This is a history sub-page related to Foxy.
Five Nights at Freddy's[]
“Also, check on the curtain in Pirate Cove from time to time. The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know...” |
His starting location is behind the curtain in Pirate Cove, from which he will emerge and sprint towards the Office to attack the night guard on any given night if he is not monitored enough. Unlike the other animatronics in the game, Foxy will hide for a while before coming to attack the night guard on the first night.
Foxy is a unique character in the game because, unlike the other animatronics (excluding Freddy Fazbear), his movement pattern is entirely set. He starts at Pirate Cove, inside of the closed curtain, next peeking out of the curtain, then starts to walk for the West Hall. However, once he becomes aggressive from not being viewed enough, he leaves Pirate Cove and rushes down the West Hall towards the Office. He does not appear anywhere else.

Foxy attacking the night guard, animated.
Foxy hides behind his curtain in Pirate Cove throughout the game. Over the course of the night, the player must use the Monitor periodically. They must also monitor Pirate Cove very regularly to prevent Foxy from emerging from his curtain and sprinting towards the Office.
When Foxy retreats, he will sometimes immediately return to Phase 2 rather than Phase 1. He is also much more active on the mobile version to compensate for shorter nights. He will sometimes run back when his A.I. levels are quite high.[clarification needed]
Contrary to popular belief, it is not necessary to look specifically at Pirate Cove to prevent Foxy from attacking, as looking at any camera will accomplish the same thing.[1]
Like Chica, Foxy's AI will increase by 1 at 3 am and 4 am.
- Activity Levels
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Phases[]
- Initially, Foxy is completely hidden behind the curtain.
- The curtain is parted slightly, allowing the player to view Foxy's face, upper half, and part of his bare legs.
- Foxy has left from behind the curtain and is now in front of the camera, shrouded in darkness, with the only indication of his presence being his glowing eyes and outline. His head is also tilted sharply to the left.
- Foxy will precede his attack by leaving the curtains wide open. Sometimes, the sign reading "Sorry! Out of Order" will change to display the phrase "IT'S ME", a message commonly associated with Golden Freddy. Foxy himself is nowhere to be seen within Pirate Cove. At this point, if the Monitor is lowered immediately and the left door is closed, the player can then view CAM 2A to safely trigger Foxy's sprinting animation.
- Foxy has now left Pirate Cove and will begin to rush to the night guard's location. When viewing the West Hall (on CAM 2A), the player will briefly see Foxy sprinting towards the security room. At this point, the player either must have already closed the door or must close it immediately, though they are very unlikely to succeed after having spotted his sprint. If the West Hall is left not viewed for about 25 seconds, Foxy will automatically sprint to the Office regardless.
- If the player's attempt to block off the left doorway has succeeded, Foxy will bang on the door a few times, and then his position will reset back to behind the drapes in Pirate Cove (he can, however, reset straight to Phase 2 on the more difficult nights or settings). When Foxy bangs on the door, the player will lose a small portion of their power, the first-time draining 1 percent of power, the second time draining 6 percent, third being 11 percent. If the player's attempt to close the left door has failed, Foxy will quickly lean into the Office and screech. The screen will then go to static and will result in a "Game Over".
Every 501 ticks, the game picks a random number between 1 and 20. If this number is less than or equal to Foxy's AI level, he will advance one phase. However, looking at any camera sets a countdown with a random value between 50-1000 frames (roughly 0.83-16.67 seconds), which will begin ticking down after the Monitor is lowered. If the random number roll occurs while the countdown is greater than 0, Foxy will not advance phases regardless of the number rolled.[1]
Five Nights at Freddy's 2[]
Classic Foxy[]
In the prequel, Foxy appeared in his pre-rebuilt, disrepaired incarnation known as Withered Foxy, who is replaced by an irreparable pile of scraps from the remains of a version of Foxy named Mangle, whose appearance is based off of a clown instead of a pirate. After the second game's events, Withered Foxy is retrofitted and repurposed for the location seen in the first game.
The original Foxy also appears in the death minigame flashback, "Foxy Go! Go! Go!".
Withered Foxy[]

Withered Foxy attacking the night guard, animated.
According to Ralph, Withered Foxy is replaced by what was once a redesigned version of Foxy, now named "Mangle" as a result of being permanently damaged.
Parts/Service is the only room in which Withered Foxy will appear on camera. If all of the other animatronics have already left, he can appear standing in the middle of the room. He will also come directly back here when the player manages to repel him. Withered Foxy will then make his way back to the hallway outside of the Office.
Withered Foxy's behavior is quite different when compared to the first game. He starts at the Parts/Service area before making his way to the hallway outside the Office and after several seconds will try to pounce the night guard from there.
Withered Foxy, along with the Puppet, completely ignores the Freddy Fazbear Head; the only way to prevent Withered Foxy from attacking is to shine the Flashlight down the hall at him several times (minimum 5) while he is there. After doing so, the player must bring up the monitor and Withered Foxy will be gone. It is possible to get rid of Withered Foxy just by shining the light for an extended period of time; however, that will consume more time and power, and thus it is not recommended.
According to Ralph, this causes him to either be "reset" or stunned, and he will eventually return to the Parts/Service room to continue the cycle. If BB enters the room, the player's lights will be disabled, revoking the ability to counter Withered Foxy. Unless the player is close enough to 6 AM, Withered Foxy will most likely cause a "Game Over".
Withered Foxy is active on all nights past Night 1. The night modes where Withered Foxy's AI is above 0 are listed as follows:
- 20/20/20/20 (20)
- Double Trouble (5)
- Foxy Foxy (20)
- Freddy's Circus (10)
- Cupcake Challenge (5)
- Fazbear Fever (10)
- Golden Freddy (20)
Withered Foxy's AI levels for each night are as follows:
- Night 1: 0
- Night 2: 0/1
- Night 3: 2/3
- Night 4: 7
- Night 5: 5/7
- Night 6: 10/15
Five Nights at Freddy's 3[]
Classic Foxy[]
Foxy returns in Five Nights at Freddy's 3, along with Withered Foxy. Like the other animatronics, he appears as one of the attractions at Fazbear's Fright. His remains can be seen at CAM 04 and his older model in the box of animatronic parts in the Office. His appearance does not affect gameplay and is only there for aesthetic purposes. His role is majorly replaced by his phantom counterpart Phantom Foxy.
Foxy also makes an appearance in the end-of-night minigames. Upon completing each night, the player will be taken to a short minigame, with graphics similar to old Atari gaming systems, during which they must navigate through a map of the pizzeria from the first game.
On the fourth night, the player will play as Foxy, standing outside the curtains of Pirate Cove. Upon exiting the Cove and trying to enter any other room, they will encounter what appears to be Shadow Freddy, instructing the player to follow it. It will lead them to a room in the east side of the building, and the player will see the remains of Freddy, Bonnie, and Chica scattered on the floor from the previous minigames.
Shadow Freddy will enter a room that is inaccessible to the player (they will receive an "ERR" message if they try to enter it). As in the previous minigames, if the player tries to walk away, William Afton will rush out and attack and dismantle Foxy, leaving his remains on the floor alongside the rest of the animatronics, and the minigame will abruptly end.
During the end-of-night minigame on Night 5, Foxy's remains can be seen scattered throughout the same room he was dismantled in, alongside the remains of Freddy, Bonnie, and Chica.
From the "Happiest Day" minigame, the child who haunts Foxy can be seen wearing Foxy's mask.
Withered Foxy[]
Withered Foxy returns in Five Nights at Freddy's 3, along with his original re-created incarnation. Like the other animatronics, he appears as one of the attractions at Fazbear's Fright. His remains can be seen in the box of animatronic parts in the Office, with his hook only visible. His appearance does not affect gameplay and is only there for aesthetic purposes.
His role is replaced by his phantom counterpart Phantom Foxy.
Five Nights at Freddy's 4[]
Like most of the other original animatronics, Foxy himself does not make any major appearance in Five Nights at Freddy's 4. The headless plushie of him can be seen in some minigames after completing each night. His other appearance is when he appears on the television in the Night 2 minigame, on what is a TV show titled "Fredbear & Friends!".
In some minigames, the protagonist's older brother Michael is seen wearing Foxy's mask.
During gameplay, his plushie can appear in the Closet while Nightmare Foxy is active.
Rather than appearing as himself, Foxy's role is majorly replaced with his nightmarish counterpart, Nightmare Foxy.
FNaF World[]
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"I assure you, I am very real."
The contents of this article or section are from a non-canon source, and thus, have no bearing on the official lore of the series. |
With his playable counterpart appearing in the RPG spin-off FNaF World, his original version also appeared as the antagonist in Update 2's minigame Foxy.EXE, a parody of Creepypasta horror games. This incarnation of Withered Foxy is shown to be malevolent and mysterious. He is voiced by Marc Martel.
Five Nights at Freddy's: Sister Location[]
A version of Foxy named Funtime Foxy makes an appearance in Five Nights at Freddy's: Sister Location. Unlike most other versions of Foxy, Funtime Foxy is not a pirate and is instead a Circus Ringmaster.
Funtime Foxy's recolored counterpart, Lolbit, can also appear in the game as a rare hallucination that occasionally replaces Ennard's mask from the Primary Control Module as well as appearing in the Custom Night.
Ultimate Custom Night[]
Foxy returns in Ultimate Custom Night as one of the many selectable characters.

Foxy attacking the player, animated.
Foxy resides in Pirate Cove alongside Bonnie. Like in the original Five Nights at Freddy's, the player must check him (but only if the figurine on the player's desk has changed to him) to slow down his attack, or else he'll escape and reach the Office. Once he's reached the Office, he will take himself apart and his pieces will be slid in through any open door or vent. Once all of his pieces are in the Office, he will reassemble himself and jumpscare the player. Alternatively, Foxy can be removed from the night (and Bonnie, if he's active as well) if the player buys the death coin and uses it on him.
The challenges in which Foxy is present are as follows:
- Old Friends (20)
- Chaos 3 (20)
Five Nights at Freddy's VR: Help Wanted[]
Foxy returns as an antagonist in Five Nights at Freddy's VR: Help Wanted. He appears in all nights in FNAF 1 and shows up as one of repairable animatronics in the Parts and Service mode. He also appears in the FNAF 2 levels, starting at Night 2. Foxy also appears as a collectible action figure and plush when completing any night, being able to see it in the Prize Counter.
FNAF 1[]

Foxy attacking the player in FNAF 1, animated.
Like the original game, Foxy hides in Pirate Cove throughout most of the game. The player has to constantly check on CAM 1C to see Foxy's current status. Foxy will often be seen peeking out his curtains as the shift goes on. The player needs to check on Foxy with a balance between frequent and not too frequent to prevent him from emerging. Failing to meet these requirements will result in Foxy moving out of Pirate Cove and running to the Office at full speed.
The player must quickly shut the left door to halt his attack. Despite this, Foxy will still drain the Office's power supply (depending on how the number of times he sprints). If the player doesn't stop Foxy in time, then he will proceed to jumpscare them, ending the night.
In addition, if the player leans too far out of either one of the Office doors, Foxy, regardless of whether he has exited Pirate Cove or not, will run into the Office and jumpscare the player.
Parts and Service[]

Foxy attacking the player in Parts and Service, animated.
Foxy has been out of commission for too long, and it's up to the player to fix him up so Pirate Cove can be reopened. First, the player must put Foxy's mask back on his endoskeleton head. Once his head is on, Foxy will begin to malfunction in the form of rapid body movements, and the player must keep an eye on him as they take fuses from numbered drawers and place them into specific receptacles in a specific order. For every fuse put in, Foxy will regain more control of his body. After putting all the fuses in, the player finishes off by putting Foxy's right eye back in its socket. Putting a fuse in the wrong receptacle or placing the wrong-colored eye into Foxy's socket will result in the lights flickering. When the lights come back on, Foxy will have vanished, only for him to dash at the player, jumpscare them, and force them to start over.
FNAF 2[]

Withered Foxy attacking in the FNAF 2 Mode, animated.

Withered Foxy's jumpscare in the Withered level, animated.
Withered Foxy appears in the FNAF 2 mode. His behavior is similar to what it was in Five Nights at Freddy's 2. Withered Foxy will regularly approach the Office with the intention of attacking them as the other animatronics will do. He starts in the Parts/Service room. Upon activating, Withered Foxy will peek out from one of the doorways to the Party Rooms. To fend him off, the player must activate the light button to send Withered Foxy away. Doing so will successfully repel him, forcing Withered Foxy to reset his pattern. However, failing to halt Withered Foxy with the light will result in a jumpscare, ending the night.
Trick or Treat[]

Withered Foxy attacking in Trick or Treat, animated.
Withered Foxy also appears in the Trick or Treat level from the Curse of Dreadbear mode, along with the rest of the withered animatronics, Mangle, and BB, where he is one of the possible animatronics that can answer the door. If he is the animatronic that answers the door, the player must put on the Foxy mask, or else he will jumpscare them.
Five Nights at Freddy's AR: Special Delivery[]

Foxy attacking the player, animated.
Gameplay[]
Foxy makes an appearance in Five Nights at Freddy's AR: Special Delivery as one of the many antagonists. Foxy will rush around confusing the player and sometimes fake out the player into thinking they are in danger. To defeat him, the player needs to shock him once he decloaks. It is also possible to obtain a Foxy plush suit that can be placed on an endoskeleton, and said endoskeleton can then be sent to salvage for parts or attack other players.
Available Skins[]
- Foxy has three skins:
Name | Image | Description |
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Radioactive Foxy | ![]() |
Introduced for the Wasteland Event since June 11, 2020. |
Ringmaster Foxy | ![]() |
Introduced for the Dark Circus Event since September 3, 2020. |
Big Bad Foxy | ![]() |
Introduced for the Scary Tales Event since April 22, 2021. |
Five Nights at Freddy's: Security Breach[]
Foxy makes many cameos throughout the Freddy Fazbear's Mega Pizzaplex, especially in the Kid's cove area.
Five Nights at Freddy's: Help Wanted 2[]
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"PLEASE STAND BY"
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Five Nights at Freddy's: Secret of the Mimic[]
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"PLEASE STAND BY"
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References[]
- ↑ 1.0 1.1 Tech Rules (Jan 16, 2020). Ruining FNAF by Dissecting the Animatronics' AI (Youtube).