Five Nights at Freddy's Wiki
Advertisement
Not what you were looking for? see Night 4 (disambiguation).

Night 4 is the fourth playable night of Five Nights at Freddy's: Sister Location. Rather than starting in the Elevator, the player starts inside a springlock suit, aimed to keep the springs wound while fending off the Minireenas.

Job Description[]

On Night 4, after witnessing Ballora getting scooped, Baby then opens the faceplates, the ten springlocks will begin to unwind, and the night's challenge will begin. The player must click and hold each springlock to wind them back up as far as the 12 o'clock position. A warning light will begin to flash on a springlock should it pass the 6 o'clock position. At the same time, Minireenas will climb up either side of the suit and must be shaken off using the A and D keys. Each shake will result in the springlocks unwinding by an amount, so shaking must be done sparingly. Other Minireenas will begin climbing into the suit from the middle as the night goes on. However, these are harmless and only serve as a reason for the springlocks to unwind faster. The player must keep this process up for a total of three real-time minutes to survive the night. Failing to shake off a Minireena from the side or allowing a springlock to make a full circle back to 12 o'clock will result in a Minireena jumpscare.

Strategy[]

It is highly suggested that before beginning the challenge, the player sets an external three-minute timer to track how close to the end of the night they are, starting it as soon as the springlocks activate. Begin the challenge by winding a springlock, preferably a corner one, all the way and continue winding the rest in a clockwise or counterclockwise fashion. The player should continue in this order to the best of their ability as the night progresses.

Once Minireenas begin to climb up, wait until one is on each side before shaking them off. This optimizes the player's shakes which will help stave off springlock failure. On occasion, the player may only have one Minireena on them or may fail to shake both off at once so they must stay aware.

As the night progresses, Minireenas will begin climbing inside the suit, which will speed up the springlocks. However, the strategy remains the same. Once two minutes pass, it begins getting difficult to keep the springlocks completely wound, so the player will have to abandon full winds, opting instead to wind back to a further point. However, the player should never shake if a springlock is at the 9 o'clock position or less or else they risk a game over. When the player gets into the last 10 seconds, it is advised not to shake any more for the remainder of the night unless a Minireena is close to the top of their suit. At this point, the springlocks are very fast and focusing on keeping them wound is more beneficial, while shaking more than likely will cause a game over.

The Immortal and the Restless - Episode 4[]

  • Narrator: As the moon rises, so also rises the tension between sworn lovers.
  • Vlad: Clara, it's not my baby.
  • Clara: Vlad, you suck.
  • Vlad: Wait, was that a vampire joke? That was sooo lame, Clara, like I've never heard that a million times.
  • Clara: Okay, well how's this, I'm taking the car!
  • Vlad: The joke's on you! It's a rental.
  • Clara: Well, the joke's on you. I set the thermostat to 90 before I left.
  • Vlad: Good, I like it warm.
  • Clara: Good! Because I also set the house on fire!
  • Narrator: How will it all end? The passion! The tension! The intrigue! Tune in tomorrow for the exciting conclusion.

Trivia[]

  • This is the only night in the entire series where the player does not start the night the normal way as intended.
  • It is unknown what character this springlock suit belongs to. However, it looks similar to the Puppet's face, as well as the Minireenas' faces (who themselves are similar to the Puppet). Some people even claim that it may belong to a redesigned version of Chica.
    • Scott Cawthon said during an interview that he would not be able to answer whose suit it is, and it would have to remain a topic of discussion.
    • If one examines all of the Funtime animatronics, Funtime Chica seems to be the closest match, given how her face is divided, such as the thin pieces of metal that run under the eyes. However, even she is not a perfect match for the face plates seen on this night.
  • In the mobile version instead of tapping the springlocks the player can hold down the springlock and it will wind up faster.
Core Five Nights at Freddy's Series Levels
Five Nights at Freddy's
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 2
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 3
Night 1Night 2Night 3Night 4Night 5Nightmare
Five Nights at Freddy's 4
Night 1Night 2Night 3Night 4Night 5Night 6Nightmare20/20/20/20
Five Nights at Freddy's: Sister Location
Night 1Night 2Night 3Night 4Night 5Custom Night
Freddy Fazbear's Pizzeria Simulator
MondayTuesdayWednesdayThursdayFridaySaturday
Five Nights at Freddy's: Help Wanted
FNAF 1FNAF 2FNAF 3Dark RoomsParts and ServiceVent RepairNight Terrors

(Curse of Dreadbear: Afraid of the DarkSpooky MansionDanger! Keep Out!

Five Nights at Freddy's: Security Breach
11PM12AM1AM2AM3AM4AM5AM6AM

(Ruin: Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9)

Five Nights at Freddy's: Help Wanted 2
BackstageFazcadeStaff OnlyFood PrepTicket BoothSister Location
Advertisement