A complete list of every attack seen in FNaF World.
Technical Informations
A lot of attacks and Exp and Token payout use stats that are saved in the game files, here you'll find an explanation of them for better comprehension of the technical descriptions:
- Level Number, it's the number of the user's current level, used in the attack formulas;
- Area Number, every area in the game have a different number attached to them, they are: Fazbear Hills = 0, Choppy's Woods = 2, Dusting Fields = 5, Lilygear Lake = 8, Mysterious Mine = 11, Blacktomb Yard = 14, Deep-Metal Mine = 17, Pinwheel Circus = 20, &* TWRE = 23, Pinwheel Funhouse = 26 and Geist Lair = 50
- Enemy ID Number, every enemy in the game has a different number attached ti them, they are Bouncepot = 1, Mechrab = 2, Gearrat = 3, Totemole = 4, Chop 'N Roll = 5, Boxbyte = 6, Chillax = 7, Flan = 8, Seaweed = 9, Crabapple = 10, Colossal = 11, Quarry = 12, Metalman = 13, Goldmine = 14, Graveweed = 15, Beartrap = 16, Prototype = 17, Tombstack = 18, Rot = 19, Blacktrap = 20, Meringue = 21, Dogfight = 22, Ballboy = 23, >>>>>> = 24, %__^^&( = 25, _!2222 = 26, Tangle = 27, Redbear = 28, White Rabbit = 29, Neon = 51, Jangle = 52 and P. Goon = 53
- When you find X~Y it means that the game generates a random number between and including those two
Player Attacks
Orange (Basic)
Orange moves are basic attacks.
Blaze Orange (Overpowered)
Blaze orange attacks are overpowered attacks that are exclusive to the Update 2 characters.
| Attack | Description | Users | Technical Description | Appearance |
|---|---|---|---|---|
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Throws large amounts of pumpkins at the enemies, doing massive damage multiple times. | Damage = 0~999 Projectile Number = 14 every 0.2 seconds Duration = TBA |
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Throws a buzzsaw at enemies that does incredibly high damage. |
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Damage = 999 X 0~9 |
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Summons a large amount of balloons. | Damage = (Level Number X 2 + 55 + 0~2)) X 0~3) + 1 Projectile Number = 30 |
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Yellow (Miscellaneous)
Yellow moves are miscellaneous attacks/moves.
| Attack | Description | Users | Technical Description | Appearance |
|---|---|---|---|---|
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Performs a random basic attack:
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Outcome Chance = 20% Birthday(Duration = 10~19 Seconds) 20% Jumpscare(Duration = 2~7 Seconds for enemies and bosses) 16% Hot Cheese(Damage = 23 + 0~22, Projectile Number = 5) 15% Munchies 15% Waterhose 13% Cupcakes(Healing = 0~49 X 2 + 30 + 0~9 + 0~4) 1% Poppers(Damage = 99~198) |
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Performs a random advanced attack:
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Outcome Chance = 11,11% Waterhose 2 11,11% Pizza Wheel 2(Damage = Level Number + 6 + 0~1, Projectile Number = 3~6) 11,11% Balloons(Projectile Number = 6) 11,11% Rainy Day 2 11,11% Freddles 11,11% Gloom Balloon 11,11% Toxic Balloon 11,11% Unscrew 2(Slightly faster animation) 11,11% Poppers(Damage = 99~198) |
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Swaps out all party members for random characters. They go back to normal after the battle is over. |
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Outcome Chance = Party 1 Slot 1 = Characters 2(Bonnie)~21(Marionette) Slot 2 = Charaters 6(Toy Chica)~25(Nightmare Freddy) Slot 3 = Characters 10(JJ)~29(Endo-01) Slot 4 = Characters 14(Phantom Foxy)~32(Springtrap) Party 2 Same as Party 1 Outcome Conditions = At least one alive party member in both parties |
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Swaps out all party members for random stronger characters. They go back to normal after the battle is over. |
