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FuntimeFreddy-Icon "Ge-Get ready for a surprise!"

Beware that this page may contain spoilers for related material. If you are new to anything, like if you have not played the games or read the books yet, please read at your own risk!

Not what you were looking for? See The Princess, the main character of said minigame.
PQstart

The monitor in the hub displaying "Princess Quest", signifying access to the game.

Princess Quest is an in-universe video game franchise that appears in the mobile port of Five Nights at Freddy's: Help Wanted, Five Nights at Freddy's: Security Breach, and Five Nights at Freddy's: Help Wanted 2. In the Help Wanted mobile port, the minigame can be accessed from the The Freddy Fazbear Virtual Experience's main hub room. In Five Nights at Freddy's: Security Breach, it can be accessed through an arcade cabinet.

Unlock Conditions[]

Five Nights at Freddy's: Help Wanted Mobile Port[]

Occasionally, a grid pattern will appear on objects at the Prize Counter. To unlock "Princess Quest", the player must zoom in on one of these glitching objects. Afterwards, the screen will fade to black and fade back to the level select with everything unlocked along with "Princess Quest" shown on the right monitor.

Five Nights at Freddy's: Security Breach[]

In Five Nights at Freddy's: Security Breach, Princess Quest returns with its two new sequels. While the first remains the same with only slight adjustments to sprite art, the other two are completely unique and introduce new mechanics.

The first game can be found in a storage closet at the Glamrock Beauty Salon. The second can be found in DJ Music Man's basement at the Fazcade. The third and final game can be found in Fazerblast, inside Vanny's secret room which can only be accessed after winning a game of Fazer Blast and receiving a Fazerblaster.

Five Nights at Freddy's: Help Wanted 2[]

In Five Nights at Freddy's: Help Wanted 2, a fourth entry to the cryptic arcade game is introduced. The game can be found in a back room alongside an AR Jammer preventing the player from accessing the real world where the hard levels are until disabled, a replacement to the original Help Wanted's Blacklight Mode, which can be accessed by using a Faz-Wrench provided by Mystic Hippo, who implores the player to "use the key to confront the darkness".

Gameplay[]

Princess Quest[]

PrincessQuest1

The player starts out in a room with a door that they cannot open, and they have to light all 4 torches in the next room to open the door in that room. The player will then end up in a room full of Floating Glitchtrap Heads that will attack them. After lighting those torches, they can now go into the next room and get the key, and Glitchtrap Blockers will block the door, and attack if the playable character gets too close. The Princess travels across a cemetery with tombstones before going back inside of the building to discover a purple chest with a purple key. It can unlock another door with a purple lock infested with black tentacle-like entrails. Going inside, The Princess comes face to face with a glitching purple rabbit monster, representing Glitchtrap. The game ends with text and strange audio. When the text is translated, it reads "I ALWAYS COME BACK." When the audio is reversed and sped up, it states "I ALWAYS COME BACK. LET ME OUT."

Pick-Ups[]

All pick-ups found in the game are found inside chests scattered throughout the castle.

  • Hearts - Refill health and increases health bar by one.
    • Heart 1 is found on the top-left of the starting room.
    • Heart 2 is found in the bottom-right hand corner in the east room of the indoor area after travelling through the graveyard.
    • Heart 3 is found above the graves in the graveyard area.
  • Normal Key - Found in room 4. Opens the locked door in the third room.
  • Strange Key - Found in the first room after traversing the cemetery. Opens the distorted door into the final room of the game.

Enemies[]

  • Floating Glitchtrap Heads - Appear in the third room with the normal door. Will latch onto the Princess's head if she gets too close, draining health.
  • Glitchtrap Blockers/Chasers - Appear in the fourth and sixth rooms. Block the way out of the room with the Normal Key. Will attack if the Princess gets too close and chase her until she leaves the room. They have green eyes and mouth in Help Wanted's mobile port, but were changed to have white eyes and mouth in Security Breach. Appear in the fourth and sixth rooms.

Princess Quest II[]

PrincessQuest2

In Princess Quest II, instead of a lantern, the princess gets a weapon called a sword of light, gifted to her by the Old Man, and the game starts off in the icy dungeon area. The game changes its genre, turning from puzzle horror game to action packed dungeon crawler. The Princess can now fight the enemies with ease because of how strong the sword of light is, as well as be given hearts to heal their health after killing them. A new puzzle mechanic is introduced where the Princess can light a red torch, creating a shadow version of herself that can mimic her movements, albeit inverted. The Shadow Princess can light purple torches. The game ends with the Old Man congratulating The Princess on completing the quest, and saying it's time for bed. Going through a glitchy purple door instead causes her to be sent to a security office akin to the original Five Nights at Freddy's.

Pick-Ups[]

All pickups are found in various chests.

