- Not what you were looking for? see Custom Night (disambiguation).
The Custom Night is the seventh and final playable night of Five Nights at Freddy's 2.
Gameplay[]
Similarly to the first game, this night allows the player to control the A.I. difficulty of each animatronic. The Puppet, however, does not appear in the setup screen, as its behavior in-game is dependent on the player's actions.
This night is unique as the player does not play as Jeremy Fitzgerald, the guard who worked the six previous nights before being moved to the day shift, but rather a newly hired security guard named Fritz Smith.
Modes[]
New to Five Nights at Freddy's 2 is the inclusion of preset game modes in the Custom Night, which have all the characters set to certain difficulties. Winning a preset will reward the player with collectible toys for their desk in The Office, with the exception of 20/20/20/20 mode. The presets are as follows:
20/20/20/20 is a night involving all four of the old animatronics being set to the highest difficulty of 20. Completing it grants the 3rd star on the menu screen. |
New & Shiny is a night involving all of the new animatronics set to a difficulty of 10. Completing it grants a Toy Bonnie figurine for player's desk. |
Double Trouble is a night involving both Withered Bonnie and Toy Bonnie, with their difficulties set to 20, and Withered Foxy with his difficulty set to 5. Completing it grants a Bonnie plushie for the player's desk. |
Night of Misfits is a night involving both Mangle and BB, with both of their difficulties set to 20. Golden Freddy also appears in this mode. Completing it grants a BB figurine for the player's desk. |
Foxy Foxy is a night involving both Withered Foxy and Mangle, with both of their difficulties set to 20. Completing it grants a Foxy plushie for the player's desk. |
Ladies Night is a night involving the trio of Withered Chica, Toy Chica, and Mangle, with all of their difficulties set to 20. Completing it grants a Chica plushie for the player's desk. |
Freddy's Circus is a night involving Withered Freddy, Toy Freddy, Withered Foxy, BB, and Golden Freddy. Withered Freddy and Toy Freddy are both set to 20, while the rest are set to 10. Completing it grants a Freddy Fazbear plushie for the player's desk. |
Cupcake Challenge is a night involving the whole gang, including the old animatronics & the new animatronics, with everyone's difficulty set to 5. Completing it grants a Cupcake plushie for the player's desk. |
Fazbear Fever is similar to the Cupcake Challenge, except the difficulty has now been increased to 10. Completing it grants a replica of Freddy's microphone for the player's desk. |
Golden Freddy (10/20 Mode) is similar to the Cupcake Challenge, except the difficulty has been increased to 20, the maximum level. This mode has also been nicknamed 10/20 mode by fans. Completing it grants a Golden Freddy plushie for the player's desk and the 3rd star on the menu screen. |
Strategies[]
Golden Freddy (a.k.a. 10/20 Mode)[]
- Several YouTubers have completed the 10/20 mode of the Custom Night using the following strategy:
NOTE: The player must put on the Freddy Fazbear Head every time they close the Monitor for the entire duration of the night.
- Wind the Music Box until the ambience cue is heard; from now on, the player will need to flash the hallway.
- Wind the Music Box until the animatronics can be heard inside the vents; from now on, the vents will need to be consistently checked.
- If an animatronic has forced the Monitor down, put on the Freddy Head and wait for said animatronic to leave.
- Check the Left Air Vent, flash the hallway while panning to the right, check the Right Air Vent, flash the hallway again.
- If an animatronic appears in either of the air vent blind spots, put on the Freddy Head immediately. The player will be able to tell when they leave by the vent audio cue. Take heed, however; the animatronics are constantly entering the vents and thus the same audio cue plays, so it can be confusing as to which cue is the right one. Wait at least 5 seconds. If an audio cue gets cut off by another vent audio cue, it means they have left. Once they leave, repeat step 3.
- If no animatronic appears, rewind the Music Box.
- The number of ticks needed to wind the Music Box varies depending on which animatronic is in hallway. If the player can't see in the hallway or if Withered Foxy is standing there, go for 5-6 ticks. If the player can see into the hallway and Withered Foxy isn't there but another animatronic is, go for 6-7 ticks. If the hallway is empty, go for 8 ticks. If the player sees Withered Foxy in the hallway and goes for 7 ticks, the player won't be able to flash Withered Foxy in time and their night will come to an end.
- Repeat.
- Like the original Five Nights at Freddy's, this strategy requires impeccable timing; a slight hiccup could lead to certain death.
Another method is more complicated, but more relieving in the long run, known as the "minus seven" strategy:
- Wind the Music Box until the hallway alarm is heard. (Note: If Mangle enters the Prize Corner, flashing it with the light could slightly delay it)
- Close the Monitor and immediately put on the Freddy Head.
- Wait for Golden Freddy to disappear if he is there and then flash the Hallway a few times.
- Flip the monitor up, and rapidly switch between and flash CAM 04, CAM 07, and CAM 10, before going to the Prize Corner again to wind the Music Box, this time for about six ticks.
