Core Five Nights at Freddy's Series
Main plotline by Scott Cawthon and partnered game companies
Not what you were looking for? See Animatronic (disambiguation).

The delivery animatronics (both skins and characters) seen on the game's first anniversary poster (except the forest animatronics and onwards)

Several animatronics can be delivered to the player in Five Nights at Freddy's AR: Special Delivery. The complete list of currently available animatronics can be found here and will be updated as new animatronics are added to the game.

Catalog

Icon List

A list of icons for all animatronics released in a chronological order. Standalone animatronics are bold and animatronic skins are italic.

  • FazbearEntertainment-ARLogo.png = First Released
  • DailyGift-ChristmasIcon.png = 2019 Christmas
  • DailyGift-ValentinesIcon.png = 2020 Valentines
  • DailyGift-StPatricksIcon.png = 2020 St. Patrick's

  • DailyGift-EasterIcon.png = 2020 Easter
  • Alpine ui arcade daily gift.png = Arcade Mayhem
  • DailyGift-WastelandIcon.png = Wasteland
  • DailyGift-SummerIcon.png = 2020 July 4th

  • Alpine hothotsummer daily gift.png = Sizzling Summer
  • SequentialRewards DarkCircus2020.png = Dark Circus
  • Alpine ui halloween daily gift.png = 2020 Halloween
  • SequentialRewards HauntedForest.png = Haunted Forest

  • DailyGift-ChristmasIcon.png = Winter Wonderland


Bare Endo.png FreddyFazbear-ARIcon.png Bonnie-ARIcon.png Chica-ARIcon.png Foxy-ARIcon.png BB-ARIcon.png
Endo-01 FazbearEntertainment-ARLogo.png Freddy
Fazbear
FazbearEntertainment-ARLogo.png
Bonnie FazbearEntertainment-ARLogo.png Chica FazbearEntertainment-ARLogo.png Foxy FazbearEntertainment-ARLogo.png Balloon
Boy
FazbearEntertainment-ARLogo.png
CircusBaby-ARIcon.png Springtrap-ARIcon.png ToyChica-ARIcon.png FreddyFrostbear-Icon.png 5925AB3D-93A8-4FEE-A685-ACC4F3363022.png Toy Freddy.png
Circus
Baby
FazbearEntertainment-ARLogo.png
Springtrap FazbearEntertainment-ARLogo.png Toy
Chica
DailyGift-ChristmasIcon.png
Freddy
Frostbear
DailyGift-ChristmasIcon.png
Toy
Bonnie
*
Toy
Freddy
DailyGift-ValentinesIcon.png
Ar mangleicon.png ShamrockFreddy-ARIcon.png ChocolateBonnie-ARIcon.png EasterBonnie-ARIcon.png VRToyFreddy-ARIcon.png HighscoreToyChica-ARIcon.png
Mangle* Shamrock
Freddy
DailyGift-StPatricksIcon.png
Chocolate
Bonnie
DailyGift-EasterIcon.png
Easter
Bonnie
DailyGift-EasterIcon.png
VR
Toy Freddy
Alpine ui arcade daily gift.png
Highscore
Toy Chica
Alpine ui arcade daily gift.png
SystemerrorToyBonnie-Icon.png Alpine ui plushsuit 8bitbaby.png Alpine ui plushsuit radioactive foxy.png Alpine ui plushsuit toxic springtrap.png FNaFAR-FireworksFreddy.png LibertyChicaPlushsuit.png
System Error
Toy Bonnie
Alpine ui arcade daily gift.png
8-Bit
Baby
Alpine ui arcade daily gift.png
Radioactive
Foxy
DailyGift-WastelandIcon.png
Toxic
Springtrap
DailyGift-WastelandIcon.png
Firework
Freddy
DailyGift-SummerIcon.png
Liberty
Chica
DailyGift-SummerIcon.png
Alpine ui plushsuit bareendo flamethrower.png Alpine ui portrait baby stove.png Alpine ui plushsuit chica scorching.png Alpine ui plushsuit springtrap flaming-1.png Alpine ui plushsuit ballora.png Alpine ui plushsuit foxy ringmaster.png
Flamethrower
Endo
Alpine hothotsummer daily gift.png
Broiler
Baby
Alpine hothotsummer daily gift.png
Scorching
Chica
Alpine hothotsummer daily gift.png
Flaming
Springtrap
Alpine hothotsummer daily gift.png
Ballora SequentialRewards DarkCircus2020.png Ringmaster
Foxy
SequentialRewards DarkCircus2020.png
Alpine ui plushsuit mangle magician.png Alpine ui shop item skin springtrap clown skin.png Plushsuit jackochica.png Alpine ui plushsuit jackobonnie.png Alpine ui plushsuit toychica catrina.png Alpine ui plushsuit plushtrap.png
Magician
Mangle
SequentialRewards DarkCircus2020.png
Clown
Springtrap
SequentialRewards DarkCircus2020.png
Jack-O-
Chica
Alpine ui halloween daily gift.png
Jack-O-
Bonnie
Alpine ui halloween daily gift.png
Catrina
Toy Chica
Alpine ui halloween daily gift.png
Plushtrap Alpine ui halloween daily gift.png
Alpine ui plushsuit toyfreddy woodland.png Alpine ui plushsuit toybonnie boulder.png ForestBB Workshop-Icon.png BlackIceFreddyFrostbear.png ArcticBalloraIcon.png Blizzard-Balloon-Boy-Plushsuit.png
Woodland
Toy Freddy
SequentialRewards HauntedForest.png
Boulder
Toy Bonnie
SequentialRewards HauntedForest.png
Swamp
BB
SequentialRewards HauntedForest.png
Black Ice
Frostbear
DailyGift-ChristmasIcon.png
Arctic
Ballora
DailyGift-ChristmasIcon.png
Frostbite
BB
DailyGift-ChristmasIcon.png
Alpine ui plushsuit goldenfreddy.png Alpine ui plushsuit plushtrap frost-CAB-d22c111dbb0f297a4b8743796f6f2b96-9319824319838022764.png
Golden
Freddy
DailyGift-ChristmasIcon.png
Frost
Plushtrap
DailyGift-ChristmasIcon.png

