- Not what you were looking for? see Night 2 (disambiguation).
Night 2 is the second playable night of Five Nights at Freddy's 3.
Gameplay[]
In this night, Springtrap, Phantom BB and Phantom Mangle become active for the first time.
Strategies[]
Due to there not being an active antagonist in Night 1, the player should have used the night to learn the basic mechanics of both the Monitor and the Maintenance Panel as they both will be heavily utilized from this night on.
The player should first locate Springtrap on the Monitor. When the player finds Springtrap, they should play the audio clip of BB's voice in a nearby room that is further away from The Office.
If Springtrap is nowhere to be found, the player should then check the vent cameras as quickly as possible. If the player sees him in the vents, they should double click the CAM button they saw to quickly shut the vents. Phantom BB is most commonly active in Night 2 and above. If Phantom BB is in the camera view, immediately switch to any other camera view or close the cameras entirely to avoid being jumpscared by him. Because this is the second night, the camera, audio, and ventilation will last longer without failing than on later nights. Phantom Mangle is also active on this night, appearing only at CAM 04. If viewed for too long, Phantom Mangle will force down the Monitor and create a loud, garbled static that will produce an audio error.
Keep Springtrap in the Same Area[]
The player should be aware that Springtrap cannot randomly appear in a room not adjacent to the room he was previously in. Furthermore, the player should be wary not to play the audio clip in a room not connected to the room where Springtrap is.
An effective strategy is commonly used during the earlier nights because of this. The general goal for the player is to keep Springtrap in the same few rooms throughout the night, so the player can have an idea as to where Springtrap may be as well as minimize the vents that Springtrap can access.
Here are the steps the player should follow; the main idea is to confine Springtrap to the general area of CAM 08, CAM 09, and CAM 10 as they are the farthest away from The Office, and Springtrap usually starts the night around this area.
- The player should open the camera and locate Springtrap. If Springtrap is located on a camera other than CAM 09, it is suggested that they lead Springtrap to CAM 09 using the audio clip to attract Springtrap to CAM 09.
- If Springtrap does not appear on any of the cameras, the player should quickly check the vents to see if they can locate Springtrap. If Springtrap is found, the player should seal off the vent Springtrap is in, then lead him out of the vents.
- Once Springtrap is at CAM 09, the player should then switch to the vents and close off CAM 11. The player should not have to worry about CAM 11 for the remainder of the night, as long as they keep it closed. Anytime Springtrap is in CAM 11 for that moment onward, and the vent is closed, Springtrap cannot go any farther in the vents and will go back to CAM 09 once the player plays the audio clips on that camera.
- Every 10 seconds, or after fixing any Maintenance Panel errors, the player should either send Springtrap to CAM 10, wait for him to enter, then send him back to CAM 09 once he arrives. This is not a required step, but it can help the player keep control of Springtrap's location.
- Repeat.
Minigame[]
The player takes the role of Bonnie. It is the same map in the previous night, and they have to follow the Shadow Freddy like before. This "Purple Freddy" will ask the player to follow it. As the player follows it through different rooms, the Purple Freddy will end up asking the player to follow it into a room, that when they attempt to enter, will bring up an error message.
Shortly after, William Afton will run out of the room and dismantle Bonnie. Also, if the player strays from the path of Shadow Freddy for too long without following him, William Afton will run at and dismantle Bonnie regardless.
Tips[]
- If the player sees Springtrap in the doorway and the clock is at 5 AM, they can just sit and look at him. However, if the player gets jumpscared by a phantom or opens up either the Monitor or Maintenance Panel, there is a good chance that Springtrap will perform his jumpscare and attack, resulting in a Game Over screen.
- The player should keep their eyes on the camera, unless they must bring it down, or they have an error. The focus is to monitor Springtrap at all possible times, limiting his mobility.
- It should be noted that Springtrap will be much more active in later nights, so the player should practice keeping focus on the camera, lowering the need to have faster reflexes and making mistakes less dire.
- It is also good practice to prevent getting jumpscared; the player will be able to prevent many jumpscares by switching vents, and although errors are inevitable, the player can prevent the loud and distracting jumpscares that can throw them off balance.
Hidden Minigame[]
If the player explored the minigame after the previous night and saw the clues in the left corridor "BB DBL CLICK" and the series of symbols in the right, those refer to hidden places that can be clicked in this night to start the process of unlocking the hidden ending in the game. The first minigame required is BB's Minigame, to do this, look for a poster with him on CAM 08 and double click on it.
This switches the game with controls much like the other minigames of this style. Collect all the balloons but once the exit appears do not enter it. Instead find the secret wall that can be jumped through in the top left and follow the new path to the end with the flashing Balloon, ignore any other exit doors along the way. Doing this will alter the other minigames to open new paths.
