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Not what you were looking for? See Night 1 (disambiguation).

Uh, I wanted to record a message for you to help you get settled in on your first night.
Phone Guy, Five Nights at Freddy's

Night 1 is the first playable night of Five Nights at Freddy's.

Gameplay[]

Compared to the later nights, this night is relatively easy and serves mainly as an introductory stage that accustoms the player to the game's mechanics. Freddy Fazbear will not be active (unless the power runs out), and will not move at all, although he can sometimes be seen facing the camera on the Show Stage.

The only two animatronics that are notably active are Chica and Bonnie. However, an extremely inactive player may allow Foxy to attack if not viewing the cameras at all. Golden Freddy can also be summoned on this night, which can be problematic for an unsuspecting player that doesn't know how to get rid of him. This is arguably the best night to summon Golden Freddy, as the other animatronics will rarely attack the player, giving them lots of time to try to make the poster change to Golden Freddy's.

Strategies[]

Just Close the Left Door[]

A rather simple strategy can be used more successfully on this night compared to other nights: that is to simply close the left door and do not do anything else. Do not check the Hall Lights, and do not check the Monitor. This works because if Foxy leaves Pirate Cove to attack, the left door will prevent him from entering and attacking the player.

Also, if Chica sneaks into the Office, she cannot do anything unless the player checks the Monitor, which can be easily avoided. Using this strategy should be sufficient to survive the entire night, even if the power runs out. Bonnie's efforts will be proven futile should he approach, as the left door will be closed, and that is the only door through which he may enter The Office.

If a player is more concerned with losing power, they can wait until 2 AM (around the time Phone Guy's message finishes) to close the door; the animatronics are completely disabled until this time, and will still be on the Show Stage. Using this strategy ensures that the power will not go out. On the mobile version it's best to wait until Phone Guy stops talking. And, Foxy has an 80% chance of leaving Pirate's Cove at 3AM and ending the game if the player is just waiting for the message to end without checking the cameras. So, at about 3 AM, the player should check Pirate's Cove for Foxy, and if he isn't there, close the left door immediately, and keep it closed for the rest of the night. But regardless, the player will have a lot of power left over from waiting for the message to end anyway, and that power will allow the player to still check on Chica.

Spotlight Stage[]

Another strategy is to check the door lights every 8-12 seconds, then check the stage. This allows the player to see if Bonnie and Chica have left. Then, occasionally check Pirate Cove.

  1. Check the Hall Lights every 12 seconds.
  2. Check the stage for Bonnie and Chica.

Tips[]

  • The player should get accustomed to many of the vital mechanics utilized throughout the game as quickly as possible, namely, the importance of the Hall Lights, Doors, and conserving power - as Phone Guy says, the player should use it only when absolutely necessary.
    • The player should also try not to use too much power; although this is the first night, power does drain fairly quickly, regardless of the night. Learning to look at the cameras quickly and efficiently is recommended.
  • The player should learn the patterns of the animatronics; Chica will only approach the right door while Bonnie only approaches the left.
  • Foxy can be active and attack on this night, before his official introduction on Night 2, although this requires the player to be idle for an extremely long period of time. Also, he doesn't usually attack before 4 AM comes.
  • It might also be useful to note that each "hour" in the game has a total duration of 1 minute and 30 seconds, meaning each night lasts about 9 minutes long. On the mobile version of the game, each hour lasts 45 seconds, making each night 4 minutes and 30 seconds long.
  • Bonnie and Chica tend not to move until around 2-3 AM, or around the end of the phone call (this is not the case for other nights), meaning the player really doesn't have to do much for a little while. Being sure to watch Pirate Cove is recommended, however, as Foxy will activate if the player is idle for too long.
  • Many beginning players will desire for the highest level of environmental awareness as possible. While it may provide some comfort to visually understand the locations of the animatronics via the Monitor, it is also very key to listen to the environment. Along with more ambient noises, the player may soon discover that certain sounds actually enhance their current spatial awareness.
    1. Whenever the player is able to hear footsteps, they automatically know that either Bonnie or Chica is active, on the move, and near The Office: typically whenever they reach the West and East halls.
    2. Whenever a series of loud, metallic clattering noises can be heard, the player automatically knows that Chica has wandered into the Kitchen, which eliminates any reason to check on her. The noises in the Kitchen can be heard even if the Monitor is lowered.
    3. Randomly, the player can hear Foxy sing during the Night which is an indication that he is not moving from Pirate Cove.
  • Because the animatronics are not very active on this night, it is considered the best night for summoning Golden Freddy, as the other animatronics will not really be bothersome. It is also said that Golden Freddy appears most often on this night and Night 3. New players may not know what to do when they see him, therefore he can be a real threat to inexperienced players. If the poster in the West Hall Corner changes to a close up and golden/yellow picture of Freddy with hollow eye sockets, then this means that Golden Freddy will appear in the Office when the Monitor is lowered. Getting rid of him is easy, however, and the player has a fair amount of time to react once he is in the Office. If he appears, simply raising the Monitor will cause him to disappear.