Description List

A list of all animatronics with brief details, listed in the following separated sections: Standalone Animatronics, Event Animatronics, and Animatronic Skins.

Standalone Animatronics

Name Plush Suit CPU Behavior Release Dates
Endo-01 Bare Endo.png CPU-Endo01-Icon.png Standard animatronic. Make no special noises. Available from Beginning
Freddy
Fazbear
FreddyFazbear-ARIcon.png CPU-Freddy-Icon.png Standard animatronic. Plays the Torreador March as he moves and speaks to the player. Available from Beginning
Bonnie Bonnie-ARIcon.png CPU-Bonnie-Icon.png Standard animatronic. Makes gasping noises. Available from Beginning
Chica Chica-ARIcon.png CPU-Chica-Icon.png Standard animatronic. Makes gasping noises and occasionally smacks her lips. Available from Beginning
Foxy Foxy-ARIcon.png CPU-Foxy-Icon.png Likes to fake charge often. Moves often. Footsteps are light. Available from Beginning
Balloon
Boy
BB-ARIcon.png CPU-BB-Icon.png Is small and makes balloon-inflating noises. Available from Beginning
Toy
Chica
ToyChica-ARIcon.png Alpine ui workshop cpu icon toy chica.png Player must wear mask and look at her when she Haywires. December 20, 2019
Toy
Bonnie
5925AB3D-93A8-4FEE-A685-ACC4F3363022.png Alpine ui workshop cpu icon toy bonnie.png Player must wear mask when he Haywires. When Haywiring, if eyes are Red, player must look away while wearing mask. If eyes are White, player must stare until they're Red, then look away while wearing mask. January 23, 2020
Circus
Baby
CircusBaby-ARIcon.png CPU-Baby-Icon.png Can Haywire mid charge. Will jumpscare if the player looks at her eyes. Available from Beginning
Springtrap Springtrap-ARIcon.png CPU-Springtrap-Icon.png When Haywiring, if his eyes are Red, the player must look away. If his eyes are White, the player must stare until they're Red, then look away. Available from Beginning

