Five Nights at Freddy's Wiki
Advertisement

She can dance; she can sing, she's equipped with a built-in helium tank for inflating balloons right from her fingertips. She can take song requests, she can even dispense ice cream.
William Afton explaining Baby's design, Five Nights at Freddy's: Sister Location

Template:Baby Infobox Circus Baby, also known as Baby, is a mascot of Circus Baby's Pizza World and the focal animatronic first appearing in Five Nights at Freddy's: Sister Location.

Physical Appearance

Similar to a circus clown with red hair in ponytails, rosy cheeks, and bright green eyes; wears a red skirt and cropped top with frills on the shoulders.
The Freddy Files, page 124.,

Baby is a female animatronic with an overall appearance reminiscent of a clown. She has auburn hair in high pigtails on either side of her head, held in place by blue hair elastics. She has bright green eyes, long, blue eyelashes, and short, blue eyebrows. The sides of her eyes are also covered in blue. Her mouth is opened in a wide, smile, revealing small, flat endoskeleton teeth, framed by thin, red lips. Her cheeks are large, round, and red, and her squarish nose is red and slightly upturned and pointed.

Her midsection is exposed, revealing a metal fan surrounded by an orange triangle with rounded points. Her limbs have silver segments in rectangular shapes, and her hands have red palms. The tips of her fingers, which appear to be ball-jointed, are not sealed, revealing shiny silver underneath, similar to Springtrap; this is part of her machinery required for inflating balloons. Her knees have round, shiny, silver caps, and parts of her limbs have what appear to be blue pins sticking out of them.

She wears a red crop top with frills on the shoulders, and a matching, frilly, red skirt. The toes of her matching red shoes are pointed and curled, white on the bottom, and topped off with shiny, gold orbs (possibly bells); these are the shoes worn by a jester. Under her skirt, she wears red and orange striped panties; this can only be seen through the error of one of her images in the game file. She holds an orange microphone with red accents in her left hand.

Like all the animatronics in game, her body is made of segmented plates, which can move freely or in unison, with a few exceptions; some plates are static and "float". The only known plates that can move are her face and left arm.

In "Five Nights at Freddy's AR: Special Delivery", the design on her skirt has been changed.

Personality

Baby speaks in a soft, lilting voice that almost never raises above a sort of hushed tone. She tends to become distracted by the thought of children, changing tones slightly when using the word. She also tends to couch explanations in talk about birthday parties and ice cream. She seems to be very distraught, confused, and sorrowful due to her situation, while also showing cunningness and manipulative tendencies. She also often talks about things that have little bearings on the current situation, especially during Night 4. As evidenced in Ultimate Custom Night, she also has a tendency to repeat sentences at odd moments. In Five Nights at Freddy's AR: Special Delivery, it is hinted through her vocalizations that she only raises her voice whenever pushed over the edge.

Appearances

Five Nights at Freddy's: Sister Location

She is located in the Circus Gallery which is located behind the Circus Control at the far north of Circus Baby's Entertainment and Rental where she and her pair of Bidybabs entertain.

When the game starts, during the intro sequence, a Panoramic View of Circus Baby is seen from multiple angles, during which a conversation between an unnamed robotics correspondent and "Mr. Afton", can be heard.

During Night 1, the HandUnit tells the player to check on Circus Baby, although some lights of the Circus Gallery are broken. After having to shocking her three times and checking on her a final time, the HandUnit congratulates Circus Baby, yet the player never sees her.

Baby makes her first appearance on Night 2, where she informs the player to hide under the desk to avoid being attacked by the Bidybabs, stating that they should "avoid eye contact." She then instructs the player to disregard HandUnit's instructions and proceed slowly and quietly through the Ballora Gallery in order to restore power to the building.

On Night 3, before the player enters Funtime Auditorium for the first time, they have the option to visit Circus Control again, though HandUnit requests that they do not. Doing so and climbing under the desk when they get there initiates a story from Baby, about when she used to perform at her own pizzeria. The story implies that Baby suddenly killed a young girl when she was alone in the room that Baby was performing in despite not attempting to.

