- Not what you were looking for? see Night 5 (disambiguation).
Night 5 is the fifth playable night of Five Nights at Freddy's 3, as well as the final night in the main storyline of the game.
Gameplay[]
This night is very difficult, as Springtrap and the phantom animatronics are very active. If the player manages to pass the night, they will be rewarded with one star on the title screen.
Strategies[]
The player must be very quick when checking the cameras, to avoid a jumpscare by the phantoms. If Springtrap appears in a room, play the audio to keep him there. Reboot any systems, then check again. Should he enter a vent, the player must seal it off as quickly as possible. If Springtrap so happens to be leaning over the door next to The Office, the player has an extremely limited amount of time to switch to the nearest camera and play audio.
The player can try one last tactic, which implies a high risk of getting Springtrap into The Office but can potentially save the night. The player can attempt to play audio in CAM 01 and sometimes Springtrap will move there for a short time, despite seeing the player in The Office. It is also advised that, when attempting this, the player should only exit the Monitor until Springtrap is in that camera, in order to avoid a possible Game Over.
However, staying on the Monitor too long like this may also cause Springtrap to slink into The Office and hide behind the Monitor. In that case, if the player does not get attacked after exiting the Monitor the first time, the player should sit and stare at that side of the room to stall the threat. The best time to do this strategy is when Springtrap gets close enough, about CAM 02. If Springtrap gets into a vent, the player should wait until he can be seen in CAM 15, then play audio in CAM 02. However, the player may get a Video Error by waiting. In this case keep the Monitor up and it is possible that Springtrap may delay his attack, giving the player possibly all the time they need until 6 AM.
Minigame[]
Unlike the previous nights, this night's minigame involves the player controlling what appears to be a dead crying child, with a similar sprite to one in the previous game's Death Minigames. There is no Shadow Freddy to guide the player, however, ending the minigame requires the player to go to the same room as the previous minigames. The player can enter the boarded-up safe room that, in the previous minigames, could not be entered by the animatronics.
When the player enters this room, they will notice that there are a few other crying children standing near the entrance. William Afton is in this room and will start panicking and avoiding the player when approached. After a certain point, William Afton will flee into the Springtrap suit.
He stands up and marvels at his idea, laughing, until the spring lock mechanism in the suit malfunctions, and he bleeds to death. The dead children will then fade away.
Tips[]
Springtrap is very active on this night and the phantoms appear more often, so the player should be quick checking the cameras. Until a ventilation error occurs it is very easy and highly recommended for the player to play the audio in CAM 10, preventing Springtrap from moving further.
In this night, every second use of Audio will cause Audio Device's Error.
Hidden Minigame[]
The clue the player should have picked up was Shadow Bonnie in the wall this time, this refers to a new very hard to see section of The Office. Right in the shadow to the right of the small plushies of the other characters is Shadow Bonnie, double-click it to access the minigame. This minigame belongs to Shadow Bonnie. He will be very glitched and the game itself will be too. Pressing the down arrow will cause Shadow Bonnie to phase through various other minigames previously played, however one highly glitched minigame shows a child in the bottom left, this is the child the player needs to get to. To do this, go to BB's minigame and use the same corner trick used while in that actual game. Then glitch back to the child and Bonnie will be outside the confines of the box previously, simply get to the child and give him the cake to finish.
From here, the final minigame the player needs to complete is The Puppet's. Go to CAM 03 and double click The Puppet's poster, then run all the way to the right; all the ghostly children that have been rescued will be here and the final child is now able to be given cake. All the children will have their animatronic masks on together and disappear, with the balloons floating off. This signals that the player has finished the hidden minigames and put the children's souls to rest. Finishing the game now with this minigame complete will show the "Good Ending".
Completion[]

The Bad Ending, showing the animatronic heads' left eye sockets glowing, indicating the children's souls are still trapped.

The Good Ending, which does not show glowing eye sockets, possibly indicating the rest of the children's souls.
When the player completes this night, they unlock "Nightmare," the third game's equivalent to Night 6, and they unlock access to "Extra", a feature accessible from the main menu. The player is also rewarded with the first star on the main menu screen.
The screen shown upon completing the night depicts an ominous picture of the original animatronics' heads laying on an unknown flat surface with a single light illuminating it. The exact picture differs depending on the endings; in the bad ending, the heads glow brightly, signifying that the animatronics are still haunted. Fortunately, this is not the case in the good ending, where the heads do not glow, implying that the children's souls have finally been put to rest. This is assuming the children's souls did indeed possess the animatronics, of course. After getting the good ending, the player will be awarded another star on the main menu screen.
Phone Call[]
“Hello, hello? Umm, this is just a reminder of company policy concerning the safe room. The safe room is reserved for equipment and/or other properties not being currently used, and as a backup safety location for employees only. This is not a break room, it should not be considered a place for employees to hide and/or congregate. And under no circumstance should a customer ever be taken into this room, and out of the main show area. Management has also been made aware that the Spring Bonnie animatronic has been noticeably moved, and would like to remind employees that this costume is not safe to wear under any circumstances. Thank you, and remember to smile. You are the face of Freddy Fazbear's Pizza.
” |
Trivia[]
- Ralph mentions a "Spring Bonnie" costume in the phone call, hinting at Springtrap's origins.
- This night's minigame reveals that Springtrap is, in fact, a springlock suit.
- Night 5 of the third game is the first in the series that doesn't disclose the protagonist's identity with the use of a paycheck.
- In the trailer for Five Nights at Freddy's 3, Springtrap is in a similar position to that which William Afton dies in, possibly making a connection.
- The song that plays when the player beats Night 5 and gets the good ending is called "Don't Go" by Tim Juliano.
- The glow of an additional head can be seen in the background in the bad ending and is absent in the good ending. It is speculated that it belongs to Golden Freddy.
- The interesting fact is that this additional head's eyes are both glowing, as opposed to the other heads which have only one glowing eye socket.
- This is likely just the light glowing in the left socket extending to the other one, as shown in Freddy's head and Bonnie's head.
- In the mobile version, the minigame is the hidden minigame "Happiest Day".
- This could confuse players, considering that the night minigames aren't in the mobile version at all.