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Not what you were looking for? see Night 5 (disambiguation).

Night 5 is the fifth night of Five Nights at Freddy's: Sister Location. The player, depending on their actions on previous nights, has to choose one way or another in order to obtain an ending.

Job Description[]

After entering the Primary Control Module, the player is assigned to perform maintenance on Circus Baby via Parts/Service which is reached via Funtime Auditorium again. After doing so, Baby will direct the player in how to retrieve a chip from her body and request they send her to the Scooping Room.

There are two ways to complete this night, both with an ending.

  1. Baby will redirect the player to the Funtime Auditorium, where they must reach the Scooping Room without dying. After reaching the Scooping Room, the ending of the game will play out.
  2. If the player completes the Circus Baby death minigame properly - thereby obtaining the keycard from it - they will be able to enter the Private Room where they will face off against Ennard in the classic gameplay style of Five Nights at Freddy's of surviving until 6 AM by shutting Ennard out of the room with powered security doors while on a limited power supply.

HandUnit[]

Once again, the girl exclaims:

Daddy isn't watching.


The HandUnit now explains the final day of the week to the player.

Welcome back to your last day on the job. That is, the last day of your first week. Some of the most valued qualities that we like to see in new employees are determination, fearlessness, and a genuine disregard for instinctive self-preservation. You've earned your one week bonus which will be given to you in the form of a delightful gift basket, the cost of which will be taken out of your next paycheck. We have gift baskets containing fruit, nuts, flowers, and of course, the ever-popular cash basket. Using the keypad below, please enter the first few letters of the gift basket you would like to receive.


The monitor will autocorrect into "Exotic Butters" either way.

It seems you had some trouble with the keypad. I see what you were trying to type, and I will autocorrect it for you. Thank you for selecting Exotic Butters.

Please be aware that there are still two technicians on site today. Try to avoid interfering with their work, if possible. Also, feel free to ask them why they are still there, and encourage them to go home.


After the player enters the Circus Control, the HandUnit will ask the player to perform their usual check on Ballora and Funtime Foxy.

Let's check on Ballora, and make sure she's on her stage.


After turning on the lights, the player sees one of the technicians from Night 4 earlier, hanging in the Ballora Gallery, but HandUnit mistakes them for Ballora and asks the player to check on Funtime Foxy.

Great. Now, let's check on Funtime Foxy.


After turning on the lights, the player sees the other technician also hanged in Funtime Auditorium, who is again mistaken for Funtime Foxy by HandUnit, who believes everything is in its normal condition.

Great. It looks like everything is as it should be in Funtime Auditorium. Your task today will involve more maintenance work. Circus Baby had a rough day, and is in need of repair. You will be required to reach the Parts & Service room by once again sneaking through Funtime Auditorium. As always, please proceed with caution.


After the player makes it through Funtime Auditorium, the player is informed about what they are supposed to do in Parts & Service.

Great job reaching Parts & Service. Circus Baby has been deactivated for an unknown reason. It's your job to make sure she's structurally stable and secured to the conveyor. Our technicians will take it from ther-


The HandUnit will be cut off, and Baby's voice will activate.

Can you hear me? I'm pretending. Remember how I said I could pretend? The cameras are watching. I must be careful not to move. Something bad happened yesterday. Something bad always happens. I don't want it to happen again. There is something bad... inside of me! I'm broken. I can't be fixed. I'm going to be taken to the scooping room soon, but it's not going to fix what's wrong with me. What is bad is always left behind. Will you help me? I want you to save what is good, so the rest can be destroyed and never recovered. But you must be careful. Ballora is here. In the room, with us. Ballora will not return to her stage. Ballora will not return to her body. You must be careful. You must remain calm, and listen to my voice.


The player is then given instructions by Baby to "retrieve her".

There is a passcode that you must enter before you can retrieve me. Enter the code carefully. 1, 2, 3, 4, 5, 6, 7, 8, 9.
(These voice clips are randomized each playthrough to create a random passcode)


After entering the code, a hatch will open up and Baby will instruct the player to take the card inside.

Good. A hatch should have opened. Take the card that you find inside.


The player is then instructed to go send Baby to the scooping room and go back to Funtime Auditorium to be guided by her.

Now you must turn back. I will guide you through Funtime Auditorium so you can reach the scooping room. When you are there, I want you to destroy this body. Put the card into your handheld device, and I can continue to speak to you. Now, press the green button to your left. This will send me to the scooping room.

You must follow my instructions in Funtime Auditorium. Ballora is going to follow you. She will try to catch you. I will help you avoid her. She will not follow you inside the scooping room; she is afraid. Go back now.


Baby then gives the player directions to the scooping room.

Go forward... Stop. Go forward and left... Keep going... Stop. Be silent. Go forward and left... Stop. Go forward. You are almost there... Stop. She is right in front of you. Don't move.

He is here to help, Ballora. He is not here to hurt us. Ballora, he is here to help us... Go forward again. Ballora is behind you. She is afraid of the scooping room; she will not follow you.


After entering the Scooping Room, the HandUnit interrupts the player and Baby.

Warning: You've entered a highly dangerous area. You have entered from Maintenance Hatch 1B, reserved for cleaning and repair of the scooper. Entering this side of the room is strictly prohibited by unauthorized persone-


The HandUnit is cut off once more, and the player is informed of the true reason why they are there.