Event Animatronics

Name Plush Suit CPU Behavior Release Dates
Freddy
Frostbear
FreddyFrostbear-Icon.png Freddy frostbear.png Will freeze the player's screen and must be shaken to clear. Acts like a more powerful interference. December 25, 2019
Toy
Freddy
Toy Freddy.png Alpine ui workshop cpu icon toy freddy.png Player must wear mask and look at him when he Haywires. Can also cause the player's flashlight battery to rapidly drain, which is combated by wearing the mask. February 6, 2020
Mangle Ar mangleicon.png Alpine ui workshop cpu icon mangle.png Player must wear mask and look away when they Haywire. Without the Shocker, the player must wear mask when they charge towards them. To defeat them, the player must find fallen pieces in limited time. March 5, 2020
8-Bit
Baby
Alpine ui plushsuit 8bitbaby.png Alpine ui workshop cpu icon eightbit baby.png A much more aggressive version of Baby with 'Turtle Crusher' from Sister Location playing in the background. May 28, 2020
Ballora Alpine ui plushsuit ballora.png Alpine ui workshop cpu icon ballora.png Two meters replace the shock button. Left shows how close Ballora is and right shows how fast the player is moving. If either reaches the top, Ballora will attack. Player must collect Minireenas laying around. Minireenas will also crawl onto the player's screen, require them to be shaken off. After all Minireenas are collected, Ballora will charge and be shocked automatically. August 27, 2020
Jack-O-
Chica
Plushsuit jackochica.png Alpine ui workshop cpu icon jackochica.png Mechanic is pretty similar to Freddy Frostbear. She will cover your screen in smoke, and you have to shake the device in order for it to dissolve. Jack-O-Chica haywires and fake charges frequently, similar to Foxy and Springtrap, in an attempt to throw the player off. Once she attacks, she just needs to be simply shocked in order to be defeated. October 9, 2020
Jack-O-
Bonnie
Alpine ui plushsuit jackobonnie.png Alpine ui workshop cpu icon jackobonnie.png Works exactly the same as Jack-O-Chica, with the only difference being the lack of voicelines. October 15, 2020
Plushtrap Alpine ui plushsuit plushtrap.png Plushtrap CPU Icon.png Is present in a mixed reality environment. There are two generators to the side of the player. The player must face them and hold down the shock button to fill up a meter behind them. Once both meters for both generators are green, the player can shock and defeat Plushtrap when he gets close enough. If he gets too close before this, he will jumpscare the player. Occasionally, the generators will close and prevent the player from shocking them for a short amount of time. As well as this, if the meter gets above green and fills all the way up, the generators will break. October 29, 2020
Golden
Freddy
Alpine ui plushsuit goldenfreddy.png Alpine ui workshop cpu icon goldenfreddy.png Acts as a sort of combination of almost all the current characters, excluding Plushtrap, Freddy Frostbear, 8-Bit Baby, the Jack-O-Animatonics, and animatronics that are going to come after him. December 20, 2020

