- Not what you were looking for? See Animatronic (disambiguation).
Several animatronics can be delivered to the player in Five Nights at Freddy's AR: Special Delivery. The complete list of currently available animatronics can be found here and will be updated as new animatronics are added to the game.
At this point, there are a total of twenty characters (twenty-three if RWQFSFASXC, the Minireenas and Bon-Bon are counted despite not being part of the catalog) and thirty-nine skins implemented into the game.
Event Catalog
A list of icons for all standalone animatronics and animatronic skins released in chronological order.
First Released | Christmas 2019/ Winter Wonderland/ Festive Frights |
Valentines 2020/ Heart Stoppers |
St. Patrick's Day 2020 | Easter 2020/ Hop Chocolate |
Arcade Mayhem | Wasteland | 4th of July 2020 |
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Sizzling Summer | Dark Circus/ Dark Circus: Encore! |
Halloween 2020 | Haunted Forest | Ancient Equinox | Scary Tales | Wicked Tides | Screampunk |
Animatronic Catalog
A list of all animatronics with brief details, listed in the following separated sections: Standalone Animatronics and Animatronic Skins.
Standalone Animatronics
Name | Plush Suit | CPU | Behavior | Release Dates |
---|---|---|---|---|
Endo-01 | Standard animatronic. Makes no special noises. | Available from Beginning | ||
Freddy Fazbear |
Plays "Toreador March" during his encounter and speaks to the player. | Available from Beginning | ||
Bonnie | Makes gasping noises. Often hides longer. Ambiance also plays during his encounter. | Available from Beginning | ||
Chica | Makes groaning noises and occasionally smacks her lips. Likes to charge and kill the player quickly. | Available from Beginning | ||
Foxy | Likes to fake charge often and moves often. Footsteps are light. Speaks to the player. | Available from Beginning | ||
Balloon Boy |
Harder to see due to his small size and makes balloon-inflating noises. Laughs at the player. | Available from Beginning | ||
Circus Baby |
Can haywire mid-charge. Will jumpscare if the player looks at her eyes during haywire. Speaks to the player. | Available from Beginning | ||
Springtrap | Can haywire multiple times in a row. If his eyes are white, stare at him. If they're red, look away. Speaks to the player. | Available from Beginning | ||
Toy Chica |
Player must wear mask and look at her when she haywires. Speaks to the player. | December 20, 2019 | ||
Freddy Frostbear |
Will freeze the player's screen and must be shaken to clear. Acts like a more powerful interference. | December 25, 2019 | ||
Toy Bonnie |
Same behavior as Springtrap, except you have to wear the mask as he haywires, which occurs at a much more normal rate. Speaks to the player. | January 23, 2020 | ||
Toy Freddy |
Player must wear mask and look at him when he haywires. Can also cause the player's battery to rapidly drain, which is combated by wearing the mask. Speaks to the player. | February 6, 2020 | ||
Mangle | Player must wear mask and look away when they Haywire. Drops their pieces on the floor, which can be grabbed. After grabbing a piece, she will attempt to charge at you. Wear mask and look at her while she's charging to ward her off. Speaks to the player. | March 5, 2020 | ||
8-Bit Baby |
A much more aggressive version of Circus Baby who plays "Turtle Crusher" from Sister Location during her encounter. Speaks to the player. | May 28, 2020 | ||
Ballora | Plays "Crumbling Dreams" when moving. Minireenas will crawl on the player's screen and must be shaken off as quietly as possible. Will occasionally drop a Minirenna, which must be collected three separate times in order to defeat her. Will kill the player if they make too much noise or if they move too often. | August 27, 2020 | ||
Jack-O- Chica |
Covers the player's screen in smoke, and must be shaken to dissolve. Jack-O-Chica haywires and fake charges frequently. Speaks to the player. Acts as a more powerful interference. | October 9, 2020 | ||
Jack-O- Bonnie |
Same behavior as Jack-O-Chica, with the only difference being the lack of voicelines. | October 15, 2020 | ||
