- Not what you were looking for? See Night 5 (disambiguation).
Night 5 is the fifth and final main night of Five Nights at Freddy's 4.
Gameplay[]
Unlike the previous nights, there is only one animatronic active on this night, being Nightmare Fredbear. The breathing the other Nightmare animatronics make is replaced by laughter.
Upon completing this night, the player will unlock the Extra menu, with the Animatronics and Making Foxy features available in said menu.
Strategies[]
In this night, a number of features of the previous nights change; for instance, all the other nightmare animatronics are replaced by Nightmare Fredbear. However, Nightmare Fredbear puts a much more challenging strain on the player. To keep Nightmare Fredbear away, the player must close the door very quickly when he appears in the hallway, and if he appears on the Bed, hold the flashlight on him until he disappears. If he is in the Closet, the player must close the door until they hear him leave.
This night brings back visual cues to the game, as Nightmare Fredbear will never directly jumpscare the player simply for shining the flashlight, only if they are late in reacting after it has been flashed. Audio cues are still required for detecting when the player must fend off Nightmare Fredbear from the Closet or the Bed, as his laughter indicates he has infiltrated the bedroom. Keep in mind that if the player hears laughter and footsteps at the same time, Nightmare Fredbear is in the room, however, if the player hears laughter, then footsteps, then Nightmare Fredbear has not infiltrated the room, and is instead near the left or right door. Failure to immediately investigate both places where he could hide will result in at best a 50/50 chance of finding where he is, or at worst, in imminent death. It is possible, that Nightmare Fredbear can go to the right/left side and then immediately go to the other side. To protect themselves, the player should listen for footsteps very carefully to locate him. If they hear him go to the left/right side, and then hear footsteps again, means that he moved to the other side. Whenever the player holds the door shut when Nightmare Fredbear is in the hall, it is important that they do not let go of the door until they hear his footsteps.
End-of-Night Sequence[]
Night 5's End-of-Night Sequence may be the most significant sequence in the game, as it reveals the culprit of an incident involving the protagonist's head being crushed. This incident has been confirmed to be the Bite of 83.
The sequence begins with the text "0 days until the party". The sequence then shows the pizzeria in which the boy was left off with four older children wearing masks of Freddy, Foxy, Bonnie, and Chica. They force the boy to the stage in an effort to terrorize him the most. His head gets stuck inside Fredbear's mouth. Fredbear's mouth then clamps down on the boy's head.
After this end-of-night sequence, the game returns to the title screen and reward them with the first star, as well as access to Night 6.
AI Data[]
Animatronic | 12 AM | 1 AM | 2 AM | 3 AM | 4 AM | 5 AM |
---|---|---|---|---|---|---|
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0 | 0 | 0 | 0 | 0 | 0 |
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0 | 0 | 0 | 0 | 0 | 0 |
![]() |
0 | 0 | 0 | 0 | 0 | 0 |
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0 | 0 | 0 | 0 | 0 | 0 |
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12 | 12 | 12 | 12 | 12 | 12 |
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0 | 0 | 0 | 0 | 0 | 0 |
Trivia[]
- For a long time, the end-of-night sequence was believed to be the Bite of 87 mentioned in the first game. However, it was later confirmed by Scott Cawthon that the minigames occurred in 1983, as hinted by the Fredbear and Friends commercial.
- The protagonist does not seem to die at the site of the incident but, rather, is taken into a hospital.
- This is the only night in the entire franchise to only have only one animatronic active. The only exception is if the player uses the "All Nightmare" challenge.