- Repeat the process starting from step 2 until banging in the vents is heard twice, which signals that Balloon Boy has reached the end of the vent, then, close the monitor and immediately put on the Freddy Head and do not take it off until banging in the vents is heard again.
- Repeat the process starting from step 2.
This strategy is made possible because of the light being able to hold animatronics in place when they enter a new room. Only Balloon Boy is able to move toward the office using this strategy, because he is not seen in the areas he traverses, until he reaches the vent.
With the mobile version, a different strategy must be used, as using the other one often results in a Withered Foxy death very quickly:
- Wind the Music Box until audio cues are heard.
- Lower the Monitor and put on the Freddy Fazbear Head.
- Check all lights and flash in hallway.
- Wind the Music Box no more than 50% at a time to prevent giving Withered Foxy an opening to attack.
- Repeat steps 2-5.
It is also interesting to note that if an animatronic appears in The Office, due to Toy Bonnie's increased time in the vent blind spot, the Left Air Vent's blind spot does not need to be checked, as the mask would have warded them off when the old animatronic appeared.
Speaking of which, it is sometimes up to luck whether the player gets through this mode, as Balloon Boy and Toy Bonnie will sometimes appear in the vent and may take longer to leave. Since the Music Box will unwind faster, the player will have to rewind it, choosing whether to let Balloon Boy, Toy Chica, or Toy Bonnie enter the room to attack (in BB's case, have Withered Foxy attack), or let The Puppet do so. The only way to avoid Toy Bonnie, Withered Foxy, or The Puppet's attack(s) is if the player succeeds at holding out to 6 AM. This case scenario can also happen with Toy Chica though it is less likely.
On the mobile version, Withered Foxy is an incredibly difficult character to handle, as the hallway light gets disabled for much longer periods of time when he appears there.
- The strategy can be found being used here and it is explained here. Both users invented the strategy themselves.
20/20/20/20 (a.k.a. 4/20 Mode)[]
- The player should flash the Flashlight down the hall after either Withered Bonnie or Withered Chica has left The Office. Then, they should quickly wind up the Music Box. Checking the vents is not needed, knowing that Withered Bonnie and Withered Chica bypass the blind spots, and neither Toy Freddy, Toy Bonnie, Toy Chica, Balloon Boy, nor Mangle will appear there, as they are disabled at the time. Quick reflexes are needed for this night. Luckily, since only the old animatronics are very active, the first 3 hours should be similar to Night 4. The player has little to no need to change the Monitor from the Prize Corner camera, as this should allow them to wind the Music Box with less interruptions.
- It is possible to defeat 4/20 mode without the use of the Freddy Fazbear Mask. The strategy involves winding the music box and flashing Withered Bonnie, and Withered Freddy with the Flashlight so they don't reach The Office. The player should only lower the monitor when the ambiance is heard to flash Withered Foxy in the hallway. Though the ambiance also plays when Withered Bonnie, Withered Chica, or Withered Freddy are close to The Office, so it is advised to constantly check for Withered Foxy in the main hall. This strategy is a lot riskier than the above strategy, so it is not recommended.
- The best strategy is to shine the lights at the hallway five times, then wind the music box by five ticks, (if an animatronic appears, instantly put on the head) Then shine again and repeat.
- This challenge is a clear throwback to the most difficult mode in the original game, in which all of the animatronics would be manually set to 20.
- Upon completion, the player will receive a third star on the menu screen.
Foxy Foxy[]
- This preset can quickly drain the player's Flashlight power, as Withered Foxy constantly appears in the hallway. Flashing him 2-3 times before winding the Music Box will effectively keep him at bay and save power. Keeping the camera on the Prize Corner is also recommended, even though Mangle is seen on every camera without light (excluding the vents and Kid's Cove). The player only needs to flash the hallway and wind the Music Box, as an audio cue will signal Mangle's presence in The Office. If playing on mobile, however, the player must check the right vent blind spot as the static sound does not play. It is also recommended that the player stays faced towards the Right Vent, since checking the Left Vent isn't needed.
Night of Misfits[]
- This preset is an excellent way for players to get accustomed with BB and Golden Freddy before they attempt 10/20 mode, as said animatronics' levels are fairly high. The player usually does not need to check the right air vent for Mangle, as an audio cue will generally reveal it has made its way into the vent. However, if the player is playing on mobile, the right vent must be looked at.
- No animatronics that are capable of obstructing the player's view of Withered Foxy activate on this night, meaning that Withered Foxy can always clearly be seen in the hallway whenever he is there.
Double Trouble/Ladies Night[]
- These presets aid the player in becoming more accustomed with both of the Bonnie animatronics, both of the Chica animatronics, and Mangle. On Double Trouble, the player only needs to check the right vent for Toy Bonnie, and the hallway for Withered Bonnie and Withered Foxy. On Ladies Night, the player is required to only check the Left Vent for Toy Chica but must also be listening for Mangle's audio cue. On mobile, due to a lack of Mangle's audio, the player will need to watch the Right Vent.