Plushtrap | Is present in the mixed reality environment of an abandoned warehouse. Will slowly move towards the player, freezing when the lights turn on. | October 29, 2020 | ||
Golden Freddy |
Mimicks the behaviors of Freddy, Toy Freddy, Mangle, Springtrap, and Ballora. Can pick which animatronic to imitate at random. Players must select certain tools (e.g. shocker, mask) manually depending on which animatronic Golden Freddy is mimicking. | December 20, 2020 | ||
Funtime Freddy |
Bon-Bon will go after the player when Funtime Freddy is defeated. He also moves quickly, making it difficult to shock him. Bon-Bon also moves silently, making it difficult to track its location. Failing to shock Bon-Bon will reactivate Funtime Freddy. Both of them speak to the player. | December 23, 2021 |
Animatronic Skins
Name | Plush Suit | CPU | Behavior | Release Dates |
---|---|---|---|---|
Shamrock Freddy |
A different skin for Freddy Fazbear. When encountering Shamrock Freddy via a lure, it will be noticeably more aggressive than its original counterpart. | March 12, 2020 | ||
Chocolate Bonnie |
A different skin for Bonnie. | April 9, 2020 | ||
Easter Bonnie |
A different skin for Bonnie. | April 16, 2020 | ||
VR Toy Freddy |
A different skin for Toy Freddy. | May 7, 2020 | ||
Highscore Toy Chica |
A different skin for Toy Chica. | May 14, 2020 | ||
System Error Toy Bonnie |
A different skin for Toy Bonnie. | May 21, 2020 | ||
Radioactive Foxy |
A different skin for Foxy. | June 11, 2020 | ||
Toxic Springtrap |
A different skin for Springtrap. | June 18, 2020 | ||
Firework Freddy |
A different skin for Freddy Fazbear. | June 25, 2020 | ||
Liberty Chica |
A different skin for Chica. | July 2, 2020 | ||
Flamethrower Endo |
A different skin for Endo-01. | July 23, 2020 | ||
Broiler Baby |
A different skin for Circus Baby. | July 30, 2020 | ||
Scorching Chica |
A different skin for Chica. | August 6, 2020 | ||
Flaming Springtrap |
A different skin for Springtrap. | August 13, 2020 | ||
Ringmaster Foxy |
A different skin for Foxy. | September 3, 2020 | ||
Magician Mangle |
A different skin for Mangle. | September 10, 2020 | ||
Clown Springtrap |
A different skin for Springtrap. | September 17, 2020 | ||
Catrina Toy Chica |
A different skin for Toy Chica. | October 22, 2020 | ||
Woodland Toy Freddy |
A different skin for Toy Freddy. | November 12, 2020 | ||
Boulder Toy Bonnie |
A different skin for Toy Bonnie. | November 19, 2020 | ||
Swamp Balloon Boy |
A different skin for Balloon Boy. | November 26, 2020 | ||
Black Ice Frostbear |
A different skin for Freddy Frostbear. | December 4, 2020 | ||
Arctic Ballora |
A different skin for Ballora. | December 10, 2020 | ||
Frostbite Balloon Boy |
A different skin for Balloon Boy. | December 17, 2020 | ||
Frost Plushtrap |
A different skin for Plushtrap. | December 24, 2020 | ||
Heartsick Baby |
A different skin for Circus Baby. | February 4, 2021 | ||
Black Heart Bonnie |
A different skin for Bonnie. | February 4, 2021 | ||
Serpent Mangle |
A different skin for Mangle. | March 5, 2021 | ||
The Curse | A different skin for Springtrap. | March 5, 2021 | ||
Melted Chocolate Bonnie |
A different skin for Bonnie. | April 1, 2021 | ||
Little Red Chica |
A different skin for Chica. | April 19, 2021 | ||
Big Bad Foxy |
A different skin for Foxy. | April 22, 2021 | ||
Dark Water Endo |
A different skin for Endo-01. | May 20, 2021 | ||
Sunken Toy Bonnie |
A different skin for Toy Bonnie. | May 27, 2021 | ||
Piranha Plushtrap |
A different skin for Plushtrap. | June 7, 2021 | ||
Clockwork Ballora |
A different skin for Ballora. | June 24, 2021 | ||
Aeronaut Toy Freddy |
A different skin for Toy Freddy. | July 1, 2021 | ||
Jetpack Balloon Boy |
A different skin for Balloon Boy. | July 8, 2021 | ||
Great Escape Golden Freddy |
A different skin for Golden Freddy. | December 13, 2021 |
Gameplay
Many animatronics in the game utilize similar mechanics. It is also possible to obtain a Plush Suit for each of them which can be placed on an endoskeleton and used as a cosmetic while salvaging or attacking other players, or a CPU for each of them to make endoskeletons behave and sound like them when sent out to attack others (except for Endo-01, which is considered the default, and RWQFSFASXC, which does not appear through normal circumstances).
