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Uh, hello? Hello, hello? Uh, hello and welcome to your new summer job at the new and improved Freddy Fazbear's Pizza.
Phone Guy, Five Nights at Freddy's 2

Night 1 is the first playable night of Five Nights at Freddy's 2.

Gameplay[]

This is the only playable night in the mobile demo, as well as one of two playable nights on the PC demo. It introduces players to the new mechanics of the game, such as the Flashlight, Freddy Fazbear Head, and Music Box, as well as familiarizing them with the new locations and animatronics such as Toy Freddy, Toy Bonnie, Toy Chica, and The Puppet.

Strategies[]

This night is considerably more difficult than the first night of the original game. The player should be on high alert, as the new animatronics become active at 2 AM, even during the phone call. The player should also remember to wind up the Music Box. (However, the Music Box will remain wound up until about 2 AM, whereby it will start to wind down shortly after Phone Guy mentions it.)

The player should also keep an eye on both the Left Air Vent and the Right Air Vent. If any banging is heard, the player should be sure to view both air vents in order to see which animatronic is either inside of or about to enter The Office, though this is not absolutely necessary. Withered Foxy does not generally become active on this night, but it has been reported to happen, but this is extremely rare and will be very slow if he does, so the player should frequently use the Flashlight to check the hallway in front of them. Mangle also has a chance to become active on this night, although this is very rare and can happen if the player is inactive enough.

If an animatronic is lurking in the vents on either side of The Office, the player should very quickly wind up the Music Box to about halfway, then immediately put on the Freddy Fazbear Head until the player hears more banging sounds in the vents, indicating that the animatronic has left (or, in the case of Toy Bonnie, the player will see him sliding into view and then disappearing). This will allow the player to avoid death with relative ease.

Another strategy has been found and proven to be even more simplistic.

The simplest strategy to beating the first night of the second game revolves around winding up the Music Box only, while not touching anything else. Withered Foxy does not become active on this night, thus flashing the hallway is not necessary, nor are any of the old animatronics active, so the Monitor can be kept up somewhat comfortably. Using this strategy is most likely to succeed since Toy Freddy usually does not enter The Office unless the Monitor has been pulled down multiple times.

Tips[]

  • Each hour in the game lasts approximately 1 minute and 8 seconds, which means each night takes approximately 6 minutes and 48 seconds to complete - a considerably faster rate compared to the first game, which takes approximately 1 minute and 25 seconds per in-game hour.
    • Unlike the first game, the PC and mobile versions take the same amount of time for an hour to pass.
  • A good strategy to avoid death is for the player to check the Monitor, wind the Music Box, lower the Monitor, and then to immediately equip the Freddy Head to avoid death from certain animatronics, and finally, to end by taking the head off and aiming the Flashlight down the hall in order to deter Withered Foxy, should he be there. Also, the player should listen to the vents as strange, loud banging can be heard if an animatronic is inside either vent or approaching The Office; this can save the player time since having to use the Monitor to locate an animatronic can be tedious.
  • The player should be aware that, unlike Freddy Fazbear in the first game, Toy Freddy will activate during this night.
    • If Toy Freddy is seen peering into The Office, leering closer than usual in the hallway, the player should immediately put on the Freddy Head to ward him off.
  • The Music Box will start to unwind around 2 AM, shortly after Phone Guy mentions it, so the player must pay attention to it, even during his call, as it doesn't end until around 3 AM. Toy Bonnie will also begin to move toward The Office around the same time, but since he takes a while to arrive, he is not an immediate threat.
  • To prevent the animatronics from moving, the player should shine the Flashlight on the Show Stage every few seconds while all three animatronics are still there. This will not keep them there the whole night, but if done correctly, it could effectively stall them until 4 AM.

Cutscene[]

1stNightCutscene

The full view of the first cutscene.

630

The error text.

Upon entering the game for the first time, a short cutscene will occur. The player looks out in front of them, presumably through the eyes of Freddy, at a dark room resembling the Dining Area from the first game. The player can move their mouse to the left and right sides of the screen to pan; panning left brings Chica into view and panning right brings Bonnie into view. After a while, the screen flickers and cuts out in a way similar to that of the Death Minigames, before finally going black with the word "err" in the top left corner. There is a chance that a sound akin to a mixture of radio static and the Freddy Fazbear Head's sound will play while showing a half-lighted Freddy head.

FNaF2_Cutscene_Night_1

FNaF2 Cutscene Night 1

Phone Call[]

Uh, hello? Hello, hello? Uh, hello and welcome to your new summer job at the new and improved Freddy Fazbear's Pizza. Uh, I'm here to talk you through some of the things you can expect to see during your first week here, and to help you get started down this new and exciting career path.

