You can look at them here and let me know what you think about them
You can look at them here and let me know what you think about them
In ultimate custom night, the interval of 3:30 is very chaotic
The following animatronics have intervals here:
Chica
Toy Freddy
Toy Bonnie
Toy Chica
Nightmare Fredbear
Nightmare
Ballora
Rockstar Freddy
Rockstar Chica
El Chip
Funtime Chica
Scrap Baby
The vent animatronics also rerandomize their speed here
Just missing Afton, Phone Guy, Withered Bonnie, and Rockstar Bonnie
5 Nights At Freddy's: Omegimate Custom Night
Game Overview
Welcome to 5 Nights At Freddy's: Omegimate Custom Night, a horror fangame that combines the thrill of survival with the challenge of managing resources and outsmarting 58 unique animatronics. As the night guard, you must use your wits and the limited tools at your disposal to survive five nights and uncover the secrets behind the mysterious events unfolding around you.
Tools and Objects
To aid you in your survival, you have access to the following tools and objects:
Scuba Mask: Prevents suffocation-related deaths.
Jumpscarium Vacummer/Blower: Vacuums up jumpscarium to prevent jumpscares and game overs, while the blower can scare back animatronics.
Shotgun: Used to kill rabbit animatronics.
Edible Moon: A single-use item that grants the same effects as the roasted parrot when consumed.
Animatronic Roster
The game features 58 characters from UCN, each with their unique behaviors and mechanics. Here's a brief overview of each animatronic:
Building Freddy: Disguises as a miniature pizzeria, requiring you to keep an eye on it to prevent it from getting closer to your office.
Fonnie: An amalgamation of Bonnie and Foxy, agitated and shy when looked at. Throwing his figurine at him will knock him out.
Potpan Chica: Plays the pots and pans aggressively. Send a drone to collect the pots and pans after she stops playing them, but be cautious not to take one while she's playing.
Big TV Freddy: Disguises as a monitor. When suspicious, put it down quickly to avoid a jumpscare.
Fool Bonnie: Similar to Toy Bonnie, but without the shell, excluding his ears.
Fool Chica: Similar to Toy Chica, but without the shell, excluding her panties. She poops out panties, suffocating you. Throw on the scuba mask to prevent drowning and dissect her to get all the panties!
Heher: Has a "yes" gender and puts you into a minigame where you must answer Heher's gender correctly. Wrong answers will lead to an attack.
Slippery Balloon Boy: Dances around the office, eventually dabbing and falling on his back before vanishing. After this, you'll receive invincibility, unlimited power, unlimited fazcoins, permanently shut doors, 0 noise meter, and 0 heat.
Poisoned Bonnie: Appears like Withered Bonnie, but shoots poison from his severed arm. Use the faz armor to prevent poisoning.
Major Freddle: Commands a freddle flood. When the flood reaches the office, put on the scuba mask to prevent suffocation.
Doormen Bonnie: Replaces office doors with weaker, wooden doors that can't withstand some animatronics. Click the lock button on the door knob to make the door more secure.
Nyctophobic Fredbear: Scared of the dark, runs to the office quickly. Close two doors since he'll go to the other open door.
Lingeronne: Lingers over the cursor of the monitor, close the monitor to prevent a game over.
Slumped Balloon Boy: Has a broken back, fix his back through an animatronic repair minigame to receive help.
Papa Consequences: Forces you to go to school for a jumpscare topic. If you're late, he'll disable all electronics in the office, including doors.
Listenllora: Helpful, makes you listen to where all animatronics are at.
Squeakernard: Tries to destroy himself on the office floor with loud metal squeaking and clanging noises, agitating sound-sensitive animatronics. Throw a grenade to destroy him.
Nedd Bay: Humanized Nedd Bear, similar to Nedd's mechanics.
Malfunctioning Freddy: Eats other animatronics. Give him a fazcoin to cause chaos, but be cautious of the risks.
Guitar-hit Bonnie: Hit by his guitar, hit him again to kill him and obtain fazcoins.
Wetted Chica: Wears an overfilled diaper, change her diapers quickly to prevent a diaper explosion!
Rockstar Parrot: When flying, click on him to roast him, and eat his roasted body for a chance to free roam around the pizzeria, remove a phantom animatronic, or take a risk.
Faster-Faster Man: Runs faster than Foxy to the office, put a banana peel to make him slip and crash into the wall to kill him.