Freddy's Circus[]
- This preset allows the player to become familiar with all of the Freddy animatronics and BB, and also Withered Foxy. It is a fairly balanced night. The player only needs to check the Left Vent light. The player should also be careful of Golden Freddy. If he is seen slumped in the player's office, quickly don the mask and wait until he fades away. If his head is seen in the hallway, do not flash the light again, as this will make Golden Freddy kill the player.
New and Shiny[]
- This preset is slightly easier than the other presets, with the exception of Night of Misfits and Foxy Foxy, and is recommended as the first preset the player should attempt. As a note though, the player must be very wary of Balloon Boy, as if he gets in the room, Withered Foxy can kill the player. This applies to all presets with Balloon Boy included.
Cupcake Challenge/Fazbear Fever[]
- These presets are recommended for the player to attempt before 10/20, as they allow the player to become familiar with the disabled cameras - unless they want to just stick to the Prize Corner.
Trivia[]

Fritz Smith's notice of termination.
- Like Mike Schmidt in the first game, Smith is fired upon completing this night for "tampering with the animatronics" and "odor," though not for "general unprofessionalism," which was the third reason Mike Schmidt was fired.
- Smith's pink slip also has a note that states, "First day on the job? Really?!?!", as well as indicates that Smith is the third employee in the building. According to Ralph, Jeremy Fitzgerald was the second guard, while the person he replaced was said to be the first one.
- Despite the fact that Ralph called Jeremy Fitzgerald and Mike Schmidt during their first nights in order to help them to get settled, Fritz Smith never got a call from him. On the other hand, Smith shows that not only does he already have the needed skills, but he is also able to change the animatronics' A.I.
- Only one or two other people were able to do the latter: Mike Schmidt, who only became able to do it after working for six nights, and William Afton, who Ralph indirectly mentioned in the Night 4 message.
- Fritz Smith's name appears to come from the surnames of the protagonists from the first game and this one; Fritz is derived from Fitzgerald and Smith is derived from Schmidt.
- Mangle is seen in the Ladies' Night mode, even though Ralph refers to it as male. This has led to much speculation of the reason (such as only being there to balance difficulty) as well as debate about the character's gender, and has become a running joke throughout the series, being referenced again in Sister Location‘s Custom Night.
- Although Golden Freddy appeared in the first game, he was not given an official name until the second game, as revealed on the Custom Night screen.
- Additionally, even though Golden Freddy is considered to be either the guards' hallucination or a supernatural being, Fritz Smith can manually modify Golden Freddy's A.I.
- The Show Stage and Parts/Service cameras are always disabled on Custom Night. This is because the game's files and mechanics will not allow certain presets to work under normal conditions; for example, Freddy's Circus, which requires Withered Freddy and Toy Freddy to leave the room while the other animatronics stay. In normal gameplay before this night, the two Freddies can't leave until their respective friends do.
- For this reason, when the player first uses the monitor on this night, rather than starting on the Show Stage camera like usual, it starts on the Main Hall camera.
- Upon completing a preset, two stars will appear on either side of the selected preset on the Custom Night menu.
- Similar to the first game, completing 4/20 mode will award the player with a third star on the menu screen.
- In the original mobile version of Five Nights at Freddy's 2, it is not possible to change the characters' A.I. Instead, only the preset modes are available.
- However, upon loading the Custom Night screen in the original mobile version, for a brief second, the player can see the custom mode preset appear. Due to the inability to manually edit the A.I. levels for each animatronic, it is possible that Scott removed this feature in the mobile version.
- If an animatronic is at level 0, they become completely disabled, except for Withered Foxy, who will simply become a less common and less significant threat. A solution is to set Withered Foxy's A.I. to 1.
- In Foxy Foxy and Double Trouble, this means the player only needs to watch the right side of The Office to stop Toy Bonnie (and Mangle on the mobile version, as it emits static sounds when in the vents on the PC version but won't do so on mobile ones). In Freddy's Circus, only the left side needs to be watched for BB.
- In v1.031, there was a bug causing the animatronics' A.I. to be on 0 for a split second when the Custom Night menu was accessed; if the player clicked "READY" fast enough, the animatronics would all be disabled (besides Withered Foxy, of course) and if the player finished the night, they'd get the reward for the preset that was selected. This bug was fixed in v1.032 but still exists in the Desura version.
- Unlike the first game, the animatronics' portraits will be darkened slightly if their A.I. is set to 0, as they're disabled entirely.
- However, Withered Foxy is still active when he is set to 0. This is to keep the game from becoming effortlessly easy, and also to keep BB from being useless in presets where he's active but Withered Foxy is set to 0.
- There is a total of 352,716 A.I. level combinations.
- The pink slip is actually just a cropped and edited image of this image.
- This is the only night in the game without a Phone Call.
- The following is the AI for each of the regular nights: