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“What is it that you think you see?”
Five Nights at Freddy's 4, originally named Five Nights at Freddy's: The Final Chapter in development, is an indie point-and-click survival horror game developed by Scott Cawthon, and the fourth installment of the Five Nights at Freddy's series. The game is a prequel to Five Nights at Freddy's 2, and takes place in 1983, chronologically being the first game in the series. The fourth game deviates from previous games in many ways - instead of having a Monitor to ward away animatronics, the player must instead check the Doors, Closet, and the Bed and utilize a Flashlight and doors to ward away any nightmare animatronics outside of the Bedroom.
This time, the terror has followed you home.
In this last chapter of the Five Nights at Freddy's original story, you must once again defend yourself against Freddy Fazbear, Chica, Bonnie, Foxy, and even worse things that lurk in the shadows. Playing as a child whose role is yet unknown, you must safeguard yourself until 6 AM by watching the doors, as well as warding off unwanted creatures that may venture into your closet or onto the bed behind you.
You have only a flashlight to protect yourself. It will scare away things that may be creeping at the far end of the hallways, but be careful, and listen. If something has crept too close, then shining lights in its eyes will be your end.
Five Nights at Freddy's 4 is the first game in the series to feature more than 3 stars:
- One for beating Night 5.
- One for beating Night 6.
- One for beating Night 7 in normal mode.
- One for beating Night 7 in 20/20/20/20 mode.
The Challenges add 6 more stars to unlock. Note that these stars can't be obtained while using cheats. See here for strategies.
- One for completing the Blind Mode challenge.
- One for completing the Mad Freddy challenge.
- One for completing the Insta-Foxy challenge.
- One for completing the night with all three challenges enabled at the same time.
- One for completing the All Nightmare challenge.
- One for completing the All Nightmare challenge and Blind Mode at the same time.
The game was first announced shortly after Scottgames.com's missing hat teaser was put up. The first teaser revealed a nightmarish bear animatronic, later on revealed to be Nightmare Freddy. The next three teasers showed more of the Nightmare Animatronics, Nightmare Bonnie, Nightmare Chica, and Nightmare Foxy. The fifth teaser revealed the hat and bowtie of Nightmare Fredbear under a spotlight. Soon after, an image of Nightmare Fredbear himself appeared, in greyscale except for his hat and tie. The seventh and final teaser revealed Plushtrap and the Hallway.
On July 23, 2015, Scott released Five Nights at Freddy's 4 on its Steam page, the page containing various in-game screenshots and the trailer.
GameplayFive Nights at Freddy's 4 is a departure from the conventional series format in many ways. Most notably, rather than playing as a security guard in an office defending against roaming animatronics, the main protagonist is a child in their bedroom warding off twisted monster versions of the well-known Freddy characters. Security cameras are not present so the player must rely on environmental noises to tell if something is approaching or about to attack. Also, where the previous games could be played by frantically clicking between screens and defenses, the pace at which the game is played must be slowed down considerably, as making a move without waiting for cues can easily result in a Game Over.
Five Nights at Freddy's 4 received mainly mixed reviews from professional critics. The game was given an aggregate score of 53.33% from GameRankings based on 3 reviews and a 50/100 from Metacritic based on 5 reviews.
Unlike the previous three installments, however, the critics are largely divided from one another on several factors that the fourth game presents. The Escapist and Gamezebo praised the game for the intense environment, darker and emotional storyline, creepy ambience noise, and frightening jumpscares, while reviewers such as Destructoid criticized the same factors, stating the new mechanics were "an easy, dull, obvious trick", and noted being confused on what to do several times.
- The fourth game possesses numerous notable differences from the previous three games, including:
- This is the only game to lack a Monitor entirely.
- This is the first game in which the player can walk/move around physically.
- This is the only game in which the protagonist is not an adult working as a security guard.
- Until Five Nights at Freddy's VR: Help Wanted, where the player is a beta tester for the game.
- This is the first game without any type of Phone Guy.
- However, the Night 1 call from the first game can be heard in one of the ambient sounds of the game.
- This is the only game in the series to have a total of eight nights, meaning it has the most nights out of any game in the series (twelve if the challenges are included).
- This is the only game that does not have any physical animatronics present, as all the antagonists are nightmares, and nothing the player interacts with is actually happening.
- This changed with the release of Five Nights at Freddy's VR: Help Wanted, where the game is a game within a game.
- This is the first game to not have all of the animatronics active simultaneously on any night, unless Nightmare Fredbear or Nightmare is excluded.
- Prior to the release of Ultimate Custom Night, this game, along with Five Nights at Freddy's: Sister Location had the largest amount of antagonists, with a total of twelve.
- This is the only game to lack rare boot screens.
- This is the first game that has received a large update.
- However, this update is not shown in the mobile port of the game.
- Interestingly, the game's release date was moved up several times. The fourth game was originally set for a release date of October 31, 2015, until Scott Cawthon emailed several Five Nights at Freddy's-related YouTubers explaining the game's release was changed to August 8th, 2015 in honor of the original game's 1-year anniversary. On July 23, 2015, however, Scott unexpectedly released the full game on Steam to the public, admitting he wasn't good with release dates.
- The layout seen on the main menu screen is similar to the house layout seen in the 1983 horror film Cujo, based on the novel by Stephen King.
- Each hour takes one minute to pass.
- Before Sister Location was announced, Scott Cawthon originally intended the game to be the last in the series.
- This is one of the few games in the series where Scott Cawthon does not voice any of the characters on-screen or off-screen with the other games being Five Nights at Freddy's: Sister Location and Freddy Fazbear's Pizzeria Simulator.
- This is also the only game in the series that doesn't feature any voiced dialogue.
- "Five Nights at Freddy's 4 for PC Reviews - GameRankings". GameRankings. CBS Corporation. Retrieved on August 13, 2015.
- "Five Nights at Freddy's 4 for iOS Reviews - GameRankings". GameRankings. CBS Corporation. Retrieved on August 13, 2015.
- "Five Nights at Freddy's 4 for PC Reviews - Metacritic". Metacritic. CBS Corporation. Retrieved on August 13, 2015.
Version 1.01 was a minor update to the game, released on July 27, 2015.
- Made Nightmare Bonnie's and Chica's breathing louder.
Version 1.02 was a very minor update to the game, released on July 27, 2015.
- The patch is described by Scott as merely "minor bug fixes."
- Main article: Five Nights at Freddy's 4: Halloween Update
Version 1.1 was released on October 30, 2015. This update added a lot of content to the game, but changed none of the existing lore.
- Standard Edition: Added cheats, challenges, and a new "Fun with Balloon Boy" minigame that introduces a new animatronic, Nightmare BB.
- Halloween Edition: Includes the same features as the base game; although replacing most of the animatronics brand new designs and reskins, while the end-of-night minigames now feature halloween decorations.