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Fazbear Frights
Article Classification: Five Nights at Freddy's
Description: This article details a topic that is deemed canon to the Fazbear Frights universe.*

2b3.png "Oh, what a pleasant surprise!"

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Years of frustration with his family culminate in a loathsome vacation for Bob, who plots a sinister prank to frighten his wife and kids.
Summary, Fazbear Frights #5: Bunny Call

Bunny Call is the first story in Fazbear Frights 5: Bunny Call and chronologically the Fazbear Frights series' 13th story. It was written by Andrea Waggener.






Bob is a father who feels overwhelmed and frustrated. He loves his family, but having to juggle work, three kids, and his wife Wanda wanting him to be a family-man is taking a toll. After 12 years of marriage, Wanda has retained her pretty, perky features while Bob’s jock features have faded, being replaced with aging, tired features. A couple of months ago, Wanda’s friend told her about Camp Etenia. Bob tried to talk her out of going and instead send the kids somewhere else while the couple relaxed together, but Wanda refused. Now the family is traveling to Camp Etenia for a week. Bob is at first hopeful because of rainy weather, but it turns sunny during the drive there.

Bob works at an architecture firm and can sense when the Earth welcomes a structure, and he feels that Lake Amadahy doesn’t support Camp Etenia. He’s also quick to point out that the Native American names being used belonged to tribes that didn’t live anywhere near the camp. Wanda and the kids go to scope out the camp while Bob signs the family up for the scheduled activities they chose. The woman at the front desk minimizes their lists, then quietly asks if he wants to sign up for a Bunny Call. Between five a.m. and six a.m. a tall rabbit named Ralpho will visit the cabin screaming, clashing cymbals, and spinning his head. Wanting revenge on his family, Bob agrees to sign up.

Bob and Aaron find a trapdoor leading to the cabin’s crawl space, adding to the weird vibe the cabin gives off. Bob’s forced to join the Opening Day Picnic, darts, horseshoes, a card game, and a large campfire. At night, Wanda and the kids wear earplugs and sleep masks due to everyone but Bob having loud snores. The boys enter the loft and fall asleep instantly, while Cindy falls asleep in Bob’s arms after a story. Holding his daughter reminds him of a teddy bear he used to snuggle, which calms him down. Wanda puts in Cindy’s earplugs and goes to bed while Bob stays up. He hears an owl and thinks of his father, who had told Bob they could either symbolize death or rebirth. Bob soaks in the peaceful moment until he remembers Ralpho, and he regrets having been so selfish and childish.

Bob has a nightmare about Ralpho not long after falling asleep. The only way to contact counselors is through an emergency bell outside the cabin, but he doesn’t think the situation calls for it. Bob stays up, constantly checking his watch until it’s five a.m. He goes outside and approaches someone smoking at the playground, and the man reveals he had signed up for the Bunny Call too. Bob tells the man, Phillip, about when he shot a basketball into his mother’s collection of baskets, which fell and shattered all but one of her china teacups, and he parallels that to the Bunny Call. Phillip reveals that his mother died when he was five and his father became neglectful, and now he feels like he’s become just like him. Phillip walks away and Bob goes to stop the Bunny Call.

Bob runs through the woods to reach the lodge, but when he gets there it’s completely dark. A gust of wind blows through the trees and Bob runs back to Cabin Nuttah, hearing sounds that he thinks are cymbals. Suddenly the sounds stop, but Bob keeps running, eventually making it back to the cabin. Once inside, there’s a knock at the door. Bob tells Ralpho that he’s decided to cancel the Bunny Call, and Ralpho nods and walks away. Wanda gets up and Bob uses his penlight to guide her to the bathroom. As he does, he hears shuffling outside, and once Wanda goes back to sleep the doorknob begins to jiggle. Bob quickly shoves a chair under the doorknob just as it’s being opened, and when Ralpho slides his hand through Bob punches it.