Uh, now I want you to forget anything you may have heard... ..about the old location, you know. Uh, some people still have a somewhat... ..negative impression of the company. Uh... that old restaurant was kind of left to rot for quite a while, but I-I want to reassure you, Fazbear Entertainment is committed to family fun and above all, safety. They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility. They even let them walk around during the day! [heh] Isn't that neat? hem. But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you!

Uh, now that being said, no new system's without its...kinks. Uh... you're only the second guard to work at that location. Uh, the first guy finished his week, but complained about...conditions. Uh, we switched him over to the day shift. So, hey lucky you, right? Uh mainly he expressed concern that certain characters seemed to move around at night, and even attempted to get into his office. Now, from what we know that should be impossible. Uh, that restaurant should be the safest place on earth. So while our engineers don't really have an explanation for this, the working theory is that... ..the robots were never given a proper night mode. So when it gets quiet, they think they're in the wrong room, so then they go try to find where the people are, and in this case, that's your office. So our temporary solution is this. There's a music box over by the prize counter, and it's rigged to be wound up remotely. So just every once in a while, switch over to the prize counter video feed and wind it up for a few seconds. It doesn't seem to affect all of the animatronics, but it does affect... ..one of them, hem. Uh, and as for the rest of them we have an even easier solution. You see there may be a minor...glitch in the system, something about robots seeing you as an endoskeleton without his costume on, and wanting to stuff you into a suit. So hey, we've given you an empty Freddy Fazbear head. Problem solved! You can put it on anytime, and leave it on for as long as you want. Eventually anything that wandered in, will wander back out.

Uh, something else worth mentioning is kind of the quirky modern design of the building. You may have noticed there are no doors for you to close, heh. Uh, but hey, you have a light! And even though your flashlight can run out of power, the building cannot. So, don't worry about the place going dark. Well I think that's it. Uh, you should be golden. Uh, check the lights, put on the Freddy head if you need to, uh, keep the music box wound up, piece of cake. Have a good night, and I'll talk to you tomorrow.
Phone Guy,

AI Data[]

Animatronic 12 AM 1 AM 2 AM 3 AM 4 AM 5 AM
Freddy Icon 0 0 0 0 0 0
Bonnie Icon 0 0 0 0 0 0
Chica Icon 0 0 0 0 0 0
Foxy Icon 0 0 0 0 0 0
BB Icon 0 0 0 0 0 0
TF Icon 0 0 0 2 2 2
TB Icon 0 0 2 3 3 3
TC Icon 0 0 2 2 2 2
Mangle Icon 0 0 0 0 0 0
GF Icon 0 0 0 0 0 0
Puppet UCN 0 0 0 1 1 1

Trivia[]

  • On this night, Phone Guy states that the animatronics have the ability to roam freely during the day. In Night 1 of the first game, Phone Guy states that the animatronics could previously roam freely during the day, but they are not programmed/allowed to any longer due to a previous incident. Also, Phone Guy was hinted to have died on Night 4 in the first game, but he is alive and well here, strongly suggesting that Five Nights at Freddy's 2 is a prequel.
  • Strangely, this phone call contains many slight nods to the first game. Phone Guy specifically states that The Office has no doors, and that its counterpart, the Freddy Fazbear Head, can be left on as long as the player wants. He also states that the building has unlimited power, so there is no penalty for checking the lights or cameras frequently.
  • Phone Guy refers to the security guard job as a "summer job", although the paycheck received at the end of the game places the timeframe in fall, being issued in November.

Errors[]

  • The Dining Room floor for the cutscenes are cut off. This is easily seen when brightened.

Gallery[]

Textures
Core Five Nights at Freddy's Series Levels
Five Nights at Freddy's
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 2
Night 1Night 2Night 3Night 4Night 5Night 6Custom Night
Five Nights at Freddy's 3
Night 1Night 2Night 3Night 4Night 5Nightmare
Five Nights at Freddy's 4
Night 1Night 2Night 3Night 4Night 5Night 6Nightmare20/20/20/20
Five Nights at Freddy's: Sister Location
Night 1Night 2Night 3Night 4Night 5Custom Night
Freddy Fazbear's Pizzeria Simulator
MondayTuesdayWednesdayThursdayFridaySaturday
Five Nights at Freddy's: Help Wanted
FNAF 1FNAF 2FNAF 3Dark RoomsParts and ServiceVent RepairNight Terrors

(Curse of Dreadbear: Afraid of the DarkSpooky MansionDanger! Keep Out!

Five Nights at Freddy's: Security Breach
11PM12AM1AM2AM3AM4AM5AM6AM

(Ruin: Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9)

Five Nights at Freddy's: Help Wanted 2
BackstageFazcadeStaff OnlyFood PrepTicket BoothSister Location
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