Core Five Nights at Freddy's Series
Main plotline by Scott Cawthon and partnered game companies
Were you looking for the Salvaging Room, where the salvaging takes place in the sixth game?

A salvaging checklist from Freddy Fazbear's Pizzeria Simulator.

Salvaging is a major method first used in Freddy Fazbear's Pizzeria Simulator. It is an optional section that occurs on each of four nights starting on Monday after the management phase.

Freddy Fazbear's Pizzeria Simulator

As Henry says during each salvage, each animatronic that can be salvaged was found in the Back Alley. After he explains what options are open to the player, they can either proceed with the salvage or throw it back into the alley.

If the player decides to throw an animatronic away, the entire phase will be skipped. This means the animatronic in question will not appear as a threat during the management portion, but the player will miss out on the salvage income. Additionally, throwing out even a single animatronic will lead to the termination of the player at the end of the game (considered the "bad ending"), as they are reprimanded for failing one of their most important duties.

If the player decides to salvage the animatronic, the Salvage section begins immediately. This process is simple; Henry will play one out of five audio prompts through the tape, to which the player will be asked to monitor the animatronic for signs of movement or other responsiveness, and afterwards fill out the salvage report. This is done by checking any of the three boxes, "Yes", "No", or "Unsure", on the form itself, based on whether or not the animatronic responds. (In truth, there is no need to watch for tics and the player's response on the salvage form does not matter, as the animatronics will only react to the player looking away, never to the prompt itself. However, while the player can fill out the entire form at any time, the tape will only continue once the player has brought up and put down the form after each audio prompt.) When the player puts down the salvage report, regardless of answers or audio prompts, there is a chance the animatronic may have moved. There are three states: Neutral, where the animatronic begins the salvage; Attentive; and Hostile. If an animatronic is in its Hostile state, it has a chance to jumpscare the player at any given moment, immediately ending the salvage in failure, and causing a screen saying "You lost the salvage. And something is loose in your pizzeria..." to appear after the initial jumpscare. However, the player can protect themselves with a taser, which will reset the animatronic to its "Neutral" state. This can be safely done a maximum of three times, but more will damage the animatronic and reduce the salvage income (but has no penalties otherwise). The Salvage is considered successful if the form is completed and all five prompts are played, after which the player will have the salvage reward added to their income for the next day. If the player is jumpscared by a Hostile animatronic, the salvage fails and no income is gained. Whether the salvage ends in failure or success, the animatronic will now show up in the management section of gameplay as an additional threat.

There is a chance during the catalog segment of gameplay that certain items may be marked down, with a quality of "Poor" or "Terrible." In addition to having higher-than-normal liability, buying any of these items has a chance (based on condition; worse condition raises the risk) that the item will contain one of the unsalvaged animatronics (whether their night has not yet come, or if the player threw them out). If this happens, the animatronic immediately becomes active as a threat during the management segment; additionally, during the animatronic's Salvage segment, the animatronic will be replaced with a crude cutout of a winking smiley and a sign reading "There's No One Here (I'm Already Inside)", with the only option being to throw it out. No salvage income can be earned in this case. Additionally, once the "Rare Finds Auction" catalog has been unlocked, Lefty can be immediately purchased for $5. This will trigger the same scene on Lefty's salvage night and will immediately make him active as a threat, and will cause the player to miss out on the opportunity for $5000 that can be gained for salvaging him.

Should the player opt to salvage all of the animatronics (or have allowed them all in through other means), the game will continue to the true ending at the cost of a higher difficulty during the management phase due to the ever-increasing number of hostiles roaming the vents. Failing a salvage does not matter, only that, through one means or another, all four animatronics are active in the management phase by the game's final night.

The salvageable animatronics are Molten Freddy, William Afton, Scrap Baby, and Lefty, in that order. Molten Freddy hides in the discount ball pit. William Afton hides in the Nedd Bear animatronic, he also hides in Pigpatch. Scrap Baby hides within a stage. Lefty is a normal Catalog item in the Rare Finds Auction section.

Audio Transcript: Night 1 Tutorial:"Congratulations on completing your first day. However, your job isn't over just yet. There is another aspect to your end of day routine, and that is inspecting and salvaging any animatronics found in the alley outside the backdoor.

Things are found here quite often, and while we aren't sure why, what we do know is that they can be used for parts, which can mean a much-needed revenue boost before starting your next day. Of course, as with everything else in this line of work, those benefits come with risk. The safest thing to do is to just throw it back outside, but then, you get no money for the salvage. Choose to keep it, and you run the risk of certain negative consequences, namely death, should the item in question not be as docile as it first appeared.

If you do decide to salvage it, then you must complete the maintenance checklist. During this testing phase, check on the animatronic frequently. If you feel it is becoming unstable, use the taser provided to you. You can use it three times without damaging the hardware. Every use over three, however, will decrease the item's salvage value.

(Standard Salvage Message Plays)"

Standard Salvage Message (Played on all nights): "Before you is an animatronic we found in the back alley. We are unsure of it's origins. It is your job to complete the maintenance checklist before claiming it as salvage. Or, if you choose to, you can throw it back into the alley where you found it, and forfeit payment. Please make your choice now."

(If the player chooses to throw it back into the alley, the message will end. If the player chooses to proceed with salvage operations, the message will continue as shown below.)

"You have chosen to proceed with the maintenance checklist. Remember, use your company issued taser to return the animatronic to a neutral state if you feel it is becoming unstable or aggressive. You can only use it three times before it begins to damage the animatronic, and decrease it's value.

Begin audio prompt in three, two, one. (Audio Prompt 1 plays strange noises.) Document results.

Begin audio prompt in three, two, one. (Audio Prompt 2 plays strange noises similar to Audio Prompt 1.) Document results.

Begin audio prompt in three, two, one. (Audio Prompt 3 plays strange noises similar to Audio Prompt 1 and 2.) Document results.

Begin audio prompt in three, two, one. (Audio Prompt 4 plays strange noises similar to AP1, AP2 and AP3.) Document results.

Begin audio prompt in three, two, one. (Audio Prompt 5 plays music similar to ice cream truck music or ambiance in Five Nights At Freddy's 1.) Document results.

You have completed the maintenance checklist and may proceed with the salvage. Well done."

Five Nights at Freddy's AR: Special Delivery

Salvaging returns in Five Nights at Freddy's AR: Special Delivery, it is used to collect parts. The player can deploy any animatronic to salvage for parts, the player can eventually recall them back to the location.

Freddy Fazbear's Pizzeria Simulator

Freddy Fazbear's Pizzeria Simulator

  • The animatronics' attack phases are similar to those of Foxy from first game, Nightmare Foxy from the fourth game, and Funtime Foxy from the fifth game, when in their curtain/closet.
  • If the player chooses to throw the animatronic back in the alley, then the Tutorial Unit will say: "Don't forget Saturday. You want them all to be in one place."
    • This is a reference to the completion ending, as the player is charged with the task of salvaging the animatronics in order to bring them all to the pizzeria by Henry.

Five Nights at Freddy's AR: Special Delivery

  • When animatronics are called back from salvaging they will appear in a damaged and rusted state.

Core Series Mechanics
ClockTemperaturePower IndicatorMusic BoxNoise Meter
Achievements & TrophiesBadges & Certificates
Rare Screens & ObjectsDeaths & JumpscaresPower-UpsSponsors
Community content is available under CC-BY-SA unless otherwise noted.