- Not what you were looking for? see Custom Night (disambiguation).
“Well, hello again! Hahaha! Are you ready for round two?” |
The Custom Night returns in Five Nights at Freddy's: Sister Location as a free content update implemented on December 1, 2016. It is only unlocked after the player has beaten Ennard in the Private Room and earned all three stars.
This night introduces five (technically) new animatronics: Bonnet, Lolbit, Electrobab, Yenndo, and a new version of the Minireenas.
Modes[]
Like Five Nights at Freddy's 2, there are modes in which the player can pick and choose. Similar to the Custom Night on the mobile version of Five Nights at Freddy's 2, the player cannot change the A.I. levels of any animatronic manually and can only play a premade mode. There are ten modes in total, all of which have four difficulties to choose from: Easy, Normal, Hard, and Very Hard.
Strategies[]
Angry Ballet[]
This preset is relatively simple. The player will need to listen to Ballora's music and give the Minireenas a controlled shock to save oxygen. Several Minireena 2 may also block the player's view, making it difficult to see the monitor and close the doors.
Freddy & Co.[]
This preset is an excellent way to focus on getting used to avoiding Funtime Freddy, Funtime Foxy, Bonnet, and Yenndo's attacks before taking on the Golden Freddy preset. The key here is to keep an eye on Funtime Foxy, and make sure it doesn't leave its curtain (similar to Foxy from the first game), and listen for Funtime Freddy's commands. Bonnet may also walk around the Private Room. The player must click her nose before she crouches down and attacks. Yenndo can randomly appear standing in the Private Room. The player must look at the monitor to deter him (similar to Golden Freddy from the first game).
Funtime Frenzy[]
This preset is similar to Freddy & Co., with the exception of Bonnet, and the inclusion of Lolbit. The strategy remains the same, but the player must also watch the screens and check if Lolbit's face appears. If she does appear, the player must type LOL on the keypad or on the keyboard to deter her.
Dolls, Attack![]
The power can go down quickly, thanks to Electrobab. To stop it, the player must shock it. The player must also shock the Minireenas to save oxygen, as well as listening to metallic banging. This indicates that Bidybab is entering the vent, and the player must shut the vent door. Bonnet can enter the room, so the player must be aware of her presence.
Girls' Night[]
The player must watch Funtime Foxy, but must also listen for Ballora's music, as well as Bidybab's vent sounds. Bonnet can enter the room, forcing the player to click her nose to avoid losing. Minireenas can also mess with the player's oxygen, so the player must shock them. This is a throwback to a preset from Five Nights at Freddy's 2.
Weirdos[]
This preset requires a lot of awareness, since Yenndo, Bonnet, and Lolbit are active. The player must also shock Electrobab and Minireenas to save power and oxygen.
Top Shelf[]
This preset requires listening. The player must listen for Ballora's music and Funtime Freddy's commands. Funtime Foxy must also be observed. Yenndo and Bonnet can enter the room, which the player must be aware of.
Bottom Shelf[]
The player must become aware of Lolbit appearing on the screens, as well as listening for vent noises that indicate that Bidybab has entered the vent. Electrobab and the Minireenas need to get shocked to save power and oxygen.
Cupcake Challenge[]
This preset can be difficult, since most of the animatronics (with the exception of Yenndo, Bidybab, and Minireena 2) are active. This mode requires listening (like Top Shelf) and awareness (like Weirdos).
Golden Freddy[]
This is the most difficult preset in the game, as every animatronic is active. The tips can be explained in this video. This is a clear throwback to the most difficult preset in the second game.
Cutscenes[]
After beating modes on Very Hard, there will be one of seven canon cutscenes, played in order. They show Michael Afton decaying.
- In the first cutscene, he looks like a normal man, wearing a purple shirt and blue pants. The people around him wave cheerfully.
- In the second cutscene, everything is the same, just with him having a minor skin color change from tan-pink to tan. The people around him continue to wave cheerfully.
- In the third cutscene, his skin seems to be more of a green color. The first person he walks past has a bewildered expression on his face. The rest are normal, just waving cheerfully.
- In the fourth cutscene, his skin becomes a darker greenish-brown; his eyes are also now completely black. The last three people he walks by look in confusion.
- In the fifth cutscene, he looks much more decrepit, with a strange glow in one eye. Everyone around him now looks very concerned.