  • Hearts
    • Heart 1 is at the bottom left corner of the room west/left from the starting area.
    • Heart 2 can be found at the top right corner of the room south/down from the starting area.
    • Heart 3 can be found in room 3 of the south/downwards corner of the map.
  • Keys
    • Normal Key - Found in room 4 of the south/downwards corner of the map. The chest is locked behind a black gate, and all torches in the room must be lit before the chest can be accessed. Opens the door north/upwards from the starting area.

Enemies[]

  • Floating Glitchtrap Heads - Appear in the west room and the room 2 of the map's north portion.
  • Glitchtrap Blockers/Chasers - Appear in the south portion of the map. Their appearance has changed and they now have yellow eyes and mouth.
  • Glitchtrap Blasters - Appear in the south and east portions of the map. Fire white light projectiles towards the Princess, taking off some of her health.

Princess Quest III[]

PrincessQuest3

Princess Quest III is the most unique of the original trilogy, taking place in a 16-bit recreation of both Help Wanted's main hub room and the Corn Maze minigame from the Curse of Dreadbear DLC. There is also another room filled with conveyor belts and tight walk-ways, where Glitchtrap would've been. The player must find both Vanny's mask and the plushie of Glitchtrap. While the mask can be grabbed, gaining access to the plush requires lighting a purple torch as the Shadow Princess to unlock the purple chest. The player must head back to the Prize Counter and trade both items for a glitching purple key locked in a red chest. This will unlock a door in the hub room. Walking down the hallway leads the player to a large locked door; the same one from the Trapped Ending of Help Wanted. After hitting the door to open it, the screen fades to black as a loud scream is heard before the game ends and the arcade cabinet crashes, flashing "ERROR" on the screen. Completing the trilogy of games seems to free Vanessa and leads to the Savior Ending of Security Breach.

Pick-Ups[]

  • Items
    • Glitchtrap Plush - Found in a purple chest at the very end of the conveyor belt room to the right of the main hub. Can only be accessed by by lighting a purple torch as the Shadow Princess.
    • Vanny Mask - Found in a purple chest at the center of the Corn Maze to the left of the main hub.
  • Keys
    • Strange Key - Found in a red chest at the Prize Counter. The chest can hurt the Princess and make her lose health. The purple key can be accessed by trading both the plush and the mask.
  • Hearts
    • One heart can be found in a chest at the top left corner of the room past the Corn Maze.

Enemies[]

  • Floating Glitchtrap Heads - Appear in the conveyor belt room to the right of the main hub. Both white and yellow faced variants appear.
  • Glitchtrap Blockers/Chasers - Appear in the hallways after exiting the security office. Both white and yellow faced variants appear.
  • Glitchtrap Blasters - Appear in the conveyor belt room to the right of the main hub.
  • Grimm Foxy - Appears in the Corn Maze to the left of the main hub. Can attack the Princess if she's in close range, but is very easy to avoid.

Princess Quest IV[]

Princess Quest IV was introduced in Help Wanted 2, and is playable after collecting all six of the memory dolls and inserting a corrupted Faz-Token into its respective arcade machine. Contrary to the previous titles in the franchise, the player is able to control the Princess in virtual reality via the buttons and joystick on the cabinet itself. The player begins in a 16-bit recreation of a Freddy Fazbear's Pizzeria, similarly to Princess Quest III. The Old Man gifts the player the sword of light, leaving them to their own devices. She ventures into the next room and utilizes a teleportation ability exclusive to this entry. After traversing a number of rooms and fighting enemies, the player finds a key, and gains access to a previously locked pit. Inside, the Princess appears alongside the player, and if the player will hits the arcade cabinet with her sword, they'll be transported inside the game itself.

After retrieving the sword of light, the player ventures into a castle-like setting, fighting various enemies and descending deeper into the level, where they encounter a graveyard featuring the aforementioned memory dolls. The player must light the torches in front of their respective graves in a specific sequence. Once the torches are lit, two pathways will unlock, one featuring a lone chest holding a Bonnie mask, and another including the Old Man, who trades the player the Glitchtrap plushy for the Vanny mask. The door at the end of the hallway opens, revealing the elevator from Sister Location. Once the player exits the elevator, they find themselves in a giant claw machine, with Vanny staring back at them from the outside. Moon appears and takes the Glitchtrap plush, delivers it to Vanny, who pulls Glitchtrap themself from the prize hole. In one swift action, Vanny crushes Glitchtrap in her hands, and slowly fades away into the darkness.

Pick-Ups[]

  • Items
    • Glitchtrap Plush - Gifted to the player by the Old Man after trading him the Vanny mask.
    • Vanny Mask - Worn by the player throughout Help Wanted 2 and is eventually traded to the Old Man.
    • Bonnie Mask - Found below the graveyard after the player successfully lights the torches. No use.
  • Keys
    • Key 1 - Found in a normal chest and unlocks the pit nearby that transports the Princess to the player.
    • Key 2 - Found in a corner and is used to unlock a nearby door.
  • Hearts
    • An extra heart can be located to the left of the first door that the player opens, just after the Princess lends them the sword.