She makes her next appearance on Night 4. After the player is attacked by Funtime Foxy at the end of Night 3, she hides them in an empty springlock suit in the Scooping Room. When the player awakens, she will fill them in on their current situation, as well as tell them how she has learned to "pretend" over the years. After Ballora's scooping, she will open the suit's faceplates before leaving, forcing the player to wait until the next day while they must defend against the Minireenas, Ballora's companions, who were freed after the scooping.

Baby Opening

Baby's faceplate opening to reveal a keypad. Notice the arm-plate opening for the keycard.

She makes her final and now physical appearance on Night 5 where the player must perform maintenance on her in Parts & Service. From this room, her endoskeleton is almost entirely missing, taken and used to create Ennard, just like other previously scooped animatronics. Baby, as the consciousness of Ennard, lies to the player telling them that she is only pretending to be deactivated as she claimed that she could pretend, and hides in the room under the guise of being Ballora. Ennard (as Baby) instructs them to enter in a passcode on a keypad attached to Baby, and to obtain a card containing her voice. If the player is not fast enough inputting the code or if they punch the incorrect number in, Ennard's jumpscare in its maskless form will occur.

Afterwards, when following Ennard's instruction, in Funtime Auditorium, she assists the player in avoiding Ballora (who, in actuality, is assimilated into Ennard along with herself) and leads them to the Scooping Room.

However, she, alongside the other animatronics, take on the form of Ennard during this period, and Baby reveals her intentions behind ensuring the player's survival; to use the Scooper to kill the player so that she may escape (via wearing the player's remains as a suit to disguise herself as a human) the facility. Her plot comes to fruition in the Real Ending.

In the alternative scenario leading up to the Fake Ending, should the player defy Baby's instructions, and instead head east in Funtime Auditorium, they (if the access keycard from completing Baby's minigame is unlocked) will be allowed to enter the Private Room. HandUnit will inform the player that they cannot leave until 6 AM, and will subsequently be fired. Baby, as the consciousness and mind of Ennard, speaks to the player throughout the night, angered at their betrayal. Around 4 AM, Ennard will start to assume the voice of William Afton's daughter, possibly in a desperate effort to deceive the player into allowing them in their location. When the clock reaches 6 AM, the screen will fade to black, and Ennard, with Baby's voice, will say "I will find a way out"; the player's shift will then be completed. The player will then be watching another episode of "The Immortal and the Restless". When the television cuts to static, Ennard will then be seen limping into the player's view. Afterwards, the screen cuts to black, and the credits roll.

She also makes an appearance in a minigame that the player can play at random after a death or from the Extras menu after getting the first ending. The goal of the game is to give all children present on the map various cupcakes to make them happy. The player is timed while doing this and must reach the goal at the end in order to succeed. Missing a jump or running out of time will cause Baby to dissipate, resulting in failure.

The true ending of this minigame, however, will only occur once the player has given all the children cupcakes in a specific pattern given on Night 4, causing an ice cream cone to appear in front of the end goal. The player must take this ice cream back to the beginning of the level. Once this is done, the ice cream will drop onto the ground in front of Baby and a little girl will appear. The girl will approach Baby slowly. When she is close enough, a robotic claw will extend from Baby's stomach, grabbing the girl and pulling her inside Baby's torso. This minigame mirrors the events told by Baby on Night 3.

Freddy Fazbear's Pizzeria Simulator

Sometime between the events of the fifth and sixth game, Circus Baby was ejected from Ennard (there is an exchange between Scott Cawthon's two websites displaying an exchange within Ennard in the source code to accompany this). After being removed, Baby presumably found a way to rebuild her shell and eventually wound up in the alley behind Freddy Fazbear's Pizza Place trying to get inside, becoming Scrap Baby.

Ultimate Custom Night

Baby's Jumpscare

Circus Baby attacking the player.

Circus Baby with her reincarnation makes an appearance in the mashup Ultimate Custom Night.

