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"You have a lot of work to do while patrons eat their pizza in the other room."
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- Not what you were looking for? see Night 3 (disambiguation).
Night 3 is the third playable night in Five Nights at Freddy's: Sister Location.
Job Description[]
On Night 3, the player is tasked with performing maintenance on Funtime Freddy. This task involves avoiding Funtime Foxy whilst crossing Funtime Auditorium, opening Freddy to retrieve a power module, and playing a game of pseudo-hide-and-seek with his Bonnie hand puppet to retrieve a second power module.
Strategy[]
Funtime Auditorium[]
Funtime Foxy is motion activated. The player needs to walk intermittently to avoid getting attacked. The beacon can be used to drive off Foxy's approach, similar to the flashlight in Five Nights at Freddy's 2, by flashing it at Funtime Foxy several times until it disappears. Continue to do this to cross the room.
Parts & Service[]
HandUnit will direct the player in how to open Funtime Freddy up by clicking a series of buttons on his face. The real challenge comes when retrieving the power module from the button on Bon-Bon as it disappears off of Freddy's hand upon getting the first. The easiest way to catch him is to keep him moving around until he reaches Freddy's right shoulder. The player should be careful moving the light over this area and slowly pan to check for Bon-Bon using just the edge of the light. Wait for Bon-Bon to slowly rise out from behind Freddy until his button is visible. The player must then quickly click Bon-Bon button to finish the challenge.
Funtime Auditorium may be crossed in a normal manner, but Funtime Foxy will jumpscare the player near the exit, knocking them unconscious, ending the night.
Trivia[]
- Yenndo can be seen in the Auditorium as a rare hallucination.
- This is the only night not to feature The Immortal and the Restless intermission.