Ralpho tries to break in through a window, and as Bob is beating him with a tennis racket he notices blood on his paw. Ralpho doesn’t acknowledge Bob’s concerns so he shoves Ralpho out the window. Ralpho tries another window but Bob slams it shut, making his paw bleed worse. Bob hurries to lock the final window, fighting with Ralpho as faint predawn light rises. He instead tries to enter through the trapdoor, but Bob drags a chest over it, using a quilt to not wake his family. With four minutes left and Ralpho gone, Bob pulls the chest back, folds the quilt, and cleans up all of Ralpho’s blood, stuffing the paper towels in his pocket. He then hears a noise and remembers the loft window. By the time Bob reaches the top of the ladder, Ralpho is already halfway inside. Suddenly, Ralpho stops as dawn arrives outside, and he backs out of the window.

Aaron wakes up to find Bob hanging on to the ladder, and he tells him that it’s six. Bob begins to cry as Tyler and Cindy wake up, and he embraces his two sons in a tight hug. He climbs down to pick Cindy up and fly her around the cabin like a bee, and he flies over to a shocked Wanda to give both a long hug. He hugs his two sons again before spinning Wanda into a dance. As they head to the main lodge for breakfast, Bob sees the world brighter and takes in all of the nature around him. While eating pancakes, the owner of Camp Eternia stands up to make a few announcements. The first is an apology to those who signed up for a Bunny Call, as the counselor who usually does them overslept and Ralpho wasn’t able to make his rounds. Bob stares at the owner as his family enjoys their breakfast.


Withered Chica Head UCN Troll Game.png "I was the first! I have seen everything!"

This section archives a lot of theories and speculation, which usually occurs from pre-release media, or just things that are still unknown, so please keep that in mind while reading. The page will continue to be updated with the most accurate information as more solid evidence is supplied.

  • It is unknown if Ralpho is either a costume or an animatronic being controlled by some supernatural force. Ralpho's ability to bleed sparked fans' attention of its body. Many theorize that Ralpho could be controlled/possessed by a supernatural force or even agony, making him bleed, interpreting that he is more than just a soul, but a soul able to interact with the real world.


  • This story introduces a new animatronic rabbit, Ralpho.
    • This is the second story of the Fazbear Frights series to introduce a new animatronic, the first story being Fetch, where a new animatronic by the same name of the story debuts.
  • Despite being in the same world as Fazbear Entertainment, as well as its restaurants, this is the first story to not have a direct connection to the company (assuming that Ralpho wasn't manufactured by them).
  • This story features Bob, the same name of the man who runs a junkyard from the novel trilogy, it could be possible they are the same person.
    • He was also a father to 2 kids, a 2 year old and a 5 year old, which could reference to Aaron and Tyler Mackenzie with the three year age difference.
    • If these two stories are in the same universe, that means this story takes place in 2001, 5 years after The Fourth Closet.
  • While not a perfect analog, the main conflict of this story resembles the main gameplay of the Five Nights at Freddy's franchise in that Bob must keep a questionably haunted animatronic out of his family's cabin until 6 a.m. by barricading all entrances, failing which would cause a jumpscare for the entire family.
    • Ralpho halting his attack exactly at 6 a.m. while in the cabin seems reminiscent of players surviving nights in Five Nights at Freddy's after losing power but before Freddy would attack.
    • There's an argument to be made that this sequence also involves a resource management of sorts in that Bob cannot make too much noise or else he would wake his family.
Fazbear Frights Events
Fazbear Frights #1 stories
Into the PitTo Be BeautifulCount the Ways
Fazbear Frights #2 stories
FetchLonely FreddyOut of Stock
Fazbear Frights #3 stories
1:35 A.M.Room for One MoreThe New Kid
Fazbear Frights #4 stories
Step CloserDance with MeComing Home
Fazbear Frights #5 stories
Bunny CallIn the FleshThe Man in Room 1280
Fazbear Frights #6 stories
BlackbirdThe Real JakeHide-and-Seek
Fazbear Frights #7 stories
The CliffsThe Breaking WheelHe Told Me Everything
Fazbear Frights #8 stories
Gumdrop AngelSergio's Lucky DayWhat We Found
Fazbear Frights #9 stories
The Puppet CarverJump for TicketsPizza Kit
Fazbear Frights #10 stories
Friendly FaceSea BonniesTogether Forever
Fazbear Frights #11 stories
PranksterKids at PlayFind Player Two!
Fazbear Frights #12 stories*
Felix the SharkThe ScoopYou're the Band
Stitchwraith StingersTimeline