Animatronic Skins

Name Plush Suit CPU Behavior Special Notes
Shamrock
Freddy
ShamrockFreddy-ARIcon.png N/A (Freddy Fazbear) A different skin for Freddy Fazbear. March 12, 2020
Chocolate
Bonnie
ChocolateBonnie-ARIcon.png N/A (Bonnie) A different skin for Bonnie. April 9, 2020
Easter
Bonnie
EasterBonnie-ARIcon.png N/A (Bonnie) A different skin for Bonnie. April 16, 2020
VR
Toy Freddy
VRToyFreddy-ARIcon.png N/A (Toy Freddy) A different skin for Toy Freddy. May 7, 2020
Highscore
Toy Chica
HighscoreToyChica-ARIcon.png N/A (Toy Chica) A different skin for Toy Chica. May 14, 2020
System Error
Toy Bonnie
SystemerrorToyBonnie-Icon.png N/A (Toy Bonnie) A different skin for Toy Bonnie. May 21, 2020
Radioactive
Foxy
Alpine ui plushsuit radioactive foxy.png N/A (Foxy) A different skin for Foxy. June 11, 2020
Toxic
Springtrap
Alpine ui plushsuit toxic springtrap.png N/A (Springtrap) A different skin for Springtrap. June 18, 2020
Firework
Freddy
FNaFAR-FireworksFreddy.png N/A (Freddy) A different skin for Freddy. June 25, 2020
Liberty
Chica
LibertyChicaPlushsuit.png N/A (Chica) A different skin for Chica. July 2, 2020
Flamethrower
Endo
Alpine ui plushsuit bareendo flamethrower.png N/A (Endo-01) A different skin for Endo-01 July 23, 2020
Broiler
Baby
Alpine ui portrait baby stove.png N/A (Circus Baby) A different skin for Circus Baby July 30, 2020
Scorching
Chica
Alpine ui plushsuit chica scorching.png N/A (Chica) A different skin for Chica August 6, 2020
Flaming
Springtrap
Alpine ui plushsuit springtrap flaming-1.png N/A (Springtrap) A different skin for Springtrap August 13, 2020
Ringmaster
Foxy
Alpine ui plushsuit foxy ringmaster.png N/A (Foxy) A different skin for Foxy September 3, 2020
Magician
Mangle
Alpine ui plushsuit mangle magician.png N/A (Mangle) A different skin for Mangle September 10, 2020
Clown
Springtrap
Alpine ui shop item skin springtrap clown skin.png N/A (Springtrap) A different skin for Springtrap September 17, 2020
Catrina
Toy Chica
Alpine ui plushsuit toychica catrina.png N/A (Toy Chica) A different skin for Toy Chica October 22, 2020
Woodland
Toy Freddy
Alpine ui plushsuit toyfreddy woodland.png N/A (Toy Freddy) A different skin for Toy Freddy November 12, 2020
Boulder
Toy Bonnie
Alpine ui plushsuit toybonnie boulder.png N/A (Toy Bonnie) A different skin for Toy Bonnie November 19, 2020
Swamp
Balloon Boy
ForestBB Workshop-Icon.png N/A (Balloon Boy) A different skin for Balloon Boy November 26, 2020
Black Ice
Frostbear
BlackIceFreddyFrostbear.png N/A (Freddy Frostbear) A different skin for Freddy Frostbear December 4, 2020
Arctic
Ballora
ArcticBalloraIcon.png N/A (Ballora) A different skin for Ballora December 10, 2020
Frostbite
Balloon Boy
Blizzard-Balloon-Boy-Plushsuit.png N/A (Balloon Boy) A different skin for Balloon Boy December 17, 2020
Frost
Plushtrap
Alpine ui plushsuit plushtrap frost-CAB-d22c111dbb0f297a4b8743796f6f2b96-9319824319838022764.png N/A (Plushtrap) A different skin for Plushtrap December 24, 2020

Gameplay

The following information contains spoilers. To view them, click the [show] tag.

All of the animatronics in the game utilize the same mechanics. It is also possible to obtain a Plush Suit for each of them which can be placed on an endoskeleton and used as a cosmetic while salvaging or attacking other players, or a CPU for each of them to make endoskeletons behave and sound like them when sent out to attack others (except for Endo-01, which is considered the default, and RWQFSFASXC, which does not appear through normal circumstances).

Endo-01

Endo-01, or Bare Endo, as referred to in-game, is the first animatronic encountered after Freddy and the base form of any collected ones. When attacking, no speaking or noises will be heard, only footsteps. As the base form of the animatronics, he is the standard enemy and can simply be defeated through typical procedures, but has no unique noises or behavior to identify him by. To find and shock him, the player must find the static, use sound to listen to his movement, look at him while he is rushing, avoid him while going haywire and finally shock him when he uncloaks. He does not go haywire often and frequently decloaks at the very first rush. Endoskeletons are earned and unlocked in the workshop at streaks of 1, 5, 9 and 13.

The Flamethrower Endo skin behaves the same way. Being an event character, however, the Flamethrower Endo can't be encountered on the map like regular Endo. They can only be lured or sent to/from other players.

Freddy Fazbear

Freddy Fazbear is the first animatronic the player will encounter, as part of the tutorial. While attacking, Freddy will play the Toreador March and speak to the player. To defeat him, the player must listen for him and watch his movements, and, after he decloaks, give him a Controlled Shock. Freddy is significantly easier than most of the other animatronics because his static is much more visible, making it easier to track him. His signature music also gives away his identity with relative ease.

The Shamrock Freddy and Firework Freddy skins behave the same way. Being event characters, however, the Shamrock and Firework Freddies can't be encountered on the map like regular Freddy. They can only be lured or sent to/from other players.

Bonnie

Bonnie will start to make moaning sounds and then attack the player. Just like most of the other animatronics, the player can only attack Bonnie when he decloaks while charging at the player. Interestingly enough, Bonnie makes a loud voltage sound when roaming around, giving him away as he is the only animatronic to make the sound. Bonnie also seems harder than Freddy, Foxy, and Chica as he goes Haywire more often and fakes-out a rush frequently. Bonnie’s clinking sounds when moving is louder than most animatronics, making other sounds harder to hear.

