Core Five Nights at Freddy's Series |
This is a list of all jumpscares in Five Nights at Freddy's 4.
Overview[]
Unlike the previous games, the only way to protect the player from the Nightmare animatronics is by using the Flashlight and closing the Doors. The player must also listen very closely for breathing when at the doors. Unlike in the previous game, all jumpscares in the fourth game result in a Game Over (with the exception of Plushtrap and Nightmare BB), and upon losing the game, the Game Over screen displays a red, bloody screen.
Nightmare Freddy and Freddles[]
Nightmare Freddy does not actually appear in his real form until his jumpscare occurs. Instead, he appears via three mini-Freddies (Freddles). The player must constantly check the Bed in order to fend off Nightmare Freddy. Failure to do so will result in one of two scenarios occurring:
- If the player has not checked the bed for a long period of time, Nightmare Freddy will attack directly from the Bedroom with his arms outstretched.
- If the player goes a while without checking the bed, only to check it later, Nightmare Freddy may appear on the bed and proceed with his jumpscare. He appears to be picking the player up.
Nightmare Bonnie, Nightmare Chica and the Jack-Os[]
Nightmare Bonnie and Nightmare Chica (as well as their Jack-O counterparts, who use the same exact mechanics) are incredibly active and obey very similar rules. Nightmare Bonnie approaches exclusively from the Left Hall while Nightmare Chica approaches from the Right Hall, similarly to their original counterparts in the first game and the corresponding vents in the second.
When Nightmare Bonnie or Chica are revealed at the doors (via their breathing), the player must close the door, as doing so will ward off either animatronic. Failure to do so will result in one of the following scenarios:
- If the player uses the flashlight while either of them are at their respective doors, it will result in a jumpscare from the door.
- If the player merely leaves the door, it will result in Nightmare Bonnie or Nightmare Cupcake (Nightmare Jack-O-Lantern) jumpscaring the player from inside the Bedroom.
Additionally, closing the door when they are down the hall will also result in one of the following scenarios:
- If the player opens the door and uses the flashlight, it will result in a jumpscare.
- If the player leaves the door, it will also result in a jumpscare from inside the Bedroom.
As such, the player is advised to check the doors often and listen closely, as failure to do so will often result in death.
Nightmare Foxy and Nightmare Mangle[]
Nightmare Foxy (as well as his Halloween counterpart, who uses the same exact mechanics) will start his night by appearing in either hall. Afterward, he will appear in the Closet. The player must check for Nightmare Foxy quite often after this occurs, as he tends to move at a faster pace than the other animatronics. Unlike Nightmare Freddy, Bonnie, and Chica, Nightmare Foxy only has one jumpscare, that being from the bedroom, similarly to the jumpscare of Nightmare Fredbear - however, when he is in his final stage, Nightmare Foxy will loudly snarl at the player when they shine the flashlight on him, though this will not result in a Game Over.
Nightmare Fredbear, Nightmare, and Nightmarionne[]
Nightmare Fredbear/Nightmare (as well as Nightmare's Halloween counterpart, who uses the same exact mechanics) behave quite oddly in the sense that he takes the role of all four of the main animatronics. Below is a list of ways for the player to protect themselves:
In the Hallways[]
Nightmare Fredbear and Nightmare tend to appear here quite often. Unlike Nightmare Bonnie and Chica, the player does not need to take caution using the flashlight in either of the two locations. Upon seeing Nightmare Fredbear or Nightmare, the player must immediately close either door. Failure to do so will result in a jumpscare.
The Closet/Bed[]
As some point during gameplay, the player can hear Nightmare Fredbear/Nightmare laugh. At this point, said animatronic has left the two main hallways and is in the closet or on the bed. If Nightmare Fredbear/Nightmare is in the closet, the player must immediately close the closet door. Assuming he is on the bed, the player must immediately shine their light at Nightmare Fredbear/Nightmare. Failure to do so will result in a jumpscare.
Plushtrap and Nightmare Balloon Boy[]
As they are not part of the main gameplay, Plushtrap and Nightmare Balloon Boy do not obey any in-game rules and instead behaves as a separate, outside task. In the "Fun with Plushtrap/Fun with Balloon Boy" minigame, the player must use their flashlight to ward off Plushtrap/Nightmare Balloon Boy. Using the flashlight while Plushtrap/Nightmare Balloon Boy has reached the player will result in his jumpscare, but this will not cause a Game Over. However, this will cause the minigame to end.
Trivia[]
- Nightmare's jumpscare is the only still image, as opposed to the animated jumpscares of the other animatronics. This is similar to Golden Freddy's jumpscare from the first game.
- Nightmare's jumpscare also appears to be the quietest jumpscare in the game, if not the whole series, as it is not nearly as loud as any of the other animatronics'.
- Nightmare's jumpscare is also the only jumpscare that does not transition to the blood splatter screen, instead, the player is immediately sent back to the warning screen.
- Strangely, the sound Nightmare Chica's Cupcake emits when jumpscaring the player is different in the Extra menu, as it uses Plushtrap's noise instead of the normal one.
- The jumpscare sound is similar to the third game's jumpscare, but is also mixed with the first game's one and what seems to be an elephant's roar.
- This is the only game in the series to not show the words "Game Over" when the protagonist dies.
- It is also the first installment in the series to not include static when the protagonist dies. Instead, it includes a blood splatter. The others being Freddy Fazbear's Pizzeria Simulator and Ultimate Custom Night, which shows a red screen and then the "Game Over" text appears.
- This game's jumpscares use animations similar to the first game, where the entire screen animates rather than having a mere separate animation for the animatronics.
- The jumpscare sound is only played in full in the Extra menu, where it is also quieter than during gameplay.
- Curiously, Nightmare's jumpscare doesn't appear in the Extra menu at all.
- In the game's original trailer, the jumpscare scream sounds a lot different than that of the final game.
- If the player is at the closet, the animatronics, except Nightmare Freddy, will not attack.
- When attacked by Nightmare Freddy at the bed and the flower was presented, it can be seen floating in the air.
Gallery[]
Main Game[]
Halloween Edition[]
Fun with Plushtrap/BB minigames[]
Audio[]
Audio | Description |
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The audio is loud and/or startling! |
The sound made by some of the nightmare animatronics during a jumpscare.
This is reused for Ultimate Custom Night and Five Nights at Freddy's VR: Help Wanted. |
The audio is loud and/or startling! |
The sound Nightmare Cupcake, Plushtrap and Nightmare BB make during a jumpscare.
This is reused for Five Nights at Freddy's VR: Help Wanted. |
The audio is loud and/or startling! |
The sound Nightmare and Nightmarionne make when attacking the player. |
The audio is loud and/or startling! |
The sound Freddles make when they're active. |
The audio is loud and/or startling! |
The sound Nightmare Foxy and Nightmare Mangle make in their final scene before leaving the Closet. |
Five Nights at Freddy's 4 Media | ||||
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