Useless-Voice Freddy: Listen for his voice and shout what he says to make him run away.
Shockable Baby: Emerges out of the monitor, use the controlled shock to kill her.
Degradedtrap: Blocks the camera by putting his blocky hand on it, use a knife to cut his fingers, and he'll cry out for Mike Afton.
Soft Lefty: Softens when hearing a music box, use an extremely soothing lullaby to turn him into a puddle.
Piecely Foxy: Disassembles himself when seeing you in the office. Either complete a reassembly minigame or put him in the trash bin to safely dispose of him.
Fat Chica: A fatter version of Toy Chica, gets stuck in the vents permanently, but you can pull off her underwear to avoid a game over, activating her rocket mode and crashing into somewhere else.
Wounded Puppet: An extremely mangled and severed version of Puppet, trying to kill the guard. Crush her skull when she's under your feet to get a fazcoin.
Throwed Freddy: Extremely slumped over, takes your Freddy mask and scuba mask, break his back to make him throw off his Freddy mask to you.
Poison Springtrap: A poison variation of Springtrap, works like Poison Bonnie.
Disturbed Mangle: Gets disturbed by animatronic loud noises, enters the office, and you have a short time to give him a sound-proof headphone.
Shiny Freddy: Shines out jumpscarium, use the jumpscarium vacummer to prevent jumpscares.
Avoided BB: Avoids all doors, masks, and other obstacles, use the jumpscarium blower to scare him away.
Double-Vision Chica: Has a clone, appears at both hallways, use jumpscarium to reveal the true one and close the door to the hall the true one's in.
Postpone Foxy: In a post-mortem state inside a coffin in the mourning room, play sad music on the global music box, or else he'll come back to life and kill you.
Night Guard Helpy: Acts like a normal night guard, preventing most game overs, but be cautious not to look at him, as he'll kill you.
Phonelengthy Guy: Extremely lengthy, asks the player how to keep new animatronics from killing you.
Immunity Frog: Has a shield making her immune to everything, use jumpscarium to fend her off.
Hold-Push Hippo: Holds and pushes animatronics in his way to the office, use the Freddy mask to fend him off.
Fool Elephant: An endoskeleton with an elephant nose, trumpets loudly, use corks to make his nose explode!
Promocional Chip: Grants a prize for being in the night for 12 hours, either luck or doom.
Twerky Chica: Twerks all over the screen with her huge butt, use the knife to cut her butt off!
Balloon Liar: If you make a mistake, his nose will grow, use the nose-shortener soup to reset his nose.
Police Boy: If you use jumpscarium to scare an animatronic in front of him, he'll call the police and arrest you.
Lord BB: A combination of all BBs, slumped, slippery, police, fat, detective, and liar.
Soldier Freddy: Activates randomly, has a rocket launcher, airblast at the right time to counterattack!
Crab Freddy: Walks like a crab, if he gets inside your office, he'll pull out his anemone-controlled shocks, release jumpscarium to avoid this!
Boie: Bonnie without the torso and arms, take a ride on him and play a minigame riding across the whole pizzeria, blasting jumpscarium to animatronics roaming like a quick clean-up!
Waffle Foxy: Has a huge interest in waffles, put a waffle trail to lure him into a trap.
Fat BB: BB, but with a smaller head and a larger body, gets stuck in vents, throw a grenade into the vent he's inside.
Withered Warterchica: Withered Chica, but with a watermelon as her head.
Nuker Helpy: If you see him holding a small nuke next to your office, try to stop the bomb, cut the right wire to defuse it, or it will explode, ending your night.
Detective BB: Inspects animatronics once a night by dissecting and killing them in the process, finding a random useful item inside.
Endo-MKP: Randomly pogs once he sees you, gets into your office, and bites your head, send out a sexy Chica hologram and throw it to a trap to fend him off.
Mutant Foxy: His head always faces up, excluding his giant eyes, bashes you with his chin repeatedly, punch his chin to make him retreat.
Axe-hit Freddy: Hit by an axe by William Afton, works similar to Guitar-hit Bonnie.
Survival Tips
Manage your camera views to keep an eye on multiple animatronics at once.
Use your tools strategically to fend off animatronics and prevent game overs.
Learn the unique behaviors and mechanics of each animatronic to prepare for their attacks.
Conserve your resources, such as fazcoins and power, to survive as long as possible.