- In the sixth cutscene, his skin has turned a dull purple, now having a glow in both of his eyes. He also acts more senile and less cheerful than he was before. There are much fewer people around him, and one of them is hiding behind their house in fear.
The following information contains spoilers. To view them, click the [show] tag. |
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In the last cutscene, the man is now completely purple with all the townsfolk hiding away from him. After he walks past all the people, his eyes vanish and he regurgitates various pieces of metal into a sewer and his body falls to the ground. Baby's voice then repeatedly says "You won't die", until the man rises in an unnatural fashion, his eyes lighting up again as six animatronic eyes open in the sewers. The screen then fades to black. The final cutscene shows a scrolling shot of Fazbear's Fright, now burned down. Throughout the scene, a man named Michael Afton tells his father that he found what his father seemingly wanted him to find, presumably referring to Circus Baby and the other animatronics in the building. He says they didn't recognize him at first, but then thought that he was his dad. Michael then says he found "her" and put her back together, like he was asked to, and she's now free - however, he then says something is wrong with him: he should be dead, but he's not. As the cutscene ends, he says he's going to find him. Springtrap then appears from the right side of the screen for a split second before it cuts to black. |
Trivia[]
- The gameplay of this Custom Night has been confirmed by Scott Cawthon to be non-canon, as by this point (assuming it's the 7th night) the protagonist is already gone due to either of the endings happening beforehand. This seemingly means that all the animatronics introduced in this mode don't really exist, similarly to the Halloween Update animatronics in the fourth game. However, the cutscenes of the mode are canon.
- However, on Reddit, Scott stated that the code "1983" for the easter egg is the canon year when Five Nights at Freddy's 4 takes place.
- Circus Baby and Ennard are entirely absent from the Custom Night, as Ennard can't possibly be in the same place as the animatronics that make up its body, and Baby has a significant and pivotal role in the game, not being an enemy nor an ally.
- Although the first Custom Night teaser shows Bon-Bon crawling in the vent, he is instead a part of Funtime Freddy's mechanics in the game. This sort of thing has happened several times throughout the series, and this may be from an early idea during development.
- Completing all modes with four stars will unlock a fourth and final star on the main menu.
- With the stars from the modes, Five Nights at Freddy's: Sister Location has the largest number of stars with 44 in total.
- Golden Freddy mode was locked when the update first released due to bugs. It was then released the next day, on December 2, 2016.
- Scott then decided from player feedback that it should be slightly easier, so on December 4, 2016, he decreased the length of the night during the mode and gave the game a final cutscene revealing the main protagonist's identity if the mode is beaten.
- Cupcake Challenge, Girls' Night, and Golden Freddy are nods to the second game's custom night, although that game's version of "Girls' Night" was instead called Ladies' Night, and Golden Freddy himself doesn't appear in this one (though Yenndo may be related).
- As with the second game, Girls' Night implies Funtime Foxy to be a female, while the help tag calls it a male (along with the two HandUnit voices calling it opposite pronouns earlier in the game as well).
- This may be a reference to confusion in the second game where people were debating the gender of Mangle.
- Cupcake Challenge on Hard also has the animatronics' A.I. set to 5, very much like the second game.
- As with the second game, Girls' Night implies Funtime Foxy to be a female, while the help tag calls it a male (along with the two HandUnit voices calling it opposite pronouns earlier in the game as well).
- Strangely, unlike the main game, none of the animatronics aside from Bidybab open their faceplates during their Custom Night-unique jumpscares.
- Minireena and Bonnet appear in seven Custom Night modes, making them the most common, while Bidybab has the least appearances, only being in four modes.
- This is the only Custom Night (on PC) in which the player cannot change the A.I. without the use of the modes.
- Counting all settings, there are a total of 40 A.I. level combinations.
- Voices.com shows that the voice actor, PJ Heywood, revealed himself to be the voice of both William Afton and Michael Afton.
- If one listens very closely in the first few seconds of Golden Freddy mode's OST, sirens can be heard.
- If Funtime Freddy is active, he'll say, "Well, hello again! Hahaha! Are you ready for round two?" at the beginning of the night.
- He always says this regardless of the mode he is active in.
- All night modes are six minutes long.
- It's possible that the name of the mode "Freddy & Co." could reference Fazbear Entertainment, the owning company of Freddy Fazbear's Pizza.
- The AI of all presets is as follows: