Core Five Nights at Freddy's Series
Main plotline by Scott Cawthon and partnered game companies
Not what you were looking for? See Freddy (disambiguation). hey, we've given you an empty Freddy Fazbear head, problem solved! You can put it on anytime, and leave it on for as long as you want. Eventually anything that wandered in, will wander back out.
Phone Guy on Night 1, Five Nights at Freddy's 2

The Freddy Fazbear Head is a core game object in few Five Nights at Freddy's games, first used in Five Nights at Freddy's 2.

Five Nights at Freddy's 2

Putting on freddy mask

The Freddy Fazbear Head in use while Withered Bonnie is in the Office, animated.

The mask works as the main replacement to the Doors from the first game as a means of keeping the animatronics away (the others being the Flashlight against Withered Foxy and the Music Box against the Puppet). It is an extra empty Freddy Fazbear head given to the new night shift security guard, Jeremy Fitzgerald, at Freddy Fazbear's Pizza. The player can use the head by hovering over the red tab at the bottom of the screen (next to the gray Monitor tab).

The Freddy Fazbear Head was supplied after complaints were filed "about the (animatronic) characters trying to get into the Office" by a previous security guard. It is used to fool any animatronic (excluding Withered Foxy and the Puppet) that enters The Office into believing that the player is an animatronic themselves. Being the player's only means of defense, it replaces the Doors from the previous game.


  • Prevents most animatronics from attacking the player when used correctly.
    • If Toy Bonnie, Toy Chica, Mangle, or BB are in the Air Vents' blind spots, equipping the Freddy Fazbear Head will prevent them from entering the room and attacking the player.
      • Although Toy Bonnie does enter The Office when the Freddy Fazbear Head is equipped, he leaves shortly afterwards, and the entire animation is simply aesthetic. However, in the mobile version, he takes slightly longer to leave and there is no animation.
      • Unlike the Doors and Hall Light blind spots from the first game, delaying to put on the Freddy Fazbear Head while an animatronic is in the blind spot will not cause them to enter The Office until the Monitor is raised, no matter how much time passes.
    • If Withered Freddy, Withered Bonnie, Withered Chica, Toy Freddy, or Golden Freddy appear in The Office, putting on the Freddy Fazbear Head immediately will stop them from attacking. Delaying or neglecting to put on the Head will cause the animatronic to disappear with a flicker of the lights, only for them to suddenly attack upon removal of the Freddy Head, raising and lowering the Monitor, or leaving it on for a certain period of time. The animatronic will also forcibly remove the Freddy Fazbear Head from the player in the former scenario, thus ending the night.
      • In Golden Freddy's case, he will vanish before immediately attacking the player. The head can be removed immediately after being worn. In the likely event that the player neglects to put on the mask, he will not disappear right away as most players would expect. However, if the player does not flash the light in the hall, regardless if a late reaction occurs, it is still possible to avoid him.
  • Can be equipped while the Monitor is in its lowering animation. This allows the player to immediately equip the Freddy Fazbear Head, should an animatronic be in The Office.


  • Does not fool the Puppet or Foxy.
  • Greatly reduces the player's field of vision.
  • Prevents the player from seeing the Clock and Flashlight battery.
  • Prevents use of the Flashlight and the Monitor while worn, and by extension, winding the Music Box. This is here to avoid players exploiting the Freddy Fazbear Head.
    • The Flashlight being disabled also revokes the ability to repel Foxy.
  • Does not prevent death if the head is not put on in time. This time decreases to almost immediately on later nights - especially noticeable in the Custom Night Golden Freddy preset.
  • Will not make BB or Mangle exit The Office once they are already inside.

Ultimate Custom Night

The Freddy Fazbear Head returns in the Ultimate Custom Night mashup. It is the only way to repel Toy Bonnie, Toy Chica and Withered Bonnie when they enter the Office. While Toy Bonnie and Toy Chica can enter at any moment, they are easy to fool, but when Withered Bonnie attacks, the player has a shorter time to put on the mask, however he can only enter when the player is watching the cameras. The mask cannot be used once the player runs out of power, which will leave them vulnerable to the aforementioned animatronics.

The head can also be used to make Golden Freddy disappear, but it can also be done by flipping up the monitor.

Five Nights at Freddy's VR: Help Wanted


The Freddy Fazbear Head in Help Wanted.

The mask returns in Five Nights at Freddy's VR: Help Wanted, in the Five Nights at Freddy's 2 levels. Its purpose is the same as it was in Five Nights at Freddy's 2; it wards off the animatronics that enter the Office. The player cannot use the lights or the monitor when wearing it.


The Freddy mask along with the other masks in the "Trick or Treat" level.

In the Curse of Dreadbear DLC, the Freddy mask makes an appearance in the "Trick or Treat" level from the Spooky Mansion mode as well. Besides the Freddy mask, there is a sort of animatronic masks to use: Bonnie, Chica, Foxy, BB, and Mangle. These masks can be used to avoid a jumpscare from the appropriate animatronic, while the Mangle mask's only usage is fending off Mangle to make them move away from the windows.

The player can also unlock the Freddy Fazbear Head in the Prize Counter for 20 Faz-Tokens.

The following information contains spoilers. To view them, click the [show] tag.

There is an additional mask that can be obtained by completing the Corn Maze level in the Curse of Dreadbear DLC, unlocked by going into the cellar. After unlocking it, it'll appear in the Prize Corner already spawned in, and functions similar to the other masks. The mask appears to be a white rabbit with red eyes. When this mask is put on, the player will return to the Title Scene of Curse of Dreadbear.

