- Not what you were looking for? See Night 6 (disambiguation).
Night 6, also known as Nightmare, is the sixth and the last playable night of Five Nights at Freddy's 3.
Gameplay[]
This is an extremely difficult night to pass, and if the player manages to pass the night, the player will be rewarded with a second star on the title screen, along with being able to access the Jumpscares tab on the Extra menu.
Strategies[]
When rebooting, the player's priorities should be:
- Audio Systems
- Ventilation
- Cameras
It is strongly recommended that the player reboots the Audio first, as they will be able to use Audio to ward Springtrap away for a short while, enough to allow them time to reboot Cameras and Ventilation. Ventilation Errors will not affect the game unless Springtrap is already at The Office's door, in which he will jumpscare the player when the view screen dims. Therefore, it is viable to, if more than one system is down, reboot the Audio Systems/Ventilation first, depending on which one goes down. For example, if both the Audio Systems and the Ventilation is down, reboot the Audio, hold Springtrap in place, then reboot Ventilation. If, however, only one is down, try to ward Springtrap away first before rebooting.
The player should remember that every second use of audio will cause an Audio Device's Error. Also, Camera and Ventilation fail more often than in the previous nights. The player should keep Springtrap at CAM 08 so as to gain more time to reboot Audio, etc. Keep Vent CAM 12 sealed to lower the risk of being attacked by Springtrap, and use the audio on CAM 08 every time Springtrap leaves to a different room to maximize the chances of beating the night.
If Springtrap is either looking through The Office window or peeking in through the door, the player can sometimes play audio in CAM 01 or 02 as a last resort and Springtrap will likely go there. However, sometimes if this is attempted, Springtrap will sink into The Office anyway to attack after the Monitor has been retracted. If the player makes it to 5 AM and Springtrap is not around, they should reset the ventilation as quickly as possible. That way, the player can stay looking to the left without having to ever open the Maintenance Panel or the Monitor and wait until 6 AM.
For successfully completing a night, the player should consider looking at CAM 09 and 10, flicking back and forth. This will prevent an attack from Phantom BB, and will show the player whether Springtrap has moved. Also, sealing Vent CAM 14 will prevent Springtrap from immediately getting to The Office. Try to use audio at CAM 10 whenever Springtrap is close, so that he won't be able to reach the player as going through the vent will just waste time. If he is not near CAM 10, slowly try to lure him there.
Tips[]
When trying to reboot multiple systems, try to create priorities. That will help buy some time if Springtrap is near.
Completion[]
Upon completing Nightmare, the player receives the newspaper that says that Fazbear's Fright burned down overnight because of the faulty wiring in the building. It was also stated on the newspaper that the items that remained were sold for public auction. Brightening this newspaper reveals that Springtrap survived the fire, as he is seen in the background of the Freddy Fazbear figurine.
The player receives another star for completing the night and unlocks the Jumpscares and Cheats in the Extra menu.
As of version 1.03, completing this night while only the Aggressive Cheat is enabled will reward the player with a fourth star on the main menu.
Phone Call[]
“Uh hello, hello? Uh, this is just to inform all employees, that due to budget restrictions the previously mentioned safe rooms are being sealed at most locations. Including this one. Work crews will be here most of the day today constructing a false wall over the old door face. Nothing is being taken out beforehand, so if you left anything inside, then it's your own fault. Management also requests that this room not be mentioned to family, friends, or insurance representatives. Thanks again, and remember to smile. You are the face of Freddy Fazbear's Pizza.
” |
Trivia[]
- Unlike the other games in the series, Five Nights at Freddy's 3 is the first one to have a name other than "Night 6" for Night 6, though all still contain an ending.
- Five Nights at Freddy's 3 is the only game in the series to have only six nights, whereas the others carried on to one or more exclusive final nights.
- By extension, it is one of the three games in the Clickteam Series to not have a Custom Night of any sort, the others being Five Nights at Freddy's 4 and Freddy Fazbear's Pizzeria Simulator.
- It has been proven that the only actual possible way to get a ventilation error on this night is to be jumpscared by a phantom animatronic or idle in the office for too long. This is due to an oversight that does not associate a ventilation error timer to Springtrap's AI level on this night, meaning the game will never trigger a ventilation error on its own (according to the code, ventilation errors are supposed to occur on a 60-second timer).
- The newspaper at the end has some interesting Easter Eggs associated with it:
- If the image of the newspaper is brightened, one can barely see Springtrap, peeking from behind the Freddy figurine.
- The blurred text surrounding the article shows Scott Cawthon talking about the development of the original game.