Endo-01
The first animatronic encountered. When attacking, no speaking or noises will be heard, only footsteps. As the base form of the animatronics, he is the standard enemy and can simply be defeated through typical procedures, but has no unique noises or behavior to identify him by. To find and shock him, the player must find the static, use sound to listen to his movement, look at him while he is rushing, avoid him while going haywire and finally shock him when he uncloaks. He does not go haywire often and occasionally decloaks at the very first rush. At higher levels or higher streaks however, he may go haywire and/or fake-out at least a couple times, before finally decloaking during a rush. Endoskeletons are earned and unlocked in the workshop at levels 1, 5, 10, and 20.
Freddy Fazbear
The second animatronic the player will encounter at level 3. While attacking, Freddy will play the Toreador March and speak to the player. To defeat him, the player must listen for him, track him with his static field, and shock him when he decloaks. Freddy is significantly easier than most of the other animatronics because his static is much more visible, making it easier to track him. His signature music also gives away his identity with relative ease.
Bonnie
Bonnie will begin to spawn on the map at level 5. He will start to make moaning sounds and then attack the player and, like most of the other animatronics, can only be attacked when he decloaks while charging at the player. Interestingly enough, Bonnie makes a loud voltage sound when roaming around, giving him away as he is the only animatronic to make the sound. Bonnie also seems harder than Freddy, Foxy, and Chica as he goes Haywire more often and fakes-out a rush frequently. Bonnie's clinking sounds when moving is louder than most animatronics, making other sounds harder to hear.
Chica
Chica will make an appearance on the map at level 12. She acts incredibly similar to Bonnie, as they do in most games they both appear in. She will make moaning noises at the start identical to Bonnie's, and then footsteps will be heard and static will be visible. Chica will eventually rush at the player from where the static presides from most. While Chica does not have any unique noises as she shares hers with some of Bonnie's, she is easily given away by the second pair of glowing eyes belonging to her Cupcake that are visible while she is rushing. She, like all the other animatronics, can only be attacked once she fully uncloaks. Chica is also noticeably easier than Bonnie when stalking the player, with less frequent haywires.
Foxy
Foxy will begin to appear on the map at level 16. He follows an attack pattern similar to Freddy, Chica, Bonnie, and Bare Endo, but is somewhat harder because of the fact that his static doesn't stay in one place, as he frequently circles the player while cloaked and in the roaming stage of his attack. Like all of the other animatronics, it's important to wait patiently until he approaches the player and decloaks, which is when the player should shock him. Foxy will sometimes talk to the player, but can still go haywire in the middle of his sentence. Foxy also can rush at the player multiple times in a row, requiring the player to quickly pinpoint his static field after each rush, in case he rushes again.
Balloon Boy
Balloon Boy will appear in the wild starting at level 8. Like all other animatronics in this game, Balloon Boy is hostile, and will directly attack the player and has his own jumpscare, unlike his previous incarnations. He will start by making his original quotes, like "Hi" and "Hello", as well as his laugh. Balloon Boy is harder than some of the other animatronics because he does not have audible footsteps when walking around or while rushing, the latter of which makes him more dangerous. Instead to find where BB is, he makes sounds similar to blowing a balloon, and while rushing the player the sound of the balloon deflating can be heard. The player must look down to be able to spot Balloon Boy as he is shorter than all the other animatronics and thus, will only be spotted when looking down. Shocking him when he uncloaks during a charge will damage him.
