- Not what you were looking for? See Night 2 (disambiguation).
Night 2 is the second playable night of Five Nights at Freddy's 4.
Gameplay[]
Nightmare Foxy officially becomes active on this night and the other animatronics start to get more aggressive.
On the Halloween Edition, Nightmare Mangle, who replaces Nightmare Foxy, is active on this night.
Strategies[]
This is where the game puts the player's listening skills to the test. Nightmare Bonnie and Nightmare Chica are far less merciful than on the first night, with one of them usually being the more preferred aggressor. The same strategy applies for this night, except now Foxy must be taken into consideration. There are also more noises added to the mix, particularly footsteps, designed to disorient the player.
Foxy Behavior[]
Normally, Nightmare Foxy behaves similarly to Nightmare Bonnie and Nightmare Chica, but he can run across both hallways. He has different footstep sounds for running from one side to the other. If louder footsteps are heard on one side and the player goes to the opposite door, Nightmare Foxy will enter the closet and his behavior changes. If the player goes to the door Nightmare Foxy is approaching from and uses the flashlight, he will be forced to run away to the opposite side.
If Nightmare Foxy has entered the closet, the player must watch the closet to see when Foxy needs attention, or just check it every so often. When Foxy appears in the closet, he'll start as a Foxy plush but will gradually evolve to the state where he's bent down ready to spring the closet to attack. This can be countered by holding the closet door closed until he goes back through the stages, allowing the player to get back to the side doors. There seems to be no penalty for shining the flashlight into the closet, besides the possibility of a non-lethal jumpscare. Nightmare Foxy's main avenue of attack is when the player is attempting to tend to the Freddy Fazbear plush on the bed. He can attack while the player's back is turned.
On all nights where Nightmare Foxy is active, it's highly recommended to carefully listen for his running and which side he runs to. Preventing him from entering the closet as long as possible will give the player more time fending off the other threats. However, if the player runs to the side Nightmare Foxy is about to approach from, they must try to listen to breathing to not risk getting killed by Nightmare Bonnie or Nightmare Chica while trying to fend off Nightmare Foxy from the hall with the flaslight.
End of Night Sequence[]
The sequence with the crying child this time takes place at a diner, with the messages indicating that the boy doesn't like it there and has been left on purpose. When a man in a Golden Freddy outfit arrives, the player will be prompted to run to the left to the next screen, do so. After this, the player will see Purple Freddy/Bonnie shadows waiting there, and will be tempted to try and pass them, only to fail when the man in the Golden suit arrives. The sequence will end after this.
On the special note, if the player doesn't run left when the game asks the player to at the purple outfit screen and instead run back to the first one, the player can see a very revealing sequence involving two people briefly in the background.
The Plushtrap minigame is up again to get 2 hours off Night 3 afterward.
AI Data[]
Animatronic | 12 AM | 1 AM | 2 AM | 3 AM | 4 AM | 5 AM |
---|---|---|---|---|---|---|
![]() |
2 | 2 | 2 | 3 | 3 | 3 |
![]() |
5 | 5 | 5 | 7 | 7 | 7 |
![]() |
5 | 5 | 5 | 7 | 7 | 7 |
![]() |
1 | 1 | 1 | 4 | 4 | 4 |
![]() |
0 | 0 | 0 | 0 | 0 | 0 |
![]() |
0 | 0 | 0 | 0 | 0 | 0 |
Trivia[]
- Purple Guy resembles his sprite in the SAVE THEM minigame, however, instead of a gold badge on his chest, he has a gold nametag.