- Not what you were you looking for? See Freddy (disambiguation).
“Are you ready for Freddy?”
The mobile port for Five Nights at Freddy's was first released for Android on August 25, 2014 and iOS on September 11, 2014. Both ports cost $2.99. On July 30, 2019, there was an update for the iOS version which revamped the entire game to look more like the PC version, with much more HD graphic along with bug fixes.
There was also a port released for all mobile devices running the Amazon Fire OS (such as the Amazon Kindle and Fire series of tablets). It was also priced at $2.99. But, did not come with the in-app purchases.
The only major difference between the PC and mobile versions is the addition of in-app purchases. However, this feature was only available for Android but was added to iOS.
- The time on the Clock passes by noticeably faster in the mobile edition, with each hour lasting approximately 45 seconds, making one night last 4 minutes and 30 seconds as opposed to the PC version's 86 seconds per hour and 8 minute and 36 second nights. To compensate, power also drains faster and the animatronics appear to be more aggressive.
- Some graphical effects from the PC edition (such as the static in the menu and while viewing the Monitor) have either been degraded or removed completely, presumably for memory limitations that the mobile platforms are unable to support.
- Some of the sound effects present on the original game also appear to be absent from the mobile editions.
- Golden Freddy does appear in the mobile version. However, his chances of appearing are significantly lower than in the PC version.
- The animatronics' jumpscares are quite different in the mobile version. The animatronics' jumpscares don't feature shaking at all (excluding Foxy); instead, they simply fill up the screen. Bonnie will still make his chomping motions. The jumpscares also last longer. The animation will stop after a couple seconds, and then will freeze for a short period before cutting to static.
- Golden Freddy can also just freeze the game rather than crashing it.
- When the power runs out, Freddy's jingle appears to last shorter in the mobile version compared to the PC version, possibly to compensate for shorter nights. It appears to last as a maximum 10 seconds.
- The Office's doors light button's clicking sound was originally different.
- The UI's are massive.
- The Office and the CAMs are stretched.
- The image of Freddy Fazbear displays before the main menu.
- Everything listed above is changed and fixed what it originally was in the PC version.
- After Golden Freddy's jumpscare, it takes the player back to the main menu screen instead of freezing the game.
- Like the home consoles for first three games, the stock main menu music is replaced with a original track.
- Freddy Fazbear's image screen upon starting the game is removed.
- The in-app shop menu is designed differently.
This version of Five Nights at Freddy's features an in-app shop. The shop contains a few things that can be purchased with real currency.
PlushiesThere are three in-game plushies consisting of Freddy Fazbear, Bonnie, and Chica, each costing $0.99. There is no Foxy or Golden Freddy plushie available. Upon purchase, the plushies are placed on the desk in The Office. They serve no purpose other than decoration.
These plushies reappear alongside newer ones in Five Nights at Freddy's 2, as awards for completing certain presets on the Custom Night. They serve the same purpose as they did in the first game, as decorations in the Office. They also double as in-universe prizes distributed at the Prize Corner.
Cheat Mode (Survival Kit)Along with the in-app plushies, there is also a Cheat Mode available for purchase for $4.99. This mode offers the player the options of unlimited power, a radar map that shows the location of each animatronic by showing the picture of their head, and fast nights.
Once purchased, the cheats can be used simultaneously or separately. However, Cheat Mode does not grant invincibility, as the animatronics can still get inside the Office and disable the Doors if they are not closed. Even if the player closes both doors, they can still be attacked by Golden Freddy (who, oddly enough, does not reside anywhere within the map).
- There is a little number of bugs and glitches in the original mobile port:
- If the player exits the game and returns without closing it, every sound will mute, except for the menu music, some of the sounds that the monitor makes, and Golden Freddy's jumpscare (if 1/9/8/7 is chosen on the Custom Night). A similar glitch happens on the second game's mobile port.
- If the player turns their device off when an animatronic is moving (mainly Bonnie) during a night and then if that player suddenly turns it back on, all animatronics will be disabled except for Foxy and Golden Freddy.
- This can be used to beat some of the nights and even the Custom Night.
- Sometimes when beginning a night the office's background will be a halfway black.
- Opening the cameras will get rid of the glitch.