The series of symbols refers to the arcade machine, where the symbols reference a button sequence to be pressed on the left-hand side. Click them in order from Top Left, Bottom Left, Top Right, Bottom Right to access Mangle's Quest. Here, the player must get to the far right collecting all of Mangle's parts without allowing the running child to hit the player.
As with BB's, do not go in the exit and instead jump over it to find a hidden wall above it that can be moved through. Fall down and then follow the new path over the balloons (which the player needed to complete BB's minigame to enable), there will be cake at the end, collect it to finish. This enables the player to give cake in the minigames, which will be needed later.
BB's minigame can now be played once more, with a new path opened. Go through the secret wall as before but this time the player will land on some balloons, follow the path to the ghostly child and run up to him, give the cake to make him stop crying. This minigame will be over.
On CAM 03, there is a picture of The Puppet which can be double clicked, in this game the player can play as The Puppet and going over to the far right will show the player how many children the player has helped, in addition to another ghostly child that the player cannot help just yet. This updates as the player helps more of the ghostly children.
If this night was completed on the mobile version, Chica's Party will start automatically.
Phone Call[]
“Hey man, okay, I have some awesome news for you. First of all we found some vintage audio training cassettes. Dude these are like prehistoric! I think they were like, training tapes, for like other employees or something like that. So, I thought we could like, have them playing, like, over the speakers as people walk through the attraction. Dude, that'd makes this feel LEGIT man. But I have an even better surprise for you, and you're not gonna believe this! We found one. A real one. Uh-oh-uh, gotta go man. uh, we-well look, it-it's in there somewhere, I'm-I'm sure you'll see it. Okay, I'll leave you with some of this great audio that I found. Talk to you later man!
” |
“Uh hello? Hello hello! Uh, welcome to your new career as a performer / entertainer for Freddy Fazbear's Pizza. Uh, these tapes will provide you with much-needed information on how to handle / climb into / climb out of mascot costumes. Right now we have two specially designed suits that double as both animatronic and suit. So please pay close attention while learning how to operate these suits, as accidents / injuries / death / irreparable and grotesque maiming can occur. First we will discuss how to operate the mascots when they are in animatronic form. For ease of operation the animatronics are set to turn and walk toward sound cues. This is an easy and hands-free approach, to making sure the animatronics stay where the children are, for maximum entertainment / crowd-pleasing value. To change the animatronics to suit mode, insert and turn firmly the hand crank provided by the manufacturer. Turning the crank will recoil and compress the animatronic parts around the sides of the suit, providing room to climb inside. Please make sure the springlocks are fastened tight, to ensure the animatronic devices remain fixed. We will cover this in more detail in tomorrow's session. Remember to smile. You are the face of Freddy Fazbear's Pizza.
” |
AI Data[]
Animatronic | 12 AM | 1 AM | 2 AM | 3 AM | 4 AM | 5 AM |
---|---|---|---|---|---|---|
![]() |
2 | 2 | 2 | 2 | 2 | 2 |
![]() |
1/1,000 | 1/1,000 | 1/1,000 | 1/1,000 | 1/1,000 | 1/1,000 |
![]() |
2 | 2 | 2 | 2 | 2 | 2 |
![]() |
2 | 2 | 2 | 2 | 2 | 2 |
Trivia[]
- It is possible to survive this night without doing anything, although the odds of this are extremely unlikely.
- This is the first night where Springtrap is active. He was presumably found just before Night 2, according to the Phone Dude.
- Phantom BB and Phantom Mangle first appear on this night, possibly a reference to BB and Mangle becoming active on Night 2 of Five Nights at Freddy's 2.
- Phantom Foxy can rarely attack the player on this night in the mobile version after lowering the Maintenance Panel.
- The color of the text displaying "Night 2" is white instead of green as it was for the first night, and it stays so for the rest of the game.
- For unknown reasons, this is the last night where Phone Dude himself talks to the player. From Night 3 onward, Ralph's training tapes will play over the phone instead of Phone Dude.
- In the end of night minigame, Bonnie appears blue, like Toy Bonnie, rather than purple. It is unknown as to why this is, as the minigame supposedly takes place in the first game's Freddy Fazbear's Pizza, and the animatronics on stage are the originals, not the toys.
- This could be an oversight by Scott Cawthon, or an intentional choice to differentiate Bonnie from the coloring of the pizzeria.
- Unlike the animatronics from the first two games, who remained inactive for the majority of the night in which they are introduced, Springtrap will become active and begin moving immediately when the night begins. As such, the player is advised to be on higher caution when beginning this night than in the previous two games.