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And finally, if you’re short on dread, dive into the world of our Sister Location!
Steam Sypnosis, Five Nights at Freddy's: Help Wanted 2

Were you looking for the game of the same name, or its custom night mode?

Sister Location is the sixth and final selectable game mode in Five Nights at Freddy's: Help Wanted 2. It contains 7 levels, each with a theme to Five Nights at Freddy's: Sister Location. There are 3 normal levels, and 4 hard mode levels in this section.

Regular Levels[]

Ballora Gallery[]

T Terminal Icon Ballora

Dance! Welcome to Ballora's Party Room and Dance Studio.
Menu Synopsis, Help Wanted 2

This minigame is similar to Night 2 from Five Nights at Freddy's: Sister Location, where the player has to cross Ballora Gallery to reach the Breaker Room.

As soon as the player enters the level, HandUnit will tell them to reach the exit on the other side of the auditorium in 5 minutes. He ends up glitching out, and the player has to reach the other side of the gallery and reach the exit in 6 minutes.

As soon as the player starts moving, Ballora will awaken, disappear, and start moving around the gallery to find you. The player must apply the same strategy that is used in normal Sister Location, that being to move when Ballora's music is inaudible and don't move when Ballora is speaking or her music is playing. Minireenas will approach the player and alert Ballora to the player's location if not dealt with. The player can either maneuver around them, or grab them and throw them off to the side, with the latter having the added bonus of distracting Ballora. The player has to stay in the middle of the room, as going too far to either the left or right will cause a Bidybab to come out and kill the player.

As soon as the player reaches the exit and crawls under it, the minigame is finished.

Breaker Room[]

T Terminal Icon BreakerRoom

Oh no! The breaker room needs a manual reset.
Menu Synopsis, Help Wanted 2

Just like Night 2 of Five Nights at Freddy's: Sister Location, this minigame is the VR version of the Breaker Room where the player needs to reboot the various offline systems of the facility.

In this minigame, the player is sat in front of a large control panel with levers, gauge meters, and a megaphone inside the Breaker Room. To complete this minigame, the player must constantly keep the gauges filling by having certain amount of levers activated. However, Funtime Freddy is also active and will hunt the player down inside while they are rebooting systems. Just like Sister Location, Funtime Freddy has several stages before he gets close enough to kill the player.

In order to win, the player must keep rebooting systems while using the megaphone to play dialogue from Bon-Bon to calm Funtime Freddy down and reset him back to his stage. The megaphone must be pointed directly at Funtime Freddy in order to lure him away. Once all the systems are rebooted, the lights in the Breaker Room will turn on, and HandUnit will activate to tell the player that they are done. As soon as this occurs, the minigame is over.

Office: Private Room[]

T Terminal Icon Office1

Restricted area.
Menu Synopsis, Help Wanted 2

Similar to the Fake Ending route of Night 5, the player is left to survive against Ennard inside the Private Room.

Inside the Private Room, the player has two main tools at their disposal, which are The Camera System and Doors. The Camera System has a large mini-map (the same layout as the original game) with buttons corresponding with viewable cameras, however it has two monitors on either side of the desk. The player will have to switch their view between the two monitors depending on which camera they are currently accessing. There are also three doors on the left, right, and middle, with the middle door covering the vent. These doors can be closed if Ennard gets close, however there is a limited amount of power so they cannot be closed indefinitely. The objective of this night is to survive from 12:00 AM to 6:00 AM without running out of power.

Ennard will move around the building, and will attempt to enter the office from either the Left Hallway, Right Hallway, or Vent. The player must keep track of him on the cameras, as just like in the original night, Ennard can move silently but will usually make a sound. When he is attacking from a certain pathway, a dramatic sound will play, and the player will either see him walk to the office from either hallway, or running rapidly down the vent depending on where he is. When this occurs, the player must shut the door he is at and wait a few seconds before reopening the door, as he doesn't make a sound to signify him leaving.

If the player makes it to 6:00 AM without dying, they win the minigame.

Hard Mode Levels[]

Breaker Room: Hard Reset[]

T Terminal Icon BreakerRoom

Oh no! Once again, the breaker room needs a manual reset.
Menu Synopsis, Help Wanted 2

Just like the normal Breaker Room, the player is sat in front of a large control panel with a megaphone, levers, and gauge meters. The minigame plays out basically the exact same as the normal version of the level, but instead of Funtime Freddy, Yenndo will be hunting the player down. He is far more aggressive and blends in with the darkness more, making him harder to track.

Once the player has reset all the systems, HandUnit will activate and tell them that they have finished their duties. This then leads to the end of the minigame.

Office: Puppet Master[]

T Terminal Icon Office2

This custom night is just for you.
Menu Synopsis, Help Wanted 2

This minigame once again takes place in the Private Room, and has the player trying to survive from 12:00 AM to 6:00 AM without dying. In this minigame, the player faces off against Ballora, the Minireenas and Bidybabs.

The Minireenas and Bidybabs will be tampering with the power, and will notify the player with a caution sign appearing on whichever monitor they are using. The player must find them on the cameras and press the Controlled Shock Button on the right of the desk. Bidybabs can also come from the vent, and will rapidly crawl towards the player if the vent door isn't closed in time. Minireenas can also sneak into the office and block the door buttons, however they can simply be grabbed and thrown away to regain access. Minireenas can also stack on top of themselves if they aren't kept track of, which makes their removal more difficult.

Ballora can come from either the Left or Right Hall, and the player must listen to where the sound of her music is coming from in order to find her. However she can also be seen on the monitors, meaning you don't have to solely rely on sound cues. Ballora will come twirling down the hallway and jumpscare the player if the door isn't closed in time.

Office: Funtime Gang[]

T Terminal Icon Office3

Sleepover time! Join the Funtime Gang for a night in Circus Baby's Entertainment and Rental.
Menu Synopsis, Help Wanted 2

This minigame once again takes place in the Private Room, and has the player trying to survive from 12:00 AM to 6:00 AM without dying. On this night, the player must face Funtime Freddy, Bon-Bon, Funtime Foxy and Funtime Chica.

Funtime Freddy's and Bon-Bon's mechanic is similar to how they behaved in Sister Location - Custom Night. The player must listen for Funtime Freddy's audio cues, as well as keep an eye on the hallways to spot Bon-Bon, who can be tossed in from either hallway. Bon-Bon can also come from the vent, and will jumpscare the player if the vent isn't shut in time.

Funtime Foxy's mechanic is also similar to how it was in Sister Location: Custom Night. Funtime Foxy will slowly come out of their curtain and the player must keep an eye on them in the cameras. However, if Funtime Foxy fully leaves the curtain, he'll make a run for the office. Unlike Custom Night however, they can come from either the Left or Right Hall, and the proper door must be shut in time in order to prevent jumpscare.

Funtime Chica's Cupcake sits on the player's desk for the entire night and can be moved to the left or right side of the table. Funtime Chica will try and make her way to the office depending on which side of the desk the Cupcake is on. The Cupcake must be switched to the opposite side of Funtime Chica if she gets too close. If she makes it to the office, she'll stand in front of the door waiting to be given her cupcake and will jumpscare you if it is not given to her in a certain amount of time. You can close the door to prevent this, however Funtime Chica will not leave for the rest of the night unless her Cupcake is returned.

Once given her cupcake, she will leave and go back to another camera before eventually making her way towards the office again. The second time she approaches the door, she will stand their and wait to jumpscare the player. The door can be closed to prevent this, but she will not leave from her spot for the rest of the night and will jumpscare you if the door is opened or you run out of power.

Office: Job Interview[]

T Terminal Icon Office4

Circus Baby would like to play a game.
Menu Synopsis, Help Wanted 2

Rather than surviving the night, the player is at the mercy of Circus Baby and the PlushBabies. The game once again takes place in the Private Room office, however most of the power is out and only the shock button and cameras work. There's is also a flashlight on the desk that the player can use. Circus Baby speaks from the darkness, stating that whenever it gets dark, they pass the time by playing make-believe. Circus Baby wants to play pretend office, with her as the boss and the player as the worker. The "work day" consists of beating the PlushBabies in three different challenges in no specific order.

  • Hide and Seek - The player must check the cameras, find the PlushBabies and give them a controlled shock.
  • Red Light, Green Light - Three PlushBabies will come from both halls and the vent. The player must use the flashlight as the red light to stop the PlushBabies long enough until time runs out, switching between them long enough so that none of them reach the office.
  • Flashlight Tag - Reminiscent of their original minigame, the player must listen for the sound cues of PlushBaby's laughter and shine the flashlight on them to make them disappear.

Circus Baby will eventually come out from either hall to congratulate the player on their hard work. Her stomach hatch opens, revealing a gloved hand holding an ice cream cone; a reward for the player's hard work. The player must take and eat the ice cream to avoid being jumpscared.

Once the player eats the ice cream cone, Circus Baby will tell the player it's time to clock out. This then leads to the end of the minigame.

Collectibles[]

Coins[]

A single Faz-Token can be found in any of the Office levels, to the top right of the camera panel.

Puzzle Pieces[]

A puzzle piece can be found to the player's left on the lever panel in Breaker Room.

Memories[]

Puppet and the White Tiger memory plushy can be found in the Puppet Master level. A secret keypad can be found in the left drawer of the office desk. Typing in "1983" brings out the Puppet and "1979" brings out the White Tiger.

Prizes[]

The following prizes are given whenever the level is beaten for the first time.

  • Ballora Gallery - Ballora gallery model
  • Breaker Room - Funtime Freddy gallery model
  • Breaker Room: Hard Reset - Yenndo gallery model
  • Office: Private Room - Ennard gallery model
  • Office: Puppet Master - Chattering Teeth toy (based on Funtime Freddy)
  • Office: Funtime Gang - Funtime Chica gallery model
  • Office: Job Interview - Circus Baby gallery model

Gallery[]

Trivia[]

  • A poster for Bonk-a-Bon is seen in the Breaker Room levels, referencing how the game also came from Circus Baby's Entertainment and Rental.
  • Ennard has a wobbly, zombie-like walking animation in the Private Room level. This shows how the Funtimes are getting used to sharing one body.
  • The keypad easter egg in the Puppet Master level is a callback to a similar easter egg back in Night 5 of Sister Location, where typing "1983" in a keypad on the wall reveals footage of The House from Five Nights at Freddy's 4.
  • In Job Interview, Circus Baby's scooper is replaced with the hand of a Bidybab.
  • Like with Five Nights at Freddy's: Help Wanted, the animatronics can be seen actually moving, as seen in Ballora Gallery, Office: Private Room, Office: Puppet Master, Office: Funtime Gang, and Office: Job Interview.
    • Also, Ennard, Ballora, Funtime Foxy, Funtime Chica, Circus Baby, and the PlushBabies can be seen moving from the right and left hallways in an attempt to get in the office.
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Five Nights at Freddy's: Help Wanted 2
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