Phone Call[]

Hello, hello? Uh... I wanted to record a message for you to help you get settled in on your first night. Um... I actually worked in that office before you. I'm...finishing up my last week now, as a matter of fact, so... ..I know it can be a bit overwhelming. But I'm here to tell you there's nothing to worry about. Uh, you'll do fine. So, let's just focus on getting you through your first week, okay?

Uh, let's see. First there's an introductory greeting from the company, that I'm supposed to read. Uh, i-it's kind of a legal thing, you know. Um, "Welcome to Freddy Fazbear's Pizza. A magical place for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or a person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon as property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced."

Blah blah blah. Now that might sound bad, I know. But there's really nothing to worry about. Uh, the animatronic characters here... ..do get a bit quirky at night, but do I blame them? No. If I were forced to sing those same stupid songs for twenty years and I never got a bath? I'd probably be a bit irritable at night too. So remember, these characters hold a special place in the hearts of children and we need to show them a little respect. Right? Okay.

So just be aware, the characters do tend to wander a bit. Uh, they're left in some kind of free roaming mode at night. Uh... something about their servos locking up if they get turned off for too long. Uh, they used to be allowed to walk around during the day too. But then there was "The Bite of '87." Yeah. I-It's amazing that the human body can live without the frontal lobe, you know?

Uh now concerning your safety, the only real risk to you as a night watchman here, if any, is the fact that these characters, uh, if they happen to see you after hours, probably won't recognize you as a person. They'll [p- they'll] most likely see you as a metal endoskeleton without its costume on. Now since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to... ..forcefully stuff you inside a Freddy Fazbear suit. Um... now that wouldn't be so bad if the suits themselves weren't filled with crossbeams, wires, and animatronic devices, especially around the facial area. So you could imagine how having your head forcefully pressed inside one of those could cause a bit of discomfort... ..and death. Uh, the only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask, heh.

Y-Yeah, they don't tell you these things when you sign up. But hey, first day should be a breeze. I'll chat with you tomorrow. Uh, check those cameras, and remember to close the doors only if absolutely necessary. Gotta conserve power. Alright, good night.
Phone Guy,


AI Data[]

Animatronic 12 AM 1 AM 2 AM 3 AM 4 AM 5 AM
527 0 0 0 0 0 0
528 0 0 1 2 3 3
Chica 0 0 0 1 2 2
536 0 0 0 1 2 2

Trivia[]

  • Night 1 is available from the demo.
  • Night 1 appeared in Five Nights at Freddy's: Help Wanted as a segment part of the FNAF 1 mode.
  • Beating Night 1 from the PlayStation 4 or Xbox One port will unlock the "One Night at Freddy's" achievement.
  • The phone recording on this night is the longest of the five phone recordings, stopping shortly after 2 AM.
    • However, Phone Guy's message on the original mobile version ends at 4 AM instead of 2 AM.
  • The order of animatronic activity from greatest to least is Bonnie, Chica, Foxy, and Freddy.
  • This is one of two nights where Freddy doesn't move from the Show Stage unless the power goes out, the other being Night 2.
  • A reversed, lower-pitched version of this night's phone recording can sometimes be heard as ambiance in Five Nights at Freddy's 4.
  • There is a secret to skipping nights in the game. If the player presses the "C", "D", and "+" key in order, the time will change to 6 AM and they will automatically skip Night 1. This can be used for the succeeding nights as well.
  • It is quite rare to see Foxy on the first night, but theoretically he can attack starting at 3AM. Contrary to the mentioned "Just close the Left Door" strategy, it is theoretically possible (albeit unlikely) for Foxy to attack twice or even three times. Should this happen, he will drain enough power for the player to fall to 0% and get killed by Freddy.
  • In the original mobile version, each hour lasts approximately 45 seconds. However, this means that the power decreases faster as well and the animatronics are more active, as to balance out the difficulty.
  • On the original mobile version, there is an extremely rare chance that Chica will not activate this night.

Gallery[]

Screenshots
Textures
Core Five Nights at Freddy's Series Levels
Five Nights at Freddy's
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 2
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 3
Night 1Night 2Night 3Night 4Night 5Nightmare
Five Nights at Freddy's 4
Night 1Night 2Night 3Night 4Night 5Night 6Nightmare20/20/20/20
Five Nights at Freddy's: Sister Location
Night 1Night 2Night 3Night 4Night 5Custom Night
Freddy Fazbear's Pizzeria Simulator
MondayTuesdayWednesdayThursdayFridaySaturday
Five Nights at Freddy's: Help Wanted
FNAF 1FNAF 2FNAF 3Dark RoomsParts and ServiceVent RepairNight Terrors

(Curse of Dreadbear: Afraid of the DarkSpooky MansionDanger! Keep Out!

Five Nights at Freddy's: Security Breach
11PM12AM1AM2AM3AM4AM5AM6AM

(Ruin: Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9)

Five Nights at Freddy's: Help Wanted 2
BackstageFazcadeStaff OnlyFood PrepTicket BoothSister Location
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