- Not what you were looking for? See Night 6 (disambiguation).
Night 6 is the sixth playable night of Five Nights at Freddy's. It is unlocked after the completion of Night 5.
Gameplay[]
With the exception of 4/20 mode in the Custom Night, Night 6 is the most difficult night to beat. Often nicknamed "Nightmare Mode", all animatronics are incredibly active, and the player must be very careful in order to complete this night. Unlike the previous five nights, there is no phone call or audio recording at the start of the night.
Upon completion, the player will see a slightly modified version of the same screen displayed after completing Night 5, which now says "You've earned some overtime!" as an additional line of text, plus a salary raise of 50 cents. The check is also pink instead of light green and dated 11-13-XX. The player will earn the title of "Employee of the Month" instead of "valued employee."
On return to the title screen, below the option "6th Night", there is another option entitled "Custom Night", allowing the player to set the difficulty of the animatronics' A.I. manually (besides Golden Freddy). Also, upon completing Night 6, players will receive a second star on the menu.
Strategies[]
The most common strategy to surviving Night 6 is for the player to:
- Check Foxy and Freddy Fazbear (based on where he is. It is recommended to start watching him from the Show Stage.)
- Check the Hall lights.
- Repeat.
Alternatively, the player can:
- Check only Freddy (on the Show Stage).
- Check the Hall Lights.
- Check Pirate Cove every 2-3 cycles.
- Repeat.
Another way the night can be beaten:
- Do not check the cameras until Freddy reaches camera 7. This is indicated when he laughs twice.
- Check the door lights every cycle
- Keep an eye on Freddy, while he is at camera 7. This can also tell the progress of Chica, as she also has to pass that camera.
- Foxy only needs to be checked every hour or every 20% power decrease. It is a good idea to close the left door before this is done just in case, he is in attack phase.
- Using this strategy, it should be possible to beat the night just as or just before running out of power.
Tips[]
- Despite rumors, Foxy will still attempt to attack regardless of whether or not the player looks at Pirate Cove. This is assumed to be a bug that was fixed in the 1.13 update.
- The robotic, distorted sounds that Bonnie and Chica make when in the hall corners are audible even when the Monitor is not raised, so if the player hears it, they should check the lights frequently.
- Freddy can appear at the East Hall Corner almost instantaneously at almost any time, so a heavy eye must be kept on him.
- If the player continuously checks on Freddy, then it is possible to beat Night 6 without him leaving the Show Stage at all.
- In order to complete the night, these power milestones should be reached:
1 AM, should have at least 80% power.
2 AM, should have at least 60% power.
3 AM, should have at least 40% power.
4 AM, should have at least 25% power.
5 AM, should have at least 9% power.
If this process is done correctly, there is a significantly higher chance that Night 6 will be completed successfully.
Completing the Game[]

The check earned for beating Night 6.
Upon completing the sixth night, the player will be greeted with a happy-toned image of a $120.50 paycheck with a background of the animatronic band in a non-disturbing daytime light.
While this screen is shown, the Toreador March plays, which is the same jingle played when Freddy Fazbear is in the Kitchen or during the power outage sequence. After being returned to the menu screen, there will be two stars under the game's title and another option at the bottom titled "Custom Night" underneath the 6th Night option.
AI Data[]
Animatronic | 12 AM | 1 AM | 2 AM | 3 AM | 4 AM | 5 AM |
---|---|---|---|---|---|---|
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4 | 4 | 4 | 4 | 4 | 4 |
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10 | 10 | 11 | 12 | 13 | 13 |
![]() |
12 | 12 | 12 | 13 | 14 | 14 |
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16 | 16 | 16 | 17 | 18 | 18 |
Trivia[]
- There is no phone call at the beginning of this night.