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UCNMobile-screenshot02

A screenshot showcasing Toy Bonnie's jumpscare in the Sister Location themed Office of the game.

A list of all jumpscares in Ultimate Custom Night.

Overview[]

Much like the jumpscares from most previous games, the majority of animatronics in the Ultimate Custom Night will give the player a "Game Over" after a jumpscare. As a result, the player must remain very cautious, as there are many animatronics that the player must watch to ensure survival.

However, some characters in the game will jumpscare the player without giving them a "Game Over", similar to the Phantoms from the third game. Several of these nonlethal hazards are characters returning from previous games, such as Phantom Freddy, Phantom BB, Phantom Mangle, and Bonnie, all of whom can cause temporary visual or auditory disturbances following their jumpscares. Other newer characters are capable of causing nonlethal jumpscares including Helpy and Trash and the Gang, who can also create audio or visual disturbances but don't directly cause a "Game Over".

Additionally, many other antagonists in the game lack jumpscares overall, but can still pose a threat to the player through other means. These include Ralph, El Chip, Lolbit, Funtime Chica, Old Man Consequences, Minireena, Dee Dee, Balloon Boy, and JJ, most of whom can create auditory and visual disturbances, but do not cause a true jumpscare.

Trivia[]

  • Foxy's jumpscare (UCN)

    Foxy's jumpscare from Ultimate Custom Night is a good demonstration of the game's more exaggerated jumpscares.

    Most of the jumpscares in Ultimate Custom Night appear to be much more exaggerated and unrealistic than the jumpscares from any previous games, often involving the attacking animatronic to move around in extremely rapid, zany motions, and frequently involving rapid opening and closing of their mouths and eyelids. This is especially notable in some specific jumpscares, such as Foxy's.
    • In some jumpscares the shaking is so intense the background image to shake as well.
      Ennard's Jumpscare

      Ennard's jumpscare from Ultimate Custom Night demonstrates the other common style in the game, involving the violent shaking and movement of simple static images.

      Other jumpscares, however, appear to be heavily under-exaggerated; consisting simply of still images of the animatronics shaking around violently. Although this may be expected for some animatronics that lack mobility around their facial areas (e.g. the Puppet), it is also used for other animatronics that do not lack such features, such as Ennard (right).
  • The jumpscares are small in quality when looked at through the files, but are enhanced when in-game. This is due to Scott from having clickteam errors from previous games, where larger jumpscare files would make it lag or crash the software.
    • The lack of quality of some jumpscares could be due to this limit as well, since the original image size is only 480 x 270.

Gallery[]

Selectable Characters[]

Non-Selectable Characters[]

Audio[]

Audio Description
FNaFAR-Warning
WARNING:
The audio is loud and/or startling!
The sound made during Trash and the Gang's jumpscare.*
FNaFAR-Warning
WARNING:
The audio is loud and/or startling!
The airhorn sound Helpy makes when he jumpscares the player.*
FNaFAR-Warning
WARNING:
The audio is loud and/or startling!
The sound made during Fredbear's jumpscare.
Ultimate Custom Night Media
Media Content
Ultimate Custom Night (Crowd Control EditionTroll EditionMobile)AchievementsEaster EggsCinematicsJumpscaresSoundtrackUnused and Removed Content
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