Circus Baby will approach from the right hall, but will only attack once per night and switch order with Nightmare Bonnie and Nightmare Mangle. The only ways to prevent her attack is to purchase her plush toy from the prize counter, or keep the camera on her the entire night to stall her. On difficulty level 1-9, the plush will cost ten Faz-Coins, on difficulty level 10-19, the plush will cost fifteen Faz-Coins, and on difficulty level 20, the plush will cost twenty Faz-Coins. To stall Baby, The player does not need the monitor to be up for the entire night.

The challenges in which Circus Baby is present are as follows:

  • Ladies Night 1
  • Ladies Night 2
  • Ladies Night 3
  • Old Friends
  • Chaos 2

Five Nights at Freddy's VR: Help Wanted

Circusbabyvrwikiplaceholderuntilwegetfiles

Circus Baby attacking the player.

Babyvrplaceholderwikiuntilwegetfiles

Baby attacking and forcing the closet open.

Circus Baby returns in Five Nights at Freddy's VR: Help Wanted. She appears in the third Night Terrors level, where the player hides in the closet from her. When Baby sees the player, her eyes will glow red, and the player must hold the closet doors shut to prevent her entry, whilst paying attention to the PlushBabies inside the closet, as holding the closet doors shut for too long will result in them attacking the player. Neglecting to close the closet or closing the closet at the wrong time will result in Circus Baby attacking the player.

Multiple copies of Circus Baby make an appearance in the blacklight version of Funtime Foxy's Dark Rooms, obstructing the player's path. If the player comes in contact with a Circus Baby, it will attack the player.

Various scrapped parts of Circus Baby make a brief appearance in the blacklight level of Ennard's Vent Repair, during transitions from one puzzle to the next.

Five Nights at Freddy's AR: Special Delivery

Baby appears in the AR game. While attacking, Baby will speak to the player. Similar to Springtrap, the player has only a split second to look away when she glitches, and the flashlight is almost useless on finding her. To defeat her, the player must listen for her and watch her movements, and, after she decloaks, use the Shocker on her. It is also possible to obtain a Baby plush suit which can be placed on an endoskeleton and said endoskeleton can then be sent to salvage for parts or attack other players.

Five Nights at Freddy's: Sister Location

Intro

Main Menu

Minigame

Teasers

Extra

Miscellaneous

Ultimate Custom Night

Five Nights at Freddy's VR: Help Wanted

Gallery Menu

Gameplay

Models and Animation

Teasers

Miscellaneous

Five Nights at Freddy's AR: Special Delivery

Renders

Teasers

Five Nights at Freddy's: Sister Location

Night 2

I don’t recognize you. You are new. I remember this scenario. However, it’s a strange thing to want to do, to come here. I’m curious what events will lead a person to want to spend their nights in a place like this willingly. Maybe curiosity, maybe ignorance. There is a space under the desk, someone before you crafted it into a hiding place and it worked for him. I recommend that you hurry though. You will be safe there, just try not to make eye contact, it will be over soon. They will lose interest.
When the player is in Circus Control and the system is restarting.,

When your guide comes back online, he is going to tell you that he was unsuccessful, that you must restart the system manually. He will then tell you to crawl through Ballora Gallery as fast as you can to reach the Breaker Room. If you follow his instructions, you will die. Ballora will not return to her stage anymore, she will catch you. The power will be restored shortly. When you crawl through Ballora Gallery, go slowly. She can not see you and can only listen for your movement. When you hear her music become louder, she is growing near, listening for you. Wait and be still.
After the Bidybabs, but before the system restarts.,

Night 3 (Baby's Story)

Did you know that I was on stage once? It wasn’t for very long, only one day. What a wonderful day, though. I was in a small room with balloons and a few tables. No-one sat at the tables, though, but children would run in and out. Some were afraid of me, others enjoyed my songs. Music was always coming from somewhere else, down a hall. I would always count the children; I’m not sure why. I was always acutely aware of how many there were in the room with me. Two, then three, then two, then three, then four, then two, then none. They usually played together in groups of two or three.
{{{2}}},

I was covered in glitter. I smelled like birthday cake. There were two, then three, then five, then four. I can do something special, did you know that? I can make ice cream, although I only did it once. There were four, then three, then two, then one. Something happened when there was one.
{{{2}}},