Circus Baby
Baby will appear in the wild starting at level 20. She is a difficult animatronic to defeat, as she moves swiftly around the player, speaking to them all the while. Her haywire is encountered frequently, and she can even interrupt her own charge with a haywire, requiring very quick and appropriate reflexes for the player to avoid either instinctively remain staring at her or even attempting to shock her during this haywire. Like the other animatronics, shocking her when she decloaks in a genuine rush will deal damage to her.
Springtrap
Springtrap will spawn on the map at level 25, and is one of the most difficult characters in the game. His static is very weak and the flashlight is almost always necessary to find him. While he is present, interference can occur somewhat regularly. What makes Springtrap different from the previously encountered animatronics is that when Springtrap goes Haywire, the player has to check if his eyes are white or red. If his eyes are red, the player must look away immediately or be jumpscared. If his eyes are white, the player must stare at him until either his eyes turn red or he disappears. Springtrap will not uncloak very often, and can only be damaged by shocking him when he does.
RWQFSFASXC
Can appear in AR Mode by collecting too much Shadow Remnant. His appearance is heralded by a slightly distorted doorbell chime. He will randomly appear around the player and can be tracked through vibration, similar to Light Remnants. After appearing, he will slowly approach the player. To stop him, the player must shine their Flashlight on him until he disappears. He will then reappear randomly around the player, requiring them to shine the flashlight on him again. Repeating this several times will fend him off completely, stopping him from ending the player's streak. The number of times the player needs to repeat this increases each time the player defeats him. Should he come to close for comfort, the player can walk backwards in their real world environment in order to create more distance between them, an ability exclusive only to his encounter. RWQFSFASXC does not have an obtainable Plush Suit or CPU.
Toy Chica
Toy Chica appears on the map beginning at level 30. As the first of the toy animatronics introduced, Toy Chica introduces new mechanics that may trip up players expecting other animatronics' behavior. When moving around, she will make footstep noises instead of clinking due to being less robotic, and will also sometimes speak condescendingly to the player. Being a mid-level animatronic, her static is slightly difficult to see. Unlike the other animatronics, however, looking away when she goes haywire does nothing and the player must instead put on the Freddy Fazbear Mask (only available when facing Toy animatronics) to ward her off. As such, her haywire is encountered somewhat frequently. She is still defeated through the normal mechanics of rushing, decloaking and shocking her.
Freddy Frostbear
He makes his debut in Five Nights at Freddy's AR for Christmas on 2019. He is a frozen version of Freddy. He functions in almost the same way as Freddy Fazbear with three differences. He doesn't speak to the player, he is noticeably more difficult, and his static interference doesn't show up. In place of static interference, his special ability is to freeze the screen, which disables the ability to use the controlled shock button much faster than regular static. To counter the frozen screen, the player must shake their device for the frost to thaw away. To defeat Frostbear, the player must simply wait for him to decloak during a rush, and shock him as per usual.
Toy Bonnie
Toy Bonnie spawns on the map beginning at level 35. He combines both Toy Chica's and Springtrap's mechanics. The player must wear the Freddy Fazbear Mask when he haywires, but they must pay attention to his eye color as well during the haywire. When his eyes are white, the player must look at him with the mask on until they turn red, and then look away while still wearing the mask. He is still defeated through the normal mechanics of him rushing, decloaking and the player shocking him when he does.
Toy Freddy
Toy Freddy will spawn starting at level 40. He is similar to Toy Chica in that the player must wear the Freddy Fazbear Mask and look at him when he haywires, but he has an additional mechanic exclusive to him: Occasionally, Toy Freddy will rapidly drain the player's flashlight battery. The battery level will start flashing red during this. To stop the battery drain, the player must wear the Freddy Fazbear Mask. The mask's interior will also be flashing red, until the effect is dispelled, at which point, the mask can be taken off again. He is still defeated through the normal mechanics of him rushing, decloaking and the player shocking him at that point.
Mangle
Mangle will begin to appear on the map at level 45. When dealing with Mangle, the shocker is removed, so the player must take very specific actions during the encounter. Throughout their visit, Mangle will drop pieces of themselves, forcing the player to find the pieces within a few seconds, or else they'll get attacked. Each time a piece is collected, the time allowed to collect the next one is reduced, necessitating swift searching around the player's vicinity, when one drops. When haywiring, the player must put on the Freddy Fazbear Mask and look away. The player must also wear the mask whenever Mangle charges and stare at them as they approach. Once enough pieces have been collected, Mangle will charge at the player and get automatically shocked as long as the player has their mask on.
8-Bit Baby
Behaves much more aggressively than Circus Baby, sharing an altered version of her mechanics. Like Baby, she decloaks and haywires frequently, but her higher difficulty makes her quicker to attack. Unlike Baby, her ambience is a lot noisier, as the encounter is playing the Sister Location death minigame's music in the background. Her sound effects meanwhile are only somewhat noisier, as they include eight-bit sound effects. However while she can be heard stomping around when stalking the player, her rushes are completely silent, requiring the player to fully concentrate or pay attention to their device vibrating to know when she is rushing, otherwise the encounter may be over before they know it. Unlike other animatronics who deactivate and slump over when defeated, 8-Bit Baby explodes into pixels instead.
Ballora
Ballora will appear starting at level 50. Like with Mangle, the player loses their shocker. Two meters replace the shock button. The left one shows how close Ballora is, while the right shows how much noise the player makes. The player must stay neutral between the two meters. If either one fills up for longer than a second, Ballora will attack the player. Ballora plays Crushing Dreams while moving. During gameplay, the Minireenas will climb up and block the player's view, which also hides the true reading of the meter on the left, making Ballora seem closer than she might actually be. The player must shake the device to knock them off, although this can be risky, as the shaking will raise the noise meter on the right. Occasionally the player will hear a metallic clunk, meaning that a Minireena has fallen onto the ground and broken, and can be collected by tapping on it. Care must still be taken not to move too quickly while searching, as to not agitate the meter on the right. Unlike with Mangle however, the player does not have a timelimit to retrieve the Minireenas, and more than one can be on the ground at any given point. Once three Minireenas are collected, the music will stop, and Ballora will charge. She will get automatically shocked, provided the player does not break eye contact.
Jack-O-Chica
Her mechanic is pretty similar to Freddy Frostbear. She will cover your screen in smoke, and you have to shake the device in order for it to dissolve. Jack-O-Chica haywires and fake charges frequently similar to Foxy and Springtrap, in an attempt to throw the player off. Once she attacks, she just needs to be simply shocked in order to be defeated.
Jack-O-Bonnie
Like Jack-O-Chica, Jack-O-Bonnie will cover the screen with smoke and the player has to shake their device in order for the smoke to dissolve, Jack-O-Bonnie frequently haywires and charges similar to Foxy and Springtrap. When Jack-O-Bonnie charges and decloaks, he just simply needs to be shocked in order to defeat him.
Plushtrap
Plushtrap will begin to spawn at level 55. Unlike the other animatronics, Plushtrap resides in the mixed reality environment of a warehouse. In this environment, Plushtrap will slowly make his way to the player, moving when the lights turn off and freezing when they turn on. Staring at Plushtrap for too long will force the lights to flicker, allowing Plushtrap to advance toward the player. There are two generators on either side of the player. During this encounter, the player's shocker is modified to deliver a constant stream of electricity for as long as the player holds the button, with little cooldown in between. The player must face one of the generators and hold down the shock button to fill up a meter behind them, then do the same for the other. Once the meter for both generators is green, the player must wait for Plushtrap to reach the puddle directly in front of them, and then use the shocker on him. If both generators are still in the green zone, the puddle of water will conduct the electricity and complete a circuit with the generators, electrocuting Plushtrap with a highly-intense current and deactivating him. If Plushtrap makes it past the puddle, he will jumpscare the player. The generators will blowout and revert back to 0% power if overloaded with too much electricity, and both generators will be unchargeable for a few seconds, while they restart. The sensitivity of them tends to vary between encounters. While one generator may take five seconds worth of electricity to power to the orange zone, the other may be at risk of overloading with just three seconds worth of electricity. Moreover, the generators passively leak energy when not being charged, with the more sensitive generators leaking energy faster. Monitoring the power levels on the unit behind the player, as well as maintaining the level of the generators to stay within the green zone and also keeping an eye on Plushtrap to avoid him rushing the player quickly must all be carefully balanced, in order to succeed in this encounter. It is generally best to glance at Plushtrap every time after zapping a generator and/or checking its power level, in order to reduce the risk of being caught off-guard. Once the player has a feel for the sensitivity of the generators in the encounter, they can potentially forego checking the power levels, in favour of both maintaining the generators and keeping watch for Plushtrap balanced.
Golden Freddy
Rather than having his own behaviour, Golden Freddy instead inherits the behaviours of Freddy, Toy Freddy, Mangle, Springtrap, and Ballora, though he can only imitate one of them at a time. His footsteps are like metallic springs moving, however the speed of them can change depending on what mode he's in. He will only haywire during his Springtrap phase. At the start of the encounter as well as at the start of each phase, the words "It's Me" and his face will flash up on screen. The player is given a tablet that allows them to rotate between multiple different mechanics, being the flashlight, the mask, the shocker, the timer, and the noise meters (Which only have visible noise levels when Golden Freddy is imitating Ballora. It is best to check this at the start of each phase, as quick and careless movement of the player's device can cause an unexpected jumpscare if he is imitating Ballora). The battle acts in 3 phases, all being picked completely at random, with each phase changing every time he is shocked. He must be shocked at least three times total, in order to defeat him. When imitating Mangle or Ballora, the player will need to retrieve three parts of his plush suit, those being either his arm, leg, microphone, or hat. Golden Freddy may also rush the player and decloak pre-emptively during these phases. The shocker must be used on him to prevent a jumpscare. However, successfully shocking him during these will cut the current phase short and go to the next one if possible, giving the player an advantage.
Funtime Freddy
Funtime Freddy has very similar behavior to most of the other animatronics, in that he haywires frequently, and may fake-out often. However, he is a two-stage encounter, in that once Funtime Freddy is shocked, Bon-Bon detaches from him, in order to continue the encounter. Because of Bon-Bon's small size, the player has to look down in order to spot him, similar to Balloon Boy. He tends to hop while charging, which may make it tricky to aim the shocker correctly. If he is not shocked upon charging and decloaking the first time, he will reactivate Funtime Freddy, and thus restart the encounter. If Bon-Bon is shocked however, the encounter ends as a victory for the player. Bon-Bon will jumpscare the player if they fail to shock him for the second time however, so one must aim carefully with the shocker, if they missed him on the first go around.
Workshop Animations
The following section is rather large and has been truncated for ease of page viewing. To view it, click the [show] tag. |
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Standalone AnimatronicsAnimatronic Skins |
Trivia
- Oddly, after Funtime Freddy's release in late 2021, Illumix had stopped adding new animatronics or new animatronic skins to the game. While it's not confirmed if the game is cancelled or not, it's most likely the latter as Illumix mentioned no cancellation.
- Nightmare Freddy, Nightmare Bonnie, Nightmare Chica, Nightmare Foxy, Nightmarionne, Funtime Foxy, Helpy, Lefty, Endo-02, Scrap Baby, as well as the four main glamrock animatronics were planned to appear in the game, however, they have since remain unreleased. It's currently unknown if they are now scrapped characters. Additionally, some of them were mentioned in the Five Nights at Freddy's Character Encyclopedia to have appeared in the game, despite not appearing yet.