The Chocolate Bonnie and Easter Bonnie skins behave the same way. Being event characters, however, the Chocolate and Easter Bonnies can't be encountered on the map like regular Bonnie. They can only be lured or sent to/from other players.

Chica

Chica acts incredibly similar to Bonnie, as they do in most games they both appear in. She will make moaning noises at the start identical to Bonnie's, and then footsteps will be heard and static will be visible. Chica will eventually rush at the player from where the static presides from most. While Chica does not have any unique noises as she shares hers with some of Bonnie's, she is easily given away by the second pair of glowing eyes belonging to her Cupcake that are visible while she is rushing. She, like all the other animatronics, can only be attacked once she fully uncloaks. Chica is also noticeably easier than Bonnie when stalking the player, with less frequent haywires.

The Liberty Chica and Scorching Chica skins behave the same way. Being event characters, however, Liberty Chica and Scorching Chica can't be encountered on the map like regular Chica. They can only be lured or sent to/from other players.

Foxy

Foxy follows an attack pattern similar to Freddy, Chica, Bonnie, and Endo, but is somewhat harder because of the fact that his static doesn't stay in one place, as he runs around the player while cloaked and in the roaming stage of his attack. Like all of the other animatronics, it's important to wait patiently until he approaches the player and decloaks, which is when the player should shock him. Foxy will sometimes talk to the player, but can still go haywire in the middle of his sentence. The player must look away when they see Foxy go haywire, as looking to long at him or shocking him will result in an immediate jumpscare. Foxy also can rush at the player multiple times in a row, so just because Foxy has rushed once doesn't mean that he won't instantly rush at the player again.

The Radioactive Foxy and Ringmaster Foxy skins behaves the same way. Being event characters, however, they can't be encountered on the map like regular Foxy. They can only be lured or sent to/from other players.

Golden Freddy

Golden Freddy acts as a sort of combination of almost all the current characters. His footsteps are like metallic springs moving, however they can change dependent on what mode he's in. Despite having different modes, he always haywires frequently. At the start of the encounter, the phrase "It's Me" and his face will flash up on screen. The player is given a tablet that allows them to rotate between multiple different mechanics, being the flashlight, the mask, the shocker and the timer.

The battle acts in 3 phases, all being picked completely at random, when moving phases, the effects of the phase before are still in affect. Below is the modes which he can use, which have been found so far.

Bare Endo Mode
Golden Freddy moves slowly and charges not so often his static is easy to track even without the flashlight, the player must look away when he haywires, the mask being worn does not change it, unless a phase where the player must look at Golden Freddy is active. When decloacking, he does it from far away. The player must shock him in time to move onto the next phase or win.

Freddy Fazbear Mode
Golden Freddy prefers to move while cloaked and charge at the player when they least expect it, his static is somewhat easy to track without the use of the flashlight. The player must look away when he haywires, unless a phase where the player must look at Golden Freddy is active. He decloaks from a mediocre distance from the player, shock to move onto the next phase or win.

Foxy Mode
Golden Freddy moves all around the player when cloaked, he will prefer to do several fake charges and haywires often and will attack from relatively close, the player must look away when he haywires, the mask being worn does not change it, unless a phase where the player must look at Golden Freddy is active. His static must now be followed with the flashlight to make sure he is kept track of. When he decloaks, shocking him will move onto the next phase, or win.

Toy Freddy Mode
Golden Freddy gains the power drain ability, where the player's power will quickly start depleting when a warning goes off. The player must use the mask to stop it. The player must now also keep the mask while looking at them when Golden Freddy haywires, unless a phase where the player must away from Golden Freddy is active. His static is medium at best and can be somewhat tracked without the flashlight, however it is recommended. When he decloaks, shock to move onto the next phase, or win.

Toy Bonnie Mode
Golden Freddy now haywires more frequently, and the player must look at him while he has white eyes; but look away when they are red, always wearing the mask. The charges are now from a far distance and will decloak often, shock to win, or move onto the next phase.