Stay calm and adaptable, as the night can take unexpected turns.
Can you survive the five nights and uncover the secrets behind the mysterious events in 5 Nights At Freddy's: Omegimate Custom Night? 🎃️👻
SpringTrap and ScrapTrap - 10
Phantoms, Old Man Consequences and Phone Guy - 05
Toy Chica - 01
Chris Pattison, a former security guard who used to work at the old Candy's Burgers & Fries restaurant, is going to be the protagonist of this interactive custom night.
He was kidnapped during the night by a mysterious group of masked men, and brought inside an underground facility.
The only way for Chris to get out of this place alive, is to survive for six hours, while a group of animatronics tries to murder him.
You can check the building's map here: (Map)
Here is the list of animatronics that will be active during this night:
- - - 12:00 AM - - -
Candy
Candy will attempt to reach the office by walking through the right hall.
The nightguard needs to close the right security door, before the animatronic manages to get inside.
Once a few minutes have passed, Candy will return to the dining room.
Cindy
Cindy will attempt to reach the office by walking through the left hall.
The nightguard has to shut the left security door, before the animatronic manages to get inside.
Once a few minutes have passed, Cindy will return to the dining room.
- - - 1:00 AM - - -
Chester
Chester is going to be located inside the pirate cove.
Once he walked out of the curtain, he will head to one of the two generators' rooms.
Chester will then proceed to damage either the right or left generator.
The nightguard needs to administer a controlled shock in the appropriate room, to make the animatronic walk away.
- - - 2:00 AM - - -
The Penguin
The Penguin will attempt to reach the office by crawling through either the left or right vent.
The nightguard has to point the flashlight inside the appropriate vent, in order to make the animatronic leave.
If the Penguin manages to get inside the office, he will steal the nightguard's tablet.
- - - 3:00 AM - - -
Blank
Blank will be located inside the Parts and Service room.
Once he walked out of said room, the animatronic will head to the right hall, and begin punching the right security door.
The nightguard must administer a controlled shock on Blank's position, to make him back away.
- - - 4:00 AM - - -
Old Candy
Old Candy will attempt to reach the office by either walking through the left hall or crawling inside the left vent.
The nightguard needs to shut the appropriate security door, in order to prevent the animatronic from attacking.
Once a few minutes have passed, Old Candy will return to the Parts and Service room.
- - - 5:00 AM - - -
RAT
RAT will be located inside the maintenance room, behind the office.
Once he activated, he will begin walking towards the nightguard's position.
The only way to prevent RAT from attacking, is to frequently shine the flashlight on his eyes.
Will you be able to save the man's life?
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The nightguard's identity is not going to be revealed, for now.
For those who don't know, this is an interactive story. The course of events will be altered for the better or worse, depending on the readers' choices.
You can check the building's map here: (Map)
Here is the list of animatronics that will be active during this night:
- - - 12:00 AM - - -
Bonnie
Bonnie will attempt to reach the office by either walking through the left hall, or crawling inside the left vent.
The nightguard has to shut the appropriate security door, depending on the animatronic's position.
Bonnie is not going to immediately walk away, once one of the two security doors has been closed.
- - - 1:00 AM - - -
Chica
Chica will attempt to reach the office by either walking through the right hall, or crawling inside the right vent.
Just like Bonnie, the nightguard has to shut the appropriate security door, depending on her position.
Chica is not going to immediately walk away, once one of the two security doors has been closed.
- - - 2:00 AM - - -
Foxy
Foxy is going to be located inside the pirate cove.
Once he walked out of the curtain, he will proceed to rush through the left hall.
The nightguard needs to shut the left security door, in order to prevent Foxy from entering the office.
Frequently checking on the pirate cove's camera, will slow down the animatronic's progress.
- - - 3:00 AM - - -
Endo-01
Unlike the previous animatronics, Endo-01 will not attempt to reach the office.
Once he activated, he will emit a loud screeching sound, which will cause the rest of the animatronics to become more aggressive.
The nightguard has to administer a controlled shock in Endo-01's current area, to make the noise stop.
- - - 4:00 AM - - -
Freddy Fazbear
Freddy can make his way to the office by either walking through the left or right hall.
The nightguard has to shut the appropriate security door, depending on the animatronic's position.
Freddy will not back away from one of the two security doors, unless a controlled shock is administered on him.
