Core Five Nights at Freddy's Series
Main plotline by Scott Cawthon and partnered game companies
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"Oh, birthday boy! Get ready for a surpriiiise!"

Remain mindful that this page may contains spoilers for related material. If you are new to anything, like if you have not played the game or read the book yet, please read at your own risk!

Were you looking for the gallery from the VR game?

Extra is a special menu featured in some games of the Five Nights at Freddy's series, unlocked when beating all five nights. The menus consist of full animatronic views, jumpscare animations and audio, playable minigames, model development images, challenges, modes, cheats, and some little surprises.

Five Nights at Freddy's 3

This option is unlocked when the player completes Night 5.


The option allows the player to view all of the animatronics (except Phantom Mangle, who is not listed).

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Retro Minigames that the player can find during main gameplay and then play. However, the player can play them again whenever they like, whereas they entered a Death Minigame in Five Nights at Freddy's 2 randomly after dying, obviously, in order to play them. This is unlocked when the player gets the Good Ending.

The player can play a minigame by scrolling through the options and clicking 'Play Game', with an example on the right. The minigames which are played after night completion and the 'Happiest Day' minigame are not included. Included are:

  1. BB's Air Adventure
  2. Mangle's Quest
  3. Chica's Party
  4. Stage01
  5. Glitch Minigame
The following information contains spoilers. To view them, click the [show] tag.


The Jumpscares option allows the player to view all the jumpscares of both Springtrap and the Phantom Animatronics, excluding Phantom Mangle and Phantom Puppet, as they have no actual jumpscares. This is unlocked after they complete Nightmare (Night 6).

The following information contains spoilers. To view them, click the [show] tag.



The last option in the Extra menu, this option allows the player to tweak their gameplay by enabling certain cheats to make the game easier or harder. Because of this, it can be considered a replacement of the traditional Custom Night. This is unlocked with when the player gets all three stars (since the player can get the Good Ending before beating Nightmare mode).

  • Fast Nights - When this option is checked, the nights would go much faster and, by extension, much easier to complete. Each hour is about 29 seconds, now making a night about 2 minutes and 53 seconds (rather than the usual 5 minutes and 48 seconds), the shortest night length in the series, even shorter than the first game's mobile version (tested on version 1.03).
  • Radar - The Radar cheat will, when checked, allow the player to see where Springtrap is, allowing the player to hold him back easier or find him easier when a system fails. A white dot with a red outline will be marked on the CAM where Springtrap is located. If Springtrap moves, this dot moves with him to the next CAM. Whenever the player experiences the "Multiple Springtraps" hallucination, the radar will point out the real one. This option is very similar to Cheat Mode from the Android version of Five Nights at Freddy's.
  • Aggressive - This cheat will make Springtrap much more aggressive, therefore it is the only cheat that makes the game more difficult. With this cheat and Nightmare combined, the player is theoretically simulating the highest Custom Night difficulty in Five Nights at Freddy's 3. As of version 1.03, completing Nightmare Mode with only this cheat enabled will also reward the player with a fourth star on the main menu.
  • No Errors - When this cheat is checked, none of the systems will produce any errors and fail, and the player will not have to use the Maintenance Panel at any time, making the night focused on finding Springtrap and getting him as far away as possible. This also means that the player can stare at him for a long time when he is outside the window or door at a very early time, and Springtrap will still not be able to get the player (unless they open the Maintenance Panel or Monitor). However, phantom animatronics, specifically Phantom Freddy, can still jumpscare the player.

Five Nights at Freddy's 4

The menu can only be unlocked if the player has completed Night 5. However, unlike in the third game, the player can view everything except the minigames without having to do certain tasks.


The first six nightmare animatronics are unlocked for a full view. Nightmare's full body view is unlocked by completing Nightmare mode.

The following information contains spoilers. To view them, click the [show] tag.

Making Foxy

Upon beating Night 5, a progressive gallery of the making of Nightmare Foxy is unlocked for viewing.

The following information contains spoilers. To view them, click the [show] tag.

Making Foxy.gif

Making Fredbear

Upon beating Night 6, a progressive gallery of the making of Nightmare Fredbear is unlocked for viewing.

The following information contains spoilers. To view them, click the [show] tag.

Making Fredbear.gif


The jumpscares menu functions the same way as in Five Nights at Freddy's 3. Upon beating Night 6, the jumpscares for all the animatronics are unlocked for viewing, save for Nightmare, Nightmarionne (from the Halloween Edition only), Nightmare Bonnie's bedroom jumpscare, and Nightmare Freddy's bedroom jumpscare.

The following information contains spoilers. To view them, click the [show] tag.


  • Fun with Plushtrap - Upon beating Night 6, the minigame Fun with Plushtrap is unlocked to be played freely.
  • Fun with Balloon Boy - This minigame is unlocked after beating Night 8.


Nightmare mode can be unlocked by completing Night 6.

For more information, see the Nightmare mode page.



The loading screen for Night 8 (20/20/20/20).

The infamous 20/20/20/20 mode returns, also known as Night 8. To access this end-all difficulty, the player must first have beaten Nightmare mode. Then, in the Extra menu, they must type "20202020" (without quotation marks). The option for Nightmare will change to say 20/20/20/20.

