Five Nights at Freddy's Wiki
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This is a history sub-page related to Nightmare Foxy.

Five Nights at Freddy's 4[]

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Nightmare Foxy attacking the player, animated.

Nightmare Foxy becomes active in Night 2 and can be seen in the Right Hall alongside Nightmare Chica or the Left Hall alongside Nightmare Bonnie; he can occasionally be seen peeking around the corner in Nightmare Chica's or Nightmare Bonnie's place, the player can predict this action by hearing fast footsteps, similar to the ones the player hears when the original Foxy runs through the West Hall in Five Nights at Freddy's. As the footsteps becomes louder, depending on which ear they are heard as most, it is usually an indication that Foxy will be at one of the hall corners, available to be seen by the player. Running to the wrong door in such occasion will allow him to sneak into the Closet and stay there the whole night, thus making the checking of the Closet necessary, compounding to the player's laborious task of checking the doors and the bed. As the player flashes on Nightmare Foxy at the hall corners, he will step back, thus momentarily stopping him from sneaking into the Closet when the player runs to the other door.

Just like in the first game, Nightmare Foxy's behavior comes in five phases, which can only be seen when approaching and inspecting the Closet with the Flashlight (that is if he has already snuck into the Closet). With every phase comes to an increase in urgency to shut the Closet doors on him, and with every night comes an increase of speed in the advancing of phases, yet an increase of difficulty in resetting him back by even a single phase.

Phases[]

  1. Initially, only a Foxy plushie will be found sitting in the Closet. The player can then quickly proceed to exit the Closet without worry.
  2. Nightmare Foxy has replaced the plushie and is standing upright, with only his lower torso, right leg, and hooked right hand visible. It is still safe to leave him and check another location.
  3. Nightmare Foxy is now in a crouching position, his gaping, toothed lower jaw exposed for the player to see. Unless Nightmare Freddy's tiny counterparts or anything else prove to be a bigger threat, the player should now hold the Closet doors shut on Nightmare Foxy.
  4. Nightmare Foxy's head is now visible over his foot, his glaring orange eyes staring at the player and his heavily toothed mouth gaping open. The first time the player checks him while he's in this phase in the night, he will snap at the player's face with an angry growl. This gives the player the message to immediately close the Closet doors, or else they'll be attacked by him the next time they move elsewhere.
  5. If the player is facing the Bed or walks back towards the center of the Bedroom from either the Closet or the Doors while Nightmare Foxy is in his crouched position, then Nightmare Foxy will eventually forcefully turn the player around (if they are facing the Bed) and jump at the player, screaming and shaking violently, ending the game and sending the player back to the title screen. He will also Jumpscare the player if the player looks at the Bed for too long or honks Freddy Plush's nose too often.

In the Halloween Edition of the game, he is replaced by Nightmare Mangle.

Five Nights at Freddy's: Help Wanted[]

Nightmare Foxy returns in the Curse of Dreadbear Halloween DLC for Five Nights at Freddy's: Help Wanted.

Hallway Crawl[]

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Nightmare Foxy attacking the player, animated.

Nightmare Foxy will randomly appear in the corridor, seen when a series of lightning occur to illuminate the inside of the house. If he is shown visible, the player must stop moving as quick as possible until he vanishes. Failing to do so will make Nightmare Foxy rush towards the player and attack.

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