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Not what you were looking for? see Night 3 (disambiguation).

Night 3 is the third playable night of Five Nights at Freddy's 3 as well as the last playable night of the Android demo.

Gameplay[]

On this night, Phantom Chica, Phantom Freddy and Phantom Foxy will become active. The phantoms will appear more frequently than on Night 2.

Strategies[]

Check the cameras, and if Springtrap is there, play the audio in a room farthest from the Office. Once Springtrap has appeared in the room, reboot any systems that have failed. If Springtrap gets in one of the vents, seal it off as quickly as possible. If any of the phantoms appear in The Office, wait out the jumpscare and then play the audio in a room and reboot whatever systems were disabled. Phantom Freddy is also active on this night. If Phantom Freddy is visible in the window, either look at the Monitor or Maintenance Panel view to avoid his attack.

If Springtrap is peeking inside of the doorway to The Office, the player can try to play an audio clip in CAM 01 to draw him there, which will buy some time. If it is 5 AM, using this method will increase the chances of making it to 6 AM, as well as making it on other nights.

Another strategy is to play the audio on CAM 05 then, when the audio is charged, play it on CAM 08. This is a shortcut that allows the player to lure Springtrap to CAM 08, instead of making him go through CAM 06 and CAM 07 first. The player may have to stare at Springtrap until he moves in order to play the audio in the same room, thus bringing Springtrap back. However, the player must be wary of looking at the camera too long, as using the Monitor too long may disable the video system.

It is also a good idea for the player to wait until Springtrap moves to a different camera and then to play the audio in the camera he was just in as to keep him in that same area. This strategy is also a good one in that the player only needs to play the audio when Springtrap leaves, cutting down the use of the audio devices. However, the player must be wary that Springtrap can enter the vent system on certain cameras, and if the player catches him in a vent, the vent should be sealed off immediately, or Springtrap will travel to The Office and end the game.

Audio in CAM 08, Reboot[]

This strategy works primarily on Night 2, but it can also be used for later nights. However, it becomes harder to execute as the week progresses, because the audio device will fail after a certain amount of uses.

The player must have their cameras set to either CAM 08 or CAM 09 and play the audio. If they see Phantom Freddy walking in the window and Springtrap staring into The Office, the player must not lower the Monitor, as that will result in their jumpscares and a Game Over.

Should the audio and video systems fail while the player is close to 6 AM, it is recommended to reboot the failed systems unless Springtrap is peeking out the doorway, in which case the player should simply stare at him for the remainder of the night.

Minigame[]

Like the previous two nights, a minigame will trigger when the player completes the night. This minigame is just like the previous two, except the player is controlling Chica. Shadow Freddy will again ask the player to follow it.

Doing so will eventually lead the player to the same room that displays an error message if the player attempts to enter it. Shortly after, William Afton will run out from the above room and disassemble Chica. Also, if the player strays from the path of Shadow Freddy for too long without following him, William Afton will run at and dismantle Chica regardless.

In the mobile version, the player will be playing Stage01.

Tips[]

Try to send Springtrap to CAM 08 where there are no vents for him to climb into. If Springtrap gets into a room with vents, seal off the vent.

A similar tip is to keep Springtrap at CAM 10, while also sealing off the closest vent. If any errors occur, or a phantom has done its jumpscare, the player should have enough time to get back to Springtrap at CAM 10 before he moves too far away from it.

The player should refrain from looking at the cameras too long, to avoid being jumpscared by the phantoms.

Hidden Minigame[]

The clues from the previous night this time were four, dark, skull-like symbols, which are actually cupcakes as this minigame belongs to Chica. The minigame is introduced as "Chica's Party". To play it, click the cupcakes on CAM 02, 03, 04 and 06. They appear only in this night. This minigame involves collecting cupcakes for the children, however the secret to this minigame is to ignore that and go down the first pit possible, then hug the left wall and jump back up to get past a hidden cut in the wall, fall down and follow the path to the child and give them cake to finish this minigame.

Phone Call[]

Uh, hello hello! Uh, for today's lesson we will be continuing our training on proper suit-handling technique. When using an animatronic as a suit, please ensure that the animatronic parts are tightly compressed and fastened by the springlocks located around the inside of the suit. It may take a few moments, to position your head and torso between these parts in a manner where you can move and speak. Try not to nudge or press against any of the springlocks inside the suit. Do not touch the springlocks at any time. Do not breathe on the springlocks, as moisture may loosen them, and cause them to break loose. In the case that the springlocks come loose while you are wearing the suit, please try to maneuver away from populated areas before bleeding out, as not to ruin the customer experience. As always, if there is ever an emergency, please note there's a designated safe room. Every location is built with one extra room that is not included in the digital map layout programmed into the animatronics or security systems. This room is hidden to customers, invisible to animatronics, and is always off-camera. As always, remember to smile. You are the face of Freddy Fazbear's Pizza.
Ralph,

AI Data[]

Animatronic 12 AM 1 AM 2 AM 3 AM 4 AM 5 AM
Springtrap-Icon 3 3 3 3 3 3
PhantomFreddy-Icon 3 3 3 3 3 3
PhantomChica-Icon 3 3 3 3 3 3
PhantomFoxy-Icon 1/50 1/50 1/50 1/50 1/50 1/50
PhantomMangle-Icon 3 3 3 3 3 3
PhantomBalloonBoy-Icon 3 3 3 3 3 3

Trivia[]

  • Phantom Chica is active on this night, which makes it problematic for beginners, as it is easy to trigger Phantom Chica without even knowing it. Phantom Chica's face will replace the screen on the arcade machine on CAM 07, and if looked at for too long, she will appear on the left side of The Office upon lowering the Monitor, jumpscaring the player and disabling the ventilation system.
  • Phantom Freddy becomes active on this night, possibly referencing the fact that Freddy Fazbear becomes active on Night 3 in the first game.
  • Once the player completes this night on the demo, the player will see text saying "Thanks for playing the demo! You should get the full version, things get a lot worse." accompanied by Night 6's music in Five Nights at Freddy's 2.

Gallery[]

Core Five Nights at Freddy's Series Levels
Five Nights at Freddy's
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 2
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 3
Night 1Night 2Night 3Night 4Night 5Nightmare
Five Nights at Freddy's 4
Night 1Night 2Night 3Night 4Night 5Night 6Nightmare20/20/20/20
Five Nights at Freddy's: Sister Location
Night 1Night 2Night 3Night 4Night 5Custom Night
Freddy Fazbear's Pizzeria Simulator
MondayTuesdayWednesdayThursdayFridaySaturday
Five Nights at Freddy's: Help Wanted
FNAF 1FNAF 2FNAF 3Dark RoomsParts and ServiceVent RepairNight Terrors

(Curse of Dreadbear: Afraid of the DarkSpooky MansionDanger! Keep Out!

Five Nights at Freddy's: Security Breach
11PM12AM1AM2AM3AM4AM5AM6AM

(Ruin: Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9)

Five Nights at Freddy's: Help Wanted 2
BackstageFazcadeStaff OnlyFood PrepTicket BoothSister Location
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