This mode functions the exact same as Nightmare mode, just with a more aggressive AI. Thus, similar strategies may be applied. Completion of this mode rewards the player with a fourth star on the main menu screen and unlocks the Challenges and Fun with Ballon Boy menus in the Extras. In 1.1, once the mode is completed, the player can no longer play this night again. Previous versions nullify this statement.


The House Map layout.

Fnaf4 cheats.png

After completing 20/20/20/20, the Cheats menu is unlocked. It was added in the Halloween update. There are three different cheats that can be activated:

  • House Map - Grants a map of the house in the top-right corner of the screen with indicators for each animatronic.
    • Blue - Nightmare Bonnie / Jack-O-Bonnie
    • Yellow - Nightmare Chica / Jack-O-Chica
    • Red - Nightmare Foxy / Nightmare Mangle
    • Orange - Nightmare Fredbear / Nightmare / Nightmarionne
  • Fast Nights - Speeds up each night for faster completion (it will take 30 seconds for an hour to pass, so each night with this cheat enabled will take 3 minutes to complete).
  • Danger Indicator - Flashes a warning icon if an animatronic is at a door when standing at it.


Fnaf4 challenges.png

This feature has arrived with the Halloween update.

  • Blind Mode - The screen is completely black and there is no time indicator to show what the time is at until the player is either jumpscared or completes the night. While active, this will also hide the House Map and Danger Indicator cheats, even if they're active.
  • Mad Freddy - Makes Nightmare Freddy more active.
  • Insta-Foxy - Nightmare Foxy/Nightmare Mangle is already in the closet at the start of the night.
  • All Nightmare - Every night will have Nightmare/Nightmarionne appear for the whole night.

Four stars can be obtained if Nightmare is completed with any of the four challenges active. A fifth star can be obtained if Nightmare is beaten with the challenges "Mad Freddy", "Insta-Foxy" and "Blind Mode" active. A sixth star can be obtained if Nightmare is beaten with the challenges "All Nightmare" and "Blind Mode" are active.

  • Mad Freddy - With this challenge, the main threat is Nightmare Freddy. After checking either the Left Hall or the Right Hall, it is recommended that the player should check the Bed and get rid of all the Freddles. Also, to make the Night easier, Nightmare Foxy/Nightmare Mangle should be kept out for as long as possible. At 4 AM, Nightmare/Nightmarionne replaces all the other animatronics.
  • Insta-Foxy - In this challenge Nightmare Foxy/Nightmare Mangle is in the closet from the start of the Night. Upon starting the Night, the player should instantly go to the closet and hold the door shut till either animatronic is on their second stage in the closet (the one just before either one is a plushy).
  • All Nightmare - Nightmare/Nightmarionne will be the only active animatronic for the entire Night. Listen for sound cues and instantly shut the door when either animatronic stops moving. The player should use the same strategy for dealing with said animatronic at 4 AM normally.
  • Blind Mode - In this mode, the screen is black and nothing can be seen. The player should listen for sound cues and keep track of where they are at all times. Since the player cannot see anything, it is impossible to know what stage Nightmare Foxy/Nightmare Mangle is in when they enter the closet, so holding the doors shut for around 6 seconds should be enough.
  • Mad Freddy, Insta Foxy and Blind Mode - This is possibly the hardest challenge in the game. Nightmare Freddy and Nightmare Foxy/Mangle should be the main priority. Follow the same strategies that were used for the individual challenges. Also, this is somewhat harder on the Halloween edition as Nightmare Mangle's static can make listening for audio cues harder.
  • All Nightmare and Blind Mode - Follow the same strategy as used in All Nightmare mode. Since the player can't see anything, this can make the Night harder. However, since only one animatronic is active in this challenge, it may be easier for the player to complete. Only shine the Flashlight when Nightmare/Nightmarionne's laugh is heard to tell whether they are in the room via their static sound.

Five Nights at Freddy's: Sister Location

The menu can only be unlocked if the player has completed Night 5.


The Extra shows all of the animatronics, some in which, show more than one character. Ennard is not unlocked until after they complete the Fake Ending.

The following information contains spoilers. To view them, click the [show] tag.

Making Baby

The following information contains spoilers. To view them, click the [show] tag.

Making Baby.gif

Making Freddy

The following information contains spoilers. To view them, click the [show] tag.

Making Funtime Freddy.gif

Making Foxy

The following information contains spoilers. To view them, click the [show] tag.

Making Funtime Foxy.gif


The blueprint shows a full map of Circus Baby's Entertainment and Rental as well as different angles of rooms, minus the Private Room and Scooping Room.

The following information contains spoilers. To view them, click the [show] tag.

Exotic Butters

At the end of the Fake Ending, the player unlocks a basket full of Exotic Butters. It is given to the player as their paycheck from a typo from the monitor. Clicking on it will have the HandUnit's voice saying "Exotic Butters".

Exotic Butters 1.png

Circus Baby Death Minigame

When hovering the mouse over the bottom left corner of the Extras menu, the sprite for Baby from the Death Minigame will appear. Clicking on it will allow the player to play her minigame. Proper completion of the minigame will award the player with the second star and keycard regardless of if it is completed during gameplay or through the Extras menu.

Core Series Mechanics
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Achievements & TrophiesBadges & Certificates
Rare Screens & ObjectsDeaths & JumpscaresPower-UpsSponsors
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