|"I was the first! I have seen everything!"|
This article or section contains a lot of speculation, which usually occurs from pre-release media, or just things that are still unknown, so please keep that in mind while reading. The page will continue to be updated with the most accurate information as more solid evidence is supplied.
- Were you looking for a similar character in the third game, Phone Dude?
“Hello? Hello hello? Well, if you're hearing this, then chances are you've made a very poor career choice.”
Players dispute whether or not the Phone Guy is actually an ally, as it seems odd that he insists that they stay and downplays the situation instead of telling them to quit or leave immediately. While he may be a forced ally, he is the only one the player has.
In the first game, Phone Guy is somewhat nonchalant, with absolutely no explanation as to why. Throughout the game, he does his best to inform the player that there's "really nothing to worry about," despite the obvious danger of being killed by the animatronics. It is unknown if he is obligated to lie to the guards, or if he is simply trying to make Mike feel better, although the latter is more likely.
He seems to be very hesitant and awkward at times, often stuttering and laughing nervously, implying that he might be worried about the possibility of someone hearing his warnings and advice regarding the animatronics. Of course, it is also likely that he is generally anxious and on edge due to the thought of imminent danger on his conscience.
Despite his semi awkward demeanor, he’s remarkably good at keeping his cool in situations of stress, including the moments directly preceding his death on Night 4.
In the second game, Phone Guy seems to be genuinely comfortable with working at his job and doesn't seem to be concerned about the animatronics being hostile. This is likely because he was working the day shift during the time, and did not truly understand the danger until taking over the night watch. The only time he ever shows a sense of urgency in his voice is on Night 6's phone call, but tries hard to maintain his composure in tense situations.
Despite this, he still makes a point to give the player advice for surviving the first few nights, but also maintains that the restaurant is dedicated to employee safety, and that "there is nothing to worry about", which obviously isn't true for the protagonist.
In the third game, the original Phone Guy in the training tapes is unchanged for the most part though, here, he is a lot more formal and less expressive, likely because he is speaking as an instructor rather than talking to the player off-hours.
|Five Nights at Freddy's||Major character||First appearance; audio instructor.|
|Five Nights at Freddy's 2||Major character||Audio instructor.|
|Five Nights at Freddy's 3||Major character||Heard in the training tapes.|
|Ultimate Custom Night||Major character||Selectable antagonist.|
|Five Nights at Freddy's VR: Help Wanted||Major character||Audio instructor.|
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Five Nights at Freddy's / Five Nights at Freddy's 2
Five Nights at Freddy's 3