44 Votes in Poll
Everyone rags on Security Breach for being too light in its tone, but really consider it. You’re a middle school kid in a giant, unsafe and unforgiving mall filled with murder robots, and your only ally can also kill you with very little hesitance. Everyone else is gone, it’s just YOU. That is a nightmare and a half.
You don’t need an extreme amount of gore to craft a terrifying scenario. Just a scary concept executed well.
Gregory is brave. And smart. Thanks, tales.
Speaking of that tales from the pizzaplex's epligoues could work really well as a untill dawn/the quarry type game, since they also have the same plot
(group of kids are stuck in a place where theres a monster running around)
Coool
Mega Cat studios would do an absolutely lovely adaptation of the Storyteller
Pretty much all of the above among other things
It's so difficult for me to vote on polls today.
Gore!!!!!!!!! I want gore!!!!!!!! death, agony, the unheard cries of a sinner, gore!!!!!!!
Honestly after playing the dead space remake and seeing a horror game done correctly, I got to say
The gameplay.
When a game forces gore out of no where, it loses the scare factor. When dead space for example uses gore, it actually can scare you with it and is meant to enhance the dark, gritty. Lonely environment.
Theirs no one at the pizzaplex to have gore OF.
that's not to say don't add horror, but adding gore would just have the opposite effect. Gore doesn't not equal a scary game.
Puzzles in sb would be nice, actually add some challenge to the game. Although that wouldn't really fix the majority of its problems.
But gameplay is the best one to fix. After playing a actual horror game and seeing the difference in gameplay; sb's gameplay has a incredulous amount to improve, even more than I thought before.
A game can be a fetch quest and actually be a good game, sb just makes it incredibly stale and not interesting in between. actually adding interesting moments and jump scares would improve the game drastically.
And , changing some of the objectives to do more than "Flip this" and "Get this" every single time.
The story of sb that we experience in the game play is poorly established, written, and executed. Yes, they add little gift bags with occasional notes. but they don't answer much and don't have as much major impact on the lore. And any they do feels like a single piece of the puzzle that they intend to never let you solve.
In comparison, dead space places audio logs and text logs literally every where and help with world building. Yes. It has several questions but they give you a lot of clues to figuring it all out and actually intend for you to solve it.
Not to mention, they have side missions explaining certain things in the story.
In that case......
GORE!!! GORE!!! GORE AND LORE!!!
GIMME SOME LORE!!!! SOME AWESOME LORE!!!
AND DON'T FORGET THE WONDERFUL GORE!!!
GOOOOOOOOOORRRRRRRREEEE!!!!!!