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The Clock is a major off-screen object in the Five Nights at Freddy's series.

The main objective in most of the games is to survive until 6 AM without being killed by the animatronics. The clock always starts at 12 AM, which is the beginning of the protagonist's night.

Physical Description[]

Although the clock is never physically seen, it serves as a part of the game's UI. It is located in the heads-up display on the upper right-hand corner of the screen, where it remains constantly, even when the player is being jumpscared by one of the animatronics (with the exception of running out of power in the first game and when wearing the Freddy Fazbear Head in the second game).

Usage[]

It displays how much time the player has until the night shift ends. Each shift lasts 12 AM to 6 AM. It also pairs up with what night the player is on, with Five Nights at Freddy's 4 being the only exception.

Once the clock reaches 6 AM, the night ends, and the player moves on to the next night.

In the first two games, it only displays the current hour; it does not show minutes, seconds, etc. However, this is not the case in the night completion screens in Five Nights at Freddy's 3, in which the clock shows a transition from 5:59 AM to 6:00 AM. In Five Nights at Freddy's 4, it changed into random numbers before reaching to 6:00. In the first three games, the night is shown below the clock during normal gameplay. In Five Nights at Freddy's 4, the clock is located where the night should be in the previous three games.

Appearances[]

Core Five Nights at Freddy's Series Objects
Monitors
Breaker Control Box InterfaceCamera MonitorVent MonitorDuct MonitorMaintenance PanelTerminal
Switches
Air Vent LightsPower GeneratorsHall LightsControlled ShockerPush-Buttons
Off-Screen Objects
Air ConditionerClockMusic BoxNoise MeterPower Indicator
Non-Item Objects
Exotic ButtersFlashlightFreddy Fazbear HeadFlash BeaconLawsuitsSalvaging Checklist
Other Objects
Charging StationsDistraction ObjectsE-MailDoorsHiding SpotsMapM.X.E.S.Save StationsSecurity Nodes
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