- - - 5:00 AM - - -
Golden Freddy
During this hour, Golden Freddy is going to appear inside the office.
The animatronic will then proceed to drain the building's power.
There is no way to prevent Golden Freddy from doing so.
Well then, I wish you good luck.
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Simon Grant has been kidnapped by a mysterious group of masked individuals, while he was walking alone at night.
The man was knocked out and brought inside the underground building, where The Mastermind was waiting for him.
If he wishes to escape this place alive, he must find a way to survive one night, for six hours, while a group of dangerous animatronics tries to murder him.
You can check the building's map here: (Map)
You can check the original Funtime Inferno custom night here: (Funtime-Inferno)
For those who don't know, this is an interactive story. The course of events will be altered for the better or worse, depending on the readers' choices.
Here is the list of animatronics that will be active during this night:
- - - 12:00 AM - - -
Nightmare Bidybab
Nightmare Bidybab will attempt to reach the office by crawling through either the right or left vent.
The nightguard has to use their flashlight to find out where she is, then shut the appropriate vent door, in order to keep her away.
If a breathing sound can be heard, it means that Nightmare Bidybab is still inside one of the vents.
Nightmare Electrobab
Nightmare Electrobab will head into one of the two rooms where the generators are located.
Once they reached one of the two generators, they will begin to drain their power.
The nightguard must administer two controlled shocks in order to stop Nightmare Electrobab, before the power level goes to zero.
- - - 1:00 AM - - -
Nightmare Funtime Foxy
Nightmare Funtime Foxy is going to be located inside the pirate cove, behind the curtain.
He is extremely fast, compared to the rest of the other animatronics, and will charge through the left hall, once he is completely out of the pirate cove.
Checking on Nightmare Funtime Foxy will cause him to get out of the pirate cove quicker, however it is highly recommended to do so, to know exactly when to shut the left door.
- - - 2:00 AM - - -
Nightmare Funtime Freddy
Nightmare Funtime Freddy will approach the office from the right hall.
If the right door gets closed before Nightmare Funtime Freddy can enter the office, he is going to wait until it opens to attack the nightguard.
The nightguard must administer two controlled shocks to make him leave, before opening the right door.
- - - 3:00 AM - - -
Nightmare Bon-Bon
Just like Nightmare Bidybab, Nightmare Bon-Bon is going to crawl through one of the vents to reach the office.
However, unlike her, closing the vent doors against Nightmare Bon-Bon will prove insufficient, since he can wait for an unlimited amount of time for them to open.
The only way to make him back away, is to point the flashlight on his face.
Nightmare Minireena
The Nightmare Minireenas will climb on the walls and deactivate certain security cameras, not allowing the nightguard to use them ever again.
As time progresses, the number of unusable cameras will increase.
There is no way to prevent the Nightmare Minireenas from doing so.
- - - 4:00 AM - - -
Nightmare Ballora
Nightmare Ballora will be located inside the maintenance room, which is behind the office.
The sound of her music box will alert the nightguard of her presence.
When Nightmare Ballora enters the office, the nightguard needs to stay as quiet as possible, by not shutting or opening doors, and turning on or off the camera tablet.
Unless an object is thrown inside the maintenance room to distract her, she will not leave the office.
Nightmare Baby
Nightmare Baby will attempt to reach the office by walking through either the left or right hall.
The nightguard needs to shut the appropriate door, depending on her position.
Like Nightmare Funtime Freddy, she will not back away from the doors unless two controlled shocks are administered.
- - - 5:00 AM - - -
???
Who could this be?
What do they want?
Can they be useful?
Find out for yourself.
Will you be able to save Simon's life?
If anyone else wants to get pinged, let me know.
Pings: @Lolbits Life @FNAFnerd333 @LevielproBendygamer @Crystal Sea14 @P0ss1iblities @MurderHornetTheHiveWing @Bonniedabunbun @Badtimepacifist @Daysofded @AubergineMan1987 @Sonicblue1324 @Exquisite Ramen Noodle @Bronzecreamsoda @DewtailDrops @Npalmrr @Lolman2026 @DJ the Groover @1StarlightSparks1
Alice Kable, a former customer of Freddy Fazbear's pizza during 1987, was kidnapped by a group of masked men, while she was in her car at night.
The woman was knocked out and brought inside the underground building.
A VR headset was later attached to her head.
If Alice wishes to escape this place alive, she must survive for six hours, while a group of virtual animatronics attempt to murder her.
You can check the building's map here: (Map)
For those who don't know, this is an interactive story. The course of events will be altered for the better or worse, depending on the readers' choices.
Here is the list of animatronics that will be active during this night:
- - - 12:00 AM - - -
RWQFSFASXC
He will approach the office from either the right or left hall.
The nightguard has to point the flashlight on RWQFSFASXC to make him disappear.
Shutting the security doors will be of no use against him, since he can simply phase through them.
- - - 1:00 AM - - -
Shadow Freddy
He will appear on the tablet's monitor, covering the cameras.
The nightguard has to quickly turn off the tablet to make Shadow Freddy disappear.
Failing to do so will cause Shadow Freddy to attack them through the screen.
- - - 2:00 AM - - -
Shadow BB
He will appear inside the office.
The nightguard has to check the tablet's monitor to make Shadow BB leave.
Failing to do so will result in him deactivating the flashlight for the entire night.
- - - 3:00 AM - - -
Shadow Puppet
They will be located inside the music box in Party Room 1.
The nightguard needs to wind up the music box, before its timer reaches zero.
If that were to happen, Shadow Puppet would attack the nightguard.
- - - 4:00 AM - - -
Shadow Cupcake
He will appear on the office's desk.
The nightguard has to quickly point the flashlight on Shadow Cupcake to make him disappear.
Failing to do so will cause him to immediately wind down the music box to zero.
- - - 5:00 AM - - -
XOR
She will be the biggest threat during this hour.
XOR can appear anywhere she wants, giving her multiple ways to mess with the nightguard.
If she appears inside the office, the nightguard has to quickly look away from her.
If she appears in Party Room 1, the nightguard has to administer a controlled shock in said room.
If she appears in the right or left hall, the nightguard has to stare at her using the cameras, until she disappears.
Otherwise, it will be Game Over.
Will you be able to save Alice's life?
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Gregory has been kidnapped during nighttime by a group of mysterious masked men, while he was returning home after finishing his security guard shift.
The man was knocked out and brought inside the unknown underground building.
If he wants to escape this place alive, he must survive for six hours, while his former ''friends'' from the old Freddy Fazbear's Mega Pizzaplex, try to murder him.
You can check the building's map here: (Map)
For those who don't know, this is an interactive story. The course of events will be altered for the better or worse, depending on the readers' choices.
Here is the list of animatronics that will be active during this night:
Glamrock Freddy (Ally)
Glamrock Freddy is the first animatronic who is going to activate during this night.
Unlike the others, he will not attempt to murder Gregory.
Instead, Glamrock Freddy will assist the nightguard by giving him hints on how to survive.
- - - 12:00 AM - - -
Glamrock Chica
Glamrock Chica is the first animatronic who will attempt to hunt down the nightguard.
She is going to approach the office from the right hall.
The only way to prevent Glamrock Chica from attacking, is by shutting the right door, before it's too late.
Once the right door has been closed, she will stand in front of it for a minute, then leave.
Roxanne Wolf
Roxanne Wolf is the second animatronic who is going to activate at this hour.
Unlike Glamrock Chica, she will attempt to reach the office from the left hall.
The nightguard has to shut the left door, before Roxy can get inside.
Once the left door has been closed, she will stand in front of it for a minute, before leaving.
- - - 1:00 AM - - -
Montgomery Gator
Montgomery Gator is the next animatronic who will activate during this night.
Unlike Roxy and Chica, he will not attempt to enter the office.
Instead, Monty will head to one of the two generators' rooms.
Once he entered one of these two rooms, he will begin punching the generator.
The nightguard has to quickly administer a controlled shock in the appropriate room, before Monty manages to fully break one of them.
- - - 2:00 AM - - -
Daycare Attendant
The Daycare Attendant is the next animatronic in line who is going to activate.
He will be located inside the Parts and Service room.
Once he left said room, the Daycare Attendant will attempt to reach the office by either the left or right halls.
He is going to crawl on the ceiling, avoiding the cameras' detection.
The nightguard needs to use his flashlight to find out where the Daycare Attendant is, then shine the lightbeam on his face, forcing him to retreat.
Shutting the left or right doors is not recommended against him.
- - - 3:00 AM - - -
Lil' Music Man
Lil' Music Man is the next animatronic who will activate during this night.