Enemies

  • Floating Glitchtrap Heads - Common enemies throughout the minigame and the virtual reality experience.
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Trivia[]

  • The game seems to take inspiration from the dungeon crawler genre.
  • During the process to unlock the minigame, all available levels in the base game are also unlocked.
  • In Security Breach, Princess Quest is playable through a retro arcade cabinet. Although, there is a message that states this game was originally a mobile game, referencing the actual Help Wanted mobile port.
  • In the walk-way section of Princess Quest III, Chica can be seen watching the Princess. This may be a reference to how Susie, the girl who possesses Chica, was William Afton's first victim.
  • The mechanics of Princess Quest bares resemblance to the Legend of Zelda, this is true because health is measured in hearts, the use of a sword to defend, it uses lighting puzzles, and more.
  • Beating all three Princess Quests will grant the player a secret ending in which Gregory frees Vanessa of Glitchtrap's control.

Speculation[]

WitheredChica-Icon "I was the first! I have seen everything!"

This section archives a lot of theories and speculation, which usually occurs from pre-release media, or just things that are still unknown, so please keep that in mind while reading. The page will continue to be updated with the most accurate information as more solid evidence is supplied.

  • In the graveyard area of Princess Quest, six gravestones can be found, presumably linking to the gravestones from Freddy Fazbear's Pizzeria Simulator. This also hints to the kids William Afton killed, The Missing Children; Gabriel, Jeremy, Susie, Fritz, Cassidy, and Charlotte Emily. The spirits who possessed Freddy, Bonnie, Chica, Foxy, Golden Freddy, and the Puppet respectively.
    • This theory was confirmed in Princess Quest IV, as each gravestone is now accompanied by a ragdoll of one of the six animatronics. There is also the addition of a different amount of dots on each gravestone starting from zero on Susie's, which could symbolize the order that William killed each of his victims; Susie, Fritz, Gabriel, Jeremy, Cassidy, and finally Charlotte.
      • Lighting the gravestone torches in that specific order will open a secret path to a chest containing a mask of a familiar character.
  • Throughout the entire minigame, sixteen torches are found that can be lit up, this is possibly a metaphor to the sixteen cassette tapes found in the original version of Help Wanted showing how Vanny collected the tapes to inadvertently summon Glitchtrap in his physical form and corrupt her. This can mean that the "Princess Quest" minigame can be a metaphor to Vanny's role in the original version of Help Wanted.
  • One could suggest that The Princess, the character inside the game, became an independent character of the lore at some point of time. It's implied that her adventure in Help Wanted's virtual space was never intentional in the lore settings of the Princess Quest games, as her 'quest' is done at the last part of Princess Quest 2, according to the old man's dialogue. And when the princess comes out to the main VR game, the location of the Glitchtrap Plushie is different from the main game itself and the metal door locking Glitchtrap can be found in the final area, suggesting the princess broke her way out of her own game and arrived at the main virtual space of the VR game after the events of Help Wanted's ending.
  • The Princess may be a manifestation of Golden Freddy trying to defeat William and make up for his mistake of accidentally allowing William to return if he and Glitchtrap are one and the same, or what he thinks is William if Glitchtrap is either their own entity or the Mimic posing as William, as in the files, the Princess was named "Cassidy.png".
    • An update to Security Breach renamed The Princess to “Princess.png” in the files. However, it is unknown whether or not this was meant to disprove the theory.
    • The subtitle files for Five Nights at Freddy's: Help Wanted 2 label the old man as "OMC", possibly supporting this theory due to Golden Freddy's relation to Old Man Consequences.

Gallery[]

Gameplay[]

The Princess[]

Enemies[]

Collectibles[]

Other[]

Audio[]

Music

Audio Description
Princess Quest, the main menu music
Caught In A Loop, the music that plays during the game.
Continue Quest, the death music.
Core Five Night at Freddy's Series Minigames
Quest Minigames
Balloon WorldBB's Air AdventureChica's Feeding FrenzyChica's PartyFruity MazeGlitch MinigameHappiest DayMangle's QuestMidnight MotoristSecurity Puppet's MinigameStage01
Death Minigames
Circus Baby's MinigameFoxy Go! Go! Go!Give Gifts, Give LifeSAVETHEMTake Cake to the Children
End-of-Night Minigames
End-of-Night Minigames (FNaF3)End-of-Night Minigames (FNaF4)End-of-Night Minigames (FNaF: SL)
3D Minigames
Fun with PlushtrapMonty Golf AR-CadePlay-Test Games
Miscellaneous
Pizzeria SimulatorPrincess QuestArcade Games
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