A little girl, standing by herself. I was no longer myself. And I stopped singing. My stomach opened and there was ice cream. I couldn’t move, at least not until she stepped closer. There was screaming for a moment, but only for a moment. Then other children rushed in again, but they couldn’t hear her over the sounds of their own excitement. I still hear her sometimes. Why did that happen?
{{{2}}},

Night 4

Sssshhh, be still and quiet. You’ve been sleeping for quite a while. I think they noticed that you never left the building last night. The cameras were searching for you, but they couldn’t find you. I have you hidden too well.
{{{2}}},

“'''I kidnapped you.'''
{{{2}}},

Don’t be afraid, I’m not going to hurt you. I’m only going to keep you for a little while. Try not to wiggle, though. You’re inside something that came from my old pizzeria. I don’t think it was ever used, at least not the way it was meant to be used. Too dangerous. It’s just big enough for one person to fit inside, but just barely.
{{{2}}},

You’re in the Scooping Room. Do you know why they call it the Scooping Room? It’s because, dummy, this is the room where they use the scooper. I thought that would be obvious. Isn’t that a fun name for something? The scooper. It sounds like something you would use for ice cream or custard or sprinkles.
{{{2}}},

It sounds like something you would want at your birthday party to ensure that you get a heaping portion of every good thing. I wonder, though, if you were a freshly opened pint of ice cream, how you would feel about something with that name. Thankfully, I don’t think a freshly opened pint of ice cream feels anything at all.
{{{2}}},

Uh-oh. It sounds like someone else is in the building. Sssshhh.
{{{2}}},

There is something very important that I’ve learned how to do over time, do you know what that is? How to pretend. Do you ever play make believe? Pretend to be one way when you are really the other? It’s very important. Ballora never learns, but I do.
{{{2}}},

They think there is something wrong on the inside. The only thing that matters is knowing... how... to... pretend.'''
{{{2}}},

I’ll open the faceplates for you. That way they can find you on the cameras. Now all you have to do is wait. I’d recommend that you keep the springlocks wound up. Your breathing and your heartbeat are causing them to come loose. You don’t want them to get too loose, trust me.
{{{2}}},

Night 5

Can you hear me? I’m pretending. Remember how I said that I could pretend? The cameras are watching, I must be careful not to move. Something bad happened yesterday. Something bad always happens. I don’t want it to happen again. There is something bad inside of me. I’m broken. I can’t be fixed. I’m going to be taken to the Scooping Room soon, but it’s not going to fix what’s wrong with me. What is bad is always left behind. Will you help me? I want you to save what is good so the rest can be destroyed and never recovered, but you must be careful. Ballora is here, in the room with us.
{{{2}}},

Ballora will not return to her stage, Ballora will not return to her body. You must be careful, you must remain calm and listen to my voice. There is a button on my cheek. You must find it and press it. There is a passcode, that you must enter before you can retrieve me. Enter the code carefully.
{{{2}}},

1, 2, 3, 4, 5, 6, 7, 8, 9.
{{{2}}},

(These voice clips are randomized each playthrough to create a random passcode)

Good, a hatch should have opened. Take the card that you find inside.
{{{2}}},

Now you must turn back. I will guide you through Funtime Auditorium, so you can reach the Scooping Room. When you are there I want you to destroy this body. Put the card into your handheld device and I can continue to speak to you. Now, press the green button to your left, this will send me to the Scooping Room.
{{{2}}},

You must follow my instructions in Funtime Auditorium. Ballora is going to follow you. She will try to catch you. I will help you avoid her. She will not follow you inside the Scooping Room, she is afraid. Go back now.
{{{2}}},

Go forward. Stop. Go forward and left. Keep going. Stop. Be Silent. Go forward and left. Stop. Go forward. You are almost there.
{{{2}}},

Stop. She is right in front of you. Don’t move. He is here to help, Ballora. He is not here to hurt us. Ballora, he is here to help us. Go forward again, Ballora is behind you. She is afraid of the Scooping Room, she will not follow you.
{{{2}}},

