden Bonnie", as fans believed that Springtrap was somehow connected to the similar-looking animatronic Golden Freddy while also retaining a resemblance to Bonnie.
    • Also "Hybrid" was a popular fan name.
      • Coincidentally, Springtrap is a hybrid - just not the way fans theorized.
      • Another coincidental detail is that Springtrap is implied to have been "salvaged" after the restaurant was shut down.
      • Also, coincidentally, Springtrap is actually related to Fredbear, who is theorized to be Golden Freddy.
  • Springtrap's jumpscare from the left side of The Office is the only jumpscare in the game where the animatronic mouth isn't open.
  • Springtrap's 8-bit sprite animation of when the suit kills William Afton is very similar to Springtrap's twitching in the teaser trailer.
  • Along with Golden Freddy (from the second game), Springtrap is one of the few animatronics without a confirmed starting location. It is debated where his exact starting location is, with factors such as the game trailer and the first rooms he will appear in acting as evidence to support certain theories.
  • In all of Springtrap's appearances in the camera feeds, he appears to lean to the side slightly. This is similar to Bonnie in the second game.
  • Springtrap appears in the most camera feeds in the series, with a total of 15.
    • Along with this, he is the only animatronic to appear in every camera in the game.
    • Springtrap is also one of the only two characters in the game that can be seen in more than one camera, the other being Phantom BB.
  • Springtrap only has one position on each camera in the mobile version of the game, with CAM 02 being an exception for this.
  • The way Springtrap peeks into The Office from the left side of the doorway is similar to Bonnie from the first game.
  • In the first jumpscare, Springtrap's ears do not move. In the second jumpscare, however, Springtrap's ears do move. The most likely explanation for this is that Springtrap's ears can move, similarly to Bonnie's ears. This can also be seen in CAM 12, as his ears seem to bend backward.
    • Not only do his ears appear to be movable, but also his eyelids; one can see them moving up on the left jumpscare.
    • This also occurs with The Puppet.
  • On CAM 05, if one looks closely at Springtrap, they can see that his eyes are a little cross-eyed. This may be an illusion, given the darkness and poor illumination of the building.
  • Unlike the animatronics from the previous games, who usually remained inactive for the majority of the night in which they are introduced, Springtrap begins moving immediately at 12 AM on the night in which he is introduced.
  • The way Springtrap removes his mask while twitching in the main menu is very similar to Freddy from the first game.
  • The stance Springtrap makes when staring out the Office window is strikingly similar to Toy Bonnie's stance while he is in the Office in the second game.
  • Springtrap is one of the two animatronics to have both of their jumpscares in the Extra menu, the other being Nightmare Chica.
  • Scott Cawthon has said in a Steam post that he would like to have Springtrap return, but that it would have to make sense with the story.[5]
    • Springtrap does indeed return, appearing briefly during a final cutscene in Sister Location.
      • Springtrap also returns in Freddy Fazbear's Pizzeria Simulator, named William Afton.
        • He is sometimes referred to as "Scraptrap".
  • Interestingly, parts of Springtrap are identical to each other, but are rotated differently.
    • This applies to most of the older animatronics from the second game and nightmare animatronics as well.
  • Springtrap is one of Bonnie's several counterparts to be in different color instead of blue. Others being Shadow Bonnie, Spring Bonnie, Jack-O-Bonnie, Plushtrap, and Bonnet.
  • If one look closely to Springtrap while he's peeking behind The Office's doorway from the left, his "suit" eye along the eye-lid rotated differently to make him appear glaring.
    • Springtrap is the first antagonist from the series to be seen glaring with his eye-lids' position change. The second being Nightmare Fredbear, whose glaring eyes can be seen on the screen after completing the fourth game's demo.
  • Springtrap is one of Bonnie's counterparts not to wear a bowtie. Others being Shadow Bonnie and Plushtrap.
  • Springtrap is one of the counterparts in the series with no term for his name. Others being Fredbear, Yenndo, Bonnet, Bon-Bon, Lolbit, Plushtrap, Nightmarionne, and Electrobab.
  • In the book Five Nights at Freddy's: The Twisted Ones, Springtrap has the ability to control the twisted animatronics.


  • In CAM 11 and CAM 14, Springtrap's right arm appears to clip through the vent wall.
    • Springtrap's left arm also appears to be clipping through the vent wall in CAM 15.
  • In the second rare boot image, the lower half of Springtrap's left arm clips through the upper half.
  • In the third rare boot image, the right hand clips entirely through the right ear.
  • In his first position in CAM 07, Springtrap's entire right half clips into the wall.


  • When Springtrap runs across The Office, it should jumpscare the player from the right, but, if the player turns their view to the left immediately after lowering the cameras, Springtrap jumpscares from the left.
  • Sometimes if Springtrap jumpscares the player from the left or the right, no sound will play.
  • There is a lifesaving bug that players can come across where if Springtrap attacks the player in The Office and the timer hits 6 AM before he can complete his jumpscare, his attack will be cut off and the player will still win the night, as seen here. It is rather reminiscent of Foxy's jumpscare cutting off at 6 AM in the first two games.
  • If Springtrap runs to the player on the right side, there is a rare chance that Springtrap will not trigger his jumpscare and the player will be able to lower the Monitor without having to worry about being jumpscared.
    • Although, there is another rare bug after this is done in where, if the player monitors the cameras for Springtrap, if he is spotted anywhere within the attraction, there is a chance in which he will suddenly jumpscare the player, ending their night. This happens regardless if he is away from The Office or not.


  1. Scott Cawthon - Intellectual Property Rights (IPR) - Page 1
  2. "Hello? Hello? Um, this is just a reminder of company policy concerning the safe room. The safe room is reserved for equipment and/or other property not being currently used and is in fact a safety location for employees only. This is not a break room, and should not be considered a place for employees to hide and/or congregate - and under no circumstance should a customer ever be taken into this room and out of the main show area. Management has also been made aware that the Spring Bonnie animatronic has been noticeably moved. We would like to remind employees that this costume is not safe to wear under any circumstances. Thank you and remember to smile; you are the face of Freddy Fazbear's Pizza." - Phone Guy, Night 5 in FNaF3
  3. "Where's your plush toy? Mine is Spring Bonnie. My daddy says I have to be careful with him or I will pinch my finger. He is a finger trap, he says." - The boy, after Night 3 in FNaF4
  4. Steam - Early beta-testing successful! (February 15, 2015)
  5. I would like Springtrap to make a return somehow, but it would have to make sense to the story. So, for now, the best answer I can give is- maybe, someday. - Scott Cawthon, Steam - May 5, 2016

Main article: Spring Bonnie

While Springtrap does not appear in Five Nights at Freddy's 4, Spring Bonnie, the animatronic before William Afton was trapped inside, appears in the Atari-style minigames seen after completing each night in the game.

Plushtrap, an enemy in FNAF 4, has a similar name but isn't actually related to Springtrap, as he is a nightmarish version of a Spring Bonnie plush instead of the actual Spring Bonnie or Springtrap.


Although his appearances in the game are few, they reveal much information on Spring Bonnie's appearance prior to the third game.

Due to the fact that the events of Five Nights at Freddy's 4 occur prior to those of Five Nights at Freddy's 3, Spring Bonnie looks very different than his form in the third game. In the Night 4 minigame, during which the protagonist is seen locked in the Supply Closet, a Spring Bonnie head can be seen on the top shelf. In this scene, his head strongly resembles a golden Shadow Bonnie head, rather than Springtrap's head in FNAF 3.

Additionally, in the Night 5 minigame, Spring Bonnie is seen again, except now a full body view that is darker, due to him being farther out of the player's view than Fredbear. However, this appearance shows that in addition to his aforementioned similarities with Toy Bonnie, Spring Bonnie also possesses a fluffy, round tail.

Finally, during the Minigames after Night 2, if the player walks to the room to the left (as prompted to) and then returns back to the room in which they start, the player can briefly see William Afton helping someone into the Spring Bonnie suit. The player is only able to view this for a brief moment until the doors close on them. Unlike before, in this appearance, "Spring Bonnie" more closely resembles the original Bonnie, in that he appears shorter and pudgier than before.


  • Springtrap is one of the only animatronics that appears as an animatronic and a plush, the other being Fredbear.

While Springtrap does not appear in the main game of Five Nights at Freddy's: Sister Location, he only appears briefly at the end cutscene that takes place in the burnt Fazbear's Fright (after the events of the third game) when the player beats all of the Custom Night presets, meaning that he survived the burning of the attraction.


Springtrap appears much as his original design from the third game, although he seems to be missing a few animatronic parts (such as the pelvis and hip which exposes his endoskeleton pelvis and complete lack of "blood-vein" strings), and an extra few rips and tears, making his appearance fell into further disrepair a little bit. From his half-torn right ear, the red wire appears to be cut off. His back from the lowest part of his torso is chopped off. Blood "vessel-tubes" at the front of his neck are missing as well. He is most likely damaged from the fire. His pupils, however, are not glowing white, unlike from the third game, though this could just be the angle and lighting.

The rest of Springtrap's features, however, are difficult to locate clearly due to being covered partly by darkness.


During the whole cutscene, Michael Afton says the following:

Father. It's me, Michael. I did it. I found it. It was right where you said it would be. They were all there. They didn't recognize me at first but then they thought I was you. And I found her. I put her back together, just like you asked me to. She's free now. But something is wrong with me. I should be dead. But I'm not. I've been living in shadows. There is only one thing left for me to do now. I'm going to come find you.

*slowed down voice* I'm going to come find you.

Michael Afton

After he finishes speaking, Springtrap appears from the right side of the screen before the cutscene ends.


  • Before the game's release, it was believed that Springtrap would appear in the game, according to a reflection from Circus Baby's nose in the second teaser. This was later proven false, until the Custom Night updates.
  • Upon the game's release, many fans believed that Michael was Springtrap. This was later debunked by Scott.[1]
  • Michael is voiced by PJ Heywood, who also voices William Afton in the beginning cutscene of the game.
    • On PJ Heywood's profile, it is revealed that Michael's last name is Afton, and is related to William Afton, being William's son.[2]
  • From Scott's Copyright Catalog, Springtrap's appearance for the game is referred as "Springtrap 2",[3] likely referring to his appearance being slightly changed with few missing and damaged features.
  • A brief scene of Springtrap from the third game's gameplay can be seen in the beginning of the Sister Location trailer.


  • When the camera stops during Michael's monologue, one can see Springtrap's blurry hand at the right. This can be seen easier when brightened.


  2. PJ Heywood -
  3. Scott Cawthon's Public Catalog - Page 31

I always come back.
— William Afton, upon failure to salvage or after jumpscaring the player.

Springtrap, or as he's credited in the game, William Afton, and sometimes known by fans as Scraptrap, is an antagonist and one of four salvageable animatronics in Freddy Fazbear's Pizzeria Simulator. The player may choose to throw this animatronic away or try to salvage him for parts. Salvaging this animatronic will net the player a base profit of $1000.


His appearance has drastically changed since his time in Fazbear's Fright: The Horror Attraction. His face is completely different. He now has a different mask and more torn patches in his suit and has lost his left arm up to the elbow, half his left ear, and the rest of his right ear. His mask's jaws have also changed, with the upper jaw only having the two front teeth, which resemble buck teeth, akin to an actual rabbit, while the teeth of bottom jaw have become small and sharp. Inside the suit, William Afton's body, now mostly skeletal can be seen with part of his brain visible through the skull as well as five bony fingers as his right hand. The animatronic's eyes have further sunken into his skull, presumably replacing the human eyes entirely at this point. Fleshy veins and muscle can be seen dangling out of various limbs and inside the torso of the animatronic.

As an almost unnoticeable design change, the animatronic feet now have fabric over them in FFPS as opposed to bare metal in Five Nights at Freddy's 3. The new feet have three large, round toes each.



William Afton attacking during salvaging.

William Afton Jumpscare Update

William Afton attacking during management.

