FNaF World: Update 2, commonly referred to as Update 2, fully known as Five Nights at Freddy's World: Update 2, is the first and final free expansion update for the main campaign of FNaF World developed and released by Scott Cawthon. The update was released on May 13, 2016. This update was also featured in the game's now-removed mobile port.
To access the Halloween Update Backstage to experience new features, either the player must first talk to the Desk Man, who also has some new dialogue, after beating the campaign or find the secret path that was added to Fazbear Hills.
Features[]
- 8 new characters were added:
- Jack-O-Bonnie - The animatronic from the fourth game's Halloween update patch. He is unlocked when beating the FNaF 57: Freddy in Space minigame.
- Jack-O-Chica - The animatronic from the fourth game's Halloween update patch. She is unlocked when beating Foxy Fighters.
- Nightmarionne - The animatronic from the fourth game's Halloween update patch. It is unlocked when beating Foxy.EXE.
- Nightmare Balloon Boy - The animatronic from the fourth game's Halloween update patch. He is unlocked when beating Foxy Fighters with an A rank.
- Purpleguy - William Afton in 8-bit style appearance. He is unlocked after collecting all cupcakes in the FNaF 57: Freddy in Space minigame.
- Animdude - A smaller version of Scott's boss form. He is unlocked after beating the Chica's Magic Rainbow minigame after 3 minutes.
- Mr. Chipper - A character from Chipper and Sons Lumber Co. He is unlocked after beating the Chica's Magic Rainbow minigame in under 3 minutes.
- Coffee - A character from The Desolate Hope. He is unlocked after beating the FNaF 57: Freddy in Space minigame without collecting upgrades.
- 2 new areas:
- 4 minigames are featured:
- 6 new enemies are added:
- Jangle - An enemy fought in Geist Lair.
- P. Goon - An enemy fought in Geist Lair.
- Neon - An enemy fought in Geist Lair.
- Souldozer - The antagonist in The Pilgrim's Progress game and a boss in Foxy Fighters minigame.
- Scott's Head - A boss from the FNaF 57: Freddy in Space minigame.
- Chica's Magic Rainbow - Final boss.
- 9 new attacks are added:
- Mega Virus
- 4th Wall
- Hocus Pocus
- Buzzsaw
- Bubble Breath
- Balloons 2
- Neon Wall 2
- Slasher
- Jack-O-Bomb
- There are also several miscellaneous changes and add-ons:
- A brand new attack type was added, used exclusively for some of the new Update 2 characters, the color for those moves is a Blazing Orange.
- Nightmare Fredbear's Bad Pizza attack is replaced by the Freddles attack.
- 8-directional movement was added in.
- DeeDee now takes much longer to reappear.
- Removed "Party Creation" text in the Character select screen.
- You can you now Honk Freddy's nose on the Title screen.
Development[]
The update's development has begun around February 2016. On February 18, 2016, fnafworld.com was updated, featuring the Halloween animatronics (excluding Nightmare Mangle), Chipper from Chipper and Sons Lumber Co., William Afton (using his Five Nights at Freddy's 3 8-bit sprite), and Coffee from The Desolate Hope. An update to the IndieDB page also featured Scott himself (as his avatar) as a playable character.
On March 30, 2016, fnafworld.com was updated again, having an easter egg at the top-right corner of the screen, showing Foxy, JJ, and Toy Chica riding planes, which debuted the "Foxy Fighters" minigame.
On April 1, 2016, a kitten from one of Scott's older games, Kitten In The Crowd, appeared as an April Fool's joke. It was removed the next day. The kitten can be found in the minigames Foxy.EXE, and FNaF 57 Freddy in Space.
On May 1, 2016, a rainbow with buckteeth, later known as Chica's Magic Rainbow, appeared.
Two days later, Update 2 was set to be released on May 13, 2016.
On release, Animdude and Mr. Chipper could be unlocked by beating their boss counterparts, this was removed in a later version of Update 2.
Trivia[]
- Scott Cawthon has confirmed that there will be no Update 3.[1]
- When Update 2 first launched, a bug caused the fan trophy to be removed, even if the player has all 48 characters. This was later fixed in v1.24.
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