Core Five Nights at Freddy's Series
Main plotline by Scott Cawthon and partnered game companies
GoldenFreddy UCN.png

Death Minigames has not been given an official name; as such, this name is purely conjectural. However, it will be used until an official name is released.

The death minigames are random, rare events that may occur when the player is killed by any of the animatronics in few Five Nights at Freddy's games. The player is taken to a minigame that is very reminiscent of an Atari 2600 game involving various tasks, in which the player controls a certain animatronic.

Five Nights at Freddy's 2

Regardless of whether the player fails or succeeds, it will result in another jumpscare in all but one of the minigames. These games are notorious for showing children that are either dead or in the midst of being murdered by William Afton. They seem to give some more insight into what happened with the missing children and may explain the motive behind why the animatronics attack the player.


SAVETHEM gameplay.

The player controls Withered Freddy by using the W, A, S, D (movement), up, down, left, and right keys (facing different directions), and will have to follow the Puppet. Once arriving at a certain room with the Puppet, the game abruptly cuts to static and ends. The player can choose not to follow the Puppet and instead receive an identical ending by encountering Golden Freddy at random. However, this sometimes results in an abrupt end to the minigame following the red static then taking the player back to the title screen. Touching any of the 5 dead bodies strewn about the map will result in the same thing. While the player is walking, letters can be clearly heard called out at regular intervals, spelling out "S-A-V-E-T-H-E-M."

There are several variations of this minigame in which the player starts out in different rooms, those being Party Room 3, the Office, and Parts/Service. These are the same rooms that Withered Freddy can be seen in while traversing the pizzeria. Toy Freddy, Toy Bonnie, and Toy Chica are seen on stage in a room near the top of the layout. Mangle can be found in a room near the bottom of the layout; touching it will cause the game to end in red static. Similarly to Freddy, Toy Freddy is missing his bow tie and top hat. Toy Bonnie also seems to be more of a light purple color, like Bonnie's, as opposed to light blue.

Very rarely during this minigame, William Afton will appear at the end of the room the player has entered. William Afton will follow Withered Freddy, until coming into contact with him. Blue static instead of red will then cover the screen, flashing the words "You can't" at the bottom left-hand corner of the screen. The game will then shut down. William Afton can appear in various places, including one of the party rooms, the room before the main stage, or the main hall. Trying to run away from William Afton is useless as the player is pushed away from the entrance to another room.

This particular minigame is the only minigame that doesn't feature a jumpscare.

Give Gifts, Give Life

The 5th child's corpse shown before Golden Freddy appears.

The player will play as the Puppet. Instructions at the top read "Give Gifts" which is completed by approaching four small figures that resemble dead children. Once the gifts are all given out and the player returns to the middle of the room, the text on the top of the screen will change to "Give Life," and the player must approach each of them again, resulting in the four original animatronics' masks appearing on the heads of the children, possibly implying they are being stuffed in an animatronic suit.

All throughout this sequence, multiple letters are called out, spelling "H-E-L-P-T-H-E-M." Completing the minigame will trigger Golden Freddy's jumpscare. Upon close inspection, a fifth body may be seen in the middle of the room a single frame before Golden Freddy's jumpscare.

Unlike in the other minigames, this one has a score - 100 points are awarded for each gift given. In the end, there will be a total of 800 points. However, during the Golden Freddy jumpscare, it will change to a random number. Some recorded numbers include: "3225," "5229," "9225," "6762," "5879," "2894," "4387," "3924," "4316," and "7226."

Take Cake to the Children

Take Cake to the Children gameplay.

Playing as Freddy, the player has to take a cake to six kids (two in the mobile version). Walking to each child makes them turn green, and neglecting them by leaving them alone for too long causes them to turn red. Meanwhile, a child stands outside crying. As the player tries to serve cake to all six kids, a purple car will pull up outside, and William Afton gets out, who then proceeds to kill the sad child (who appears to stop crying momentarily, and then cry even harder while this is happening).