Toy Chica Mode
Golden Freddy moves all around the player when cloaked, he will prefer to do haywires often and will attack from relatively close, the player must look at him when he haywires, with the mask being worn, unless a phase where the player must away from Golden Freddy is active. His static must now be followed with the flashlight to make sure he is kept track of. When he decloaks, shocking him will move onto the next phase, or win.

Mangle Mode
Golden Freddy will now drop his top-hat, his microphone and his limbs onto the floor, which the player must collect quickly. When he charges, he can decloak, use it to win or move onto the next phase. When he haywires, quickly look away while wearing the mask to avoid a jumpscare, unless a phase where the player must look at him to avoid dying.

Balloon Boy Mode
Golden Freddy's footsteps will now go completely silent, both normally, and during his charge. His haywire now requires that you look away from him, as well as his haywire being toned down a bit. Despite not haywiring as much however, he also doesn't charge as much at all. When he does charge, he does it from up close, and will decloak, use that to move onto the next phase, or win.

Springtrap Mode
Golden Freddy now does several haywires in a short amount of time, the player must look at him while he has white eyes; but look away when red, the mask not affecting it, unless needed from a prior phase. His static is now almost impossible to keep track off without the flashlight. When he does charge, he does it from up close, and will decloak, use that to move onto the next phase, or win.

Circus Baby Mode
Golden Freddy now does fake haywires, where the charge sound plays but he is actually haywiring. He also charges and haywires more often. He charges from really close and the player must look away, and avoid looking at his eyes at all costs, unless a prior phase makes it necessary. When he decloaks, shock for the win, or phase progression.

Ballora Mode
Golden Freddy now keeps track of the player's movement speed, and the player must move slow to avoid a jumpscare. Collecting three objects he drops will make him charge at the player, always decloacking, use it to win or move onto the next phase. As well as this, the Minireena return and act the same way; crawling up the screen needing to be knocked off. If a prior phase allows for haywiring, he can haywire while using this mode.

Toy Chica

As the first of the Toy animatronics introduced, Toy Chica introduces new mechanics that may trip up players expecting other animatronics' behavior. When moving around, she will make footstep noises instead of clinking due to being less robotic, and will also sometimes speak condescendingly to the player. Being a mid-level animatronic, her static is slightly difficult to see. Unlike the other animatronics, however, looking away when she goes haywire does nothing and the player must instead put on the Freddy Fazbear Mask (only available when facing Toy animatronics) to ward her off. As such, her haywire is encountered somewhat frequently. She is still defeated through the normal mechanics of rushing, decloaking and shocking her.

The Highscore Toy Chica and Catrina Toy Chica skins behave the same way. Being event characters, however, Highscore Toy Chica and Catrina Toy Chica can't be encountered on the map like regular Toy Chica. They can only be lured or sent to/from other players.

Toy Bonnie

Toy Bonnie combines both Toy Chica's and Springtrap's mechanics. The player must wear the Freddy Fazbear Mask when he haywires, but they must pay attention to his eye color as well when haywiring. If his eyes are red, the player must look away while still wearing the mask. If his eyes are white, the player must look at him with the mask on until they're red, then look away while still wearing the mask. He is still defeated through the normal mechanics of rushing, decloaking and shocking him.

The System Error Toy Bonnie and Boulder Toy Bonnie skins behave the same way. Being event characters, however, they can't be encountered on the map like regular Toy Bonnie. They can only be lured or sent to/from other players.

Toy Freddy

Toy Freddy is similar to Toy Chica in that the player must wear the Freddy Fazbear Mask and look at him when he haywires, but he has an additional mechanic exclusive to him: Occasionally, Toy Freddy will rapidly drain the player's flashlight battery. To stop the battery drain, the player must wear the Freddy Fazbear Mask. He is still defeated through the normal mechanics of rushing, decloaking and shocking him.

The VR Toy Freddy and Woodland Toy Freddy skins behave the same way. Regular Toy Freddy his skins are currently event-exclusive characters, thus aren't normally encountered on the map. They can only be lured or sent to/from other players.

Mangle

When dealing with Mangle, the shocker is removed, so the player must take very specific actions during the encounter. Throughout it's visit, Mangle will drop pieces of itself, forcing the player to find the pieces within a few seconds, or else they'll get attacked. When haywiring, the player must look at Mangle until it's eyes glow yellow before putting on the Freddy Fazbear Mask and looking away. The player must also wear the mask whenever Mangle charges. Once enough pieces have been collected, Mangle will charge at the player and get automatically shocked.