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Outcome Chance = Party 1 Slot 1 = Characters 10(JJ)~29(Endo-01) Slot 2 = Characters 14(Phantom Foxy)~33(Springtrap) Slot 3 = Characters 18(Withered Freddy)~35(Nightmare Fredbear) Slot 4 = Characters 22(Phantom Marionette)~41(Jack-O-Bonnie) Party 2 Same as Party 1 Outcome Conditions = At least one alive party member in both parties |
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Summons a temporary mimic that duplicates any attacks used. |
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Effect = Mimics every attack (Execpt for itself and Mystery Box/2 Uses = 10(Mimic Ball and Mystery Box/2 aren't counted) |
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Summons three temporary endoskeletons with lasers that damages enemies over time. | Damage = 50~79, 10% Chance + 1000 Projectile Number = 50% Chance every 0.25 Seconds for one of the 3 Endos to fire Duration = Every 0,05 Seconds adds 1~3 to a counter, when the counter reaches 1000 the endos dissapear, Average = 25 Seconds |
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Summons a shield that will block 50% damage for a short period of time. | Effect = Reduces enemy attack by 50%(Defense boost active), Reduces enemy attack by 67%(Defense boost inactive), blocks the alarm attack Duration = 30 Seconds, reduced by 3 seconds when hit by an allarm attack |
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Puts a gift-box at the feet of each party member. When they die, it will automatically bring them back to life with full health. Although, if the party member that died has more than at least 1,000 health, the party member will only be revived with 1,000 health. |
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Effect = Puts the target at 1000 HP upon death |
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Summons a ghostly Freddy Fazbear that has a possibility of freezing an opponent for a short time. |
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Effect = Freezes an enemy Success Chance = 50% every 0,25 Seconds when overlapping with a target Duration = 5~29 Seconds |
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This attack can insta-kill more than one enemy, but it has a lower chance than Unscrew. |
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Success Chance = 16,67% to kill normal enemies, 1% to kill bosses |
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Chance to transform enemies into weaker enemies. |
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Success Chance = 50% Outcome Chance = New Enemy ID Number = Original Enemy ID Number / (0~4 + 2) |
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Pink (Heal)
Pink moves are healing moves.
| Attack | Description | Users | Technical Description | Appearance |
|---|---|---|---|---|
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Heals party instantly. |
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Healing = Level Number X 2 + 30 + 0~19 + 0~4 |
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Greatly heals party instantly. |
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Healing = (Level Number + 75) X 2 + 30 + 0~19 + 0~4 |
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Heals all party members. | Healing = Level Number X 2 + 30 + 0~19 + 0~4 |
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Heals party instantly and damages all enemies. |
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Damage = Level Number + 1 + 0~4 Healing = Lever Number + 1 + 0~4 |
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Heals the party over time. |
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Healing = Every 5 Seconds, Area Number + 1 + 0~4 Uses = 10 after the initial use Duration = 50 Seconds |
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Protects party from toxic effect. |
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Effect = Stops HP draining in Geist Lair Duration = 30~59 Seconds(stackable) |
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Red (AOE)
Red moves are Area of Effect attacks/powerful attacks.