Five Nights at Freddy's AR: Special Delivery

Alpine ui mask off

Head icon when the head is equipped.

The Freddy Fazbear Head appears in Five Nights at Freddy's AR: Special Delivery as it was added as an extra mechanic in the Christmas Update. It can only be used when dealing with most of the Toy Animatronics, Toy Freddy, Toy Bonnie, Toy Chica, and Mangle.


The Freddy Fazbear Head equipped in Special Delivery.

In the bottom right-hand corner, there is a button to put it on and off. Simply put, unlike with the other animatronics go Haywire, the player must put on the Freddy Fazbear Head on to avoid being attacked. The player can't use the Flashlight or Control Shock the animatronic when the head is on.

  • Toy Chica must be directly looked at to avoid being attacked.
  • Toy Bonnie and Mangle are the animatronics in which the player must look away with the head on (For Toy Bonnie, you only need to look away when his eyes turn red).
  • Toy Freddy drains the player's battery, which can only be stopped if the player wears the head.

Five Nights at Freddy's 2



Five Nights at Freddy's VR: Help Wanted

Five Nights At Freddy's AR: Special Delivery

Five Nights at Freddy's 2

The sound that occurs when the Freddy Head is being put on.

The sound that occurs when the Freddy Head is being taken off.


The breathing sound heard when the player is wearing the Freddy Head.


Five Nights At Freddy's AR: Special Delivery

The breathing sound heard when the player is wearing the Freddy Head.

Five Nights at Freddy's 2

  • Before v1.032, it was possible to both use the Flashlight and wear the head by holding the CTRL key and putting the latter on. However, once the key is released, the Flashlight cannot be activated until after taking off the head. After this patch, this is no longer possible.
    • This was never possible in the mobile version. This is due to the lack of a keyboard, and the fact that two fingers cannot be placed on any mobile platforms in this game.
  • During stages of development of the second game, Scott Cawthon released a fourth promotional teaser image on his website. It contains Jeremy in the Office with the head on while Withered Foxy is in the hall. It also contained text that says "No place to run, and exactly one place to hide." Ironically, the head can't be used against Foxy in the final game.
  • When the head is used against Toy Bonnie while he is in the Right Air Vent's blind spot, he will slide from the right to the center of the player's view, staring into the head while doing so. During this interval, a loud static can be heard and the lights in The Office will flicker. Withered Bonnie, Withered Chica, Withered Freddy, and Toy Freddy also do this but do not slide.
  • If an animatronic (other than Mangle or BB) has appeared in the Office, the head can save the player if equipped immediately after the Monitor is put down.
FiveNightsatFreddys2 12-16-2014 7-36-14 AM-616

The Freddy Head glitch.

  • There is a glitch in the game in which the Freddy Head stays on while pulling up the Monitor. This makes both the head and the Monitor permanently remain up for the rest of the night.
    • This means that the player is prone to Foxy, due to being unable to use the Flashlight.
  • Barring Mangle, BB, and Golden Freddy, if the player puts on the Head when an animatronic appears in The Office, they are unable to take the head off until the animatronic leaves.
    • This also includes when Toy Bonnie is in the right air vent's light and goes through The Office.
  • Before the game was released, it was widely believed that the player would put the Freddy Fazbear Head on when an old animatronic was in The Office and leave it off when a new animatronic was in The Office, because it was thought the new ones were made to disable the old animatronics. This was not the case in the actual game, however.
  • In the game's files, an unused meter labeled as "toxic" can be found. Some speculate this would limit the amount of time the player could wear the Freddy Fazbear Head, like running out of oxygen, since heavy breathing can be heard in the final game.
  • Toy Freddy's nose on the "CELEBRATE!" poster can still be honked while the player has the head equipped.
  • Before Clickteam's revamp of the mobile version of the game, the Monitor gave the Freddy Fazbear Head a small delay before it was useable, though the time window before an animatronic could attack was increased as compensation.
    • The window, however, increased the amount of time the animatronic was in The Office, which would put the player in a worse disadvantage state between Withered Foxy and The Puppet, especially in later nights.
  • In earlier versions of the mobile game, the animation to pull the head down was faster and more silent than its PC counterpart.
  • Strangely, if one were to brighten the head in the cutscenes that appear before every night up to Night 4, they would discover that it has a purple tinge to it, as opposed to the reddish-brown colour it has in gameplay.
    • This may just be due to the overall purplish lighting of the Show Stage.
  • If seen closely, there seems to be no teeth on the top part of the head, though this may be a minor missing detail that Scott Cawthon forgot to add in.

Ultimate Custom Night

  • The head's animation and sound are directly reused from Five Nights at Freddy's 2, the only difference is the lack of breathing sound.

Five Nights at Freddy's VR: Help Wanted

  • In Helpy's animation for the FNAF2 section of the level select monitor, the Freddy Fazbear Head has a top hat. The mask in-game, however, doesn't have a top hat. This could be an oversight by the art designer.

Core Series Objects
Air Vent LightsDoorsHall LightsCamera MonitorVent MonitorDuct MonitorMaintenance PanelControlled Shock KeypadSpringlock SuitsTerminal
FlashlightFreddy Fazbear HeadFlash Beacon
CPUDeath CoinFaz-TokensPlush SuitPlushies and ToysMODRemnant
Exotic Butters

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