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- Not what you were looking for? See Flumpty (disambiguation).
“It's really not all that great.” |
One Night at Flumpty's 2 is the second installment of the One Night at Flumpty's series. It was developed and published by Jonochrome and published on mobile by Clickteam.
Summary[]
"Welcome one and all to Flumpty Bumpty's, If the light's turned off then you're safe, If the lights are on then they'll come find you, And rip you a brand new face."
Once again Flumpty Bumpty and his assortment of awesome friends have invited you (kidnapped) to a special place to play a game! All you need to do is avoid them untill it's 6am and they will become your brand new best friends. If you the get to you before 6am well... best not think about it.
This new and exciting place is full of different set of rules you will need to learn quick and your only tools available include a light switch computer running with an old battery and a couple of vents.
Good luck and hope you make some great life long friends...
Gameplay[]
The gameplay of One Night at Flumpty's 2 is very similar to that of Five Nights at Freddy's 2, with similar mechanics like vents, a front hallway, cameras, and a light switch that resembles the mask. There's a special feature, which includes the exposure meter. Unlike many fan games, this game only contains one normal night, along with a Hard Boiled mode, making it only two nights. Every enemy will become active as time goes on, which in turn makes the night harder. The player must survive from 12AM to 6AM in order to successfully finish a night.
The camera now has a power meter and drains drastically faster if it's on, but it will self-recharge when not in use unless the light switch is off. If you drained all the power, then you'll have to wait a few seconds to restart the system. Most of the enemies can be avoided if the light switch is off when they're seen from the doorway in front of you. If not, they will fill up the exposure meter and will jumpscare the player when the meter fills up all the way, causing a game over. Different enemies have different fill-up speeds. However, The Redman, The Owl, and Golden Flumpty can jumpscare the player regardless of how full the exposure meter is. The Redman will occasionally be downloading viruses to the player's camera, which will disable the camera and jumpscare the player within a few seconds if the virus is not canceled in time. The Owl will occasionally attack from the two vents; look at the vent cameras and close the corresponding vent The Owl is heading through to prevent getting killed. Golden Flumpty functions the same as Golden Freddy in the second game; turning off the camera or turning off the light switch can make it go away.
When normal night is finished, Hard Boiled mode will be unlocked, and the enemies will become more aggressive, and most of them will be active as soon as the night begins. The exposure meter fills much faster.
Reception[]
The game was received positively by players, with the game having 4.8/5 stars on both Android and iOS and 2.9K likes on Game Jolt.
Credits[]
Created by[]
- Jonathan "Jonochrome"
Inspired by[]
Beta tested by[]
- 347online
- Josiah Clark
Special thanks to[]
- Andy "WwwWario"
- Lewis "Dawko" Dawkins
- Taste Gaming
- DalekPuncher
- Mouks
- Grossley
- FNaF Community
Trivia[]
- Freddy's head can be seen at the top right of the office, and clicking its nose also emits the classic honk sound.
- During Hard Boiled mode, the music player will play "Toreador March," which is the song Freddy plays during a blackout attack in the first Five Nights at Freddy's game. Albeit different tunes.
- The pre-Fanverse version of One Night at Flumpty's 2 had Easter eggs related to various copyrighted characters, objects, or characters from other FNaF fan games. These had to be removed following its officialization in the Five Nights at Freddy's franchise via the Fazbear Fanverse.
- Jonochrome avoided the color blue while making the game scenes, to which he made a blue whale and colored it green.