|"You may not recognize me at first - but I assure you it's still me!"
- Were you looking for the East Hall, the first game's CAM 04, Party Room 4, the second game's CAM 04?
Springtrap can be seen here, either in the doorway or hiding in the bottom right-hand corner of the room. Rarely, Phantom Mangle can appear here, hanging from the ceiling. If the player exits the Monitor upon viewing it, it will appear outside The Office, emit a garbled static, and cause an audio error.
CAM 04 shows a corner of two hallways in the attraction. There are pathways to the left of and below the camera, which lead to CAM 02 and CAM 03, respectively. Perhaps the most notable decoration of the room is Foxy's head, behaving as a lamp on the wall. The lightbulb is located in Foxy's left eye socket.
A black-white checker pattern can be seen on both the floor and sections of the walls. The floor is relatively polished, as reflections of almost all of the details of the room can be seen. In the corner are black tubes, though their purpose is unknown. Two drawings of the animatronics are visible, Toy Bonnie on the left, and what is most likely Golden Freddy on the right. A vent panel is also located near the floor in the room.
- The head lamp uses Foxy's model from the first game, as opposed to the second game, despite Phantom Foxy using Foxy's model from the second game.
- At rare intervals, the picture of Toy Bonnie on the left is replaced by a cupcake with white-dotted eyes.
- At even rarer occasions, the frosting color is gold. The meaning of this is unknown.
- A cupcake can also appear in The Office as well, though this is an actual model rather than a drawing.
This room, judging by the objects within it, is a small utility closet. Like the other rooms within the Private Room, it a has black and white checkered floor, and grey-colored walls, along with several pipes lining the walls. A mop, bucket and set of oxygen tanks can be seen within the room.
CAM 04 returns once again in Ultimate Custom Night, as one of the eight cameras that the player can view on the Monitor. It appears to be a Kitchen, similar to the one from the first game, and it is also not able to be viewed, and can only be observed via audio. It is the location of a crucial game mechanic; the localized Music Box.
Chica will inhabit this location, much like in the first game, and The Puppet also resides in this room. Both of them can be soothed only by the Music Box. The Puppet requires the Music Box to be constantly kept wound up, very similar to its behavior in the second game, while Chica becomes agitated if the music is left the same for too long, and the player must pay attention to her audio in order to know when to change the music to soothe her.