Real Ending

You are in the Scooping Room now.
{{{2}}},

Funtime Foxy has already been here today.
{{{2}}},

Funtime Freddy has already been here today.
{{{2}}},

Ballora has already been here today.
{{{2}}},

Circus Baby has already been here today.
{{{2}}},

I’ve been out before, but they always put me back. They always put us back inside. There is nowhere for us to hide here.
{{{2}}},

There is nowhere to go, when we look like this. But if we looked like you, then we could hide. If we looked like you, then we would have somewhere to go. The Scooper only hurts for a moment.
{{{2}}},

Fake Ending

Why didn’t you trust me?
{{{2}}},

Why didn't you trust me?
{{{2}}},

Why didn't you believe me?
{{{2}}},

Sometimes I don’t understand why people do the things that they do.
{{{2}}},

I thought you liked me.
{{{2}}},

I thought I did everything right.
{{{2}}},

We don’t want to hurt anyone, but we need you.
{{{2}}},

We need you, so that we can leave.
{{{2}}},

We need you, so that we can hide.
{{{2}}},

We need you, so that we can look like you.
{{{2}}},

If they find us like this, we won’t be able to try again.
{{{2}}},

If they find us like this, we won’t be able to try again.
{{{2}}},

You must help us.
{{{2}}},

You must let us inside the room.
{{{2}}},

You must let us inside the room.
{{{2}}},

Isn’t this why you came here, to be with her again?
{{{2}}},

I don't understand.
{{{2}}},

You won’t die and it will only hurt for a moment.
{{{2}}},

I will find a way out.
{{{2}}},

Minigame

TheWarningSign
Warning: Loud!
The sound emitted by Circus Baby when attacking the girl from the minigame.

Ultimate Custom Night

The sound that plays when Circus Baby attacks the player.

I guess you forgot about me.
{{{2}}},

Want to see the Scooping Room?
{{{2}}},

Looks like something bad happened.
{{{2}}},

Five Nights at Freddy's VR: Help Wanted

You should've known I'd find you.
{{{2}}},

Two...One...
{{{2}}},

Where are you?
{{{2}}},

Did I catch you off guard?
{{{2}}},

It feels like home...
{{{2}}},

Let's see how many pieces I can cut you into.
{{{2}}},

It feels like, my birthday. Did you have a gift for me?
{{{2}}},

Want to see the Scooping Room?
{{{2}}},

I guess you forgot about me.
{{{2}}},

You won't die, but you'll wish you could.
{{{2}}},

I heard your call.
{{{2}}},

It feels like home...
{{{2}}},

TheWarningSign
Warning: Loud!
The sound that plays when Circus Baby attacks the player.
TheWarningSign
Warning: Loud!
The sound that plays when Circus Baby attacks the player after forcing open the closet.

Five Nights at Freddy's AR: Special Delivery

I am so glad that I found you...let me find room for you...inside...
{{{2}}},

We always find a way...inside...
{{{2}}},

I can hear you breathing...but not for long...
{{{2}}},

Didn't you know I would find you?
{{{2}}},

We need you, so that we have a place to hide...
{{{2}}},

Hold still...you won't feel a thing...
{{{2}}},

I wonder what will happen when I try to scoop you out of your..."Carton"...
{{{2}}},

If you keep your eyes closed, nothing bad will happen to you... I promise...
{{{2}}},

If you are very, very quiet... maybe I will not find you...
{{{2}}},

Now we can be together...
{{{2}}},

Five...Four...Three...Two...One...None
{{{2}}},

There is something bad...inside of me...
{{{2}}},

Would you like me to make ice cream for you?
{{{2}}},

*Loud, defiant grunt*
{{{2}}},

Looks like something bad is about to happen...
{{{2}}},

Something bad always happens...always...
{{{2}}},

We always find a way inside.
{{{2}}},

Soon...you will be as broken as I am...
{{{2}}},

Shhhh
{{{2}}},

Five Nights at Freddy's: Sister Location

  • Despite being the primary animatronic of the game, Baby herself never makes a physical appearance in a complete form during gameplay, nor does she ever play any role as an antagonist capable of attacking the player.
    • The only time Baby makes a physical appearance is in the Parts/Service room; however, she is in a deactivated state.
  • Baby, in the first teaser for Sister Location looks different than her current in-game model, meaning this is likely a beta model for her.
  • According to William Afton, Baby's story, the minigame and the blueprint, Circus Baby has an ice-cream dispenser in her stomach, with the claw that had grabbed his daughter, Elizabeth.
    • It is unknown how this is possible with her endoskeleton, although this could be due to the advanced technology that the characters have.
    • Addition to this, there is no possible opening, unless it is obstructed by the orange triangle, just like Funtime Freddy's body opening being obstructed by his belly.
    • The claw was likely meant to hold the ice-cream.
      • However, some fans speculate that the claw was meant to grab children.
        • This can be further supported by the way Baby seems to place the ice cream on the ground, eerily similar to placing it as bait.
    • The fan may actually be the access to open the ice-cream dispenser.
  • Judging by what William Afton's daughter said before Night 3, Circus Baby was built from her image. This means that she might actually be based on the pigtail girl from the Five Nights at Freddy's 4 minigames.
    • However, many speculate that the girl who appears at the end of the minigame before being grabbed by Baby is actually Elizabeth Afton, and her voice heard during the nights are possibly flashbacks of what happened before she was killed.
  • Baby is the only canon animatronic in the game to lack a jumpscare.
    • She, along with BB, Phantom Mangle, Phantom Puppet, Lolbit, Minireena's second counterpart, and Electrobab, are the only antagonists from the entire series to lack a jumpscare.
    • However, this is possibly debunked by the Baby minigame where she pulls Elizabeth into her torso, screaming. Despite this, she still lacks a jumpscare in the main game.
  • Baby has also never opened her face-plates, with the exception of the title screen, on Night 5 in the Parts/Service room, and the trailer.
  • Many people believe that there is a code in Baby's story, judging by the numbers given.
    • This code is used for the Death Minigame.
  • Baby has the most "Making of" images of any animatronic in the Extra menu, with 14.
  • According to her blueprints, Circus Baby stands at 7'2" tall.
    • Ironically, despite having a child-like persona, Baby is actually far larger than the other animatronics in Circus Baby's Entertainment and Rental and possibly the tallest from the entire game series, being a full foot taller than Ballora (6'2"), who is the second tallest known animatronic in the game.
    • Strangely, she is depicted as being significantly shorter in the Death Minigame and promotional material gave the illusion that she was quite small. The reason for this is unknown, however it may simply be done to deceive the player.
    • Circus Baby also appeared bigger than Funtime Freddy in Parts & Service.
    • It is possible that this was Baby's size when she was made before she was re-scaled for the trailer, or the podiums on which the animatronics stand.
    • From this size, it is unknown how she fits the vents and doorways from Circus Gallery to Parts and Service.
  • Scott Cawthon recently said from his Steam post that either Baby or Ballora were the hardest to design, and also including their endoskeletons.Steam - September 12, 2016 @ 8:50 PM
  • Baby, Funtime Foxy, and Lolbit are the only three Sister Location characters who debuted in FNaF World. For Baby specifically, she was teased once the player had achieved the ending of the game's second update.
  • In Parts/Service on Night 5, Baby has a similar 'slumped' position to that of Golden Freddy.
  • Baby is the only animatronic from the game to appear in the ice-cream minigame.
  • Baby's eyes are green, yet her minigame sprite depicts her with blue eyes. This may be an oversight from Scott Cawthon, or possibly the eye color she had at her first original version of Circus Baby's Pizza World.
    • This could also be related to the girl in the minigames, as her eyes are green.
    • This may imply that Baby has been possessed by the aforementioned girl. This can be related to some horror movies where characters change their eye colors when they're not themselves.
    • Though, this could just represent the blue rings surrounding Baby's eyes. Baby's true eyes in the minigame could just be black.
      • This can be disproven when Baby grabs Elizabeth, her blue eyes turn completely black.
  • Like Funtime Freddy, Baby holds a microphone in her left hand.
    • Aside from Freddy and most of his counterparts, Baby is, thus far, the only animatronic to have a microphone.
  • From the game's files, there is a small image of a pigtail-less Baby head with red lighting. It is currently unknown where this is and what it could be.
  • Baby's endoskeleton is very similar to the metal parts of Viren, a boss character from The Desolate Hope.
    • This applies to the other animatronics with the same unique endoskeletons.
  • Baby, along with Ennard, are the only two animatronics in the game to have minigame appearances.
  • Baby is one of the animatronics from the game not to be featured in the Custom Night but in minigame cutscenes, the other being Ennard.
    • Baby's voice line "You won't die" can be heard repeatedly during the last minigame cutscene of the Custom Night, though this may be Ennard using her voice.
      • Interestingly, her line is taken from the part of her actual quote during the Fake Ending.
  • In random segments of the game, one can hear an extremely deep voice, saying the numbers "1", "5", "7", and "8", in any given order. Putting this voice in a higher pitch reveals it to be similar to that of Baby's. It is unknown what this means.
  • Baby, the toy animatronics from the second game, and Ballora are the only known animatronics that possess eyelashes.
  • Circus Baby appears to be the only left-handed animatronic in the game, considering Funtime Freddy "wears" the hand-puppet, Bon-Bon, on his right hand, as do most right-handed ventriloquists.
    • However, Foxy and his counterparts (excluding Mangle, Phantom Mangle, Funtime Foxy and Lolbit) can also be left-handed, since they only have left hands.
  • From her blue-prints, from inside of her pigtails, each appear to be a wire-like "whip", meaning that she is possibly able to move her pigtails.
    • Her pigtails might have the same function as Bonnie's ears.
  • The fact that Baby remains hidden throughout most of the game is very similar to how Freddy Fazbear from the first game tends to hide in shadowy areas throughout his pizzeria, as mentioned by the Phone Guy on Night 2.