Both Mangle and Magician Mangle are currently event-exclusive characters, thus can't be normally encountered on the map. They can only be lured or sent to/from other players.

Balloon Boy

Like all other animatronics in this game, Balloon Boy is hostile, will directly attack the player and has a jumpscare, unlike his previous incarnations. He will start by making his original quotes, like "Hi" and "Hello", as well as his laugh. Balloon Boy is harder than some of the other animatronics because he does not make clinking sounds when walking around. To tell where BB is, he makes sounds similar to blowing a balloon, and while rushing the player the sound of the balloon deflating can be heard. The player must look down to be able to spot Balloon Boy as he is shorter than all the other animatronics and thus, will only be spotted when looking down.

The Swamp Balloon Boy and Frostbite Balloon Boy skins behaves the same way. Being event characters, however, Swamp Balloon Boy and Frostbite Balloon Boy can't be encountered on the map like regular Balloon Boy. They can only be lured or sent to/from other players.

RWQFSFASXC

RWQFSFASXC can appear in AR Mode by collecting too much Shadow Remnant. His appearance is heralded by a slightly distorted doorbell chime. He will randomly appear around the player and can be tracked through vibration, similar to Light Remnants. After appearing, he will slowly approach the player. To stop him, the player must shine their Flashlight on him until he disappears. He will then reappear randomly around the player, requiring them to shine the Flashlight on him again. Repeating this several times will fend him off completely, earning the player Remnants and increasing their streak. This takes longer to do at higher streak as Shadow Bonnie seems to have more "Health Points". Unlike other animatronics, losing to RWQFSFASXC causes the player to lose a much larger amount of Remnants than normal, likely due to the fact that he is summoned if the player is too risky in Remnant Collection. Shadow Bonnie does not have an obtainable Plush Suit or CPU.

Circus Baby

Circus Baby is the second hardest and rarest animatronic to find and defeat. She starts by moving swiftly around, speaking to the player. Her haywire is encountered frequently. She also grunts loudly when attacking the player, but her clinking is quiet, making it harder to detect when she is moving. She decloaks somewhat frequently.

The Broiler Baby skin behaves the same way. Being an event character, however, Broiler Baby can't be encountered on the map like regular Baby. She can only be lured or sent to/from other players.

Springtrap

Springtrap is the rarest animatronic and the most difficult to defeat. His static is very weak and the Flashlight is almost always necessary to find him. While he is present, interference can occur somewhat regularly. What makes Springtrap different from all the other animatronics is that when Springtrap goes Haywire, the player has to check if his eyes are white or red. If his eyes are red, the player must look away immediately or be jumpscared. If his eyes are white, the player must stare at him until either his eyes turn red or he disappears. Springtrap will rush the player three times, decloaking on the third try and thus, letting you shock him and defeat him.

The Toxic Springtrap, Flaming Springtrap and Clown Springtrap skins behaves the same way. Being event characters, however, they can't be encountered on the map like regular Springtrap. They can only be lured or sent to/from other players.

Freddy Frostbear

Freddy Frostbear makes his debut in Five Nights at Freddy's AR for Christmas. He is a frozen version of Freddy. He functions in almost the same way as Freddy Fazbear with three differences - He doesn't speak to the player, he is noticeably more difficult, and static doesn't show up. In replace of static, his special ability is to freeze the screen, which disables the ability to use the controlled shock button. To counter the frozen screen, the player must shake their device for the frost to wither away. To defeat Frostbear, the player must simply catch him and shock him as per usual.

8-Bit Baby

8-Bit Baby behaves much more aggressively than Circus Baby, sharing an altered version of her mechanics. Like Baby, she decloaks and haywires frequently, but her higher difficulty makes her quicker to attack. She's a lot noisier than Baby, blaring out 8-Bit sound effects often and playing the Sister Location Death Minigame's music in the background during the whole encounter. 8-Bit Baby explodes after an encounter.

Ballora

Like Mangle, Ballora is not required with the shocker, instead she acts seemingly different from the other animatronics. Two meters replace the shock button. The left one shows how close Ballora is, while the right shows how much noise the player makes. The player must stay neutral between the two meters. If either one goes up, Ballora will attack the player. During gameplay, the Minireenas will climb up and block the player's view, the player must shake the device for them to fall off, although this can be risky, as the shaking will trigger the meters. After some time, the Minireenas will become inactive, with the player collecting them. Once collected, Ballora will charge and get automatically shocked.