Unlike previous games in the franchise, the animatronics of Freddy Fazbear's Pizzeria Simulator share the same behavior. All four are attracted to sound. During the management portion of the day, the player must do tasks such as ordering supplies, printing flyers and doing maintenance. Each of these as well as the computer itself and the fan above all make noise that draws in the animatronics. However, they can be misled using an audio system (similar to that of Five Nights at Freddy's 3) to lure them around the vents and the player can also reduce their presence by shutting down the computer and the fan. Should an animatronic be ready to attack in the vent, the player can shine their flashlight into the vent to force them away.


While not directly appearing, footprints that are very similar to Springtrap's can be found behind the house in Midnight Motorist's secret minigame, presumably having lured away the child of the abusive father in the game. It is unclear what happened to the boy, or when this even took place.

Next, Springtrap was revealed to have survived the fire at the end of Five Nights at Freddy's 3 during the extra scene at the end of Five Nights at Freddy's: Sister Location.

During the Completion Ending, he burns with the rest of the haunted animatronics. During the ending monologue, Cassette Man refers to him as an old friend, hinting that they used to work together, before William was found to be a psychopath. Cassette Man tells him that the darkest pit of hell has opened for him and to not keep the devil waiting.


  • Springtrap is credited in the game as "William Afton", possibly because fans had previously assumed that his son Michael was the one trapped in the suit.
  • Opposed to William's moaning throughout the third game, he now speaks rather clearly.
  • William speaks using a southeastern British accent.
  • According to PJ Heywood, Afton's voice actor, in his interview with British youtuber Lewis Dawkins, he based his portrayal of William Afton upon Anthony Hopkin's portrayal of Hannibal Lecter, from "Silence of the Lambs".
    • It is noted that he speaks poetically.
    • He also growls and hisses during his dialogue, in contrast to his voice in the intro of Sister Location.
  • William's quote upon jumpscaring the player, "I always come back," may be a nod to the tagline from the Five Nights at Freddy's 3 trailer, "He will come back. He always does".
  • William Afton's appearance in Pizzeria Simulator appears to resemble Spring Bonnie from the Five Nights at Freddy's 4's minigames.
  • One of William's kill taunts is "Bittersweet, but fitting...", a shout-out to the WWI poem Dulce et Decorum Est, which describes one of the worst horrors of war — death by chlorine gas.
  • Of all the animatronics that were re-designed for this game, William Afton has the most drastic alterations from his original appearance.
    • Unlike his counterpart in the third game, William Afton appears to have a fairly bulbous and clean human skull inside his suit as opposed to a mummified head.
      • Although it's possible that his skin has rotten away, revealing the skull and/or the brain.
    • It is also possible that the fire from Fazbear's Fright may have had something to do with the changes.
    • Scraptrap has lips on his skull. It is unknown how the lips are still on the skull, but it's believed that the skull could be fake, or the lips could be fake.

Both the original Springtrap and his alternate counterpart make an appearance in the mashup Ultimate Custom Night.

Springtrap’s Behavior

Springtrap (FNAF3) Jumpscare

Springtrap attacking the Player.

Springtrap climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of you. Track him by watching the vent monitor. He moves silently, so don't bother listening for him, but when he is poised to attack you will see his face looking back at you from the vent. Close the vent door on him to send him away.

The challenges in which Springtrap is present are as follows:

  • Creepy Crawlies 1
  • Creepy Crawlies 2
  • Springtrapped
  • Old Friends

William Afton’s Behavior

Springscrap's Jumpscare

William Afton attacking the Player.

William Afton will only attack once per night, and there will be no way of knowing in advance when this attack will happen, or if it will happen at all. He will always attack from the vent on the right wall, and when he does, there will be a violent clamoring sound in the vent and the lights will flicker. When this happens, the player will have only a fraction of a second to close the vent door or the run will end with Afton screaming in the player's face.