You are in the scooping room now. Funtime Foxy has already been here today. Funtime Freddy has already been here today. Ballora has already been here today. Circus Baby has already been here today.

I've been out before, but they always put me back. They always put us back inside. There's nowhere for us to hide here. There is nowhere to go... when we look like this. But, if we looked like you, then we could hide. If we looked like you, then we would have somewhere to go.

The scooper only hurts for a moment.


The player is then hit by the scooper and killed. A cutscene is shown of the allegedly surviving player viewing themselves in a mirror, only for their eyes to open and reveal themselves as Ennard's, indicating that its plan succeeded.

After the technician's death, the girl from the beginning exclaims once more:

Don't tell daddy that I'm here. I wanted to watch the show too! I don't know why he won't let me come see you, you're wonderful! Where did the other children go?


Strategies[]

First, the player must reach Parts & Service through Funtime Auditorium. However, Funtime Foxy is not here this time, leaving crossing the room effortless. Once in Parts & Service the player must open a hatch on the side of Baby's head. Baby will recite a code (which is random for each attempt), and the player must enter each number within around two seconds of its recitation. Failing to do so will result in an attack by a maskless Ennard. Upon inputting the entire code successfully, the player must take a chip from Baby's left arm and send her off to the Scooping Room via a green button. Depending on the desired ending, the directions for the night diverge here.

Real Ending[]

Baby will direct the player safely through Funtime Auditorium to avoid the maskless Ennard and help them reach the Scooping Room. Baby's directions are as follows:

  1. Go Forward
  2. Stop
  3. Go Forward and Left
  4. Keep Going
  5. Stop
  6. Go Forward and Left
  7. Stop
  8. Go Forward
  9. Stop and Stay Still
  10. Go Forward

The player will then proceed into the Scooping Room and the end of the game. The player is then subsequently killed by the Scooper and used by Baby/Ennard as a suit to leave Circus Baby's Entertainment & Rental.

Fake Ending[]

If the player obtained the Keycard, instead of following Baby's directions, they may turn right in Funtime Auditorium to find the door to the Private Room. Entering in here allows the player to face off with Ennard in classic Five Nights at Freddy's style. The player must survive until 6AM on limited power while keeping Ennard out using shutters on the doors on either side and the vent in front of them.

Similar to Five Nights at Freddy's 4, sound cues will tell the player where Ennard's location is. So, using stereo headphones is highly recommended for this challenge. One of the sound cues will be various clips of Baby's voice speaking to the player, confused at their defiance. It is advised that the Monitor be used sparingly and briefly, as it drains the power quite rapidly. The key is to listen to the screeches on the ground, which indicate Ennard's movements and whereabouts. If the player runs out of power, their last chance of survival, just like the first game, is at 5AM, where all they can do is hope the clock hits 6AM before Ennard can jumpscare them. After 6AM, the player will return home, watching another episode of The Immortal and the Restless. After the program ends, Ennard will then be seen limping in front of the player, as the screen fades to black. The end credits will then roll. Instead of the red glitching "The End" screen, it'll be a stand-alone blue.

The Immortal and the Restless - The Finale[]

If the player completes the night in the Private Room, they will be awarded with the season finale of the show.

  • Narrator: As the trees sway in the wind, so also do emotions sway between star-crossed lovers!
  • Vlad: You burned down my house?!
  • Clara: You call that a house? It was like a morgue in there.
  • Vlad: I may be undead, but you're heartless.
  • Clara: You need to see your son!
  • Vlad: The baby isn't mine!
  • Clara: He ate the cat!
  • Vlad: Sounds like something he got from your side of the family!
  • Clara: Well, how's this? I'm keeping the diamond ring.
  • Vlad: The joke's on you! I found it in a kid's meal!
  • Clara: You bought a kid's meal? Oh, Vlad!
  • Vlad: Clara!
  • Narrator: As the hair on the back of a cat stands up straight, so also does the love between Vlad and Clara stand up against all obstacles. But what about the baby? What about the backed child support? Stay tuned next season for those answers, and more.

Soon after the show ends, Ennard will be seen crawling from the right corner into the player's view, before the screen fades out.

Trivia[]

  • This is the first time in which a protagonist of the Five Nights at Freddy's series canonically dies during main gameplay and potentially the first overall depending on the true identity of the protagonist of Five Nights at Freddy's 4.
  • Five Nights at Freddy's: Sister Location is the first mainline game in the series to have exactly five nights on release.
    • A Custom Night has been released, however, making the game contain at least six nights overall.
    • Only almost 8 Years later another game would have exactly five nights, this being Five Nights at Freddy's: Into the Pit.
  • The way Ennard walks around in the Private Room is similar to how Bonnie seemed to teleport into rooms in Five Nights at Freddy's.
  • The Private Room shares many game mechanics from all four of the previous Five Nights at Freddy's games.
  • While in the Private Room, if the player types "1983" into the keypad, camera feeds of the Bedroom, Bed, and Hallway from Five Nights at Freddy's 4 will appear on the monitors on the desk.
  • Many believe that the Private Room is a separate night, due to the fact it carries the same 12 AM to 6 AM rule, the use of a camera, and the limited power. However, as the events of the Private Room lead to a possible non-canonical ending, this is not the case.
  • The names of the endings came from when brightening the "The End" screens.
  • The cutscene of Eggs Benedict after being scooped does not appear in the mobile version of the game.
  • Removing Baby from Parts & Service with mods reveals that Ennard is behind her.
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