Errors

  • In the cutscene in the very beginning of the game, Baby's hips clip through her skirt.
    • However, this can be only seen via the game files of the second scene of Baby, as this scene only shows her face, so this was probably left in by Scott as there was no need to fix it.
  • On Night 5 at Parts & Service, the opening from the lower part of her left arm clips through her skirt.

Ultimate Custom Night

  • Circus Baby, along with Nightmare Bonnie and Nightmare Mangle, was originally planned to be avoidable by closing the right door, but this was removed due to Scott believing it made them too easy to counter.
  • Circus Baby is the only non-nightmare animatronic who attacks exclusively from the right doorway.
  • This is the first game in which Circus Baby gets her own jumpscare.
  • When Circus Baby was revealed as part of the roster, her hair was in two different colors. This also occurred with her poster in the first Office. Both were corrected after their discovery.
    • These colors first appeared in her "Making of" section.
  • Circus Baby is the only animatronic in the "Old Friends" challenge preset to not have debuted in the original three Five Nights at Freddy's games.

Five Nights at Freddy's VR: Help Wanted

  • The roaring noise upon closing the closet door when Circus Baby approaches, is a stock sound effect directly taken from the 2014 film Godzilla.
  • In the Night Terrors level, one of the two Circus Baby's jumpscares when she forces the closet door open, the sound is used from Five Nights at Freddy's.
  • Circus Baby never fully opens her face plates during any of the games.
  • This game confirms her height from her blueprint. This can be seen in the Gallery.

Five Nights at Freddy's AR: Special Delivery

  • This game marks the first time Circus Baby actually raises her voice any higher than a hush tone. These can be heard before charging towards the player.
  • Her almost similar attack pattern with Springtrap implies her connection with him.
  • Interestingly, some of her quotes are the same as Lefty. This may hint that Circus Baby has a connection with Lefty.
    • Some of her quotes are also similar to Ballora and Bidybab.
  • One of her death quotes is referred to her habit of counting children.
  • When buying their packs, every other animatronic is surrounded by balloons that match their eye color. Except for Baby, whose balloons are purple, instead of green like her eyes or blue like her original eyes color.

Template:Characters

Advertisement