“Bon-Bon, say hi to our friends!”
The Breaker Room is a room located on the other side of Ballora Gallery of Circus Baby's Entertainment and Rental in Five Nights at Freddy's: Sister Location. From here, the player is assigned to power up the location while fending off Funtime Freddy. This room is only accessible on Night 2.
The Breaker Room is noticeably smaller than the rest of the rooms. It contains several wires and pipes, nearly covering the entire point of view. To the left, contains a poster of Funtime Foxy with the words, "PARTY TIME!". The right corner of the room contains Funtime Freddy upon a stage.
Five Nights at Freddy's: Sister Location
After failing to shock Circus Baby and warding off the Bidybabs, HandUnit will direct the player to the Breaker Room to attend to the task of manually restarting the system. To reach it, the player must return to the Primary Control Module and crawl through Ballora Gallery. The player must then interact with a control panel inside the Breaker Room to restart the systems. However, doing so will agitate Funtime Freddy, who is lurking nearby. The player is supplied with voice clips called "Mascot Response Audio" to be used to soothe him and stave off attack. Once the task is complete, the player will never have to come back to the Breaker Room again.
Five Nights at Freddy's VR: Help Wanted
The Breaker Room appears as the location for one of the puzzles in the "Vent Repair: Ennard" level, in which the Player must activate the breaker switches in a specific order by following the cables connected to the switches themselves. Should the player flip an incorrect switch, the active switches will deactivate, forcing the player to start over. After all of the switches in the first two areas are activated, Ennard becomes active. After the 3rd puzzle is completed, Ennard suddenly appears, and attempts to force the door open as it is closing, only to be shut out. In the Blacklight mode version of the level, Springtrap briefly appears as a threat in the second section, crawling towards the player at a relatively quick pace, reducing the time given to solve the puzzle.
- The use of voice clips to distract an animatronic is very similar to Springtrap in Five Nights at Freddy's 3, in that the background noise heard when playing the "Mascot Response Audio", resembles that of a tape recorder running.
- Unlike the third game, the voice clips come out of pre-recorded character lines (Bon-Bon) instead of speakers, as evident by the Tape recorder noise in the background, which stops upon the line being finished.
- Upon opening the monitor, the player sees a set of three rooms, the Bedroom and Closet together, the house from the End-of-Night Minigames, the pathway to what is presumed by many to be Fredbear's Family Diner, which is connected to the Circus Gallery and the Hallway from Five Nights at Freddy's 4, which is connected to the Ballora Gallery, Implying that all of these are connected to the Rental.