The sad child will then turn gray when dead. All the while, letters are called out, spelling "S-A-V-E-H-I-M," and the player begins to move slower and slower. If the player can make all the children green at the same time, the player will be unable to move and will be forced to watch the children turn red. When the minigame ends, the Puppet's jumpscare is triggered, ending the minigame.

Foxy Go! Go! Go!

Foxy Go! Go! Go! gameplay.

Playing as Foxy, the player walks out of what appears to be the curtained Pirate Cove and into a room with children, who celebrate his arrival. All five children appear to be happy, with the bottom one offset, so it looks sad due to the black bars. The player is then returned to the curtained area and has to repeat this twice.

On the third cycle, William Afton can be seen standing in the corner of the starting room, smiling. When Foxy approaches the children, they seem dead. The minigame then ends with Withered Foxy's jumpscare.

Five Nights at Freddy's: Sister Location

However there is only one death minigame, featuring Circus Baby. The goal of the game is to give all children present on the map various cupcakes to make them happy.

Baby as seen in the cupcake minigame.

The way to access the minigame is very reminiscent to how the death minigames worked in Five Nights at Freddy's 2. Randomly, after dying, the player will be sent to an 8-bit minigame. The minigame can also be accessed in the Extra menu by clicking at Baby's minigame sprite, which is unlocked after obtaining the first star in the main menu. The player must collect the cupcakes and give them to all the children. The player is timed while doing this and must reach the goal at the end in order to succeed. Falling into a pit or running out of time will cause Baby to dissipate, resulting in failure.

The following information contains spoilers. To view them, click the [show] tag.

The true ending of this minigame, however, will only occur once the player has given all the children cupcakes causing an ice cream cone to appear in front of the end goal. The player must take this ice cream back to the beginning of the level. Once this is done, the ice cream will drop onto the ground in front of Baby and a little girl will appear. The girl will approach Baby slowly. When she is close enough, a robotic claw will extend from Baby's stomach, grabbing the girl and pulling her inside Baby's torso (this event is a dramatization of Baby's story from Night 3), screaming and ending the minigame. Upon returning to the main menu, a second star will be awarded. The player will also unlock the access keycard required to enter the Private Room and get the Fake Ending, which in turn will unlock the Custom Night.

Five Nights at Freddy's 2





Foxy Go! Go! Go!

Give Gifts, Give Life

Take Cake to the Children

Five Nights at Freddy's: Sister Location

Baby Death Minigame

Five Nights at Freddy's 2





Individual Letters

"A" from the "SAVETHEM" and "SAVEHIM" minigames

"E" from the "SAVETHEM," "SAVEHIM," and "HELPTHEM" minigames

"H" from the "SAVETHEM," "SAVEHIM," and "HELPTHEM" minigames

"I" from the "SAVEHIM" minigame

"L" from the "HELPTHEM" minigame

"M" from the "SAVETHEM," "SAVEHIM," and "HELPTHEM" minigames

"P" from the "HELPTHEM" minigames

"S" from the "SAVETHEM" and "SAVEHIM" minigames

"T" from the "SAVETHEM" and "HELPTHEM" minigames

"V" from the "SAVETHEM" and "SAVEHIM" minigames

Various Minigame Sounds

Warning: Some Noises are Sudden and Loud!

Five Nights at Freddy's: Sister Location


The music that plays during the mini-game.

The same music, but with a lower speed and pitch, that plays after obtaining the ice cream.

Various Minigame Sounds

The sound that plays when Baby reaches the goal.

The sound that plays when Baby jumps.

The sound when Baby lands.

The sound effect when Baby dies.

The sound when Baby collects food.

The sound of children being fed.