Plushtrap

Unlike the other animatronics, Plushtrap has an extremely unique mechanic, instead of appearing in the player's home, he takes the player to a completely different new environment. In this environment, Plushtrap will slowly make his way to the player, teleporting when the light flickers and string at the player when it's on. There are two generators to the side of the player. The player must face them and hold down the shock button to fill up a meter behind them. Once both meters for both generators are green, the player can shock and defeat Plushtrap when he gets close enough. If Plushtrap gets too close before this, he will jumpscare the player. Occasionally, the generators will close and prevent the player from shocking them for a short amount of time. As well as this, if the meter gets above green and fills all the way up, the generators will break.

Jack-O-Chica

Jack-O-Chica's mechanic is pretty similar to Freddy Frostbear. She will cover your screen in smoke, and you have to shake the device in order for it to dissolve. Jack-O-Chica haywires and fake charges frequently, similar to Foxy and Springtrap, in an attempt to throw the player off. Once she attacks, she just needs to be simply shocked in order to be defeated.

Jack-O-Bonnie

Like Jack-O-Chica, Jack-O-Bonnie will cover the screen with smoke and the player has to shake their device in order for the smoke to dissolve, Jack-O-Bonnie frequently haywires and charges similar to Foxy and Springtrap. By the time Jack-O-Bonnie charges, he just simply needs to be shocked.

Gallery

The following information contains spoilers. To view them, click the [show] tag.

Standalone Animatronics
Custom Skins
Others
Core Series Characters
Animatronics
Standard Animatronics
Classics
BonnieChicaFoxyFreddy Fazbear
Mediocre Melodies
Happy FrogMr. HippoNedd BearOrville ElephantPigpatch
Toys
Balloon BoyJJMangleToy BonnieToy ChicaToy FreddyThe Puppet
Funtimes
BalloraBidybabBonnetCircus BabyElectrobabFuntime ChicaFuntime FreddyFuntime FoxyLolbitMinireena
Rockstars
LeftyRockstar BonnieRockstar ChicaRockstar FoxyRockstar Freddy
Glamrocks
Glamrock ChicaGlamrock FreddyMontgomery GatorRoxanne Wolf
Springlock Hybrids
FredbearSpring Bonnie
Endoskeletons
Endo-01Endo-02EnnardMolten FreddyYenndo
Others
Dee DeeEl ChipMoon AnimatronicMusic ManSecurity PuppetSun Animatronic
Supernatural Animatronics
Phantoms
Phantom BBPhantom ChicaPhantom FoxyPhantom FreddyPhantom ManglePhantom Puppet
Nightmares
NightmareNightmare Balloon BoyNightmare BonnieNightmare ChicaNightmare EndoNightmare FoxyNightmare FredbearNightmare FreddyNightmare MangleNightmarionnePlushtrapDreadbearGrimm FoxyJack-O-BonnieJack-O-Chica
Shadows
RWQFSFASXCShadow Freddy
Animatronic Skins
Arcade AnimatronicsChocolate AnimatronicsCircus AnimatronicsForest AnimatronicsHeatwave AnimatronicsHoliday AnimatronicsWasteland AnimatronicsWinter Animatronics
Others
8-Bit BabyBlacklight AnimatronicsFreddy FrostbearGolden FreddySpringtrapScraptrap
Lists
AnimatronicsAnimatronic Delivery CatalogMinor AnimatronicsScrapped Animatronics
Robotics
AI Voices
Female Computer VoiceHandUnitTutorial Unit
Non-Animatronic
Robots
Candy CadetEgg BabyStaff Bots
Humans
Security Guards
Fritz SmithJeremy FitzgeraldMichael AftonMike SchmidtVanessaSecurity Guard (FNaF3)
Audio Recorders
HenryPhone DudePhone GuyTape Girl
Other People
CharlotteCrying ChildChild Protagonist(s) (FNaF4)Elizabeth AftonGregoryWilliam AftonTechniciansThe PrincessVanny
Miscellaneous
Re-animated Objects
PlushBabyTrash and the Gang
Others
GlitchtrapOld Man ConsequencesHelpy
Lists
Robots
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