| Attack | Description | Users | Technical Description | Appearance |
|---|---|---|---|---|
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Damages all enemies multiple times. |
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Damage = Level Number + 1 + 0~1 Projectile Number = 3~6 |
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Massively damages all enemies multiple times. |
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Damage = Level Number + 21 + 0~1 Projectile Number = 3~6 |
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Damages all enemies. |
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Damage = Level Number + 10 + 0~19 + 0~5 |
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Stuns all enemies for a few seconds. |
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Effect = Stuns all enemies and cancels all special attacks Duration = 2~8 Seconds for normal enemies and 1~3 Seconds for bosses |
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Puts 3 globs of hot cheese on the floor, doing damage over time to enemies. |
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Damage = Level Number + 5 + 0~3 Hit Chance = 20% Chance of hitting an overlapping target every 0,25 Seconds Projectile Number = 3 Duration = 61 Seconds |
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Puts 7 globs of hot cheese on the floor, doing massive damage over time to enemies. |
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Damage = Level Number + 53 + 0~3 Hit Chance = 20% Chance of hitting an overlapping target every 0,25 Seconds Projectile Number = 7 Duration = 61 Seconds |
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Summons 3 balloons, each one damaging an enemy once. |
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Damage = (Level Number + 0~2 + 5) X 0~3 + 1 Projectile Number = 3 |
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Summons a small trap-like animatronic for each enemy. It will bite it three times before disappearing. |
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Damage = Level Number + 5 + 0~4 Hit Chance = 50% Chance of hitting every 0,5 Seconds Uses = 3 |
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Summons a stampede of Freddles that massively damages all enemies multiple times. |
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Damage = Level Number + 20 + 0~19 Hit Chance = 33,33% Chance to hit an overlapping target every 0,1 Seconds Projectile Number = 5~14 |
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Summons a random amount of poppers.
They will explode when there are a lot of them. |
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Damage = Level Number + 50 + 0~49 + 0~4 every 10 Seconds interval Hit Conditions = At least 10 poppers are on the field Projectile Number = 3~8 |
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Summons a replica of Spring Bonnie's head that does massive AOE damage. |
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Damage = Level Number + 201 + 0~999 |
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Deals medium damage to a single enemy. Has a chance to do a critical damage which deals about 1000-1200 damage. |
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Damage = Level Number X 2 + 50 + 0~29 + 10% Chance + 1000 | |
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Deals an incredible amount of damage to enemies. |
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Damage = Level Number X 2 + 300 + 0~99 |
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Puts a wall by makes allies invincible for 5 seconds. |
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Effect = Makes the party invincible to damage and destroys mini-rainbows Duration = 5 Seconds |
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Puts a status effect that slowly drains large amounts of life. |
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Damage = 99 X 0~9(Stackable) Hit Chance = 50% Chance to hit an overlapping target every 0,25 Seconds(Stackable) Duration = 61 Seconds(Stackable) |
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Green (Poison)
Green moves are mostly poison attacks.
| Attack | Description | Users | Technical Description | Appearance |
|---|---|---|---|---|
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Damages and poisons two enemies. |
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Damage = 25 + 0~24 Effect = Applies the poison effect on hit targets for 5~10 hits |
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Massively damages and poisons two enemies. |
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Damage = Level Number + 150 + 0~49 Effect = Applies the poison effect on hit targets for 5~8 hits |
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Poisons a single enemy. | Effect = Applies the poison effect on hit targets for 5~10 hits |
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Massively damages all enemies. |
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Damage = Level Number + 1 + 0~699 |
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Purple (Enemy Stats)
Purple moves decrease enemy stats.
| Attack | Description | Users | Technical Description | Appearance |
|---|---|---|---|---|
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Temporarily decreases the attack power of a single enemy. |
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Effect = Decreases enemy attack by 50% (Defence boost active), Reduces enemy attack by 67% (Defense boost inactive). Duration = 30 Seconds |
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Temporarily decreases all enemies attack power. |
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Effect = Decreases enemy attack by 50% (Defence boost active), Reduces enemy attack by 67% (Defense boost inactive). Duration = 30 Seconds |
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Temporarily decreases all enemies speed. |
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Effect = Increases enemy attack intervals by 30 milliseconds Duration = 30 Seconds |
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Temporarily decreases all enemies defense. |
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Effect = Temporarily increases your Level Number by 50% Duration = 30 Seconds |
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Temporarily decreases all enemies defense and damages all enemies multiple times. |
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Damage = Level Number + 5 + 0~4 Hit Chance = 50% chance to strike a lighting every 0.27 Seconds when the clouds are visible Effect = Temporarily increases your level number by 50% Duration = 60 Seconds |
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Throws an 8-bit sword that has a 1/10 chance of dealing 99999 damage. |
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Damage = 99999 Hit Chance = 10% chance |
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Powerful attack that pierces through defense. |
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Damage = 3000 + 0~2999 |
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Black (Insta-Kill)
Black moves have a chance to insta-kill.