The challenges in which Afton is present are as follows:

  • Pay Attention 1
  • Pay Attention 2
  • Creepy Crawlies 2
  • Springtrapped
  • Chaos 1
  • Chaos 2


  • Afton is the only character in the game who can jumpscare the player from the side vent.
  • In the FNaF 3 skin for the Office, Springtrap can be seen standing in the corner when the lights flicker. This is purely cosmetic and does not affect gameplay.
    • This specific cosmetic appearance of Springtrap bears a strong resemblance to his appearance on the menu screen of FNaF 3.
  • Also within the FNaF 3-themed Office, there are posters showing each of the three rare boot screens of Springtrap from the third game.
  • In his original character description, William Afton was also known as Scraptrap, a fanmade name given from the community.
  • Both Springtrap and Afton use lighting similar to Springtrap's Extras Menu image.
  • In Springtrap's jumpscare, his movements are once again, very human-like.

Springtrap will return as one of many antagonists in Five Nights at Freddy's VR: Help Wanted.

Five Nights at Freddy's 3

Main Menu





Rare-boot images

Five Nights at Freddy's 4


Five Nights at Freddy's: Sister Location

Freddy Fazbear's Pizzeria Simulator

Ultimate Custom Night


Box arts

Anniversary images


Five Nights at Freddy's 3

The sound Springtrap makes when attacking the player. This sound is shared with all of the phantom animatronics except Phantom Mangle and Phantom Puppet.
Warning: Loud!
Springtrap's moaning and walking sounds as he moves through the halls.
The sounds Springtrap makes when crawling through vents.
Vent quiet1
Vent quiet2
Vent closer1
Vent louder2

Freddy Fazbear's Pizzeria Simulator

I always come back.
What a deceptive calling. I knew it was a lie the moment I heard it, obviously, but it is intriguing nonetheless.
Fascinating, what they have become.
You may not recognize me at first, but I assure you, it's still me.
How can I resist, a promise, such as this.
That was EASIER than I thought it would be.
Bittersweet, but fitting.
The scream William Afton emits when attacking the player. Lefty, Molten Freddy, and Scrap Baby also make this sound.

Warning: Loud!


UCN Quotes(Springtrap)

(low mumbling)

the sound Springtrap makes once the player dies to him.


Warning: Loud!

Crazy garble

UCN Quotes(William Afton)

The sound of Afton clamoring through the vent.

I always come back.

Standard Animatronics
Originals: Bonnie (ClassicWithered)Chica (ClassicWithered)El ChipFoxy (ClassicWithered)Freddy Fazbear (ClassicWithered)Happy FrogMr. HippoNedd BearOrville ElephantPigpatch
Toys: BBJJMangleToy BonnieToy ChicaToy FreddyThe Puppet
Funtimes: BalloraBidybabCircus Baby (Scrap Baby)Funtime ChicaFuntime Freddy / Bon-BonFuntime FoxyLolbitMinireena
Rockstars: LeftyRockstar BonnieRockstar ChicaRockstar FoxyRockstar Freddy
Springlock Hybrids: FredbearSpring Bonnie
Endoskeletons: EnnardMolten FreddyYenndo
Others: Springtrap
Noncanon: BonnetDee DeeElectrobab
Supernatural Animatronics
Phantoms: Phantom BBPhantom ChicaPhantom FoxyPhantom FreddyPhantom ManglePhantom Puppet
Nightmares: NightmareNightmare Balloon BoyNightmare BonnieNightmare ChicaNightmare FoxyNightmare FredbearNightmare FreddyPlushtrap
Shadows: Shadow BonnieShadow Freddy
Others: Golden Freddy
Noncanon: Jack-O-BonnieJack-O-ChicaNightmare MangleNightmarionne
About Pages
AnimatronicsSpringlock Suits
Security Guards
Fritz SmithJeremy FitzgeraldMichael AftonMike SchmidtSecurity Guard (FNaF3)
Cassette ManPhone DudePhone GuyTape Girl
Other People
Child Protagonist(s) (FNaF4)William Afton
AI Voices
Female Computer VoiceHandUnitTutorial Unit
HelpyTrash and the GangCandy CadetSecurity Puppet
Noncanon: Old Man Consequences

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