He is the only animatronic who can reach the office through the vents.
When Lil' Music Man has entered one of the two vents, a jingle will start playing.
Despite his tiny appearence, he is very fast.
The nightguard has to quickly shut the left or right vent door, depending on where the sound is coming from.
- - - 4:00 AM - - -
Glamrock Endo
Glamrock Endo will be located inside the maintenance room behind the office.
The only way to prevent him from attacking the nightguard, is by frequently staring at him.
Doing so will cause the endoskeleton to freeze in place.
If Glamrock Endo manages to enter the office, he will immediately attack the nightguard, resulting in a Game Over.
- - - 5:00 AM - - -
Glamrock Freddy (Brainwashed)
At 5:00 AM, Glamrock Freddy will be turned against Gregory.
He can attack from both the left and right halls.
The nightguard must shut the appropriate door, depending on Glamrock Freddy's position.
The animatronic will not back away from the doors unless a controlled shock is administered on him.
Will you be able to save Gregory's life?
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@Badtimepacifist @CrimsonZipper 1 @Daysofded @Derpyguy205 @Arianna Means @VaranMan @Pippinpaddleopsicopolis
All the animatronics which take part in this chapter are OCs, with the exception of the nightguard.
This custom night will be a little different from the previous ones.
Unlike before, the readers will have the opportunity to choose between siding with the nightguard or the animatronics.
I will also vote during this interactive game, however I won't reveal who I want to succeed.
Springtrap (Nightguard)
Springtrap will be the protagonist of this custom night.
He will be locked inside the office by The Mastermind and forced to participate in his survival game.
If Springtrap were to lose this game, he would be punished.
However, if he manages to win, he will receive a reward.
Since I can already tell a lot of people will attempt to make him lose, I decided to give him a helping hand.
Springtrap will have two extra lives, which means if he gets attacked by the animatronics for more than two times, he loses.
However, once the clock reaches 5:00 AM, he is going to automatically lose his two extra lives, if he still has them.
Here is the list of animatronics that will attempt to attack the nightguard:
- - - 12:00 AM - - -
Lily
Lily will attack from the left vent.
Shut the left vent door to prevent her from attacking the nightguard, before it's too late.
- - - 1:00 AM - - -
Jane
Jane will attack from the left hall.
Shut the left door and administer a controlled shock to make her leave.
- - - 2:00 AM - - -
Mr. Flurry
The sounds of electrical glitches and snaps will alert his presence.
The nightguard has to shut the left door before Mr. Flurry can enter the office.
Sapphire
Sapphire will be located inside the pirate cove.
She will frequently peek out of the curtain.
Once she is completely out, she will charge through the left hall.
Keep your eyes on her to slow down her progress, and close the left door to prevent her from entering the office.
- - - 3:00 AM - - -
Cassidy
Cassidy will attack from the right hall and left vent door.
Shine the flashlight on her face to make her leave if she is in the left vent, or administer a controlled shock if she is by the right door.
Miss Nejire
She will be performing on stage.
If she is using her wand, the nightguard will not be able to switch cameras.
If she is bowing, it means she is about to rush through the right hall.
Close the right door before she can get inside the office.
- - - 4:00 AM - - -
Rockstar Moxie
To prevent Rockstar Moxie from leaving the maintenance room, the nightguard has to keep her dancing, by playing five different songs that will appear on the screen.
Failing to do so will result in a Game Over.
Funtime Dani
She will attack from the right vent and right hall.
Shut the appropriate door and administer a controlled shock to make her leave from the right door.
Funtime Dani can also attract one or two animatronics close to her.
- - - 5:00 AM - - -
Quill
The waiter's stomach is equipped with a liquid dispenser, and said liquid will be used to disable the cameras for a minute.
Quill will attack from both the left and right halls, and he can only be stopped by shutting the appropriate door.
Clockwork
Clockwork will be located inside the office.
When the nightguard hears ticking sounds coming from him, they have to quickly shine their flashlight on his eyes to stun him.
If the nightguard is not fast enough, Clockwork will attack them.
Pick your poison.
Clockwork and Quill by me
Rockstar Moxie and Miss Nejire by HoneySoda.
Mr. Flurry by Cheesyfingers.