White (Boost)
White moves are mostly stat boosts.
Enemy-Exclusive Attacks
Status Effects
Trivia
- (Power) is the attack power the current animatronic can do. It is determined by (Level), multiplied by X times.
- The "multiplier's" value is not currently known what is determined by (possibly the Power boost).
- (Level) is the current attacker's level.
- (Comet pwr) is 100 constant, the last few comets having 0 Comet pwr.
- If Mimic Ball mimics Balloons or Balloons 2 after no enemies are left on screen, the balloons bounce around before exiting out the bottom of the screen.
- The Gift Box texture can be seen in one of Scott's games, Chipper & Sons Lumber Co.
- When using Prize Ball or Prize Ball 2, the ball can open if timed correctly at the end of the battle and won't produce an attack.
- However, if an attack is produced and the game switches back to the 3D World in the middle of the attack's animation, the game will freeze.
- A Mimic Ball can cause this, too.
- Sometimes, The attack animation WILL just show in the background and the game will not freeze. However, until the player closes the game, this will KEEP showing.
- A Mimic Ball can cause this, too.
- However, if an attack is produced and the game switches back to the 3D World in the middle of the attack's animation, the game will freeze.
- The Neon Wall move takes 30 seconds to wear off, and it resets to 30 seconds when using the move again. Each individual Alarm Orb will subtract 3 seconds from the timer.
- When using Jumpscare, it makes the scream from the first Five Nights at Freddy's, but it is cut half-way.
- Some moves don't seem to fit their colors or aren't in the proper colors.
- Bad Pizza is a green move, yet it doesn't poison.
- Bubble Breath is a pink move, yet it doesn't heal.
- Esc key is an insta-kill move, but it's a yellow move, and not a black one.
- Cosmic Song is an AOE attack move, but it's a white move, and not a red one.
- Neon Wall 2 is a shield move just like its weaker counterpart, but it's a red move, and not a yellow one.
- 4th Wall is a massive damage AOE attack, but it's a purple move, and not a red/orange one.
- Slasher is an insta-kill move (to most enemies), yet it's a purple move, and not a black/orange one.
- Some of the attacks appear to be only for one character.
- Endoplush is the only playable character that has the "Waterhose 2" attack.
- Phantom BB is the only playable character that has the "Toxic Balloon" and "Gloom Balloon" attack. However, both attacks can be summoned with a Prize Ball 2.
- Nightmare Freddy was the only playable character that has the "Freddles" attack.
- This however has been changed in update 2 since Nightmare Fredbear now has the "Freddles" attack.
- Bonnie is the only playable character that has the "Happy Jam" attack.
- Nightmare BB is the only playable character that has the "Balloons 2" attack.
- Coffee is the only playable character that has the "Neon Wall 2" attack.
- There appears to be an unused attack in the game: "Toxic Song". It is unknown what it is or who does it belong to.
- Although it is most likely to cause poison, as most of the green attacks give out poison.
- It's likely that this attack was meant to be given to Phantom Freddy as he's a singer and also phantoms commonly give out poison attacks. This attack could also be meant to be given to Springtrap or Phantom Mangle, as their intact counterparts, Spring Bonnie and Funtime Foxy, are the only characters with Cosmic Song.
- Animdude is the only playable character who does not have an attack animation.
- Bite 2 is the attack most common among playable characters, usable by Nightmare Freddy, Nightmare Bonnie, Nightmare Chica, Nightmare Foxy, and Springtrap.
Gallery
| The following section is rather large and has been truncated for ease of page viewing. To view it, click the [show] tag. |
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| FNaF World Mechanics | |
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