Five Nights at Freddy's 2

  • Several images similar to the crying child in "Take Cake to the Children" appear as a hallucination in the East Hall in the first game.
  • Scott Cawthon may have implemented the Death Minigames to represent some other pixel-art games he developed, such as There is no Pause Button!, Fighter Mage Bard and The 8-Bit RPG creator. These minigames mostly share a similar style to Fighter Mage Bard, overall.
    • Additionally, the usage of Atari 2600 style graphics could be a nod to Nolan Bushnell, who founded both the Chuck E. Cheese's Pizza Time Theatre restaurant chain and Atari, Inc.
  • This is the first time in the series where blood is seen, appearing around the restaurant in the "SAVETHEM" minigame (most blood puddles are seen near the children's corpses). The only other times blood is seen are in the third game during Purple Guy's death in the Night 5 minigame, the Game Over screen from the fourth game, and in Sister Location when Michael is hit by the scooper in the Scooping Room.
    • If the latter two situations are excluded (as they are in first-person perspective), then there have been only two occasions in the series where blood has been seen, which occur during minigames, and by extension, there hasn't been a physical appearance of blood.
  • The "Give Gifts, Give Life" is the only minigame not to feature William Afton.
  • The "Foxy Go! Go! Go!" minigame is the only Death Minigame in which letters are not called out in the background.
  • Balloon Boy is the only animatronic who does not appear in any of the Death Minigames.
  • In the mobile version of the game, death minigames are much more simplistic: in "Take Cake To The Children", not only are there only two children, but the restaurant appears even smaller, and the player can only move left and right. In Foxy Go! Go! Go!, there are only three kids, with the bottom one still looking sad due to the black bars. The letters that are called out are no longer present, the characters are now controlled by dragging them (with the exception of the "SAVETHEM" minigame, where a control panel must be used in order to control Withered Freddy), and the jumpscares are choppier, as with the rest in the game. Additionally, the "HUD" is usually absent. These changes appear to be due to limitations.
    • Interestingly, despite this, some jumpscares from the minigames actually appear to be uncut, similar to the jumpscares in the PC version, as opposed to the jumpscares in the main game, which look choppier and contain less frames due to limitations.
    • Due to the jumpscares looking more simplistic, it is extremely difficult and almost impossible to spot the fifth corpse shown one frame before Golden Freddy appears in the "Give Gifts, Give Life" minigame.
  • The rare William Afton sequence in the "SAVETHEM" minigame marks one of four events in the series that shut down the game (or freeze, in the mobile version); the other ones being the shadow animatronics from this same game, and Golden Freddy from the first game.
    • This is also the only shut-down in the series that doesn't involve a hallucination.

Five Nights at Freddy's: Sister Location

  • This is the first time since the second game where minigames appear after death.
  • Unlike most of the Death Minigames from the second game, this minigame doesn't feature jumpscares.
    • However, there technically is one at the end of the mingame when Baby attacks the girl, letting out a scream similar to most jumpscares.
  • This is the first time in the series where a star is not awarded by completing a night.
  • The style of the minigame, along with the falling into a pit and the time limit, may be a nod to the Super Mario Bros series.
    • This is further supported by the name of the minigame's song, Turtle Crusher, referring to the Koopa Troopa, which is very turtle like in appearance.
  • The chances of finding the minigame after a Game Over appear to be noticeably higher than the chances of finding a Death Minigame from the second game. This is most likely due to the fact that there is only one minigame, as opposed to the four random minigames in Five Nights at Freddy's 2.
    • This may also be because it is needed to unlock the Private Room and therefore the second star and the Custom Night.
  • The baby sprite from this minigame is where the design to 8-bit Baby from Five Nights at Freddy's AR: Special Delivery came from.

Core Series Minigames
2D Minigames
Death MinigamesEnd-of-Night MinigamesRetro MinigamesStarting MinigameSecurity PuppetFruity MazeMidnight MotoristPrincess Quest
3D Minigames
Fun with PlushtrapPizzeria GamesCandy Cadet
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