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Not what you were looking for? see Night 1 (disambiguation).

Night 1 is the first playable night of Five Nights at Freddy's 4. This night serves as an introductory stage that acquaints the player with the mechanics of the game.

Unlike the previous installments, there is no Phone Guy to explain anything to the player. Instead the game uses tooltips over the interactive areas. To enable the player to get a feel for the game, the assault of the animatronics does not start for about 3 hours or slightly less.

The game starts up with a line saying "Five days until the party". Then an image of a pixelated Fredbear appears and begins to talk to the player. The screen changes to a crying child locked in a room with toys of the Fazbear gang (Foxy is missing his head) and the Fredbear toy on the bed, following the player with his eyes. If the player moves over to the toys, a text box will appear saying "These are my friends." To end the minigame, move the child over to the door. Once the door has been knocked on enough, the child will lay down and cry, prompting a text box that says "Tomorrow is another day." to appear and end the game.

The only animatronics active on this night is Nightmare Freddy, Nightmare Bonnie/Jack-O-Bonnie, and Nightmare Chica/Jack-O-Chica. Nightmare Foxy/Nightmare Mangle may also appear if the player shines their flashlight on the bed for 15 seconds.

In the Halloween Edition, the same events happen again, with decorations in the house.

Strategies[]

This night is fairly tame in nature to allow the player time to settle in. However, it is still extremely easy to fall into some of the lesser explained traps of the game with some mechanics being easier to pick up on than others. For the first time, there is no Monitor to view or any visual aids; the player's only cues to detect the animatronics will be of the sounds they make, so clear listening is an absolute must.

The player needs to do two things during this night in order to survive.

  1. The player must turn around to the bed every so often and flash the light to keep it free of Nightmare Freddy's small counterparts (also known as Freddles). If they are neglected, Nightmare Freddy will form and attack the player. If the bed is stared at for too long, Nightmare Foxy/Nightmare Mangle will attack from behind.
  2. Keep Nightmare Bonnie/Jack-O-Bonnie and Nightmare Chica/Jack-O-Chica away from the doors on either side. This can be done by the player running to the doors and listening for at least 3 to 4 seconds (clarified by Scott Cawthon on Steam) for breathing. If breathing can be heard, the player must close the door for a few seconds to allow the animatronic to walk away. This will be indicated by the sound of their footsteps. If breathing cannot be heard, the Flashlight must be shone down the hall to fend off a possible approach from the animatronic.

Another way to beat this night is to flash the bed from 2 AM onward. If Nightmare Foxy/Nightmare Mangle approaches, his efforts will be proven futile unless the player turns around, which can be easily avoided.

It is important to note that not being attentive enough while handling the doors can result in death if the animatronic is anywhere in the hall. If the Flashlight is shone while the animatronic is in breathing distance, they will attack. Vice versa, if the door is closed while the animatronic is down the hall, they will sprint down and attack the instant the door is opened. Patience is a virtue when dealing with the doors, but the player should also be warned that hanging around one door too long can cause the other animatronic to sneak in and attack when they turn to the bed.

End-of-Night Sequences[]

End-of-Night Minigames[]

Once the Night is over, an alarm clock will sound and 6 AM will appear on the screen. Then, another minigame sequence will begin. The crying boy will be in the room again, however, this time they can leave to explore the house with the Fredbear toy waiting for them in each room. Going to the right reveals a female's room with a broken Mangle toy lying next to a bed. Going to the left reveals a family room with a TV set and couch. If the child approaches the TV set, someone from behind it wearing a Foxy head will scare the child. This ends the sequence with the words "Tomorrow is another day." appearing once more.

Fun with Plushtrap[]

At the end of every night, the player will have a chance to skip the first two hours of the next night by playing the "Fun with Plushtrap" minigame. It is essentially "Red Light, Green Light". To win, the player must to keep the light off to allow Plushtrap to move from his chair at the end of the hall towards the player where an X lies on the floor. If the light is shined while Plushtrap is on the X, the player wins. But, if the player fails to stop Plushtrap on the X, or allows Plushtrap to move past the X, which results in a jumpscare, the player will not get two hours off the next night. It should also be noted that if the player wins the two hours off and still fails the night, they will not get two hours off on later attempts.

AI Data[]

Animatronic 12 AM 1 AM 2 AM 3 AM 4 AM 5 AM
NightmareFreddy-Icon 0 0 1 2 2 2
NightmareBonnie-Icon 0 0 1 3 3 3
NightmareChica-Icon 0 0 1 2 2 2
NightmareFoxy-Icon 0 0 0 0 0 0
NightmareFredbear-Icon 0 0 0 0 0 0
Nightmare-Icon 0 0 0 0 0 0

Trivia[]

  • Night 1 is available from the demo.
  • Beating Night 1 from the PlayStation 4 or Xbox One port will unlock the "One Night at Freddy's" achievement.
  • Each hour in the game lasts approximately 1 minute, which means each night takes approximately 6 minutes to complete - a considerably faster rate compared to the first game, which takes approximately 1 minute and 25 seconds per in-game hour.
  • The setup of the game is very much like the first game; however, Bonnie and Chica work in a far more explicit tag team, trying to get the player to pay more attention to one so the other can sneak in.
  • Sometimes if the player turns around to the bed, an IV Drip can be seen at the side, hinting that the protagonist may be ill. Additionally, a small jar of pills or a vase of flowers may also appear at the side of the bed.
  • Like in the first game, Nightmare Foxy/Nightmare Mangle only make an appearance on the first night if the player attempts to cheat Night 1 by standing in a way that prevents the triggers of any of the other animatronics from playing their attacks, given Nightmare Freddy is the only one that can get the player from behind on this Night. If the player tries to avoid Nightmare Bonnie/Jack-O-Bonnie's or Nightmare Chica/Jack-O-Chica's attacks by never turning around, Nightmare Foxy/Nightmare Mangle will put an end to that tactic.
  • It is possible to beat Night 1 with neither Nightmare Bonnie/Jack-O-Bonnie nor Nightmare Chica/Jack-O-Chica appearing at the door at all.

Gallery[]

Textures
Core Five Nights at Freddy's Series Levels
Five Nights at Freddy's
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 2
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 3
Night 1Night 2Night 3Night 4Night 5Nightmare
Five Nights at Freddy's 4
Night 1Night 2Night 3Night 4Night 5Night 6Nightmare20/20/20/20
Five Nights at Freddy's: Sister Location
Night 1Night 2Night 3Night 4Night 5Custom Night
Freddy Fazbear's Pizzeria Simulator
MondayTuesdayWednesdayThursdayFridaySaturday
Five Nights at Freddy's: Help Wanted
FNAF 1FNAF 2FNAF 3Dark RoomsParts and ServiceVent RepairNight Terrors

(Curse of Dreadbear: Afraid of the DarkSpooky MansionDanger! Keep Out!

Five Nights at Freddy's: Security Breach
11PM12AM1AM2AM3AM4AM5AM6AM

(Ruin: Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9)

Five Nights at Freddy's: Help Wanted 2
BackstageFazcadeStaff OnlyFood PrepTicket BoothSister Location
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