All the animatronics which take part in this chapter are OCs, with the exception of the nightguard.
This custom night will be a little different from the previous ones.
Unlike before, the readers will have the opportunity to choose between siding with the nightguard or the animatronics.
I will also vote during this interactive game, however I won't reveal who I want to succeed.
Springtrap (Nightguard)
Springtrap will be the protagonist of this custom night.
He will be locked inside the office by The Mastermind and forced to participate in his survival game.
If Springtrap were to lose this game, he would be punished.
However, if he manages to win, he will receive a reward.
Since I can already tell a lot of people will attempt to make him lose, I decided to give him a helping hand.
Springtrap will have two extra lives, which means if he gets attacked by the animatronics for more than two times, he loses.
However, once the clock reaches 5:00 AM, he is going to automatically lose his two extra lives, if he still has them.
Here is the list of animatronics that will attempt to attack the nightguard:
- - - 12:00 AM - - -
Lily
Lily will attack from the left vent.
Shut the left vent door to prevent her from attacking the nightguard, before it's too late.
- - - 1:00 AM - - -
Jane
Jane will attack from the left hall.
Shut the left door and administer a controlled shock to make her leave.
- - - 2:00 AM - - -
Mr. Flurry
The sounds of electrical glitches and snaps will alert his presence.
The nightguard has to shut the left door before Mr. Flurry can enter the office.
Sapphire
Sapphire will be located inside the pirate cove.
She will frequently peek out of the curtain.
Once she is completely out, she will charge through the left hall.
Keep your eyes on her to slow down her progress, and close the left door to prevent her from entering the office.
- - - 3:00 AM - - -
Cassidy
Cassidy will attack from the right hall and left vent door.
Shine the flashlight on her face to make her leave if she is in the left vent, or administer a controlled shock if she is by the right door.
Miss Nejire
She will be performing on stage.
If she is using her wand, the nightguard will not be able to switch cameras.
If she is bowing, it means she is about to rush through the right hall.
Close the right door before she can get inside the office.
- - - 4:00 AM - - -
Rockstar Moxie
To prevent Rockstar Moxie from leaving the maintenance room, the nightguard has to keep her dancing, by playing five different songs that will appear on the screen.
Failing to do so will result in a Game Over.
Funtime Dani
She will attack from the right vent and right hall.
Shut the appropriate door and administer a controlled shock to make her leave from the right door.
Funtime Dani can also attract one or two animatronics close to her.
- - - 5:00 AM - - -
Quill
The waiter's stomach is equipped with a liquid dispenser, and said liquid will be used to disable the cameras for a minute.
Quill will attack from both the left and right halls, and he can only be stopped by shutting the appropriate door.
Clockwork
Clockwork will be located inside the office.
When the nightguard hears ticking sounds coming from him, they have to quickly shine their flashlight on his eyes to stun him.
If the nightguard is not fast enough, Clockwork will attack them.
Pick your poison.
Clockwork and Quill by me
Rockstar Moxie and Miss Nejire by HoneySoda.
Mr. Flurry by Cheesyfingers.
Sapphire by ForTheLoveOf42
Funtime Dani by MurderHornetTheHiveWing
Cassidy by DJ the Groover
Jane by FNAFnerd333
Lily by Bonniedabunbun
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