Sapphire by ForTheLoveOf42
Funtime Dani by MurderHornetTheHiveWing
Cassidy by DJ the Groover
Jane by FNAFnerd333
Lily by Bonniedabunbun
Pings: @Lolbits Life @Eien No Akui @FNAFnerd333 @LevielproBendygamer @Crystal Sea14 @DORIMERAT298 @DJcatinahat @D.E.V. Official @KaskadePLAYZ @Veileddemon @MurderHornetTheHiveWing @Bonniedabunbun @DJ the Groover
@Badtimepacifist @AMTxxGAMER @Daysofded @CrimsonZipper 1 @Cheesyfingers @HoneySoda
The OCs that were not added on this roster, will be part of the future OCs only custom night.
Clockwork by me - (He will be located inside the office. When the nightguard hears ticking sounds coming from him, they have to shine their flashlight on his eyes to stun him and prevent him from attacking) - Starting location: Office / Starting hour: 5:00 AM
Quill by me - (The waiter's stomach is equipped with a liquid dispenser, and said liquid will be used to disable the cameras for a minute. He will attack from both the left and right halls, and he can only be stopped by shutting the appropriate door) - Starting location: Stage / Starting hour: 5:00 AM
Rockstar Moxie by HoneySoda - (To prevent her from leaving the maintenance room and attacking, the nightguard has to keep Moxie dancing by playing five different songs that will appear on the screen) - Starting location: Maintenance room / Starting hour: 4:00 AM
Miss Nejire by HoneySoda - (She will perform on stage. If she is using her wand, the nightguard will not be able to switch cameras. If she is bowing, it means she is about to rush through the right hall. Close the right door before she can get inside) - Starting location: Stage / Starting hour: 3:00 AM
Mr. Flurry by Cheesyfingers - (He will attack from the left hall. The sounds of electrical glitches and snaps will alert his presence. Shut the left door before he can enter the office) - Starting location: Parts and Service / Starting hour: 2:00 AM
Sapphire by ShaienneFox42 - (She will be located inside the pirate cove. She will frequently peek out of the curtain. If she is completely out, she will charge through the left hall. Keep your eyes on her to slow down her progress) - Starting location: Pirate cove / Starting hour: 2:00 AM
Funtime Dani by MurderHornetTheHiveWing - (She will attack from the right vent and right hall. Shut the appropriate door and electrocute her to make her leave from the right door. She can also attract two animatronics close to her) - Starting location: Stage / Starting hour: 4:00 AM
Funtime Cassidy by DJ the Groover - (She will attack from the right hall and left vent door. Shine the flashlight on her face to make her leave if she is in the vent, or electrocute her if she is by the right door) - Starting location: Stage / Starting hour: 3:00 AM
Jane by FNAFnerd333 - (She will attack from the left hall. Shut the door and electrocute her to make her leave) - Starting location: Stage / Starting hour: 1:00 AM
Lily by Bonniedabunbun - (She will attack from the left vent. Shut the left vent door to prevent her from attacking, before it's too late) - Starting location: Stage / Starting hour: 2:00 AM
Now, we have to discuss about the animatronics' mechanics.
Click here to check the map of the building: (Map)
Keep in mind that there are some rules:
- Only one animatronic is allowed to be inside the pirate cove. The same goes for the maintenance room.
- The nightguard will be chained on the desk and chair inside the office, which means they cannot run, fight or hide.
All they can do is check the camera tablet, close the doors thanks to four buttons on the desk, use a flashlight, and administer a controlled shock, depending on what camera they are looking at.
- The animatronics cannot activate all at the same hour.
- The animatronics must have one Game Over line, in case they manage to kill the nightguard.
- If your animatronic is friendly, they will be mind controlled and forced to attack the nightguard by The Mastermind.
You can check these mechanics I made for the animatronics in the Funtime Inferno night as an example: (Animatronics)
Pings: @HoneySoda @Cheesyfingers @ShaienneFox42 @MurderHornetTheHiveWing @DJ the Groover @FNAFnerd333 @Bonniedabunbun
22 Votes in Poll
58 Votes in Poll
New And Shiny 2
Foxes Attack
The Back Alley 2
And the hardest of these 3, Leave The Demon To His Demons!
25 Votes in Poll
Listen Closely
Nightmares Lurking Everywhere 2
Peepaw Willy’s Revenge
The Big V
Only characters from fnaf 1 - ffps
Nightmares lurking everywhere
New and shiny
The back alley
Humanoids
Chaos: Audio, Mask, And Flashlight